I'm questioning why I feel so sour about the dwarf thing.

I guess for me it's that I've seen a fair amount of these Warhammer quests and stories, and so many of them seem obsessed with dwarves. I'm following "Dragon Caught in Amber" and for some reason that story, where the protagonist is a dragon in the human wizard colleges, is having a discussion about dwarves.

So honestly I see this quest turning in a "dwarven direction" and I just feel a bit disgusted by, "Oh this quest gotta talk about dwarves too?" Maybe it's not rational, but that's how I feel. I guess other voters in the thread are very much not sick of dwarves.
It has more to do with the specific part of the setting than anything else. If you're in the Empire or mainly interacting with the Empire then you're inevitably going to have Dwarf involvement because of how important and frequently present they are to the faction. Meanwhile, the High Elves and Wood Elves are generally even more isolationist than the Dwarfs, making it much harder to work them in as a major presence. If this was Bretonnia, then Wood Elves being a bigger factor would make sense. Or if this was Tilea, then High Elven presence would be more pronounced. But that's moreso the exception than the rule, sadly.

Even just in this quest from what's happened so far the Elves are all but non-existent. There's a Dwarf contact we have, Tralec, there's Rurin the Ranger, and Karak Kadrin is interested in the new metal we discovered. I'd be happy with Elves, Hell my favorite WHF quest is probably Rags To Ithilmar, but it's not as easy to work them in from the POV of an Imperial (or even humans in general) you must admit.
 
When talking about the Empire, the Dwarfs will always come up, sooner or later. Both realms are intertwined for a very long time and many Dawi live in human lands as well. In fact, any Quest taking place in the Old World is bound to have moments, when we hear about or see Dwarfs.
 
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When talking about the Empire, the Dwarfs will always come up, sooner or later. Both realms are intertwined for a very long time and many Dawi live in humans lands as well. In fact, any Quest taking place in the Old World is bound to have moments, when we hear about or see Dwarfs.
There is also the geographic situation to consider, and it's one of the few parts of the setting that I don't like from a world design POV.

There's only really 3 types of Elf that matter. Asur, Druchii, and Asrai. Where do the Asur live? On a massive island in the middle of the ocean, disconnected from most enemies and allies alike. Where do the Druchii live? In the northern part of a far off continent, where the only factions that can reach them by land are Lizardmen and Chaos. Where do the Asrai live? In a magical forest that kills nearly everyone that enters it. The ability for characters to reasonably interact with these groups, barring extraordinary circumstances, is minimal.

And the Dwarfs? Well there's a bunch of different Holds though they are not overly dissimilar from one another, but much more importantly they are fucking accessible. Any given character can go to a Dawi hold and knock on the door because they're all accessible by land, and as a consequence, they are also able to be frequently attacked by land-based enemies like Greenskins, Skaven, Beastmen, and Ogres. This means more presence and history in the setting overall and thus more easy inclusion into events. Chaos Dwarfs are more isolated yes, but they also are not a big faction to begin with, so it's not quite as bad, and even then they can reasonably appear in the service of any Chaos Lord, which gives options.
 
There's only really 3 types of Elf that matter. Asur, Druchii, and Asrai. Where do the Asur live? On a massive island in the middle of the ocean, disconnected from most enemies and allies alike. Where do the Druchii live? In the northern part of a far off continent, where the only factions that can reach them by land are Lizardmen and Chaos. Where do the Asrai live? In a magical forest that kills nearly everyone that enters it. The ability for characters to reasonably interact with these groups, barring extraordinary circumstances, is minimal.
Technically, you can go to Marienburg or Ehrengard, there are still permanent elven outposts there where you can interact with them. Hell, there are outposts in almost every major port city on the continent, including Barak Varr. It's just that the geography of Ostermark makes it hard for you to do anything about it. You're about as far away from Marienburg as you can get. If you were playing as Wissenland, things would be a lot easier.
 
If you want more elves in your life but want to be human, then Erengrad, Brettonia, Marienburg, Tilea, Estonia, or Cathay are better bets for it than the Empire, typically.
 
@Karlov Out of curiosity, how much money would Ludwig say is the minimum for a loan to be worth his time? Because Leon's master casually blew 8 thousand crowns on a bronze slab according to his letter.
 
Vote closed
Scheduled vote count started by Karlov on Jul 30, 2024 at 2:43 AM, finished with 40 posts and 16 votes.
 
Sub-arc reward
Also, since I forgot to vote on whether you would get a special trait at the end of the arc, you get to vote for it right now. The mechanical features are hidden, so choose from the text description.

*****

You can vote for any number of options, only one option wins:

[] - Interest in Kislev сulture

Despite having potential Kislev companions for this journey, you never got to interact with them. You have a connection to Kislev through a descendant of migrants and geographic proximity, but you have not had the opportunity to truly study their culture. You would like to make up for that.

[] - Interest in Dwarven сulture

This was a military campaign towards the dwarven Karak, and on the way there you met several dwarves. These were the first "real" dwarves you had met, and this sparked an interest in their culture and traditions. You wish to learn more about them.

[] - Military Scientist

Your time spent with the military men of Ostermark has piqued your interest in the measurable, rational side of national defense. From the logistics of ammunition and powder to the financial burden and benefits of the army's recruitment, for all that the heat of battle is hardly conducive to scientific thinking, applying your mind to the rational, immutable reality of warfare is something you look forward to.

[] - Greatness In Gunpowder

For the first time, you received a glimpse into the might of Imperial firearms, not on a personal level, but on a regimental level. Cannons that can send a city's worth of stone and ice tumbling down upon an enemy army and rows of riflemen that can mow down muscled and armored foes like cattle, though you did not personally witness the latter. For all things relating to ballistics and explosives, you would become a foremost expert. After all, Magnus the Pious did say that the Empire's greatness laid in faith, steel, and gunpowder.

[] - Multi-Species Surgeon

You had never expected to need to perform emergency surgery on a Dwarf. The small folk are hardy, proud, and stubborn to a fault, even at times preferring certain death over indulging in untested (by their standards) ideas. Yet in the end, that is exactly what you did, and it was to your fortune that the damage was simple enough that your study of humans was sufficient for you to determine a viable procedure. If you ever were in such a situation again, where the life of an Elf, Dwarf, Halfling, or any great mounted beast was on the line, you would not wish to depend upon fortune of all things to repeat this success.

[] - Skirmish Experience

Your experience in the military campaign was not so much about participating in large battles, but in several skirmishes that threatened you during periods of apparent calm. The Old World holds many threats that are ready to attack you at all times - bandits, beastmen, forest goblins, the living undead, and many others. You must always be prepared for battle. You have learned this.
 
[X] - Interest in Kislev сulture
[X] - Military Scientist
[X] - Skirmish Experience


I'm fine with any of the options winning but these 3 are probably my favorites.
 
[X] - Military Scientist

[X] - Greatness In Gunpowder

[X] - Multi-Species Surgeon

I think those 3 are the ones that would synergies best with our pre existing advantages
 
[X] - Military Scientist
[X] - Greatness In Gunpowder


I am split between these two, mostly due to personal preference.
Kislev and Dwarf culture would likely result in being better at interacting with them, which I am not all that interested in, other than for trade and a basic understanding is enough. Surgeon and Skirmish are nice but I like the other two better. We would likely be stuck in an office for a while so a benefit that would only happen when we rarely go to the field is not ideal.

Ostermark is a frontier, they have Undead in the south, Orcs in the East, and Cultist and Beastmen within. They need all the help they could get to beef up their military and getting upgrades or inventing new tactics could tip the scales into our favor. Gunpowder has the same objective, but more Dakka is more fun.
 
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