Sardonyx: Scion and Trinity Continuum

Listened to the podcast. Apparently instead of Fate and Fatebinding, Dragons use Memory, with some sort of ancestral memory that allows the character pull shenanigans using ancestory/past life memory to do things or get messages to go do something.

And a God from one of the Panteons can ALSO be a Dragon. So thats extra fun.
 
....this is gonna suck shit, isn't it?
Normally, I wouldn't be so cynical myself, however I do see a few issues here.
1) This is a brand new company, and Scion's supposed to be their first ever creation. That's a bit concerning to me, we have no clue how well they will do on this project.
2) Looking at the founders, they have done basically nothing. A video game or two here, a short film there, but nothing substantial or really important.
3) Tabletop RPGs don't have the best history when it comes to television adaptations. Kindred the Embraced is a prime example of this.
4) Scion is a setting that requires a lot of care, considering it involves real world religions and portraying them in a respectful manner. Television is not the best medium for that.
5) Tied in with number 1, you likely would need quite a lot of funding for a show like this, funding which I'm not sure the company would have. Also, they're supposed to have at least two other shows they're doing at the same time as Scion, which makes budgeting an even bigger issue.

There's other points, but that's what I've looked at thus far.
 
This thread has been inactive for a while, but I figure a new Trinity Continuum Era Kickstarter is as good reason to post here as any.

The offering is TC: Aether, set in the Victorian Era. Years ago, Nikola Tesla discovered the Aether and its ability to spin impossible realities into existence. Since then, secret societies of Aethernauts have experimented with this power, inadvertently attracting a Martian Invasion, which only the Aethernauts can stop! Now, you can save the world, or you can experiment with Aether to your heart's content, go adventuring, and relive gothic horror and penny dreadful shenanigans. At the same time, you hunt down evil Magogs or try to enjoy this swashbuckling age of discovery before Edison and his Unwinders make it all go away because he's a colossal jerk.

As an Ethernaut, you can play as a Squire (essentially a Talent), a Gog (using Apparatus to warp reality around them), or a Magog (Someone warped into an inhuman creature who can manipulate Aether naturally).


View: https://www.kickstarter.com/projects/200664283/trinity-continuum-aether-tabletop-roleplaying-game/comments#
 
Yeah, I'm pretty hype about Saints and Monsters. Titanic Scions are super interesting based off what I have in Titanmachy and Demigod. But I have to wait. Don't have the money at the moment.

Plus I'm just twiddling my thumbs waiting for a chance to play.
 
I know it's a double post, but it's been hours. And this is a substantial post.

I scrounged up some money, and made the purchase. Definitely tell that it needs some editing and layout love, but they even note that it's basically an early copy. It's still even in the pg. XX stages and random font changes.

1) Alternate Chargen

Not sold on the age chargen. It's makes making your character elderly ridiculously strong. I think, if my math is correct, the expected age bracket (Young Adult 19-29) is at strength if you choose the middle importance pantheon path for the 6 dots, total 18.

But just starting at Hero eliminates the penalty for elderly-ness. So if you go that route (which does sorta make chargen more interesting and easily fluffs out backgrounds) be old and get 18 dots for the 'role path'/'life I've lived' part of chargen. Plus 6 for origin path, plus 9 for choosing the pantheon path as 'most important,' bringing you to start play with 33 skill dots. That's a considerable amount more than the normal 18 total.

Mature adults 'only' get ~27 dots to start with.

It makes narrative sense, the older you are, the more experience you have to 'spend.' But from a gameplay perspective it really incentivizes being old. (Not that there's anything wrong with being old, but if you wanted to be 26, and your bandmate is a spry 70, at the hero level they're probably going to dunk on you, fuck they might do that at the origin level)

I really think it needs some looking at. There is a clearly superior option.

Also some advice at incorporating your visitation into your backstory. Yey.

2) Edges

Edges are a good enough rule I'd substitute the +4 birthright dots with +4 edge dots, and have my players default to getting +2 knacks just so they have more knack options. I think it really helps in fleshing out characters in a mechanical and narrative way.

Edges are little character flairs, like being wealthy! Or being able to do reading of fate off of computer databases as a specific thing.

I didn't see anything explicit about XP costs for edges (certain edges at least) but I'd cost them the same as birthrights since that's kinda what they are but more inherent.

3) Mythic Rulesets

The narrative rules systems are pretty nifty. There are a couple of options. For more 'mythic' story telling.

I like the calling option tbh. You replace all skills with a calling (recommended all difficulties are reduced by 1 min 1) and like infernals in Ex2nd you have to justify using that calling in that manner. Like justify using Warrior in an investigation scene by saying that the scene is basically a battlefield and reading a battlefield is crucial to a warrior. There are some other tweaks, like neglecting and overusing callings causing issues. But it's pretty solid for a lightweight rules system.

There are other options for things like no boons but a personal motif to channel marvels. And a casual miracle rule set.

It's interesting to see, for me at least, what amount to houserules come directly from the developer.

4) Denizens, Sorcerers, Prophets/Saints

I'm not interested in the Denizens or non-god/titan heros and the like. I wouldn't discourage a player from choosing one, but not my cup of tea, so I've skipped over that (for now). Though Sorcerers seemed pretty cool.

A quick glance through does show some cool and interesting options for play and story telling, just again, not my cup of tea.

5) Titanic Scions

Titans though. The swap from innate powers to Epicenters was interesting, and certainly plays more into titans being part of the world in a way that godly scions just aren't. This happens by spreading the innate powers out into an AoE effect that can be suppressed. Like the Earth Epicenter is that the Earth loves you, so it will jump in the way of attacks (if on or under the ground, plus whatever ST leeway you get) to provide cover, with more cover provided if you've already been injured. Or the Sky Epicenter that has the weather reflect your moods.

Also, more sure that the Collateral pool should be base rules, with it's momentum but potentially negative vibes. Between Tension for enemy agent fate boosts and Collateral for a more landscape or expression of power or effects on genpop fate actions, I think it's a more complete game.

And the ability to purchase Innate Purview powers and Epicenters for 10 xp for Titanics and Godly respectively is nice. The updated? knacks? Some are better, some are worse, I'm going to use judgement and Titanmachy for when I create Titanic Scions.

(Low key? Titanmachy is easily the best book for Scion so far, imo. That team should get a big bonus.)

Titanic Mutations are freaking baller, great rule, it's kinda like relics. But if those relics were part of you. You can gain enhancements, purview, spontaneous panoply generation, and more. There are some good options and again, lean into the 'titans are the are what make the world 'uncaring' of humans' vibe scion is going for. More mutation, more power, and even becoming more personally titanic when you reach a certain level of mutation. Though certain mutations and methods of gaining mutations will draw the ire of your titanic parent.

6) New Callings

Besides the Titanic callings, some of which make being the bad guy plenty easy yet give you some nifty not necessarily bad guy options, there are a pair of new ones.

They're okay. They both occupy some more specific niches. They didn't wow me. But then most callings aren't particularly wow worthy on the page. I can definitely see some really good characters using them though, so? YMMV.

7) Final words

All in all? Worth the purchase if you're really into scion. Really gives some options for important NPC generation (where I expect most of the use is going to be for newer groups or in depth STs) and lots of ideas for important enemies and alternate hero options(such as anti-hero or anti-villain). Or even the antagonist campaign.

I might wait a month or two, just for some edits to be made, unless like me, you're impulsive.
 
In case anyone's interested, the Kickstarter for Scion God is going to be going up in just ten days!

Confirmed playable pantheons at present are the Zemí of the Taíno people, the Balahala of the Visayan people, and the Ilhm of the Caanan and Phoenician peoples. Two more pantheons are being kept a secret for now, but I've heard claims that one will be from Asia and the other from an indigenous American culture.

It'll also have rules for striking out on your own and starting your own pantheon (with blackjack and hookers presumably), which I'm definitely looking forward to.
 
I wrote on this book and it's really freaking good! Give them your money! Enjoy the magnum opus of Sci2!!
 
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but I've heard claims that one will be from Asia and the other from an indigenous American culture.

Alright, throwing this out there as potentials. Also a bit of rambling thrown in, cause I'm not fully awake.

Something from South East Asia but not out into the oceans(Like the Philippines/Visayans). Like Vietnam, Laos, Cambodia that kind of place. I actually know nothing about those places' religions in the ancient sense other than some sort of Buddhism, which is also an option since there are many Buddhas in some strains of Buddhism that are basically gods. That's pretty much the last major region of Asia. South Asia has been done, the Middle and Near East have both been done/being done, Far East has been done. Eastern Steppes have been done, and I think the Cossack-Kazahk religious divide is Slavic-Tengri/Buddhist for the Western Steppes if not Christian-Tengri.

So land bound SEA. Korea as a stretch. But I know about as much about the Korean's religion other than Chinese dynasties crushed their native culture much harder than the cultures of Dai Viet and co.

For the Americas. Well, the Mayan pantheon has had hints dropped, but I honestly want to see a North-West Coast Native religion, or whatever the Inuit had. Plains American gods are also an option, but again. North-West Coastal. With the Caribbean being done twice now, which is basically the Americas, the Yucatan (Which is where I live now a days, in Belize) and North American Plains/Prairie/Desert, West Coast, and the Far North are pretty much all that's left. In terms of major regions.

Oh, East and South Africa haven't gotten any love. Egypt is really more Super-Sarahan Africa+Near East as a region than East Africa. But then those regions were pretty harshed on culturally and religiously by the Copts and the Muslims long before the European Powers came along and started crushing what remained of their religion and culture. And I think most of what was left was pretty low tier fetishism/shamanism/animalism. I doubt there's a lot to work with, tbh, without making things up wholesale and doing bad culturally, insensitive things.

I don't remember off hand, is Demigod's companion getting more Pantheons? I suppose God might too. Hero did, and it gave us four really great options.
 
Alright, throwing this out there as potentials. Also a bit of rambling thrown in, cause I'm not fully awake.

Something from South East Asia but not out into the oceans(Like the Philippines/Visayans). Like Vietnam, Laos, Cambodia that kind of place. I actually know nothing about those places' religions in the ancient sense other than some sort of Buddhism, which is also an option since there are many Buddhas in some strains of Buddhism that are basically gods. That's pretty much the last major region of Asia. South Asia has been done, the Middle and Near East have both been done/being done, Far East has been done. Eastern Steppes have been done, and I think the Cossack-Kazahk religious divide is Slavic-Tengri/Buddhist for the Western Steppes if not Christian-Tengri.

So land bound SEA. Korea as a stretch. But I know about as much about the Korean's religion other than Chinese dynasties crushed their native culture much harder than the cultures of Dai Viet and co.

For the Americas. Well, the Mayan pantheon has had hints dropped, but I honestly want to see a North-West Coast Native religion, or whatever the Inuit had. Plains American gods are also an option, but again. North-West Coastal. With the Caribbean being done twice now, which is basically the Americas, the Yucatan (Which is where I live now a days, in Belize) and North American Plains/Prairie/Desert, West Coast, and the Far North are pretty much all that's left. In terms of major regions.

Oh, East and South Africa haven't gotten any love. Egypt is really more Super-Sarahan Africa+Near East as a region than East Africa. But then those regions were pretty harshed on culturally and religiously by the Copts and the Muslims long before the European Powers came along and started crushing what remained of their religion and culture. And I think most of what was left was pretty low tier fetishism/shamanism/animalism. I doubt there's a lot to work with, tbh, without making things up wholesale and doing bad culturally, insensitive things.

I don't remember off hand, is Demigod's companion getting more Pantheons? I suppose God might too. Hero did, and it gave us four really great options.
Most of the people I know who follow Scion (not exactly a huge sample size but I'm working with what I've got) seem to think that the most likely pantheons from those regions are the Palas of Tibet and yes, the Maya gods. I remember hearing that OPP hired an Apache writer a while back so that's another possibility if true. Honestly I'd love to see the Inuit gods get a write-up; I've been rereading some old 1e homebrew pantheons recently and the one they got from GBN was pretty interesting.

I think the Demigod companion is going to be mostly stretch goals from the Demigod Kickstarter. Lots of birthright expansion stuff (relics and guides especially), more boons for every purview (including PSPs), more Titan write-ups, solo play rules, and more Divine Realms stuff. So no confirmation on whether there'll be any new pantheons in it. Seems like it'll be a pretty bulky book either way though.
 
The pantheons that were included in Mysteries of the World were explicitly listed stretch goals of the original Kickstarter, so I'm inclined to think there won't be any pantheons in the Demigod companion, because none of the Demigod stretch goals mentioned any new pantheons for the companion.
 
So, this is just some idle speculation on my part, not about Pantheons but rather mechanics. When moving from Origin to Hero, characters gained a 2nd level of Knacks as well as 1 level of boons. When moving to Demigod, characters gain a 2nd level of boons with Dominion. Now, I can't remember where specifically this was said, but it was stated in Demigod that Gods focus more on their Callings, and Titans their Purviews. Thus, I believe that its possible that Gods and Titans will gain different improvements compared to the other.

Gods, in my poor attempt at divination, will have 3rd level knacks where they embody their Callings in order to have Scale on a semi-permanent basis. Titans, on the other hand, would have 3rd-level boons where they embody that Boon, becoming a walking manifestation of it with total control.

Now, there are issues with this theory of mine, such as "Why even have Titanic Callings if Titans aren't going to revolve around them?" It's possible that Titans will also get 3rd level Knacks, and that the 3rd level Primeval Knacks will improve Purview usage. Or I could just be wrong entirely and something entirely different could result. I don't have a clue, I'm just following what is likely some nonexistent pattern.
 
So, this is just some idle speculation on my part, not about Pantheons but rather mechanics. When moving from Origin to Hero, characters gained a 2nd level of Knacks as well as 1 level of boons. When moving to Demigod, characters gain a 2nd level of boons with Dominion. Now, I can't remember where specifically this was said, but it was stated in Demigod that Gods focus more on their Callings, and Titans their Purviews. Thus, I believe that its possible that Gods and Titans will gain different improvements compared to the other.

Gods, in my poor attempt at divination, will have 3rd level knacks where they embody their Callings in order to have Scale on a semi-permanent basis. Titans, on the other hand, would have 3rd-level boons where they embody that Boon, becoming a walking manifestation of it with total control.

Now, there are issues with this theory of mine, such as "Why even have Titanic Callings if Titans aren't going to revolve around them?" It's possible that Titans will also get 3rd level Knacks, and that the 3rd level Primeval Knacks will improve Purview usage. Or I could just be wrong entirely and something entirely different could result. I don't have a clue, I'm just following what is likely some nonexistent pattern.
Hm. I'm not expecting a very sharp mechanical distinction between Gods and Titans, given that not all the pantheons agree that there's even a meaningful difference there. More specifically, I wouldn't expect the most dramatic manifestations of a Purview to be locked to Titans, since ain't nobody playing a sun god to not be able to do the raddest possible sun things.

Granted, I haven't picked up Saints & Monsters yet and I know that's got Titanic Scions in it, so I might be missing some context.
 
Wasn't there going to be an Indiginous Australian pantheon at one point? Or is that already out? Man it's hard to look up Scion, the only wiki I could find was for the old version.
 
Wasn't there going to be an Indiginous Australian pantheon at one point? Or is that already out? Man it's hard to look up Scion, the only wiki I could find was for the old version.

Considered then rejected for the same reason an official Najavo Pantheon will never be a thing- which is to say, elders of the culture were approached and the answer was 'we don't want white man using our beliefs for this'.

(Or, as I understand it, the sort of deafening silence that comes to the same thing)

OPP's policy is to respect that sorta statement.
 
Considered then rejected for the same reason an official Najavo Pantheon will never be a thing- which is to say, elders of the culture were approached and the answer was 'we don't want white man using our beliefs for this'.

(Or, as I understand it, the sort of deafening silence that comes to the same thing)

OPP's policy is to respect that sorta statement.
I roughly recall a quote from Neall back during Hero that a lot of Native or Indigenous Pantheons were of dubious likelihood, thanks to a long history of white people doing… not great things with the information they were able to get.

Times like this, I'm glad that Onyx Path doesn't go down the old White Wolf path of "I have an encyclopedia article from 1973, that's all the information I need".
 
With a lot of these cultures' stories, it's also that a number of these things are meant to be kept solely within their tribes, told exclusively orally/not written down, or only conveyed by/to specific figures within the cultures. We don't have a right to anyone's culture, stories, or traditions. So oftentimes, the question comes down less to "could we get someone to do it well" than "is this ethical at all to do", and in a lot of cases the answer is a resounding no.
 
Considered then rejected for the same reason an official Najavo Pantheon will never be a thing- which is to say, elders of the culture were approached and the answer was 'we don't want white man using our beliefs for this'.

(Or, as I understand it, the sort of deafening silence that comes to the same thing)

OPP's policy is to respect that sorta statement.
I can respect that, its just something I remembered from the kickstarter for Hero. I'll have to go looking for more concrete details on their beliefs beyond 'there's a rainbow snake and something called the dreamtime' elsewhere.
 
I can respect that, its just something I remembered from the kickstarter for Hero. I'll have to go looking for more concrete details on their beliefs beyond 'there's a rainbow snake and something called the dreamtime' elsewhere.

So, there's two issues- the first is that there isn't *one* mythology for all Aboriginal Australians. There's hundreds of cultures, each with its own practices, and while there are some elements that pop up a lot, you can find the same in- for example- Central America in very disparate religious practices.

The second is that a lot of it is secret stories, as @mothematics said. A lot of those stories are restricted by gender, by your age, by your level of initiation, and if you're not in that specific group you're not meant to be told those stories.

That said, I do know there's some publicly available stuff out there, I'm just not sure where a good place to start is.
 
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