*Looks at Changeling sheet*

Uh...

I don't suppose there's a way to get more refresh? :V

What they mean is 'if you accept compels that force you to get more of your faerie parents powers, you will lose refresh to pay for them'.

Easy solution is to not accept those compels. Accept different compels so you have more fate points to refuse that kind. :V
 
*Looks at Changeling sheet*

Uh...

I don't suppose there's a way to get more refresh? :V
Major Milestone
A major milestone should only occur when something has happened in the campaign that shakes it up a lot—either when a few scenarios have concluded, or a long, large-scale plotline wraps up. When these happen, the characters jump up a scale of power.
When a major milestone occurs, your character gets all of the following:
  • You can "clear out" an extreme consequence slot, allowing it to be used again.
  • An additional point of refresh. ŠŠ
  • New stunts and/or powers.
  • All the benefits of a significant milestone.
 
What they mean is 'if you accept compels that force you to get more of your faerie parents powers, you will lose refresh to pay for them'.

Easy solution is to not accept those compels. Accept different compels so you have more fate points to refuse that kind. :V

Good, I just need to abuse cannabalism as much as possible. :V
 
Definitely A Cat/Ellf
Gonna post the almost finalized Cat here: (Just need to come up with some basic spells)

Name: Katalina Marchesa Ivanka Ivankova.

High Concept: Catlike White Council Washout

Template: Wizard (With Catlike reflexes)

Trouble: Deal with Summer. (Probably going to be in Phase 2 or Phase 3)

Refresh: 1

Fate Points: 1

Phase 1 – Beginning

Katalina Marchesa Ivanka Ivankova was born in 1910 to a Russian mother and Bulgarian father, both wizards who apprenticed together under Simon Petrovich. Her father, Ivan Aleskovich, specialized in the enchantment of items through thaumaturgy and her mother, Anastasia Simonova specialized in subtle variations on aeromancy and geomancy. She was a stronger evoker than her husband. Both of the pair were members of the White Council, and her father had even been a Warden. Of course, now her father specialized in carving small toys and animating them with magic for her. However, when the Great War broke out, her father was called upon to wear the Grey once more. Her father went off, leaving his daughter with a hand-carved figurine in the shape of a cat, only the cat wasn't made out of wood, it was made out of carved and etched metal.

Her father never returned from the War, and her mother nearly didn't either, losing all functionality in her right arm. When the Bolshevik Revolution threatened to begin, her mother needed to get her eight-year-old daughter away, and she brought Katalina to America.

Aspect: Father's Handmade Cat Figurine – This represents Katalina's memory of her father, of simpler times when both her parents were with her. It also spurred on her love of cats in general. Additionally, it represents her hatred of war and rejection of organized violence.

Phase 2 – Shaping a Wizard

Once Katalina's magic started to show itself, her mother began her training. Anastasia Simonova was not an uncaring teacher, nor did she allow herself to go easy upon her daughter just because she was her daughter. Occasionally her mother would lock her in a room and tell her to get out, entirely using her magic. Katalina swiftly learned how to pick a lock through thaumaturgy, moving the tumblers within to unleash them, but her evocation skills lacked. Still, she would use these skills and she quickly advanced in talent.

At one point, her mother felt that Katalina was good enough, even though she obviously wasn't, and she took her sixteen-year-old daughter to Edinburgh to be tested for White Council membership. Evidently Anastasia wanted Katalina to emulate her father, join the Wardens, and the White Council was needing members at the time anyway. Still, Katalina failed the evocation requirement, and her thaumaturgy, while impressive in other settings, failed in that setting as well. Disappointed, she left with her mother through a gate to the Nevernever so they could return home.

As they passed through the Nevernever, they attracted a predator. Something that wanted to feed on the both of them, but Katalina didn't know what. Whatever it was, it attacked with fangs and claws; her mother held it off, telling Katalina to run. Run. Get home. Go into the chest in her mother's bedroom for one more heirloom from her father, but run.

Katalina ran, and she managed to get herself lost in the lands of Summer. No longer chased by the predator, but hopelessly lost, the apprentice couldn't bring herself to cry for her mother as she looked around. Some things drew her curiosity though, and she approached. Malks are creatures of Winter, but they do have a Summer opposite, one that Katalina came across as she was birthing new ones, along with the Summer Lady. Sensing Katalina's pain and confusion, Aurora offered to help. Katalina took the offer, gladly, and Aurora bonded one of the Fae kittens to Katalina's soul. Aurora then returned Katalina to her home, but the favor remained.

Aspect: I'll land on my feet – This represents Katalina's ability to internalize her emotions and other conflicts. Whatever she's feeling, she's not willing to show it openly, and she seems to get over it faster than others. Conversely, it also means she's more willing to put herself in dangerous situations, explore further, and indulge her curiosity.

Phase 3: First Story: Princess Diaries
Guest Star: Art??
Katalina, now older and still practiced with her abilities by being a cat burglar, was contacted by a representative of the Summer Court. It would seem that a shipment of gemstones being transported from Africa meant for the Summer Lady were taken mid-transport. Among the jewels were several items that could be considered "magical," but they were actually… well, Cat wasn't supposed to know the actually, so she pretended she didn't. The jewels had been stolen by what looked like mortals, but when Cat got to where they supposedly were being stored, on reconnaissance, the "mortals" were Renfields. The gems had ended up in the hands of the Black Court.

This wasn't really a major issue for her, as it just merely presented a challenge. Still, what she needed was a distraction, and given that the Black Court had killed people, she hopefully would be able to get one. Vampires sucked, but her end goal was to get those gems out. She'd tracked where the gems were stored to a manor in upstate New York, and she needed to sneak in to take them. And then maybe let the sun in and kill all the vampires. They were already dead, after all.

(This space for @Jemnite's additions with Art)

(This space for anyone else who wants to add on with their Phase 5)

Aspect: Purrsuing Perfection – Katalina still practices a lot, and she hates making mistakes in what she does. When presented with a challenge, she will throw herself at it to get as much as she can done with it at a time. She knows she isn't perfect, but at any point that she breaks perfection, she will react poorly. Unless she's a cat. In which case she is simultaneously imperious and perfectly cute.

Phase 4 - Curiosity of the Cat
Story: Stealing the Sun

Having heard the boasting of a local crime lord and how he had a piece of the Imperial Regalia, Kat became intrigued. Normally, a sword alone wouldn't attract her, but the importance placed on this by the crime lord amused and intrigued her. His setup was built to handle all the normal thieves, the mundane ones, that could come after the blade, and frankly, he was cocky.

Then, it was almost as if the universe set her up with a perfect line. She'd steal the Imperial Regalia out from under the crime lord's nose, and then she'd find a buyer on her own. After all, it's not like anyone else was looking to steal it, were they?

Phase Aspect - "Curiosity of the Cat"
Kat is innately curious and will often indulge that curiosity, even if it's to her detriment. Sometimes her curiosity leads to her stealing things for the hell of it, other times it leads to her going out and ending up in situations that she needs help to get out of. If something intrigues her, she can't help but pursue it until the end. She must do so.

To Be Determined

Skills:

Superb: Athletics, Alertness

Great: Conviction, Discipline

Good: Endurance, Weapons

Fair: Lore, Stealth, Burglary

Average: Survival, Driving, Deceit, Scholarship, Investigation


Stunts: None


Powers:

Channeling (Aeromancy) [-2]
Focus Slot 1+2: Ringed bracelets (+1 to Aeromancy offensive spells, +1 to Aeromancy utility spells)
Rote 1: Reclui:
Rote 2:

Thaumaturgy [-3]
Specialty: Veils
Item Slots:
Focus Slot 1: Traded for two Enchanted item Slots, Warden Sword
Focus slot 2: Embroidered Choker (+1 to Stealth based Thaumaturgical actions)
Deaparro:

The Sight [-1]

Soulgaze [-0] (Discounted due to the Sight)

Wizard's Constitution [-0]

Echoes of the Beast (Cat) [-1]
-I always land on my feet [-0] (Athletics Beast Trapping)

Beast Form (Cat) [-1]
- Diminutive [-1]
- Claws [-1]
- Human Form, Regular Joe (loses Claw and Diminutive) [+1]

Here she is. Just need Phase 4 and 5.

@Lichte: If you need more than is on the sheet, I can give you more.
 
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I count twelve refresh worth of stuff, unless I'm misremembering stuff and everybody gets some stunts for free.

Ah, whoops. I'll edit that.

Funnily enough, the senses thing isn't really a stunt. It's a function of the Echoes of the Beast. The Beast trappings I get are the landing on your feet. (Also Echoes of the Beast).
 
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Gonna post the almost finalized Cat here: (Just need to come up with some basic spells)

Name: Katalina Marchesa Ivanka Ivankova.

High Concept: Catlike White Council Washout

Template: Wizard (With Catlike reflexes)

Trouble: Deal with Summer. (Probably going to be in Phase 2 or Phase 3)

Refresh: 1

Fate Points: 1

Born to a pair of White Council members in Russia before the Great War. White Council involvement in the War caused parental death/maiming. Raised with magic by mother, moved to America after War finished as Bolshevik revolution began.

Mother trained as apprentice. Brought to Edinburgh for testing, failed. Attacked in Nevernever on the way back to the States. Mother told to run. Saved by Summer Fae, who granted Cat in exchange for favor.

Story title: Princess Diaries
When a shipment of uncut African gemstones is taken from their rightful owners, the Summer Court recruits Cat to retrieve them. But can she succeed when the Black Court has decided that the gems are theirs?

To Be Determined

To Be Determined

Skills:

Superb: Athletics, Alertness

Great: Conviction, Discipline

Good: Investigation, Endurance

Fair: Lore, Stealth

Average: Survival, Weapons


Stunts: None


Powers:

Channeling (Aeromancy) [-2]

Thaumaturgy [-3]

The Sight [-1]

Soulgaze [-0] (Discounted due to the Sight)

Wizard's Constitution [-0]

Echoes of the Beast (Cat) [-1]
-I always land on my feet [-0] (Athletics Beast Trapping)

Beast Form (Cat) [-1]
- Diminutive [-1]
- Claws [-1]
- Human Form, Regular Joe (loses Claw and Diminutive) [+1]

Here she is. Just need Phase 4 and 5.

@Lichte: If you need more than is on the sheet, I can give you more.

Hey, a fellow cat person. You just shot to the top of Lio's list. :V
 
@Lichte

Can I make Esper a thing?

I will send you the relevant info and such in a pm when it's not midnight :V
 
Gonna post the almost finalized Cat here: (Just need to come up with some basic spells)

Name: Katalina Marchesa Ivanka Ivankova.

High Concept: Catlike White Council Washout

Template: Wizard (With Catlike reflexes)

Trouble: Deal with Summer. (Probably going to be in Phase 2 or Phase 3)

Refresh: 1

Fate Points: 1

Born to a pair of White Council members in Russia before the Great War. White Council involvement in the War caused parental death/maiming. Raised with magic by mother, moved to America after War finished as Bolshevik revolution began.

Mother trained as apprentice. Brought to Edinburgh for testing, failed. Attacked in Nevernever on the way back to the States. Mother told to run. Saved by Summer Fae, who granted Cat in exchange for favor.

Story title: Princess Diaries
When a shipment of uncut African gemstones is taken from their rightful owners, the Summer Court recruits Cat to retrieve them. But can she succeed when the Black Court has decided that the gems are theirs?

To Be Determined

To Be Determined

Skills:

Superb: Athletics, Alertness

Great: Conviction, Discipline

Good: Investigation, Endurance

Fair: Lore, Stealth

Average: Survival, Weapons


Stunts: None


Powers:

Channeling (Aeromancy) [-2]

Thaumaturgy [-3]

The Sight [-1]

Soulgaze [-0] (Discounted due to the Sight)

Wizard's Constitution [-0]

Echoes of the Beast (Cat) [-1]
-I always land on my feet [-0] (Athletics Beast Trapping)

Beast Form (Cat) [-1]
- Diminutive [-1]
- Claws [-1]
- Human Form, Regular Joe (loses Claw and Diminutive) [+1]

Here she is. Just need Phase 4 and 5.

@Lichte: If you need more than is on the sheet, I can give you more.
Looks good. Note that Channeling and Thaumaturgy give you a specialty for the latter, focus/enchanted item slots to play around with, and you have the Lore for two Rote Spells, though you're free to hold off on working out what to do with those.
@Lichte

Can I make Esper a thing?

I will send you the relevant info and such in a pm when it's not midnight :V
Send me the stuff when you can and I'll look it over.
 
I don't know Lio. What's he from?

As said above. Cannibal serial killer dealing with the fact that he's being influenced by all his past lives being lions, having the centre of his being being the concept of consumption, and who has his motive being his desire for someone to be as crazy as him.
 
As said above. Cannibal serial killer dealing with the fact that he's being influenced by all his past lives being lions, having the centre of his being being the concept of consumption, and who has his motive being his desire for someone to be as crazy as him.
Oh dear. This is going to be one very strange game.
 
... Well, I'm sure it sucks, but...

Name: Tama-no-Hinode
Template: Focused Practitioner
High Concept: Oni Slaying Deva
Trouble: God in Human Skin
Aspect: Knowledge of the Rising Sun
Aspect: Life is never Quiet
Aspect:
Aspect:

Skills
Superb: Lore, Conviction
Great: Weapon, Athletics
Good: Endurance, Investigation
Fair: Discipline, Contacts, Rapport
Average: Deceit, Empathy, Intimidation, Might, Presence
Mediocre: Alertness, Burglary, Craftmanship, Driving, Fists, Guns, Performance, Resources, Scholarship, Stealth

Stress:
Physical: [ ] [ ] [ ] [ ]
Mental: [ ] [ ] [ ] [ ]
Social: [ ] [ ] [ ]

Consequences:
Mild:
Moderate:
Severe:

Powers (2/10 Refresh)
Evocation (3 Refresh): As the reincarnation of Amaterasu, Evocation magic quite literally comes naturally to Hinode. However, incompatibilities in mindset make Rituals difficult to use, and he never bothered to relearn the talent. Related Aspect: Oni Slaying Deva.

Cassandra's Tears (0 Refresh): Due to Divinity, Hinode can technically see into all timelines at once, existing in more then one place at one time. However, he has no ability to direct the power; his vision sees whatever Amaterasu is currently looking at on the Time Axis. Related Aspect, God in Human Skin.

Sight (1 Refresh): As a Divinity, Hinode naturally has the sight. Related Aspect: God in Human Skin.

Beast Change – White Fox with 9 Tails (1 Refresh): As a Deva of Amaterasu descended from Tamamo-no-Mae, Hinode has access to a fox form that, perhaps, might be the real him. Whether Hinode or the fox is the true Hinode, is irrelevant, however. Whilst in Fox Form, Stealth and Weapon ranks are swapped, as are Might and Burglary, and Presence and Investigation. Related Aspect: Oni Slaying Deva.

Glimpse of Divinity (0 Refresh): When a person uses the Sight upon Hinode, it becomes immediately obvious that he is in some way related to Amaterasu. The fox ears and shining halo are dead giveaways. Related Aspect: God in Human Skin.

Item of Power: Taiyo no Tsurugi – Masamune (太陽の剣:正宗の剣) (3 Refresh)
  • [0] Purpose: A magical blade that originates from the tail of Orochi, as a magical gift to Amaterasu. Only those sharing either Amaterasu's blood, soul or blessing may draw it.
  • [0] It is what it is. Masamune is an exquisitely designed katana. Weapon 3.
  • [0] Unbreakable. As an Item of Power, this item cannot be broken except with a magical ritual dedicated upon perverting its purpose.
  • [+2] Discount Already Applied. As an Item of Power, the sword already includes the one-time discount.
  • [-2] Sunlight Edge. The Masamune, when drawn, is like a miniature fragment of the sun trapped in metal. Attacks made with Masamune against targets not immune to fire suffer three additional stress, and Masamune satisfies any Catches that have to do with heat, the Sun, or if the target is a Youkai.
  • [-1] True Aim. When you use it in keeping with its purposes, the Masamune adds 1 to your Weapons skill.
  • [-1] Always at Hand. Drawing the Masamune does not take a supplemental action. It is instantaneous, and you may do it during someone else's turn. If you are ambushed and would defend and Mediocre, you may have the sword spring into your hand and defend at Good instead.
  • [-1] Mark of Power. For the Supernatural, in the hands of someone who may rightfully use it, the Masamune is an obvious artefact of Amaterasu's direct attention.
  • Related Aspect: God in Human Skin.

Phase 1—Background and Early Life
Amongst the Japanese pantheon, there is one deity who perpetually wonders how humans live, Okami-no-Amaterasu, the mother who guides the sun. Throughout the ages, she has occasionally popped in on the world to satisfy that curiosity, and perhaps lend a hand to her precious children, who populate the world in the stead of the gods. Recently, that desire struck again, and the result, was Hinode.

As a mortal, he is a young man who was born in Kyoto, to a small family who had the blessings of Inari and tended to the food markets. A divine blessing, he has an elder brother and a younger sister. Money was never tight, although one must wonder if that was simply Inari lending a hand.

His young life was pleasant, if, by the standards of those who serve as Amaterasu's mortal incarnations, dull. He grew up as one of the local hands to the shrines, serving as a guide to those who wished to see the old ways, though keenly aware that he had been passed by.

His education was, relatively speaking, normal. As a Deva, an avatar of Amaterasu, he had access to the special trait known as the 'Knowledge of the Rising Sun', the ability to pick details out of the knowledge that Amaterasu knows. Due to lack of interest, his schooling ended in high school. As Amaterasu's previous incarnation was a well regarded physicist, he had no desire to continue his education. Instead, he lived as a Shinto mystic, granting blessings of a sort and performing parlour tricks.

However, as a Deva, he could easily see the dark side of the world, the mystic side that others sought not to see. Even as a child, he had the defeat of multiple Oni under his belt, demons of Japanese origin.

For Hinode, the fact that he was a part of Amaterasu was an inescapable fact that he had always known. But even so, he wished to be a human, to live as a human. To do that, he had to help solve human problems.

Phase 2 – Rising Conflict
There are many demons in Japanese myth, many creatures that would wish harm on the land. However, chief among them was the recurring terror, the demon of the Mountain of Evil Spirits. Yamata-no-Orochi.

Every one hundred years, the demon would return and wreck havoc. Once upon a time, those reigns of terror often overlaped, for Orochi would survive to terrorise generations. The very first time he was slain, it was by Amaterasu's brother, Susano'O, a god cast down to be a man, who had done the deed. Since then, the job had always fallen to the three siblings of the Sun, Moon and Cloud to do the deed. If Amaterasu was the Sun, Tsukyomi the Moon, and Susano'O the Clouds, then Orochi, surely enough, was the vile earth beneath.

The warning signs were obvious, in hindsight. The rise in Oni in the area, the holes to the Nevernever created by the Demon Gates Rashomon, created by the interference of Oni, and the spilling of power. However, after an incident at Honnoji temple during Hinode's travels, the possibility of Orochi returning could no longer be ignored. Maybe it'd be a decade. Maybe it'd be less. More. Well, by Hinode's math, it would be more.

With the historical temple at Honnoji destroyed, and the Rashomon within it permanently cracked open, with a heavy heart, Hinode accepted this life would not be quiet at all.

Phase 3 – First Adventure: The Holy Sword of the Sun
Co-Starring:

With the return of Orochi on the horizon, Hinode came to a few conclusions on what needed to be done. The first of which, of course, was the return of his holy sword, lent to the descendants of Amaterasu. It had many names and many shapes, Kusanagi, Murakumo, but right now, it's name was Masamune.

And currently, that sword was in America, in the antique collection of a crime lord.

In truth, tracking the blade down wasn't exactly hard. The crime lord was unusually proud of his possession, as was the case of most people who thought they had a piece of the Imperial Regalia. In truth, humans had made a number of laws regarding the rules of magic, and while Hinode was relatively sure that they might not apply to him, the current perception of him being human meant that breaching them, possessing a man and simply taking the sword would likely cause problems until his next reincarnation.

At least Hinode could be reasonably sure the blade would not be stolen out from under his nose. After all, anyone who knew of the Imperial Regalia knew the sword of the set was a straight edged blade, right? The form had only changed again a scant few centuries ago with the name change, after all.
 
Okay, I need to adjust my skills a little. I have room for five more points worth of skills.
 
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