Current familiar status:
Code:
Familiar Power Status
Sora Light/Paladin Dead (Sayaka)
Haruko Winds Dead (Wave Rend storm)
Mami Ribbons/Guns Dead (Kyouko)
Emiko Anti-magic Dead (means unknown)
whipgirl Whip/Top Hat Dead (means unknown)
Mitsuko Clones/Guns Alive; fighting Homura; has figured out Timestop
Kiyoko Mind Reader Alive; fighting Yuri/Ako/Kagura/Chou/Ran? or Akane
Nao Teleporter Alive; fighting Yuri/Ako/Kagura/Chou/Ran? or Akane
Nanami Shards Alive; fighting Akane? or Yuri/Ako/Kagura/Chou/Ran
Situation report:
Homura fighting Mitsuko. Seems to be at a stalemate. As long as Homura is tied up with this, we can't get timestop transport and bailouts.
Two options for the other fights, due to the update not being clear:
1)
Akane is fighting Nanami. This should be a relatively straight-up brawl. Akane doesn't have any emotional baggage tied to Nanami, though she might be getting a bit torn up. Honestly, I can't imagine this fight to last very long; Akane should have pasted Nanami, who has the survival instincts of a rock. That implies that this interpretation of the update is probably not correct.
The other four girls (Yuri/Ako/Kagura/Chou/Ran) are dealing with the mind reader/teleporter duo. We have experience in how nasty it can be to fight them. They are likely to be severely injured.
2)
Akane is fighting the mind reader/teleporter duo. She is very unlikely to win this solo, but the flaming fists indicate that she's certainly not easy to take down, either.
The other four girls (Yuri/Ako/Chou/Ran) are fighting Nanami. There's probably some emotional baggage, but if Kyouko can kill Mami, they can fight Nanami. The shards are highly damaging, particularly if we can see use of them from where we're at. Still, would not expect them to be having a great deal of difficulty here. It's possible that the Kagura/Yuri pair was containing Nanami while the others dealt with whipgirl and the injured Emiko, and they're only just now regrouping.
Also, we have 8 minutes left, which is far less than I expected given the presentation of the updates. It may be that we're working on 30 seconds per update instead of what looks like 15 seconds of quick action.