The Sarna one; details in the actual books are way too spread out to be worth the angst of trying to track down for every separate subject that comes up. It's not like I'm being paid for this, after all.
The Sarna one; details in the actual books are way too spread out to be worth the angst of trying to track down for every separate subject that comes up. It's not like I'm being paid for this, after all.
The Sarna one; details in the actual books are way too spread out to be worth the angst of trying to track down for every separate subject that comes up. It's not like I'm being paid for this, after all.
Was that before or after they were associated with one of these most legendary duels in history? Before or after they have the personal favor of one of the leaders of a Successor State?
Probably easier to alter the origin of the shipment than the mechs, at this point. I dunno that the CapCom or FWL ever ran Battlemasters or Marauders in any real numbers, but those were both SLDF machines that are supposed to've ended up widely spread, so enh.Yeah, Sarna one is more of a later part in timeline.
In 3015 the Centurion only just returned to production. From memory their association with the Centurion lies more from, they had a factory spitting out spare parts for it while everyone else didn't. So any Centurions they got their hands on stayed working while everyone else's broke.
What? Yes, they speak English, but they have very different accents. A chap from London and a lady from Cornwall will both speak English, but it's entirely possible it'll take a minute for them both to understand each other, and a third party listening in may well be hoplessly confused.Ahhhh. In very small minorities. Overall surely over 95% of the people in the UK speak English. I think its generally understood that "British accent" means "British English accent."
Somebody needs to watch Hunt for Red October again. Givsh me a ping, Vashily!And what is more, regional accents often become somewhat meaningless in foreign languages. I would probably never say "spoke Russian/German/Spanish with a British accent", but rather "spoke Russian/German/Spanish with an English accent".
The fabled Handbag With Brick Inside™....no, you deal with the purse, it's where you're supposed to pack the biggest of your three+ concealed personal defense weapons.
Missing my point. My point is that the UK is, for all practical purposes, still one dialect continuum (i.e., you can still understand the guy 20 miles away, who can still understand the guy 20 miles further and so on and so forth), whereas each successor state is an unorderly patchwork of different languages, so "Lyran accent" makes little sense - since, for the accent it would matter more what mother tongue they have, rather than from what Successor State they come.What? Yes, they speak English, but they have very different accents.
You've got this concept that the Mercenaries need to be taken seriously and dress appropriately, but let me remind you that 'dress appropriately' for Mechwarriors is 'combat boots, cooling vest, everything else is optional. (for the love of god people, make Cooling Vest Pants, your legs have more surface area than your torso.) Everyone's equally undressed in a Battlemech, good looking Mechwarrior outfits are Lostech (except in the Aurigan Reach), and different worlds of origin means that different mercenary commands will have different ideas what dress uniforms ought to look like anyways-if they have any dress uniforms at all. Most mercenary outfits don't have enough members to make that a cost-efficient move, to hire a designer and work with them to develop a good look, which is also reasonably practical and distinctive... much easier to just go with civilian dress, especially for new units. That or use debased versions of the dress uniform of your state of origin, since officers from there probably had tailors who did alterations and would be used to orders for customized uniforms.Was that before or after they were associated with one of these most legendary duels in history? Before or after they have the personal favor of one of the leaders of a Successor State?
The point is that the Kell Hounds and the ELH can get away with things that get them seen as 'eccentric' as opposed to people treating them negatively because of it.
And beyond that, that's still a dress uniform, which is entirely fine anyway within reason.
Assertion unsupported. Mechwarriors aren't showing up to formal events with cooling vests on, stop being daft.You've got this concept that the Mercenaries need to be taken seriously and dress appropriately, but let me remind you that 'dress appropriately' for Mechwarriors is 'combat boots, cooling vest, everything else is optional. (for the love of god people, make Cooling Vest Pants, your legs have more surface area than your torso.) Everyone's equally undressed in a Battlemech, good looking Mechwarrior outfits are Lostech (except in the Aurigan Reach), and different worlds of origin means that different mercenary commands will have different ideas what dress uniforms ought to look like anyways-if they have any dress uniforms at all. Most mercenary outfits don't have enough members to make that a cost-efficient move, to hire a designer and work with them to develop a good look, which is also reasonably practical and distinctive... much easier to just go with civilian dress, especially for new units. That or use debased versions of the dress uniform of your state of origin, since officers from there probably had tailors who did alterations and would be used to orders for customized uniforms.
Ooh, I am liking this! And Sophitia's Centurion is a mod of my favourite Cent variant for 3025 work, as it reduces torso-bomb tendencies and ammo dependencies, letting my merc unit eliminate one source of operational costs! Plus, extra armour, because armour is cheap, components aren't.
With Marauders, the damn things are so thin-skinned I honestly prefer to rip out the AC/5 and ammo entirely, and spend a good chunk of the weight budget freed up on armour. But if I have to take a canon variant, I like the 3D that the Davions use. It's a Davion 'mech that actually removes an autocannon - madness! It replaces it with a Large Laser, which takes a bit of the bite out of your long-range hits (well, it's taking an AC/5, so not that much damage is lost) but gives you a better infighting capacity when they try to close to get under the PPCs, and in the meantime, the extra heat sinks give you a better rate of fire for your two PPCs. Also a mean punch if they haven't reached ML range yet, since they're in optimal range for the PPCs and the LL - only problem is you'd better be running cool beforehand, as you're going to cook your pilot.
As for the Beemers, I honestly think the Davions had the right idea. Yeah, losing those two rear-arc MLs will suck when a bug 'mech gets behind you, but those were the only things they were a real threat to, and Battlemasters are fast enough and lightly enough armoured for an Assault that they can easily get their pilots into trouble when punching through, and those two MLs are just enough of a security blanket to lead pilots to take risks. Removing them was a good idea. Losing the SRM rack hurts a bit more, but that price is easy to pay in exchange for better heat management and thickening up that armour. It's still a Light-Assault, and it's never going to win a fight with a 3/5 proper assault if you just stand there and trade shots, but those heat sinks and the extra ton of armour can't but help. Of course what might have helped more is ditching those MGs and their ammo for an extra two tons of armour, as MG ammo is the most explosive thing in the Inner Sphere, ton-for-ton, and even a light assault has no business fighting infantry - that's what your lights and mediums are for - but still.
You may have noticed from my preferred variants for the above three 'mechs that I'm a flashbulb enthusiast. Yes. All the way. Especially in 3025, without CASE, but even after that comes back. That said, never let it be said that I can't appreciate a good Macross Missile Massacre, so let's move on to Reyes' Crusader - what model is it? The standard 3R is a very good mech, but I admit to being partial to the 3D, despite the loss of some of the short-range punch. You gain better ammo endurance and the ability to actually use all your short-range weapons at once without the pilot smelling bacon, as well as getting rid of that damn MG ammo. All 3025 variants are lacking a hole-puncher, but they're some of the best sandpaper stocks around, and that's what the rest of the lance is for anyway, right?
Given the apparent confusion that's cropped up from several different people, I was planning on it.*ahem*
Hardware-geeking aside, I'm liking the characters, the commentary on the Future!80s is great, and people are acting like people, not vehicles for the plot or perfect cold-calculus machines. My only constructive comment is that while you've done a pretty good job of showing that time has elapsed between each chapter, I feel more emphasis on that could be a good thing.
For purposes of the version of the 'verse I'm writing, the cost of new parts for energy weapons tends to roughly balance their logistical tail with autocannons and missile. You need a new lens assembly a lot less often than you need another magazine load of buwwet, but when the bill comes due it has to be shipped from someplace like Hesperus with all the agony of the wallet that implies.
I'm not quite sure that's in-line with notes on various mech designs that remove ammunition based weaponry solely to ease the logistical burden but whatever works for you.For purposes of the version of the 'verse I'm writing, the cost of new parts for energy weapons tends to roughly balance their logistical tail with autocannons and missile. You need a new lens assembly a lot less often than you need another magazine load of buwwet, but when the bill comes due it has to be shipped from someplace like Hesperus with all the agony of the wallet that implies.
Personally, for fiction purposes I'd adopt another change from the new game and decree that either ammo explosions are harder to set off or that they are treated like the mech has CASE. (Or both.) It's hard to see how any ammo-carrying mechs have survived for decades or centuries when statistically most of them should get vaporized after a few battles.
I'll probably do that, thanks. Good idea.Personally, for fiction purposes I'd adopt another change from the new game and decree that either ammo explosions are harder to set off or that they are treated like the mech has CASE. (Or both.) It's hard to see how any ammo-carrying mechs have survived for decades or centuries when statistically most of them should get vaporized after a few battles.
That would be a categorical no. The light/medium/heavy/assault categories are, after all, pretty arbitrary. What matters is the actual weight class. If you go from a 35t to a 40t mech, you haven't just crossed a magical barrier, that is. Now, some mechs are in fact very ill suited for their weight, like say, Chargers, but you can't really determine that by where on the weight spectrum a mech falls. Well, okay, 20t bug mechs are not very awe inspiring, but they are meant to be cheap and replaceable, after all.Like can I safely assume the lightest//heaviest of a class tend to suck?
ok so this is great but given my only BT is from the game and one really odd LP of mechwarrior for I have...questions.
Like can I safely assume the lightest//heaviest of a class tend to suck? My understanding is that Cicadas and dragons//quicksilvers have the issue of just being innefficient with their tonnage so that they don't really benefit much from the extra weight.
Also what would the average breakdown of mech clauses be like? 40% light, 30% Medium, 20% heavy 10 % assault?
And I guess role match ups go like Sniper->Brawler->Striker-Scout->Sniper? Pretty much a rough who kills who before jump jet flanks start happening I guess.
And mech accuracy is like base ball numbers right? At around 25% you're competent at about 33% you're amazing and if you can consistently make it go where you want you get a big contract.
I'm looking forward to more of this. Just hopefully with less scumbags. It was suprising how in the course of a second I went from 'meh, another generic pirate' to 'DiEpAiNfUlLy'.
And as a side note, you have giant robots. Why do you even need to care about what people are into damnit? You've already achieved the height of mankind's evolution and aspirations.
Nah, still a piece of crap. It can alpha strike any artillery unit but the most basic towed and do nothing, and then get vaporized by the gun firing directly at it. No jump jets, hobbling its mobility. Far more expensive than a five ton vtol for scouting and spotting, and slower too even if you ignore the inability to fly.Fluff-wise, the usefulness of a mech depends on the role that you use it in.
For example the humble locust (20 tons) should never be put into a front-line combat role since it has barely any armor and weak weapons. However as a scout, skirmisher going after logistic forces or artillery units (the back line stuff) or even an artillery spotter it's great.