Sword Riot Quest

So swords are perfectly generic, and interchangeable? I thought the sword was actually involved in what happened, a lot more than the wielder actually, the swords sorta brainwashing them.

No, not exactly (it's complicated and you need to do more IC research).

Also, yes, there is a brainwashing aspect, that is what the whole connection thing is.
 
Vote tally:
##### 3.21
[X] Patrol the outskirts.
No. of votes: 3
bdun140, trekbook, tzeench

[X] Protecting the city:
No. of votes: 10
D.D. Spectator, Arkatekt, Chiperninerm, veekie, Vanestus, ScrewFate, trekbook, tzeench, Plasmid, Kliden

[X] Get an anvil and start experimenting with fusing swords.
No. of votes: 1
D.D. Spectator

[X] Experiment with duel-wielding swords, see if it is feasible. Also try different combinations, like Whirlwind Fighter and Everblocker, or Beserkers and Iron Warriors.
No. of votes: 1
Trondason

[X] Train the recruits.
No. of votes: 1
Arkatekt

[X] Make the shrine mobile.
No. of votes: 3
Chiperninerm, veekie, ScrewFate

[X] Investigate what this new group can do.
No. of votes: 3
banelord, Plasmid, Kliden

[X] Do some more recruiting, focus on the middle class now.
No. of votes: 1
Ramble

[X] Examine the Mysterious Ring
No. of votes: 1
Vanestus
 
[X] Patrol the outskirts.
Bonus: 10

[X] Get an anvil and start experimenting with fusing swords.
DC: 95 (yes, this is insanely difficult)

[X] Train the recruits.

[X] Make the shrine mobile.
Bonus: 10

[X] Investigate what this new group can do.
Bonus: 10

[X] Do some more recruiting, focus on the middle class now.

[X] Examine the Mysterious Ring

[X] Experiment with duel-wielding swords, see if it is feasible. Also try different combinations, likeWhirlwind Fighter and Everblocker, or Beserkers and Iron Warriors.


Edit: ANOTHER NAT 100?!
Dark Ness threw 8 100-faced dice. Total: 476
69 69 85 85 51 51 59 59 38 38 2 2 100 100 72 72
Dark Ness threw 1 2-faced dice. Reason: 15 or 20? Total: 1
1 1
 
Last edited:
[X] Patrol the outskirts.
Bonus: 10

[X] Get an anvil and start experimenting with fusing swords.
DC: 95 (yes, this is insanely difficult)

[X] Train the recruits.

[X] Make the shrine mobile.
Bonus: 10

[X] Investigate what this new group can do.
Bonus: 10

[X] Do some more recruiting, focus on the middle class now.

[X] Examine the Mysterious Ring


Edit: ANOTHER NAT 100?!
Not just a Nat 100, it's when examining the Magic Ring. I'd guess we are getting another named unit.
 
[X] Patrol the outskirts.
Bonus: 10

[X] Get an anvil and start experimenting with fusing swords.
DC: 95 (yes, this is insanely difficult)

[X] Train the recruits.

[X] Make the shrine mobile.
Bonus: 10

[X] Investigate what this new group can do.
Bonus: 10

[X] Do some more recruiting, focus on the middle class now.

[X] Examine the Mysterious Ring


Edit: ANOTHER NAT 100?!
I was so close. If only someone (or 2) helped.
 
Turn 10
[X] Patrol the outskirts.

The company decides to accept the contract to protect the city. Immediately starting on it, a few soldiers decide to patrol, starting your contract right away. Everything is peaceful, and no enemies are sighted, so you can rest easy for a little while. Of course, you also get 1 gold as payment.

[X] Get an anvil and start experimenting with fusing swords.

This didn't even have a chance of sucess. You had no blacksmith training, no anvil, no forge, to say nothing of the difficulties of fusing two finshed swords together, magical swords at that.

[X] Train the recruits.

It didn't go to badly, there were no major problems, although there was major successes either. In the end, half the recruits were trained in your, admittedly haphazard, battle doctorine. These recruits didn't include the mystery group.

[X] Make the shrine mobile.

This went well, it was actually very easy. The shrine was placed in a caravan and the soldiers made sure it wouldn't wiggle or tip over, or anything like that. Now, you can take the shrine with you where ever you go.

[X] Investigate what this new group can do.

No one could figure it out, you seem to be missing something.

[X] Do some more recruiting, focus on the middle class now.

Ramirez attempts to gather recruits from the middle-clsss, but it is a disaster. The first place he checks is a bar, unfortunately, a drunken patron attacks him and he gets into a bar fight. The fight escalates and the fighters start drawing their swords, Remirez responds in kind, and deals them all fatal wounds. Unluckily, he neglected to make sure they were completely incapacitated and one of the fighters stabs Remirez in the back, causing him to die, before succumbing to his own wounds. The only survivor of the fight was the bar tender.

[X] Examine the Mysterious Ring

Dailara decides to examine the ring this time, and quickly discovers what it can do. Whoever is wearing it gains a boost in all physical abilities and can give this boost to anyone who they teach with the ring, although It wears off with time and distance. As Dailara was the only one examining it, and no one else claimed it, she becomes the bearer by default.

Gained Heroic Unit: Ringbearer: Sword Saint Dailara.

[X] Experiment with duel-wielding swords, see if it is feasible.


Carrying more then one sword, would it work? The answer is yes, but not for just anyone, only certain groups. Both the Sword Saints and the Whirlwind Fighters can, due to their fighting styles, but the other groups can't
can not without fighting less effectively.

[] Awaken swords and equipt the Whirlwind Fighters and Sword Saints (will reduce your stockpile)
[] Scavage the battlefield for money, maybe you missed some?
[] Collect the enemy equipment to sell.
[] Sell your jewels.
[] Sell one month's worth of supplies.
[] Patrol the outskirts.
[] Look for more entrances into the city, you doubt the looters went through the gate, and they certainly didn't use your tunnel.
[] Train more of the recruits.
[] Investigate what this new group can do.
[] Find people train the company in (write in).
[] Write in
 
[X] Investigate what this new group can do.
-[X] Give one or two of them a fly-or-die test with a berserker.
 
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