This Day, and Never Again (Fate/Zero AU) (Interest Check)

Oh, so set it off?

Sure, roll for it. As long as it's not in the negatives, you pass.
Yes. Woo!

I will assume no skills apply, since I don't think I could sell any of them on this right now. Organizational Management is the closest I can think of.

[edit]-2. Lamest. Fire alarm. Ever.
Entity325 threw 4 6-faced dice. Reason: Pull the alarm! Total: 9
5 5 1 1 2 2 1 1
 
I'm going to bring something up...

Berserker has B Rank Mad Enhancement, he has no rational mind right now, instead relying on pure Instinct and raw speed and strength.

As such, I believe that Berserker's attacks should use either his Instinct or Agility as a modifier, rather than any of his currently non-existent combat skills, as he is not using skill.

Otherwise Mad Enhancement is a nerf to him, rather than a power-up.
 
You're currently using Instinct aren't you?

I know I had some minor confusion at the start since I didn't write the character and made assumptions :oops: about how certain things would work. We could maybe do with a sit down to figure out just what does and does not make sense here.
 
If I was, I've hit you once.
Ah, yeah I was expecting that. First round was +7 vs my +12, I skipped attacking. Second was +10 vs +9 (after reroll for the boost from the success with style on defense) with me attacking at +10, which rises to +12 with the boost from my not attacking in the first round because I figured that was how Aesthetics of the Last Spurt might work.

So you nailed me one, and I think @Mortifer was treating the attack as a separate roll so we'd have to do damage then instead of just applying the shifts from those rolls? Which was Strength vs Endurance?
 
Sorry, must've missed the roll.

Yeah, Azrael hits, roll Strength vs Endurance for damage.

...Man, I really need to get my act together for this.
 
@Mortifer @Azrael
This may hurt. Also need Berserker's defense against my riposte.

Edit: +6
Will very probably be rerolling that when I've had a chance to look at my aspects.

Invoking Duelist Without Compare.
Edit: +7, so 6 shifts? :confused:
Mina threw 4 6-faced dice. Reason: Sans NP +7 Total: 13
2 2 1 1 6 6 4 4
Mina threw 4 6-faced dice. Reason: Reroll +7 Total: 14
1 1 4 4 5 5 4 4
 
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Observation: Berserkers are scary.

Not that there's really a Servant class that isn't, but Berserkers are right out in front about it.
 
It's okay.
Saber's just taking a tumble to position herself to job the rest of the war as an underdog.
Then, after somehow surviving the entire war against all odds, pull it back in the final fight and win against all expectations.

As Saber always does and, as such, is completely expected.
 
I think it's more that Mort's homebrew alterations to the system has weird interactions. So...we're the beta test! Basically, with how he has set damage up, the most important stats are STR, END, and with how Fate works, it's better to have one combat skill that's really high than a bunch of moderate ones. So this all thematically favors a Berserker in the classic mold (hit hard and facetank!). It's actually weakening one of the strengths of the FATE system a little bit, since it's supposed to be "no matter how you're character is built, characters of similar skill levels can duke it on on a somewhat even keel." It's why it's most applicable skill vs most applicable skill. But now the damage rolls are one of Berserker's strongest attributes vs one of Saber's weakest attributes when taken with how we magnified stats for HEROIC SPIRITS, means we get things like a +6 shift from Berserker winning slightly in a single contest. FATE isn't built to handle that, since a +6 shift usually only appears if the opponents are really, really mismatched (Hero vs mook).

So while having them roll STR vs END seems realistic, FATE is all about simulating narrative, which I feel is more appropriate for nasu :p. So to fit the FATE system better, I personally think damage should be more along the lines of other FATE rolls, where they select the most applicable stat for offense and defense, with the shift from the skill roll carrying over. So here it'd be Berserkers STR vs Saber's AGI (as she desperately moves to roll with the blow or somes uch) but modified by the shifts from the skill roll to give the attacker the advantage (to move things along). Otherwise, anyone not built properly we've accidentally dropped into mook status since they'll go down in a hit or two (due to the unstable equilibrium in FATE combat and how we've inflated the numbers).
 
It's been a while, hasn't it?

Sorry for not doing anything on this for a while. I just thought I'd give prior warning. My schedule is about to clear up a bit, so I'll be able to work on GMing this RP again soon. If anyone no longer wishes to participate, I'll arrange for you to be replaced

Also... I hate to say this, but using game mechanics was a mistake. I think that, in order to make it easier to run this RP, we should switch over to freeform. If everyone still wants to use the mechanics, I'll stick with that. If you don't mind freeform, though, then I'll have to ask that you edit your sheets in PM, and remove all the basic skills.

I'll let you decide amongst yourselves which you would prefer.
 
Also... I hate to say this, but using game mechanics was a mistake. I think that, in order to make it easier to run this RP, we should switch over to freeform. If everyone still wants to use the mechanics, I'll stick with that. If you don't mind freeform, though, then I'll have to ask that you edit your sheets in PM, and remove all the basic skills.

Freeform sounds great.
 
You should probably replace me. I...yeah, I don't do well with this format, and I really don't want to mess things up any further. If you or my substitute wants any more info on Kirei's design/intended abilties, just send me a PM. I really love the character design and setting and such, but I'm just not suited for most forum RPs.

@Blackout Sorry for bailing on you, but...you're probably better off this way.
 
It lives, IT LIVES!

I guess technically "freeform" won't be that different from what I've been doing so far anyway. Magi aren't supposed to get into combat. That's why we have Servants.

(said the most combat-oriented magus in the game.)
 
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What....oh, I see how it is. "We need a cleric, here's your sheet, shush! And cast cure light wounds!"

No but seriously, you guys need players?
Kirei has a Berserker that, if I remember correctly, is War. His player has left

Coincidentally I'm leaving as well because I don't want to look at the poor excuse for a sheet I made for myself ever again.
 
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