Aaron Peori
Rest in Peace
And that's why you've basically gotta go Raiden on the Charm list.
I mean, one of the basics for Sardonyx so far is "Don't add dice and don't futz with TN outside of what your Tier does."
That alone should cut out like, what? 800 charms or so?
Which is an immense relief. I think if you're creating an exception based system your individual powers should be exceptions. Fifty different varieties of "increase odds of success by x%" are not variety and their inclusion is just busywork.
I get the impression that the way tiers work as outlined in this document is that if you have a Knack/Power of the appropriate tier you just add the tier enhancement to the roll. "I have Herculean Lifter (Hero) so I add +x to lift rolls, you have Herculean Lifter (God) so you add +x*y." and so on.