Shepard Quest Mk V, Base of Operations (ME/MCU)

On a more serious note, and I know it's a stretch, but in principle, we might get one if Liara finds and translates (with our help maybe) some Prothean literature never seen before, if her find is significant enough. Or for discovery of Inusannon literature tradition.


Or the Citadel/Asari/Hanar equivalent of it.
 
BTW, suggestions on how to model ME/MCU tech within the Exalted system would be appreciated.
For kinetic barriers, I was thinking a bunch of extra -0 health levels that regenerate relatively quickly.
For the Iron Man suit, a fixed strength rating (probably 5 for the Mk 1, and 6 for the Mk 1.5).
Alternative races would generally be handled with mutations (Krogan get Large and some of the armored hide ones) and Attribute modifications (Salarians are generally faster and frailer).

Biotics work quite differently from anything in Exalted, and I'm a bit in doubt about how to do this. Cool down could quite easily be handled, but that seems inelegant. A more seamless mesh would be preferable.

Also Biotic and tech powers are not the same in ME 1 and ME2/3. My first reaction would be to model them on the latter versions, but I'm open to other viewpoints.

On a more serious note, and I know it's a stretch, but in principle, we might get one if Liara finds and translates (with our help maybe) some Prothean literature never seen before, if her find is significant enough. Or for discovery of Inusannon literature tradition.
I don't think you get the Nobel prize in literature for that. Though I suppose you could publish it under your own name, but that'd be cheating.
 
So a Nobel prize in Literature for advancing one of the most stagnant plots in the history of humanity?

In the Grim Darkness of the forty thousandth century, where humanities only light against the darkness of a hostile universe lies fading upon his golden throne, a new light is born.

For though her parents, who smile at the small strands of red atop their cradled infant's head, do not know it they are looking at humanity's savior and future Empress.




Yes. A Mary-Sue (Revy: She's not a Mary Sue! She's just based off me!) Self Insert into Warhammer 40k.
 
BTW, suggestions on how to model ME/MCU tech within the Exalted system would be appreciated.
For kinetic barriers, I was thinking a bunch of extra -0 health levels that regenerate relatively quickly.
That works. Looking at some Alchemical Charms might also be worthwhile; IIRC they include some that are fairly similar to the stereotypical energy shields.
For the Iron Man suit, a fixed strength rating (probably 5 for the Mk 1, and 6 for the Mk 1.5).
Makes sense.
Alternative races would generally be handled with mutations (Krogan get Large and some of the armored hide ones) and Attribute modifications (Salarians are generally faster and frailer).
You could also make it so that the various races have strong natural tendencies towards certain Attributes and Attribute Groups.
Ie, Krogans put most of their points into Physical, and tend to maxing out Strength and Stamina, while Asari generally favor Social, with a strong bias towards Appearance, Salarians prefer to raise Dexterity and Wits, and so on.
Other than that, Mutations sound like a good way to go, yes.
Biotics work quite differently from anything in Exalted, and I'm a bit in doubt about how to do this. Cool down could quite easily be handled, but that seems inelegant. A more seamless mesh would be preferable.

Also Biotic and tech powers are not the same in ME 1 and ME2/3. My first reaction would be to model them on the latter versions, but I'm open to other viewpoints.
Well, I went and tried to make something like that, but didn't get very far:
https://docs.google.com/document/d/1WjiY86v_moKBfrKmaGT1GTEW_AYMj0s5p5kl2mkwSws/edit

My idea was to treat them like a mix of Charms and Knacks. Charms being most of what the player can actively use in the game - Shockwave, Throw, Warp, etc. - and Knacks for some of the more "passive" stuff, that's mostly seen in the cutscenes, or in the more easily overlooked aspects of the gameplay.
For example, Samara floating down from some height, or the Adepts, etc from Multiplayer apparently using Biotics to enhance their punches, or the Asari enhancing their dodge-attempts; that sort of thing.

Cooldown would feel rather iffy, yeah. My suggestion would be to adapt the fluff, about Biotics being very energy-intensive for the user.
Give the charactr a pool of points, the various charms cost different amounts of points to use (high cooldown = high cost), and when they run out, they're in danger of being exhausted.
 
BTW, suggestions on how to model ME/MCU tech within the Exalted system would be appreciated.
For kinetic barriers, I was thinking a bunch of extra -0 health levels that regenerate relatively quickly.
For the Iron Man suit, a fixed strength rating (probably 5 for the Mk 1, and 6 for the Mk 1.5).
Alternative races would generally be handled with mutations (Krogan get Large and some of the armored hide ones) and Attribute modifications (Salarians are generally faster and frailer).

Biotics work quite differently from anything in Exalted, and I'm a bit in doubt about how to do this. Cool down could quite easily be handled, but that seems inelegant. A more seamless mesh would be preferable.

Also Biotic and tech powers are not the same in ME 1 and ME2/3. My first reaction would be to model them on the latter versions, but I'm open to other viewpoints.


I don't think you get the Nobel prize in literature for that. Though I suppose you could publish it under your own name, but that'd be cheating.


All ME1 biotics are induced and expanded in ME2,3 except Lift, which was renamed to Pull.

The the tech and social talents can be translated into skills


Shield Boost, Immunity and Damping are not present in ME2/3

Adrenaline Boost is the only one which works differently, but you can handle it as two different skills.

The other active talents are work the same as in later games
 
Oh god does this really need to be statted out? Especially with a system that absolutely is not designed for this sort of thing?
 
Well, I went and tried to make something like that, but didn't get very far:
https://docs.google.com/document/d/1WjiY86v_moKBfrKmaGT1GTEW_AYMj0s5p5kl2mkwSws/edit

Cooldown would feel rather iffy, yeah. My suggestion would be to adapt the fluff, about Biotics being very energy-intensive for the user.
Give the charactr a pool of points, the various charms cost different amounts of points to use (high cooldown = high cost), and when they run out, they're in danger of being exhausted.
That link is not public.

That's a bit like the Force worked in Star Wars D20 when I played it years ago; basically you get bashing damage from using your powers. Maybe like an Essence pool, but instead of regaining your power from stunting, you can regain it by taking 1 automatic level of bashing damage?

Oh god does this really need to be statted out? Especially with a system that absolutely is not designed for this sort of thing?
Some of it does, most of it doesn't. In any case, it's not something that people who don't care about need to pay attention to.
 
That link is not public.
Sorry; fixed.
That's a bit like the Force worked in Star Wars D20 when I played it years ago; basically you get bashing damage from using your powers. Maybe like an Essence pool, but instead of regaining your power from stunting, you can regain it by taking 1 automatic level of bashing damage?
Possibly, yeah. Or simply resting and getting nourishment.
Probably not in that much detail. The system is fine for skills and attributes, but modeling Biotic and Tech powers might be a bit much, yeah.

That said, the basic system for skills and attributes is fairly solid, and means Esbilon doesn't have to waste time on coming up with his own system.

Although, given the setting, Shadowrun probably would've been a better choice of system.
 
Biotics work quite differently from anything in Exalted, and I'm a bit in doubt about how to do this. Cool down could quite easily be handled, but that seems inelegant. A more seamless mesh would be preferable.

Also Biotic and tech powers are not the same in ME 1 and ME2/3. My first reaction would be to model them on the latter versions, but I'm open to other viewpoints.
Later is better.

That said, I am wondering about the whole thing - is this so combat can be handled later on?[
 
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I personally don't know too much about the dots (how they scale), but if the person inside a Mk 1.5 already has 6 dots, (Through awesomeness/being krogan), should it give a dot bonus instead?
 
I personally don't know too much about the dots (how they scale), but if the person inside a Mk 1.5 already has 6 dots, (Through awesomeness/being krogan), should it give a dot bonus instead?
That's the way power armors generally work in Exalted, but my impression from the Iron Man movies is that it doesn't use Tony's strength at all. This is particularly clear in IM3 where the suits operate on their own.
 
@Esbilon
Wait. This was an Exalted cross-over all along!?

@Esbilon

How much would it take for us to research Artificial Element Zero? I mean do we need to research something before hand or a research Hero?
I was thinking about how you guys could really break the Asari's stranglehold on the Galaxy without resorting to outright assassinations of their leadership. The only idea I could come up with is creating a method to artificially generate/replicate/create Element Zero, in massive amounts and much more cheaply then getting it from mining.
And @Esbilon, can you answer these two questions please?
 
@Esbilon
Wait. This was an Exalted cross-over all along!?

How much would it take for us to research Artificial Element Zero? I mean do we need to research something before hand or a research Hero?

I was thinking about how you guys could really break the Asari's stranglehold on the Galaxy without resorting to outright assassinations of their leadership. The only idea I could come up with is creating a method to artificially generate/replicate/create Element Zero, in massive amounts and much more cheaply then getting it from mining.
Nope, I'm just using their mechanics because they're general enough to work, and because I know them well.

Not sure about Element Zero production. Recreating the a supernova blowing up a planet seems beyond even Revy's considerable skills.

The second question is for the players, not for me. I have no plans for what Revy will do.
 
@Esbilon
Wait. This was an Exalted cross-over all along!?
Not an Exalted cross, but Esbilon is borrowing mechanics for combat.
This; he's just thinking of using an existing RPG-system, adapted for the Mass Effect setting, for things like combat or other conflict resolution, so he doesn't have to invent a new system from whole cloth. Whether that's Exalted, Shadowrun, or something else depends on which is the easiest to adapt for his needs.
 
Not sure about Element Zero production. Recreating the a supernova blowing up a planet seems beyond even Revy's considerable skills.
I'd expect that she wouldn't need a supernova to create Eezo any more than we today need a volcano to smelt metal.
It's basically just a question of understanding the principles and mechanics behind how Eezo is created in nature, and then replicate them in a controlled and more efficient way via science/technology.

I wouldn't consider it impossible, but I'd expect that it'd require a combination of high-end knowledge in Material Science (Unobtainium), Energy (Gen III Arc Reactor), and Mass Effect Knowledge (whatever you come up with, here) to produce, so definitely end-game material.
 
I'd expect that she wouldn't need a supernova to create Eezo any more than we today need a volcano to smelt metal.
It's basically just a question of understanding the principles and mechanics behind how Eezo is created in nature, and then replicate them in a controlled and more efficient way via science/technology.

I wouldn't consider it impossible, but I'd expect that it'd require a combination of high-end knowledge in Material Science (Unobtainium), Energy (Gen III Arc Reactor), and Mass Effect Knowledge (whatever you come up with, here) to produce, so definitely end-game material.
Yeah, that's what I meant. The temperatures involved in supernovae is pretty mind-blowing.

Those sound like reasonable prereqs though.
 
Not sure about Element Zero production. Recreating the a supernova blowing up a planet seems beyond even Revy's considerable skills.
Not really? I mean, what's a supernova event? A strong impulse of electromagnetic wave and ionized matter, plus neutrinos. Maybe gravitational impulse too.

We can provide high energy and high density plasma fluxes easily with arc reactors. Providing the correct spectra of EM radiation should be doable too. Either a free electron laser or with my idea of variable wavelength lasers based on eezo fields. Gigawatt lasers will cover the intensity sufficienty (hell, this is a manufacturing process, we have all the lasers and all the power density already - just look at NIF basically). There is such a thing as photonuclear reaction, which is likely the process by which eezo is created in-universe. The question is finding the right frequencies, really, but, in principle, it's absolutely doable and not that hard. Arc reactors provide free energy after all.
 
Yeah, that's what I meant. The temperatures involved in supernovae is pretty mind-blowing.

Those sound like reasonable prereqs though.
Why third gen reactor? 40 TW is more than enough to simulate supernova conditions, if power is concentrated in a small area. Gigawatt lasers have far more intensity that supernovae (well, depending on the beam diameter of course). Temperatures are achieved via plasma acceleration and high fluxes.
 
Why third gen reactor? 40 TW is more than enough to simulate supernova conditions, if power is concentrated in a small area. Gigawatt lasers have far more intensity that supernovae (well, depending on the beam diameter of course). Temperatures are achieved via plasma acceleration and high fluxes.
Game Balance, most likely.
 
I'm tempted to say for balance, but I'll admit that's because I'm not heavily invested in the hard science.

Edit - Ninja'd.
 
Game Balance, most likely.
Ok, I can live with that. I think that finding the right spectra (both particle and EM), target composition and other conditions for what's likely to be a resonant process (process where reaction cross-sections have a "resonance" - a very sharp increase at a given energy / parameter) would be a better explanation, but I can live with that. Also it might need a gravitational wave of supernova explosion overlapping with the other effects, which would be hard to simulate and add even more complexity.
 
Ok, I can live with that. I think that finding the right spectra (both particle and EM), target composition and other conditions for what's likely to be a resonant process (process where reaction cross-sections have a "resonance" - a very sharp increase at a given energy / parameter) would be a better explanation, but I can live with that. Also it might need a gravitational wave of supernova explosion overlapping with the other effects, which would be hard to simulate and add even more complexity.
Another factor would be whether there is some kind of specific source material from which Eezo forms, and if so determining which it is, or whether any matter could be transformed into eezo via supernova-event.
 
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