Shepard Quest Mk V, Base of Operations (ME/MCU)

Hrm...

Hey Hoyr! I've got a plan to convince you to fight for this!

You were worried about your writing not being up to par, right? If you do Shepquest, you have two GMs willing to help you. That'll be helpful for your writing in general, right? So then you can write your exalted/ME cross with experience from this quest. ^.^
 
I'm glad to see that people have stepped up, wanting this to continue, you guys rock!

I have no problem handing over the reins to either of you, and would be happy to offer my assistance as well. Of course, I have a very slight bias against Hoyr since if he doesn't run ShepQuest, he might run one of those Exalted things, and they sound awesome :p

I totally understand your bias I've been wanting to do that quest more and more recently.

Well if I have enough support for ShepQuest (aka people to give me ideas and help out), I might, be open to running Shepard Exalted (or what ever it winds up being) in parallel.

UberJJK was doing a lot of the money handling and that takes down a ton of issues if I can just look at a spreadsheet for errors and okay it. :) l'lI still have to you know actually develop plot stuff. But hey according to people that study that sort a thing all I really need to do is take an old plot and remodel it for the setting! :p

Hrm...

Hey Hoyr! I've got a plan to convince you to fight for this!

You were worried about your writing not being up to par, right? If you do Shepquest, you have two GMs willing to help you. That'll be helpful for your writing in general, right? So then you can write your exalted/ME cross with experience from this quest. ^.^

Yeah but I expect ShepQuest to continue for what? Months at least. That's months before I get to roll with one of my quest ideas. :p
 
I'm currently boosting my already-existing interest to study biology with my desire to write that omake about Jeff getting Peak Human -treatment and enhancement (so mainly reading/watching about gene therapy), so I can maybe also help you if you need to ask on anything about that area, especially if you need just something on the "actually somewhat convincing technobable" -level.
 
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I'm currently boosting my already-existing interest to study biology with my desire to write that omake about Jeff getting Peak Human -treatment and enhancement (so mainly reading/watching about gene therapy), so I can maybe also help you if you need to ask on anything about that area, especially if you need just something on the "actually somewhat convincing technobable" -level.

So many people to help! It gives a wonderful squishy feeling!
 
Warning TEXT, some sillyness:

Oh shit I'm actually responsible for something. Umm... okay just do what I always do when I GM have a vague plan and make shit up (oh and take notes of everything you make up that's important!) :p

All joking aside, IIRC the last vote was tallied so I'll go hunt that down and work on that ETA End of this week at worst if not sooner. I expect I'll be tossing up a new thread when that's done and I'll toss a link here.

But first some stuff I wanna talk about:

Okay so let's be honest ME comes with a fairly nice pre-made end game boss. Based on data from the ME timeline (here) I'm led to conclude that the Reaper armada has at least if not far more that 20,000 (higher estimates place that number at ten times as much) warships most of which are dreadnought+ class (though the larger estimates have a lower portion of dreadnoughts). For comparison the Citadel races in total had around a hundred dreadnought hulls when ME1 rolled around, and well maybe 120ish when ME3 was a thing. The grand total of all the races fleet might total to near the reaper numbers. Given the time limit given its going to take a lot of effort to save even one race let alone all of them.

While that great and all that's late game. Right now I'm pegging this quest to be in the first part of the mid-game. The early game kinks are out of the way, you're established and it'll take more then one catastrophe to take you out. (Well barring major bullshit like stars blowing up.) The issues is that there aren't any mid game rivals/foes/challenges showing up. Just the long haul to build up to the reapers. Sure others might be a threat at times, but Revy has no peers, no rivals, no secret organizations to strive against. So Questers here's what I want to know, how do you want to be challenged?

The Iron Man story w/o any villains is more or less the story of Tony Stark making humanity a transcendent race, with some minor footnotes about how he got drunk a lot and him sleeping around a lot. I think there's a comic about that actually. (Both of which are not things Revy is inclined toward) Iron Man works because there are people in the setting who look at the Iron Man suit and go, "Yah, I can take that". Hell they might also say the same about an army of the suits, and they might be right. Or there are organizations that can mess with Stark Industries or steal some of Tony's tech and turn it back on him. On the less hostile from there are other scientists in the marvel setting that can compete with Tony, but they work for other companies or have they're own thing they do. On top of that Tony has his own character flaws and history he needs to keep fighting against, which done well can keep things interesting.

So ideas to keep thing interesting outside of some of the stuff that was going to happen anyway (STG, Asari, etc):
  • Even normal people can get stuff done sometimes: every now and again I could semi-randomly take a tech (this may include unresearched tech or just tech you didn't release/patent) and say that the otherwise normal scientists of this universe researched it on their own. Meaning that someone else has access to the tech and they may or may not patent it. Meaning you then have to convince them to sell it to you if you want to buy it. Most of the Iron Man specific techs will be safe unless they get copies to work from.
  • A rival corporation appears! Someone else has their own own super tech and they want a slice of the same high tech pie PI is getting. May also grab techs from the tree and patent them, but they may also introduce their own techs. Also likely to cheerfully steal contracts if you can't keep up. Also if I do this what should I base their tech on? More ME stuff? (Corporation with a Prothean database? Or maybe the also have a super genius?) Maybe tech cameoing from another setting? (Dues Ex, Xcom, ideas welcome).
  • More Marvel stuff. Loki shows up looking for some Tesseract thingy. Maybe Shepard found a funny glowing blue cube that inspired Arc-Reactor tech. Its currently being used as a novelty paper weight in Shepard's office. (I will point out that my Marvel information is a extremely limited so help would be nice if I used this, on the other hand IIRC enough Marvel stuff has been published that I could just claim that any oddities are due to it being from that one other continuity :p)
  • A supervillain begins terrorizing the galaxy! Will the Citadel security forces look even remotely competent? Will the Spectre forces have enough spare time from secretly running multi-million/billion credit companies to try to stop this threat? Will the supervillain waste technology and skills that could make him millions robbing jewelery stores? Will Rebecca Shepard even notice given the amount of SCIENCE! that needs to be done?
  • The Cabal of Volus Biotic Gods has determined that you are a threat to their plans for galactic domination! Or more seriously some secret organization has it out for you. Possible effects: stolen tech, raids on your stuff, assassination attempts, political attacks, etc.
Okay I'm getting a little silly and that means I'm out of ideas for now. Basically what makes a game a game is the challenge. Without the challenge this is basically Economy Simulator 20XX (Ten out of ten, would take everyone's money again), and frankly you've won that part of the game. You have the best stuff, you can sell it at affordable prices and anyone that tries to get in the way of you making money is most likely going to get run over. If you guys don't want more short term challenges and just want to work on preping for the Reapers then I feel its my job as GM to make that, interesting, War with the Batarians grade interesting maybe. So ideas, comments, issues, anything else you want to say?

On a different note I don't recall this quest having an existing bad end mechanic, I don't expect it to matter to soon but:
[] It's the end we lost.
[] Infinite retries (Reset to a point were you can recover from)
[] X Retries (How many?)

I suppose I could use the Benny system I was thinking of for other quests but meh more mechanics.

@Hoyr I'm more than willing to be an editor/brainstormer/other writing/quest-running related helper for you too!

Wait his position comes with minions? :p More seriously thanks, I'm kinda letting some open brainstorming happen right now, but I love a good idea, and someone to beta check me is great.
 
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I'm partial to other supergeniuses popping up. But I would like it done like so:

A mixture of Cabal, superterrorist, and rival corporation. Basically a scientist working out of the terminus managed to make an AI then failed epically at containment. The AI takes one look at galactic law and decides hell no he doesn't want such a society to exist. So he is going to change it. How? The process doesn't matter so he is going to go all the routes and fork himself to do it. Each one then goes off and starts building up. Fast forward to current times. You have a couple corporations that are doing tech development, a few cabals made initially with blackmail and then branched out, plus a few terrorists.
 
i'd vote for a secret organization has it out for us. The supervillian and thor is silly, and tech is our shtick.

Plus, it'll give us reasons to start our pmc, and is most in setting for ME. And if it isn't cerberus, we have reason to survive their first attacks: cerberus playing meatsheild.
On phone, wouldtype more.
 
IfI may one request as the departing QM, please, please, please, do not incorporate the abomination that is Marvel's "interpretation" of the Nordic gods. Please. I beg of you.
 
IfI may one request as the departing QM, please, please, please, do not incorporate the abomination that is Marvel's "interpretation" of the Nordic gods. Please. I beg of you.

Okay then. I'll not. though I wouldn't call Marvel's versions "Interpretations". Characters that happen to have the same name? TINO?

I just noticed as I was typing that the Title was (ME/MCU), and I recalled that most people didn't want any more marvel involved last time it came up (Complete nuthouse that place is), but I was like well might as well toss it in there. The Tesseract being linked to the arc-reactor is part of Iron Man MCU lore now. For all that that makes any sense.
 
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I just noticed as I was typing that the Title was (ME/MCU), and I recalled that most people didn't want any more marvel involved last time it came up (Complete nuthouse that place is), but is was like well might as well toss it in there. The Tesseract being linked to the arc-reactor is part of Iron Man MCU lore now. For all that that makes any sense.
I don't mind the Tesseract (well, any more than other bad science), but I find the "Asgardians" toe cringing.

As for opposition, I'm down with secret organizations and evil conspiracies. Rival corporations should probably be fought on an economical playing field, and making that fun is no easy task.
 
One of things about marvel is the staggering amount of alternate universes maybe we could visit them sometime, recruit the other choices we had at the beginning of the quests.
 
Sorry to see you go Esbilon, it's been fun.

@Hoyr, I posted up several ideas along the lines of mid game competition a few hundred pages ago. I have no idea where that post is, but here's what I can still remember / come up with off the top of my head:

1) Asari are already supposed to be dredging their beacon for more advanced tech (to compete with the arc reactor). They should come up as legitimate competition for us at some point. Even if they can't compete with arc reactors for power, they should be able to crank out some tech that has us scratching our heads for a while.

2) Info Broker / Cerberus / STG. We invested a hell of a lot of effort into preventing anyone from stealing our tech in the early game. We should at least see these groups jumping through whatever hoops necessary to get access.

3) Political pressure from the Alliance. There are tons of ways you could play this, but there have to be tons of academics and businessmen clamoring for some of our research to be nationalized / etc.

4) Internal corruption. Is someone selling our stuff to criminals / terrorists? How will the media react the first time an IM equipped pirate group raids a town that doesn't have a counter? (Note that this could happen without insiders selling stuff - could easily just be suits that were bought on the open market or stolen).

5) How does the Citadel races react to Humans commandos suddenly being the most potent infantry force around?

6) How does our tech impact humanity's political situation. Might humanity get a specter earlier? Could a bigoted Turian make a preemptive strike to prevent humanity from advancing further?

7) Similar to 6, could the batarians / someone else decide that humanity needs to be hit hard and fast now, before we have a chance to upgrade all our ships?



I feel like the Mass Effect universe sorta requires there be political tensions between the races, and that we feel the impact of those tensions (and perhaps are influenced to help relieve those tensions).

This quest has become more of an empire builder than a single hero quest, but most of the Marvel crossovers I can think of would be more of a single hero antagonist. The best fit I can think of would be the plot of the Captain America movie, with the Batarians standing in for the Nazis, and us playing through Stark senior's role, but our tech is already rather advanced for that.




Also, in terms of numbers of ships, we've floated a lot of ideas for automated mining / production research trees, so that once we get the tech ready we can churn out hundreds / thousands of dreadnoughts.
 
I think Auks mentioned at the very beginning of the quest that the choice of crossover would impact the enemies. So picking Mercer might have seen some Blacklight shenigans, ect. With that in mind, secret organizations, high-tech cabals, and evil conspiracies are a great way to go.


This is the perfect time for it actually, with our bio-mod revolution on the horizon. It is easy enough to say we are about to step on a bunch of toes, belonging to some dangerous people...after all, the possibility of a lot of this technology already existed in ME canon. Maybe the reason it was never implemented was the balance of power in a pre-existing Shadow War, and we just flipped over the board.


Even outside the espionage-thriller stuff, politics can present a serious point of contention too - tension with the Batarians, Turians, ect. The Asari should be a serious antagonist, and by now the STG, Shadow Broker, and Cerberus should be taking note. We are large enough now that even if our electronic security is flawless, the human element no longer is. Play with that.
 
Just no zombies. ME has enough of those already...

Amusing possibility: a series of unlikely but not unbelieveable screwups and meddling etc leads to genetic research escaping the lab and being unleashed on the public in a less than ideal manner. Suddenly, mutants. This is probably a terrible idea in practice, as is , but the basic thought is "enemies which only even Exist, let alone oppose us, because Revy's tech exists (IC), even if it's not actually Revy or PI's fault.

And yeah, Batarians are kind of a given...

Lots of fun possibilities involving actually exotic alien life uf we can get away from the relay system, too...
 
I don't mind the Tesseract (well, any more than other bad science), but I find the "Asgardians" toe cringing.

As for opposition, I'm down with secret organizations and evil conspiracies. Rival corporations should probably be fought on an economical playing field, and making that fun is no easy task.

Just play it as black-op. Do corporate raids to steal data, have sabotage done to facilities as they are being built unless proper steps are done, plant bugs everywhere. We can start it off with our first off-world expansion. Have the first facilities bombed or something to tip us off that there are serious corporate shenanigans going on and that we had been basically protected by our corporate allies up to this point in times. They didn't grab us because we had so much publicity it would have started a freaking witch hunt to find us and wouldn't be worth it since we joined with them.

Basically have the megacorps constantly fighting each other in the shadows. Make an unwritten rules for how the game gets played.
 
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Just no zombies. ME has enough of those already...

Amusing possibility: a series of unlikely but not unbelieveable screwups and meddling etc leads to genetic research escaping the lab and being unleashed on the public in a less than ideal manner. Suddenly, mutants. This is probably a terrible idea in practice, as is , but the basic thought is "enemies which only even Exist, let alone oppose us, because Revy's tech exists (IC), even if it's not actually Revy or PI's fault.

And yeah, Batarians are kind of a given...

Lots of fun possibilities involving actually exotic alien life uf we can get away from the relay system, too...

Don't forget catgirls or something....come on, Revy has practically given cheap, rapid painless gene mods, there's bound to be a mad scientist out with a bizarre fetish or two...
 
The Terminus is out there, and they're big. They're also relatively unexplored in canon. Have a Terminus nation, or several, start messing with Revy and her company for whatever reason (they're a big threat, they want new tech, etc). For that matter, once Revy's supertech gets out there I could see the Terminus banding up against the threat. Maybe the Batarians got indoc'd early and put together an alliance so they can all come beat on the Humies.
 
Combine that with the Alliance getting concerned with how much power we're amassing, so we're pressured to have additional oversight and intrusions at home, while the Terminus nations hit us with spies and covert ops on top of that.
 
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