I have a submission coming shortly, also, I will note.
 
I don't think that will end well, or fly by the GM.

Okay, maybe your character comes across someone who is better than they are, but isn't capable of getting rid of them. They could be too powerful, they could be too influential, or maybe killing them will have long lasting consequences. Either way, your character is forced to hang out with someone who they thing is better than them and they can do nothing about it. Much angst ensues.
 
I don't think those are the suggestions Nod is looking for, Nanayoung. His character is edgy enough she can cut down a tree already.
 
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Rook's sheet - Claudette Fabre
- Name: Claudette Fabre.
- Age: 14.
- Occupation: Assistant baker (much to her consternation).

- Soul Gem color: Red, faded washed out.
- Wish: "I wish I had a purpose."
- Context of the Wish: Claudette feels like her intended purpose in life, what she has for so long tried her hardest to work toward, is out the window. She was Somebody for Something, and now that Something is far away. She's Somebody for Nothing - a Nobody. She needs a reason to be, and is desperate to find one.

- Appearance: Claudette is a slim, willowy girl, with limp brown hair that hangs below her shoulderblades, framing a lightly tanned, heart-shaped face with soft tawny eyes. She stands ramrod straight, posture always a little too stiff, a little too formal for the situation, like she can never completely relax. (This is because, in the big city, she very nearly can't.)

- Personality: Having grown up inside a town in which everyone knows everything about everybody, Claudette is very conscientious of the image she projects, and tries her hardest to be proper at all times. Unfortunately for her, she is very bad at functioning in situations in which she's on the figurative back foot - and this is a very common feeling for her as of moving to Paris. The naturally amicable girl often finds herself bumbling, floundering to be courteous and oftentimes utterly failing. When things really break down for her, she begins to cry; failure is not something she deals well with in any regard. If you can get her to relax, however, she's one of the best conversationalists you'll ever meet.

- Backstory: Claudette Fabre is the result of an unlikely union between high and low society - her mother, Amélie, was a rising star, an operatic singer par excellence, that at the advent of her professional career chose to forgo it all to marry a simple baker, name of Maurice, from rural Meuse. They had two children; Gaston Luc, and then Claudette, two years the junior. Unfortunately, complications in childbirth dealt the happy household a heavy blow: Amélie died, leaving a toddler, a newborn baby, and a heartbroken man to raise the pair.

Maurice could not handle this. Something inside the man died that day... but in his grieving he found solace, and strength to go on: He found strength in his small community, which had rallied to support him in the wake of his wife's death, and in his faith. The baker became a pastor, and was much beloved by the village that he loved from the bottom of his heart, and they stepped up to support; he would not raise his children alone.

Gaston Luc was the perfect child. Strong, smart, popular, polite (if a tad loud) -he commanded attention, and though he did not ignore his little sister, this left Claudette in the shadows. The unimportant child, that was so easily forgettable, so very retiring. She was unimportant compared to her brother, though she loved her home so.

But then it was discovered, one mass, that Claudette took after her mother in more ways than just looks: She had her mother's gift for singing. Overnight she became the star of the church, a bright light of the town, and learned with the blessing of her father how to improve her voice. Her brother would help the community, and take after her father as pastor one day, just as she would always be the songbird of the village. It was her calling in life and it made her ecstatic.

And then without warning her father told her and her brother to pack their bags. Maurice had lead his flock long enough; it was time, and God's will, that he take his children into the city. Adamantly he refused to explain any more. Now, Claudette is no longer a big fish, happy in a small pond; she's gone from all her friends, and all she's ever known in the big city. Now, she doesn't know what God's plan is for her, and it terrifies her.

And so it is a curious creature approaches her.
- Any other additional information you wish to add: Claudette likes to bake, and she takes after her father in that. Has a tendency to talk out/act out conversations to herself. For example:

"Oh... I want to go out and talk to him! He seems lonely..." *blushes" "... and cute..."

shakes head "Ah! Stupid, stupid, stupid! He's just gonna go-"

shifts, pitching voice down to be 'like a boy' "'Duhhhhhhhh Claudette why are you talking to me I don't know you, you look so out of place with your long skirts and stuffy manners!' and then I'll go-"

shifts again, covering mouth, eyes watering "I'm so sorry you're right I'm not very good at communicating with people sometimes, you just looked so lonely!" and then he'll go-"

shifts back "'Well, you just approached me out of the blue! I don't even know you! You weirdo, go away!'-"

shifts back, slumping against the wall "-and then I'll do that and it'll all be horrid." sweatdrop
-

Feel free to comment as you will, fellow applicants.
 
TheFanficAddict's sheet - Theresa Law
Okay then, here she is.



Name:Theresa Law
- Age: 16
- Occupation: Student

- Soul Gem color: Green and incased in Rose gold.(If possible, shaped like a carnivorous animals canine)
-Soul Gem Poistion: On the small of her back.
- Wish:"I wish I could help the weak, innocent and downtroden, get the peace and justice they deserve."
- Context of the Wish: Maybe it was because she was sick and tired of people bullying her for being different, for bullying others, of hearing how people she didn't even know kept getting hurt and given the short straw in life, for things they had no control over.
But either way, enough was enough. And like the heroes she watched and read about, she wanted to help change it with her own two hands.

- Appeareance:
Height -205cm
Has a very faint scar running across her right cheek from her eye to above her lips.
Looks like a foreigner.Due to being of mixed blood. Left foot has her toes bending to the left.
- Personality: Shy and hesistant when meeting others, yet happy, friendly and joyful once you get to know her. Always willing to try and make friends.
Can be a bit sensitive, and sometimes overly emotional. Has a very vicious and short temper, that involves growling, occasional snorting, muttering under her breath, frequent punching of walls, and the feeling of wanting to bite and claw at the offensive party.

- Backstory: Moved from her country, Malaysia, to Paris thanks to a very lucrative job offer that her mother took. Has thus, become a new transfer student to her current school.
Probably due to being diagnosed with ADHD when she was two, has a very weak control on her emotions, is easily distracted by nearby sights and sounds, and has an imagination that just will not stop(if it isn't about her favourite shows or books, it's fanfiction, if not, about potentiall conversations she might have) great for creative juices, but not so much for her focus. Has a bit of a hard time with maths, and learns easier when doing, unless it interests her.
Also has occasinal asthma attacks, either from too much cold, or dust, thanks to the fact she has weak lungs from being born premature.
Loves drawing, reading novels and fanfiction, and watching Kamen Rider, Super Sentai, or Ultraman and anime. Also loves listening to instrumental music, jazz, and a smattering of others.
Will only shout, threaten or chase down those that piss her of, if aimed at her. But, try insulting or hurting her family and friends, and all bets are off.
Cannot
stand seeing others in pain.
 
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Well, maybe you can give Chloe a bodycount in advance? Like, there's a magical girl serial killer on the loose. The rest of us could be off trying to find her while Chloe acts oblivious and secretly offs all the more powerful magical girls when they aren't looking.

>_>
<_<
*Kicks original idea into the corner to never be seen*
 
Krekian's sheet - Fleur Verdier
- Name: Fleur "Petite" Verdier
- Age: 15
- Occupation: Student, Helper in family's butcher store.

- Soul Gem Color:
Gold-Green
- Soul Gem Location : Circlet on Forehead

- Appearance:

A small, frail, and pallid girl with light-brunette hair and Hazel eyes.

- Personality:
Fleur tends to approach situations with a optimistic view. She enjoys meeting people and making new friends and helping people out. She's also a bit clumsy, and has a strong sense of duty and justice.

- Backstory:
Born and raised in Paris, Fleur has always been sickly and weak since she was young. She always helped out around the her family's butcher shop whenever she could. When she isn't, she has a habit of wandering the city, exploring and meeting new people.

She has a hobby of standing up against bullies, in particular, seeking out and defending others from bullying on schoolgrounds and in the streets, oftentimes punching above her weight.

- Context of the Wish:
One day after school, Fleur noticed a school-mate being bullied. She threw herself in between her friend and the bullies, buying time while the schoolmate escaped.

Fleur regained conciousness a while later, bruised and badly hurt, and cursing her own own weakness while trying to get back on her feet, only to realize that she couldn't.

This had happened many times before, but this time something took hold of her. A very real sense of despair washing over her as she contemplated her future and considered how very useless she would be.

But then, Kyubey came and offered her a wish, and she took it.

- Wish: "I wish I wasn't so fragile."

Fleur is still a relatively new magical girl. She hunts witches dutifully to fulfill her purpose as a defender of people. She also defends people when she can, in mundane way, abusing her magic to subtly tip the scales in her favor.
 
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Firnagzen's sheet - Marie Turing
- Name: Marie Turing
- Age: 16
- Occupation: n/a

- Soul Gem color: Orange
- Soul Gem position: Large tie pin
- Wish: I wish to see the world!
- Context of the Wish: After being caught (see back story), she was confined and kept under watch. When Kyuubey found her, she already knew her Wish, and made it in an instant.

- Appearance:

- Personality: Bubbly, curious, and nosy. She's not antisocial, she's just perfectly fine with being alone. She's friendly to everyone she meets, if frequently intrusively nosy. Conversely, she's always happy to lend a listening ear, especially if it'll gain her interesting gossip. She loves to explore, to see new places.

- Backstory: Born in England, she'd never been satisfied with her life in the orphanage. She could see the stars above, the roads beyond, an entire world written in books and on the television. Her world was never to be just this tiny corner. Not to be tied down here. Her world would be the world.

So she ran away. For one glorious month, she roved London, working odd jobs, begged, and stole to eat.

It was the best month of her life. She soaked in the sights, the life, the people.

And then she was caught. Caught and sent back to the orphanage, her world cloven back down to the tiny patch of sky she could see through the window of her room.

Her cell.

The heady taste of freedom made her confinement all the more bitter.

When Kyuubey came, her Wish was already on her lips.

She's been wandering ever since. She's been across the continent and back, to Russia, to East Asia, to Japan, to Africa. She's riled up more magical girls than she can count, and made friends with more than she knows, and left them all behind.

- Any other additional information you wish to add: Well, the image is pretty much my mental image of her transformation. Fairly mundane seeming, she fights with butterfly knives. Very floaty, lots of short teleport-dashes; kind of Bloodborne style. I'd like her to have teleportation as a power to aid that.

- Common Enchantment: Magical Girl healing
--> Can be used to heal injuries at a hefty cost. Replacing lost limbs is especially expensive.

- Common Enchantment: Magical Girl Energy Shield
--> Can be used to summon a personal force field at a cost of 50 grief with the same color as your soul gem. This is not very efficient and lasts for only about a couple of seconds, but can momentarily protect you from harm if your dimension is unavailable.

- Common Enchantment: Magical Girl Vision
--> Can be used to look far further with your magic than even other magical girls can. For a duration of about 10 seconds, by paying 35 grief, you can enhance your vision to multiply its range and sharpness. it becomes a lot easier to pick on subtle movements and events going on in the distance. Your eyes glow with the hue of your soul gem when you use this.

- Teleportation Dash:
--> Cost is 2 grief for a minor dash, 10 for medium and 30 for major. Minor dash can be used to slip though space a couple of meters to a place you can locate within about 3 meters in an instant. Medium allows for a longer dash, to about 15 meters, while longer dash is to about 75 meters. Dashes can be chained, and noting that you are watching your surrounding would allow you to use them reflexively to non-speed-boosted opponents (with the minor dash having a chance to fail unless the amount of paid grief is raised to 5). The end place for each dash is quite precise and it seems that you ignore physical barriers as long as you can perceive your end point.

- Slow Dash:
--> A variant of your minor dash, by paying 4 grief you can slow down your dash to the point where you enemy can still barely see your movements. However, they cannot hit you while you do this, compensating for the loss of surprise appearance gained from the Teleportation Dash.

- Twisting Mind:
--> From your adventures you have noticed that mind magic -using magical girls have trouble reaching your mind in the first place. Anyone trying to do that will find that they will have to double their efforts, often at the cost of their defense, and will still find the effects having difficulties grasping your mind. You are not immune to that type of magic, but you are certainly far more slippery than others.

- Weapon trickery
--> You can summon butterfly knives at a cost of 1 grief per additional knife. The first one that comes with the transformation is free. By paying 2 grief you can briefly lengthen the blade of a knife when stabbing with them. A cost of 10 grief allows the blade portion to briefly slip through material before solidifying again, which would help bypassing armored witches. Said knives would also be very throwable.
 
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Nervos Belli's sheet - Joan Chevalier
Name: Joan Chevalier
Age: 28
Occupation: Office Work (Temp)
Soul Gem Color: Blue
Wish: I wish that I didn't have to spend my whole life in the country!
-Context of Wish: Joan grew up on a tiny family farm in rural southern France, and was very unhappy with the monotony of village life.

Personality: Hard-working, earnest, and honest. Enjoys sappy love movies, and is seemingly incapable of maintaining a relationship for more than a month. Joan approaches her Magical Girl nature as a particularly onerous side-job, and has tried very hard to not let it define her life. She is happy to help out any rookies in need of advice or basic training, although she doesn't have any close friends in the MG business. Is very non-confrontational and bad at self-advocacy, which has had a significant impact on her career. Is an above average cook, but tends to eat takeout and instant meals out of laziness. Loves cats and small children.

Backstory: Joan is the oldest child of a farming family in southern France, and grew up a mile away from her closest neighbors, with a combined elementary-middle-high school class of just over twenty students. Her parents had found a market niche by selling organic, heirloom produce to people who wanted such food, and so much of the farm work was done by hand. Joan was expected to pitch in from a young age, and swiftly realized how tedious it was. Her brother Anton was born eight years after her, and her life seemed destined to carry on in this manner forever. When she was fourteen however, a magical creature came offering her a wish. She wished for a way out of the tiny village that she felt trapped in, and she received a scholarship to a boarding school in a nearby city.

High school was challenging for Joan, between the accelerated pace of her new class, having to learn how to live on her own in a new environment, and of course the monsters she was fighting for a living. Balancing her studies and fighting was difficult, and despite the opportunity she had been given, her grades were at best average. But she survived both the classes and the Witches, and was accepted to a mid-rank culinary institute in Paris, likely in part because her family farm was one of their suppliers.

In Paris, she encountered large numbers of other Magical Girls for the first time, and realized just how bad some of her fellows were. By minimizing her use of magic and hunting only late at night, she was able to avoid most conflicts, and run away from those she could not avoid. Like in high school, her grades were average, and in four years, she found herself diploma in hand, ready to enter the world of cooking. Of course, that didn't exactly go as planned either. An economic downturn led to many restaurants closing or reducing staff, and open positions were impossible to find. So Joan began to take whatever jobs she could get, hoping she'd get her chance soon. It turns out that most companies don't accept "I was recovering from killing an eldritch abomination" as a genuine excuse for tardiness, so she never quite managed to hold one job for any great length of time. Seven years later, she has her own apartment, a cat, and parents nagging her to settle down and get married already. Which would be easy if it weren't for her complete lack of success in dating, her general lack of attractive qualities, and the fact she has a part-time job in an eternal war. So that's not looking great either.

Notes: So Joan isn't supposed to be a particularly powerful MG, just lucky to have started in a low density area with enough time to train her skills before she got to Paris. Mostly she survives by being beneath notice and not doing anything to annoy the big groups. As a fairly old magical girl, she has a decent number of contacts, but no close friends in the business.
 
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