SayakaQuest Thread 10: Glory To The Death

True enough, I suppose.

[X] All out attack
[X] Anything and everything we've got. Wave rends, rending blades, offensive blade blocks, combo attacks with the others if we get a chance to.
[X] Try aiming for it's joints if we can.
 
Vote tally:
##### 3.21

[X] Return the curtsy
[X] All out attack
[X] Anything and everything we've got. Wave rends, rending blades, offensive blade blocks, combo attacks with the others if we get a chance to.
[X] Try aiming for it's joints if we can.
No. of votes: 7
Sightedjt, EtchedSteel, defenestrator, Guilop, Wzd_JA, Aranfan, angelofwhim

[X] All out attack
[X] Anything and everything we've got. Wave rends, rending blades, offensive blade blocks, combo attacks with the others if we get a chance to.
No. of votes: 1
Ugolino

[x] To the group: Seems it wants us to put on a good show. Be cautious; it still has the whole city hostage.
[x] Salute in return, then slowly circle.
[x] Keep defense boosted for now.
[x] Test out its defenses.
No. of votes: 5
Kinematics, TankD115, Torgamous, Fanhunter696, MobiusOneDT

[x] Call Walpurgisnact an incompetent hack.
No. of votes: 1
Hyp3rB14d3

[X] To group: Don't jump on it just yet; we don't know what it's capable of, yet.
[X] Circle slowly, keeping defense boosted.
[X] Test its defenses.
No. of votes: 1
Gadjo

[X] All out attack
[X] Anything and everything we've got. Wave rends, rending blades, offensive blade blocks, combo attacks with the others if we get a chance to.
[X] Try aiming for it's joints if we can.
No. of votes: 3
Schwer-Muta, Shironi, aeqnai
 
Thank you SV for not succumbing to brain damage! *Sprints to the dice god altar and bust of TheOneMoiderah*
pleasedontfuckusup please...etc,etc.


Reads the votexts count in detail.

...Fuck.
 
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[X] Return the curtsy

You stare at it, before tentatively, you curtsy.

The witch looks back up, and chuckles a little, before it stands upright before you. Despite its colossal size, it moves with the fluidity of a normal person.

[X] All out attack

And as soon as you're done, you raise your sword.

[X] Anything and everything we've got. Wave rends, rending blades, offensive blade blocks, combo attacks with the others if we get a chance to.




You throw a waverend at it...but then the entire city is rocked.

The doll leaps upwards several hundred feet into the sky as the curtains fold into the ground, her dress fluttering among the winds as the sun shines from above, before a pair of metal arms throw themselves upwards. She grabs them, whips them out, and laughs as they unfold and transform into a pair of large blades.

[X] Try aiming for it's joints if we can.




You watch in silent horror...before it comes down as quickly as it can and stabs its two swords into the ground. The city is rocked again as the entire team scatters at the toss, and you find yourself thrown into the air by the sudden force before the Doll follows up with a punch.

You raise your shield on instinct only to be thrown across several golden buildings and into a wall at high speed. You scream in surprise on impact. Even with your pain resistance, that hurt.

[OPTION SELECT]

[] ???
 
Fuck everything begin attempting to beat the shit out of it? Not like we've got much of another choice.

I still think going for the joints is an idea, as if it's made of metal / coated, that's gotta be hard to get through- joints have to be articulated so are hopefully a weaker spot in the witch.
 
I think this calls for some reevaluation of our past choices in our lives. Or a total helping hand.
sorry what did I say?
Okay. I think the witch might have just displayed her weakness. She must be in contact with some part of her barrier to have full control of the area. IF we can keep her in the air and stop the barrier from coming to her, we might have a chance. Easier said than done, but it is worth a shot.
 
Despite its colossal size, it moves with the fluidity of a normal person.
Ah, the previous post didn't really convey its proper size. I was imagining something a bit closer to human scale; perhaps a few times taller, not something that can shake the entire city when it lands from a jump.

So, our offense (+40) vs its defense (+120) means that statistically, we have a 2% chance of a roll that matches or beats Walpurgis. An offensive boost puts it a little under 5%. If we manage bonuses from combo attacks (like with Mami), we can reach as high as an 18% chance.

That's without QM penalty for poor planning, or our crappy dice luck.

Defensively, we're at a 29% to 37% (with defensive boost) chance of defending against an attack, though that can go as high as 60% with a great shield and helmet. For example, if we'd been full turtle against that last attack, it would have been 202 vs its 206.

I will strongly suggest we try to focus on tanking over attacking. We are the single strongest defensive unit on our team, while most everyone else is probably at least on par with us offensively (Homura and Chou being likely exceptions).

Someone like Akane will vastly outpower anything Sayaka can dish out, and evidence indicates that Kyouko should have a similar edge. We do have the problem that Walpurgis has pretty easy AOE attacks, so that trying to individually defend people is unlikely to work well, but I think we'll be better off giving the others openings to attack — playing shield, and giving the others the option of using their offensive boost-like capabilities (trading defense for more offense).

Also, we should take a look at what the audience is doing, and if we can see any civilians from our current perch.
 
And what exactly you mean with tanking, if not trying to dodge aggro by continuing to be a pain for Wally?

Because there's no way we can draw aggro effectively.

EDIT: That "dodge" was meant to be "draw". dammit!
 
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And what exactly you mean with tanking, if not trying to dodge aggro by continuing to be a pain for Wally?

Because there's no way we can draw aggro effectively.
Like in any rpg/mmorpg, use "Taunt".

"Your play is the worse." *Sneer + down the nose look"
"You call that an evil laugh?! This is an evil laugh! SHIIHIHIHIHIHIHIHI!"
"You fashion sense is terrible! It totally is!"
"Justin Beiber is worth more of my time than this horrendous *finger quotes* "play"."
"Your husbando a shit."
 
Like in any rpg/mmorpg, use "Taunt".

"Your play is the worse." *Sneer + down the nose look"
"You call that an evil laugh?! This is an evil laugh! SHIIHIHIHIHIHIHIHI!"
"You fashion sense is terrible! It totally is!"
"Justin Beiber is worth more of my time than this horrendous *finger quotes* "play"."
"Your husbando a shit."
We did fight a witch early on that got angry when we criticized its drawing, so that might work. Or maybe she doesn't like when actors break the fourth wall, so maybe calling a three-stage boss a cliche would anger her.
 
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And what exactly you mean with tanking, if not trying to dodge aggro by continuing to be a pain for Wally?

Because there's no way we can draw aggro effectively.
Primarily by going full turtle (armor+heavy shield+helm), and giving up offensive boost for defensive boost.

Adding Offense Boost to our default offense increases our offensive odds by between 2.5% and 5.5%. It decreases our defense by between 7% and 9.5%.

Adding Defense Boost to our default defense increases our defensive odds by between 8% and 9.5%. It decreases offense by between 2% and 4.5%.

In other words, between Offense Boost and Defense Boost, we're gaining or losing very small margins of offensive capability, but fairly large margins of defensive capability.


Secondly, by moving to intercept its attacks, where possible. To as much of an extent as possible, make sure that we're the one it has to get through to get to the softer targets that are actually capable of damaging it (and who probably have less than a 15% chance to defend, even with the armor we gave them).


You are likely correct in that we have no real means of drawing agro directly. However we can still be a nuisance in interfering with its attacks, and making distracting, lower-power attacks that might at least appear to be an attempt to harm it. Simply refusing to die, however much it hits us, should also be a frustration factor.

We did fight a witch early on that got angry when we criticized its drawing, so that might work. Or maybe she doesn't like when actors break the forth wall, so maybe calling a three-stage boss a cliche would anger her.
Ah, right, had forgotten about that. And Walpurgis did react to the curtsy, so yes, that could very well work.
 
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It laughed at us. Because the idea was a brain-damaged waste of time that threw away our chance to hit it before it could stand up. We could always curtsey again and see if it likes that enough to throw the fight for us.

[]Timestop and hit it with as much as we can. Wave rend and combo attack.
 
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It laughed at us. Because the idea was a brain-damaged waste of time that threw away our chance to hit it before it could stand up. We could always curtsey again and see if it likes that enough to throw the fight for us.

[]Timestop and hit it with as much as we can. Wave rend and combo attack.

Ugo... we rolled a ****ing 4. We weren't going to hit anything like that.
 
this is going to be a rough fight. there is one thing I'm surprised didn't happen and i hope happens in this fight. I hope Akane does a Falcon Punch. She has super strength and gauntlets that create fire guys, it has to happen.
 
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