Shepard Quest Mk V, Base of Operations (ME/MCU)

Business idea: Make a arena for game on Mindor. we can build a facility the size of a sport arena on the outskirts of the city and have dozens of small scale areas with a verity of themes for renting and large Central arena for large scale events. imagine how awesome it would be to have hundreds of those battlebots going at it on a randomly generated battlefield.

we could also do airel battles where you rent or buy an Eezo core to let your bot fly.



yes i rewatched an episode of gundam build fighters why do you ask?
 
[X] We need to make some recoup on our investment but we should distribute our advances (Patented of course) so that no parent has to suffer a child born crippled by something we can cure
-[X] Provide free treatment to cure genetic disease in children
-[X] Undercut the market but not severely on other applications

To File or not to File
[X] File. Let them see what we can do, and let them then shut up and give us their money.
-[X] But have your people go over any changes in Citadel patent law first. Hire a specialist if needs be.

Spare time (pick two)
[X] Have your own advanced implant installed (Parastorm, a nod to the past and ourselves as well as it's capabilities).
-[X] Ask if Rahna would be willing to be hired as your tutor for you
-[X] Offer at cost replacements for all L2 Biotics. Have Rahna as a spokes person if she agrees.
[X] Spend time with family and Brian.
-[X] Hellish as it was fighting to beat Mum's challenges with Brian was fun, maybe you can do some more of that
--[X] Bring some of what you've learned to the Security Teams training

[X] Advanced Fire Control VI (400)
60d10 + 120 = 98.85% chance of completion
[X] Advanced Black boxing/FRM (439/800)
60d10 + 70 = 96.21 % chance of completion
[X] Peak Human (400)
20D10+20+Overflow
 
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[X] Advanced Fire Control VI (400)
60d10 + 120 = 98.85% chance of completion​
[X] Advanced Black boxing/FRM (439/800)
60d10 + 70 = 96.21 % chance of completion​
[X] Peak Human (400)

20D10+20+Overflow​

We need the Advanced Fire Control for the Tiger and Black boxing for the Patent Application so we can reveal enough without revealing everything.

Peak human is something we want for us (and our family and our employees and their families - Smarter employees do better work! And ones with families who want the best opportunities and know they're children's futures are more secure helps too.) Money from the Military is a bonus.
 
Advanced Blackboxing/FRM 439/800 (97.74%)
10d10 + 10 (VI) - 10 (Conrad)
10d10 + 10 (VI) - 10 (Conrad)
10d10 + 10 (VI) - 10 (Conrad)
10d10 + 10 (VI) + 5 (salary) + 10 (research team)
10d10 + 10 (VI) + 5 (salary) + 10 (research lab)
10d10 + 10 (VI) + 5 (salary) + 10 (research team)
Total = 60d10+75


Advanced Fire Control VI (98.97%)
10d10 + 10 (VI) + 5 (salary)
10d10 + 10 (VI) + 5 (salary)
10d10 + 10 (VI)
10d10 + 10 (VI)
10d10 + 10 (VI)
10d10 + 10 (VI)
10d10 + 10 (VI) - 10 (Conrad)
Total = 70d10+70

Miniaturized Lasers (Average = 120/400)
10d10 + 10 (VI) + 5 (salary)
0d10+50
+Overflow
Total = 10d10+65+Overflow

A lower average for Miniturized Lasers (120 vs Van Ropen's 130) but higher chances for the other two.

in which case, @UberJJK would you mind adding the SMG's on gimball mounts as someone suggested earlier?

Planning on doing a revision (PI-IFV-02A) anyway so I'll make sure to remember to include that.


For research, I'd say:
- Advanced VI Firecontrol
- Peak Human
- Overflow and surplus dice into Advanced Blackboxing

I think Advanced Blackboxing is a priority this turn. The Gen I Arc Reactor is already out there, hence why we should just patent it, but by building the Tiger ourselves and using Advanced Blackboxing we should be able to keep the Repulsor technology from getting out there for a good while.
 
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Pretty sure you can just go ahead - there was a call for new tech ideas in the last thread.
Ok, Big List of Yog's technological ideas for Mass Effect, version... X!

1) Variable wavelength laser. By putting the entire laser inside a contained strong FTL-grade mass effect field, its effective output wavelength can be controlled via adjusting the strength of said field. This makes hard-radiation (handheld as well as ship-mounted) weaponry viable, as it doesn't require much power to kill (lethal dose of radiation that kills the target within minutes is around 30 Gy, which translates to 30 Joules per kilogram), has high penetrative power (ignores kinetic barriers and penetrates far into the material).

The main conundrum is likely to be field border problem. Basically, the focusing / diffraction problem. The M.E. field drops in intensity away from the source. As it does so, the speed of light changes, gradually. This may well cause diffraction, making the beam scatter, and decoherence (actually, if the field is not uniform within the gain medium, you'll have decoherence anyway and the laser beam simply won't form). Thus, focusing and aligning the M.E. field might not be in any way a simple process. It may need to be uniform within the affected area, and drop sharply (like a kinetic barrier) outside of it in a precise way.

Also, have a small speech: about mass effect and light-based energy weapons:
So, what are the main problems with directed energy weaponry?

1) Energy requirements - lasers are terribly inefficient, where 10% productive output and 90% waste heat is a very good result. Thus, they require a lot of energy

2) Heat management. Mainly because of the previously mentioned amounts of waste heat, lasers require cooling. Well, not really, if we take modern day lasers, but in-universe for some reason.

3) Energy bloom, dispersion, difraction. Unlike mass accelerators, energy weapons are limited by the fact that they effectively strike not just the target, but everything in-between the shooter and the target, wasting shot's energy on the medium between the target and the muzzle of the weapon. In atmosphere lasers above certain power ignite plasma along the laser channel, which starts screening the further laser emission. effectively this means that in smoky or misty conditions, lasers are far less efficient than normal.

3b) Radiation bloom, which is the bain of hard radiation weaponry (in atmosphere). Raylegh's scattering is proportional to the fourth power of the lightwave's frequency. This means that for a laser that has the wavelength two times shorter, the losses due to said scattering will be 16 times higher. It also presents a danger to the shooter itself, as the radiation bloom will reach backwards (see the intensity of the scattered beam).

So, how can those be overcome?

1) Energy efficiency. We can come up with more energy-efficient lasers / light-based weaponry somehow, through the miracle of advanced materials.

2) More oomph for less energy. The point of the weapon is to inflict damage. Hard radiation weaponry is much more effective than heat beams, for example, thousands of times more efficient, in fact. The instantly (within minutes) lethal dose of radiation is 10 Gr, that is 10 Joules per kilogram of weight (i.e., if vital organs, such as brain, are targeted, than barely anything at all). This shifts the light-based weaponry's role from the weapon of soldiers on the battlefield, to the concealed weaponry of assassins (because low powered hard-rad weapons used to give osmeone lethal radiation poisoning can be made small and concealed and used without anyone noticing). How to get hard radiation weaponry? I already mentioned blue-shift. This cn be something to be investigated (especially given how useful it is opverall and what else it can be used for, blueshift is soemthing we need to look into anyway).

3) Heat management. Here, I think, I have an interesting idea. Again, mass effect and blue/red shift. Heat is transferred, through three channels: radiation, conduction, convection. For all of them, mass effect can be used to increase the efficiency of the cooling system:

3a) Conduction. Heat is energy of the vibrating molecules. When two bodies are in contact with each other, the molecules on the surface of one body interact with the molecules on the surface of the second body, transferring their vibrational energy to them (from the heated body to the cooled body). If the mass of the molecules of the colder body is bigger, than they are heated less (simply because it would require more energy to make them move faster). Thus, either placing the casing / radiators into the mass-increasing (from here on out "positive") ME field, or the heated body into the mass-lowering (negative) ME field, would increase the efficiency of the a "heat capacitor" type of the cooling system (that is a large cold body that is used to store the heat from the heated body).

3b) Radiation. Energy of each photon is directly proportional to its frequency. This means that a photon of an EM wave with the wavelength two time longer than a given one, would have two times less energy. Thus, if the main source of heating is radiative heat (such as the heat from a plasma discharge, like the ones used in many gas lasers) was to be placed into a positive ME field, and the heat receptor was to be placed into the negative ME field, the energy of photons actually getting to the radiator would be less, resulting in the lower temepratures and less heat to manage

3c) As can be seen above, 3a and 3b offer diametrically opposed solutions for heat managing problem. Which solution to use where is a question for engineers. For example, in space, 3b would be more useful, as there radiation is the domineering mechanism of heat transfer. However, both of them can be actually combined. As many of you know, hard radiation easily pierces solid bodies and requires thick shielding to be used. This is because the cross-section of high-energy gamma-quants/solids interactions is small. That is, it is unlikely that high energy photons would interact with a solid body, but it is more likely that they will pass clear through it, without dissipating their energy into it. Thus, a layered solution exists. A layer of heat-conducting transparent material (with systems to transfer heat out, like water circulation cooling) in immediate contact with the heated object under the effects of a positive (relative to the heated object) ME, encased in a layer of EM-absrobing (including in the radio-wave wavelength) material under the effects of the negative ME would be the optimal solution covering all the bases.

3d) Speaking of, carbon is magic. The best known heat conductor is diamond. So, a diamond casing with eezo doping layers and channels for water might be a good way to make the heat dissipation system.

4) Energy bloom, dissipation, difraction and ionization of air, as well as Raylegh's scattering all stem from one problem - there is a gaseous medium between the weapon and the target. This can possibly be dealt with by marrying mass accelerator to the directed energy weapon, and pre-cleaning the path for the beam by shooting a high-speed projectile through it. It would require good timing, though, for it to work, and a pulsed weaponry. on the plus side, in vacuum those things shouldn't be a problem at all, as well as in really close spaces, i.e. in the conditions of space warfare and ship boarding.

2) Building on the laser technology proposed above, a process could be potentially devised to create eezo from normal matter, via initiating photo-stimulated positive beta-decay cascade within it by tuning the frequency of the laser interacting with the matter in question. Depending on the efficiency, this may be a cheap and easy way to produce eezo. The point is: with enough power density (and arc reactors definitely have high enough power output)

3) As a capital anti-Reaper weaponry (and anti-shielded installations in general), particle accelerators are ideal. Not the ones like protheans used, as those seemed to focus on the maximum flux and used low energy ions (KeVs, maybe MeVs), but more scientific ones, with GeVs and TeVs of energy per ion/particle, even if with lower flux. The main point is, again irradiation. Either by the particles themselves causing the damage, or due to bremsstrahlung generated when particles are decelerated rapidly on the kinetic barriers of the target. One could even say that against such a weaponry kinetic barriers are counter-productive, as the more powerful barriers would stop more particles more violently, thus creating more radiation in the higher spectrum.

4) As a WMD analogue, possible "final solution" and such - Hawking bomb. The idea is based on the affect mass effect fields have on the speed of light. Schwarzschild's radius depends on the speed of light. Mass relays (and comm buoys) create corridors of "massless space" where speed of light seems to stretch into infinity. By positioning two comm buoys (since I'm pretty sure all mass relay-like objects only work in pairs) or more pairs of them of sufficient power on the opposite sides of a black hole, and establishing the connection between them in such a way that the corridor of massless space intersects the singularity at the center of black hole a puncture can be created. It was already shown mathematically that only certain geometries of black holes can exist as a stable objects; all shapes but spheres and toruses have been ruled out scientifically. This means that such a puncture might cause complete destabilization of the black hole and its explosive detonation, most likely in the form of electromagnetic radiation as per E=MC^2 formula.

The problem with such technology would be:

a) Power requirements. I think negating strong gravitational fields would take more energy than creating a corridor of space in a vacuum far away form all gravitational fields,

b) Positioning: the beam would need to intercept not just a black hole itself, but it's center, and the pair of comm buoys would have to be linked together and aimed without a direct path between them being available for aiimng

c) Shielding. Even assuming the black hole doesn't collapse, the beam itself would still be saturated by the radiation flux from within the breached event horizon. That radiation, moving along the beam, would pass through the installation, irradiating it

Now, aside from the final f*ck you for Reapers (detonate super massive black hole in the center of the galaxy to ensure that this cycle is the last one no matter what), this has practical applications. It can be used to study conditions within black holes (by piercing them not through the center). Possibly for eezo production. And, in general, as a WMD on the galactic scale

5) Optical computers, i.e. computing technology that directly uses light to make calculations. The problems are the same as with laser weaponry (decoherence of the output, need for homogeneous ME field, etc). The benefits are obvious: the speed it works at is directly proportional to the strength of ME field it's placed into, leading possibly to infinite burst speeds while passing through mass relays.

6) Aiming technology. This one we just need to buy and adapt. Comm buoys, at the very lowest estimation, have degree of precision measured in attodegrees. That is, they have to be able to adjust their positioning by attodegree, and maintain it with that same precision, if not better. I don't need to explain how insane that is, if adapted for military purposes and in general.

The rest in the morning.
 
[x] Building Better Babies. Distribute your new procedures as widely as you can, making Humanity stronger, faster, smarter and prettier. Also pissing off the companies that are making a killing doing this for the rich and powerful.
[x] File. Let them see what we can do, and let them then shut up and give us their money.
[x] Have your own advanced implant installed (and come up with a suitable name for it).
[x] Headhunt a research hero (this will not necessarily come into fruition immediately).

[x] Advanced Black boxing/FRM (439/800) (60d10 + 75)
[x] Advanced Fire Control VI (400) (70d10 + 70)
[x] Peak Human (400) (10d10+65) (Overflow)


I am looking forward to Revy on Peak human!

I care little what the name is, so long as it starts with R. (for Revy.)
 
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Business idea: Make a arena for game on Mindor. we can build a facility the size of a sport arena on the outskirts of the city and have dozens of small scale areas with a verity of themes for renting and large Central arena for large scale events. imagine how awesome it would be to have hundreds of those battlebots going at it on a randomly generated battlefield.

we could also do airel battles where you rent or buy an Eezo core to let your bot fly.?

Added it to my Plan : )
 
[X] Building Better Babies. Distribute your new procedures as widely as you can, making Humanity stronger, faster, smarter and prettier. Also pissing off the companies that are making a killing doing this for the rich and powerful.
--[x] Work with those of alliance governments who have free medical care and mandatory inoculations to spread your advancements as far as possible (and for political capital)

[X] File. Let them see what we can do, and let them then shut up and give us their money.

[X] Have your own advanced implant (Magi) installed.
-[X] Ask if Rahna would be willing to be hired as your tutor for you
[X] Spend time with family and Brian.
-[X] Hellish as it was fighting to beat Mum's challenges with Brian was fun, maybe you can do some more of that
--[X] Bring some of what you've learned to the Security Teams training

[x] Advanced Black boxing/FRM (439/800) (60d10 + 75)
[x] Advanced Fire Control VI (400) (70d10 + 70)
[x] Peak Human (400) (10d10+65) (Overflow)
 
I assume advanced fire control is for the tank?

I'm not against it, but I said it before and will repeat it again: mark 2s make tanks obsolete for anything but total war, with planetary sieges and such.

Also, if we are making tanks, we should look into BOLOs.

Peak human should definitely be researched and put out there as soon as possible, so, by the time of reaper invasion, we'd have a fully peak humanity, at least in young generation.
 
Planning on doing a revision (PI-IFV-02A) anyway so I'll make sure to remember to include that.
Sweet. I was really hoping for miniaturized lasers, but I doubt we can get enough bonuses to make it happen, so oh well. (...and people are voting for Peak Human for whatever reason).

I assume advanced fire control is for the tank?

I'm not against it, but I said it before and will repeat it again: mark 2s make tanks obsolete for anything but total war, with planetary sieges and such.

Also, if we are making tanks, we should look into BOLOs.

Peak human should definitely be researched and put out there as soon as possible, so, by the time of reaper invasion, we'd have a fully peak humanity, at least in young generation.
IFV and the suit. Pretty sure Mark II's dont invalidate tanks though, I don't see why they would if the same tech is available in the construction of both.
 
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IFV and the suit. Pretty sure Mark II's dont invalidate tanks though, I don't see why they would if the same tech is available in the construction of both.
Because mkIIs are far more mobile and can utilize urban environment for better than tanks could. The amount of overkill that can be installed into a tank-sized vessel equipped with arc reactors belies imagination. It could probably survive tactical nuclear bombardment if shields were well designed. It's not a tool for urban warfare, it would be a planetary siege engine.
 
I assume advanced fire control is for the tank?

I'm not against it, but I said it before and will repeat it again: mark 2s make tanks obsolete for anything but total war, with planetary sieges and such.

It is for the IFV as it allows autonomous anti missile fire from the Hard point weapons

Also, if we are making tanks, we should look into BOLOs.

If we went full tilt at them the Hulls themselves without Improved materials, motives, weapons and power generation would take about 2 and a half years with our current research allowance, and that's including the unfinished Lab III

[QUOTE="Yog, post: 1596615, member: 565]"Peak human should definitely be researched and put out there as soon as possible, so, by the time of reaper invasion, we'd have a fully peak humanity, at least in young generation.[/QUOTE]

Agreed also it makes us better too : )
 
Biotic amp idea. Make the suit as the amp. Modular too. All connected by a simple implant. Is this feasible?.
That is the Biotic Armor tech - armor that builds on the idea of having amplifiers built into the suit (which happens in canon, that is why some armor sets provide a biotic cooldown/damage bonus), and takes it farther and does it better in true Revy fashion.
 
Biotics still need an amp in their head. The Biotic Armor further boosts their abilities.
Technically they need an implant in their head - the amp is something that is attached afterwards, and can be swapped out. Then there are armors that sync with the external amp to further boost power...our Biotic Armor would do that, even better.
 
If we went full tilt at them the Hulls themselves without Improved materials, motives, weapons and power generation would take about 2 and a half years with our current research allowance, and that's including the unfinished Lab III
Unless arc reactors were severely nerfed while I wasn't looking, our power generation can only be desrcibed as sufficient at this point. One industrial scale reactor produces around as much power as the whole planetary interior heat flux (that is, heat from the planetary core). At this point the only question is how to move that power. Something I think being addressed by advanced materials.
 
Business

[X] Building Better Babies. Distribute your new procedures as widely as you can, making Humanity stronger, faster, smarter and prettier. Also pissing off the companies that are making a killing doing this for the rich and powerful.
-[X] Provide free treatment to cure genetic disease in children.
--[X] Work with those of alliance governments who have free medical care and mandatory inoculations to spread your advancements as far as possible (and for political capital)
---[X] See if you can involve Sirta Foundation. This sort of thing is their specialty and it would be nice to have a working relationship.
[X] File. Let them see what we can do, and let them then shut up and give us their money.
-[X] But have your people go over any changes in Citadel patent law first. Hire a specialist if needs be.
[X] Hire on five new security teams.
- [X]Prioritize Marines but if we have to take on more LEOs or mercs to have them on time then so be it.
[X] Build Basic Lab II
-[X] Hire Research Teams at our usual salary
Research

[X] Advanced Fire Control VI (0/400)
60d10 + 120 = 98.85% chance of completion
[X] Advanced Black boxing/FRM (439/800)
60d10 + 70 = 96.21 % chance of completion
[X] Peak Human (0/400)
20D10+70+Overflow

Spare time

[X] Have your own advanced implant (Tempestas) installed.
-[X] Ask if Rahna would be willing to be hired as your tutor for you
[X] Spend time with family and Brian.
-[X] Hellish as it was fighting to beat Mum's challenges with Brian was fun, maybe you can do some more of that
--[X] Bring some of what you've learned to the Security Teams training


Right, first thing, fuck the big medical companies. Damn leeches don't need to squeeze more money from people.

Second, let's finish the FRM before we patent the arc reactor. Sure it would take time with the current for Citadel to crack our secrets and it's nice brownie point item when we ask A.I. rights but still, it's better to make very sure that something like Batarian don't get copy anytime this decade.

Third, we need to start working on personal protection, Mk.2 is first step on that and the better reactors we can do after it are nice bonus for us and Alliance (while Citadel works with the old one)

While all the heavy weaponry like Gigawatt laser sounds nice and would probably sell quite nicely at Mako competition, it still is just one gun system which we can sell later.
 
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And for reference one of the currently proposed Tiger variants

Spoilered to save space

Introducing the Paragon Industries highly adaptable Big Cat Series Infantry Support Vehicles!

Name:
Big Cat ISV Series: Tiger​
Role:
Tiger Core Variant - Rapid Insertion and Infantry Support​
Motive Systems:
6 Wheel All Terrain Drive System
11 Vehicular Motive Grade Repulsors
4 Hull Under mounted
1 Hull Forward Right, 1 Hull Forward left (30º downward max depression)
1 Hull Rear Right, 1 Hull Rear left (30º downward max depression)
2 Hull Rear Facing (30º downward max depression)
1 Hull Roof Mount​
1 PI Light Duty Eezo Core Mass Nullification System. (Optional)​
Weapon Mounts:
One Primary Hard Point (Turret)
One Secondary Hard Point (Turret)
One Secondary Hard Point (Hull, Center Right)
One Secondary Hard Point (Hull, Center Left)
One Off Bore Micro Missile Launcher (Hull, Rear Mounted).
Eezo Core Equipped Models include Anti-Personnel Discharge Strips on Hull.
Sample Variable Configuration:
Turret Primary: Turreted PI Vehicular 1 MW Laser Cannon, 360º/90º max traverse/elevation, 30º max depression
Turret Secondary: Coaxial-mounted Hesta Autocannon, 360º/90º max traverse/elevation, 30º max depression. Independent of Primary HP.
Hull Right and Left Secondary: On Bore Sponson Mounted Pilum Launchers (10 rounds)x2 180º max traverse, 90º max elevation 90º max depression
Rear Mount MML: Anti-Missile load​
Armor:
PI Lorica¹ Advanced Ceramic Composite
Standard configuration is Tri layer spaced and sloped.
Slat, Reactive and Electrically Charged Plate available on request.​
Shield:
PI Castra² Kinetic Barrier Projector Network​
Power Plant:
18 PI Standard Arc-Reactors.​
Computing Support:
1 PI Class A Fire-Cat VI (Advanced Fire Control and Tactical VI)
1 PI Class A Reactive Parallel Processing Battle Network Controller​
Crew:
1 Driver/Pilot
1 Gunner
VI Auto Pilot and Engagement Backup
PaC (Passenger as Crew) System Backup.​
Passenger Capacity:
8 Soldiers or Paragon Industries Legionary Suited Troops​
Additional Systems:
Repulsor System
- Orbital Drop and Accent Capacity.
- Near Unlimited Flight Capacity at High Mach Speed
- Combined with NBC Shielding the BC's are capable of submersible operation up to 30 Barr
- Can be used in close actions to repel enemy troops and light drones
- Self Righting​
NBC Shielding
- Rated For Military grade hazards and Xeno-planatery Operation​
Drone Host Controller
- Charger for drones deployed by other platforms
- May carry drones by using troop capacity​
Neural Interface
- In Primary Drive and Gunnery Positions
- For the Driver allows speed of thought reactions to obstacles and incoming fire.
- For the Gunner the interface allows speed of thought target painting and prioritisation via Hardware or MK1 Eyeball.​
Battle Network
- Co-ordination and Efficiency Enhancement
- System Efficiency Enhancement
- Crew redundancy​
Power Prioritisation System
- Allows for rapid reassignment of power resources for emergencies or in the event that any Arc Reactors are disabled.​
PI Hard Point Integration System
- All hard points and on board targeting systems fully compatible with all current and projected PI Weapon and Support Systems.​

Variants (All Variants may be alternated by refit with PI: Big Cat Kits)

Big Cat: Cheetah
Role: Battlefield Triage and Rapid Extraction
- Crew 1 Driver, 3 Medial Personnel
- Capacity 6 patients in triage bunks, 1 on table
- Meets Citadel Battlefield Ambulance Conventions
- 1 Emergency Battlefield Surgery with VI support
- 2 extra Standard Arc Reactors
- Enhanced Shield Systems
Big Cat: Lion
Dedicated C3
- Crew 1 Driver, 1 Gunner/E-War Officer, 4 Battlefield Co-ordinators
- 2 extra personnel capacity
- Advanced sensor suite
- Advanced E-Warfare with dedicated VI
- Enhanced Communications systems with Extra High Power Transmitters to burn through jamming
- 2 extra Standard Arc Reactors
- Enhanced Shield Systems
- 2 E-Warfare drones
- Rear Micro Missile Launcher loaded with Chaff, Flare and Screamers.
Big Cat: Lioness
Dedicated Drone Controller
- Crew 1 Driver, 1 Gunner, 2 Drone Controllers
- Extra Drone Charge Capacity
- Personnel Transport converts to Dedicated Drone Compartment
- High Capacity Flash Drone Creation
- 2nd Tactical VI to co-ordinate drone packs
Big Cat: Liger
Battlefield Engineering Variant
- 4 Engineering and Demolition Drones
- High Capacity Omni-gel fabricator
- Battlefield Omni-gel generator
- 2 extra Standard Arc Reactors
- Enhanced Shield Systems
Big Cat: Caracal
Air Denial Variant
- Crew 1 Driver, 1 Gunner
- Capacity reduced to 6
- Turret mounts converted for Quad Mount PI Autocannon
- Fire Control augmented with second VI and hardware
- Improved Sensor Systems mounted for maximal air cover
- Flash AA Missile Fabrication and Omni-gel reservoir
- AA Missiles launched from converted rear mount replacing MM Launcher.​

¹ Lorica appears to mean armour in Latin
² Castra is Latin for fort or encampment, particularly "great legionary encampment"

End Basic Specification

------

Tidied and edited.

Notes:
¹ ISV instead of IFV to account for more specialised variants and keep them under one umbrella.
² Named the VI but couldn't think of a pithy acronym for Battle Controller, if anyone can feel free.
³ Filled out details of systems a little more.

Also Yog, the other reason why we're pushing the IFV is because there's a Contract coming up next quarter to see if anyone has anything superior to the Mako
 
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Because mkIIs are far more mobile and can utilize urban environment for better than tanks could. The amount of overkill that can be installed into a tank-sized vessel equipped with arc reactors belies imagination. It could probably survive tactical nuclear bombardment if shields were well designed. It's not a tool for urban warfare, it would be a planetary siege engine.
They are more maneuverable, sure, but the tanks should be faster...and actually, with an Eezo core, just as maneuverable, just bigger. The Mk. II serves a different purpose, but doesn't invalidate the tank at all. They would be for pitched warfare, none of which we see in game.

Second, let's finish the FRM before we patent the arc reactor. Sure it would take time with the current for Citadel to crack our secrets and it's nice brownie point item when we ask A.I. rights but still, it's better to make very sure that something like Batarian don't get copy anytime this decade.

While all the heavy weaponry like Gigawatt laser sounds nice and would probably sell quite nicely at Mako competition, it still is just one gun system which we can sell later.

You realize that patenting gives them the secrets, right? The blackboxing is for repulsors, not Arc Reactors.

Gigawatt lasers are totally unnecessary for the Mako - what would be nice for that is the miniaturized lasers, allowing for a laser point defense system like GARDIANs are for spaceships. Unforuntaely, we probably won't finish that in time for the contest.
 
Tech Tree Updated
  1. Advanced Biotic Amp = Completed
  2. Basic Genemodding = Completed
  3. Advanced Blackboxing/FRM = Incomplete at 439/800
  4. Advanced Neural Interfaces = Available (forgot to update earlier)
  5. CASIE Implant = Available (forgot to update earlier)
  6. Adrenal Implant = Available (forgot to update earlier)
  7. Biotic Armour = Available
  8. Peak Human = Available
  9. Basic Directed Energy Weapons = Purchased
  10. Gigajoule Range Lasers = Available
  11. Miniaturized Lasers = Updated to Miniaturized Energy Weapons
  12. Miniaturized Energy Weapons = Available
  13. Particle Beam Tree changed to Repulsor Tree and folded under Repulsors + Miniaturized Energy Weapons
  14. Mk II Suit = Available (forgot to update earlier)
Finance Document Updated
  1. Construction of Lab III commenced = Enumerated Assets Updated
  2. Basic DEW purchased = Profit and Loss Updated
  3. Cord-Hislop Contract Signed = Revised Contracts Updated

I think that's everything that needs updating. The Finance Doc is lagging like hell however, probably due to the massive number of changes from updating the date. Hopefully all the changes will finish propagating soon.
 
While all the heavy weaponry like Gigawatt laser sounds nice and would probably sell quite nicely at Mako competition, it still is just one gun system which we can sell later.
The description for that makes it pretty clear that putting it on something meant for in atmosphere use would be a very bad idea.
 
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