Sword Riot Quest

Vote tally:
##### 3.21
[X] Awaken swords and equipt the Whirlwind Fighters and Sword Saints (will reduce your stockpile)
No. of votes: 1
Trondason

[X] Patrol the outskirts.
No. of votes: 4
Ambit, Chiperninerm, veekie, ziizo

[X] Find people to train the company in Animal Handling (Camels)
No. of votes: 1
Arkatekt

[X] Accept the other contract and leave the city.
[X] Patrol the outskirts.
No. of votes: 1
bdun140

[X] Look for more entrances into the city, you doubt the looters went through the gate, and they certainly didn't use your tunnel.
No. of votes: 2
Vanestus, Plasmid

[X] Accept the other contract and leave the city.
No. of votes: 3
ScrewFate, Kliden, redaeth

[X] Accept the other contract and leave the city.
[X] Find people to train the company in Animal Handling (Camels)
No. of votes: 1
banelord

[X] Accept the other contract and leave the city.
[X] Look for more entrances into the city, you doubt the looters went through the gate, and they certainly didn't use your tunnel.
No. of votes: 1
trekbook

[X] Use the forge for experimenting with fusing swords.
No. of votes: 2
tzeench, D.D. Spectator

[X] Find people to train the company in diplomacy.
No. of votes: 2
Edkose, Eri
Vote tally:
##### 3.21
[X] Awaken swords and equipt the Whirlwind Fighters and Sword Saints (will reduce your stockpile)
No. of votes: 1
Trondason

[X] Patrol the outskirts.
No. of votes: 5
Ambit, bdun140, Chiperninerm, veekie, ziizo

[X] Find people to train the company in Animal Handling (Camels)
No. of votes: 2
Arkatekt, banelord

[X] Accept the other contract and leave the city.
No. of votes: 6
bdun140, ScrewFate, Kliden, redaeth, banelord, trekbook

[X] Look for more entrances into the city, you doubt the looters went through the gate, and they certainly didn't use your tunnel.
No. of votes: 3
Vanestus, Plasmid, trekbook

[X] Use the forge for experimenting with fusing swords.
No. of votes: 2
tzeench, D.D. Spectator

[X] Find people to train the company in diplomacy.
No. of votes: 2
Edkose, Eri
 
Last edited:
Votes Locked

[X] Awaken swords and equipt the Whirlwind Fighters and Sword Saints (will reduce your stockpile) (Last Turn)

[X] Patrol the outskirts.
Bonus: 23

[X] Find people to train the company in Animal Handling (Camels)
Bonus: 5

[X] Look for more entrances into the city, you doubt the looters went through the gate, and they certainly didn't use your tunnel.
Bonus: 11

[X] Use the forge for experimenting with fusing swords.
Bonus: 5 DC: 90

[X] Find people to train the company in diplomacy.
Bonus: 5
Dark Ness threw 6 100-faced dice. Total: 304
77 77 14 14 69 69 12 12 73 73 59 59
 
Votes Locked

[X] Awaken swords and equipt the Whirlwind Fighters and Sword Saints (will reduce your stockpile) (Last Turn)

[X] Patrol the outskirts.
Bonus: 23

[X] Find people to train the company in Animal Handling (Camels)
Bonus: 5

[X] Look for more entrances into the city, you doubt the looters went through the gate, and they certainly didn't use your tunnel.
Bonus: 11

[X] Use the forge for experimenting with fusing swords.
Bonus: 5 DC: 90

[X] Find people to train the company in diplomacy.
Bonus: 5
Well, we do a really good job patroling, but not much else.
 
Turn 12
[X] Patrol the outskirts.

A large group of soldiers go patrolling and it seems to be standard patrol, but a single soldier finds something in the dirt along the patrol route. It is a glove, a special glove. Of course, you still get paid.

Gained: Mysterious Glove

[X] Find people to train the company in Animal Handling (Camels)

It still goes badly. All of them still avoid you and so you find no one. Your reputation certainly hasn't improved.

[X] Look for more entrances into the city, you doubt the looters went through the gate, and they certainly didn't use your tunnel.

You aren't sure if it's the tunnel the looters used, but you find a tunnel set into the side of another hill.

[X] Use the forge for experimenting with fusing swords.

It is a failure. You can't get the forge hot enough to melt the swords, so nothing happens. Seems like your swords have a higher melting point then regular ones.

[X] Find people to train the company in diplomacy.

This goes okay, you don't find any "diplomats" but sleazy merchant's are surprisingly persuasive and teach your company a few tricks.

[] Scavage the battlefield for money, maybe you missed some?
[] Collect the enemy equipment to sell.
[] Sell your jewels.
[] Sell one month's worth of supplies.
[] Patrol the outskirts.
[] Look for more entrances into the city, you doubt the looters went through the gate, and they certainly didn't use your tunnel.
[] Use the forge for (write in).
[] Accept the other contract and leave the city. [Requires majority]
[] Find people train the company in (write in).
[] Write in
 
[X] Try to improve the company's reputation in the city.

If less people are outright scared of us, we might get a bonus for things like getting training or contracts. Help might be nice for this... I imagine failing would be bad.

By the way, we're too big a group to be caravan guards, right? Unless it's a really huge caravan. Otherwise that might be an idea to pursue. In the future we might detatch snall groups as caravan guards, so that if the main group is wiped out, some of us still live on and can rebuild.
 
Are there like, any priests or something?

[X] Attempt to hire doctors or at least trained medical specialists.
 
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