I think I might want to get something that lets my clothes transform with me...
 
How do we get more item slots?
Refinement [–1]
Description: Experienced spellcasters learn
in time how to refine and focus their abilities,
gaining greater strength and diversity.
Skills Affected: Discipline, Conviction, Lore.
Effects:
Refined Spellcraft. Refinement is a tool for
improving your spellcasting over time. Each
time Refinement is taken, choose one option
from the following:
Add a new element to your Evocation familiarity
list. You also get one specialization for
that new element.
Or, gain two additional specialization
bonuses for Evocation and/or Thaumaturgy.
You have to structure your specialization
bonuses for each ability according to the same
"column" limits for skills (see page 65).
For example, you can't have a +2 power
bonus for water evocation until after you've
taken +1 in something else, either a control
bonus for water or power/control in another
element. You can't have a +3 bonus until you
also have a +2 and a +1. If you have two
bonuses at +2, you must have two more at
+1, etc.
The same goes for thaumaturgic types
and complexity/control bonuses, but when
you're calculating, look at Evocation and
Thaumaturgy separately—if you have a +1
complexity bonus to divinations and you
want a +2, having a +1 power bonus in water
evocation isn't going to help you. You need
to take another thaumaturgic specialization
at +1.
In addition, you cannot have any specialization
bonuses higher than your Lore skill.
If your Lore is only Fair (+2), you can't have
a higher bonus than +2 in any specialization.
Or, gain two additional Focus Item Slots (or
four additional Enchanted Item Slots). For
more details on focus items and enchanted
items, see page 278.
 
(This space for @Jemnite's additions with Art)
Full armor was pretty heavy. Artur shifted his shoulders tensely. Or was that just the pre-battle jitters talking? Either way, he was having a bad feeling about this one.

...he really hoped Katalina would pull through on her end of the plan.

He took one last deep breath, and then drew his blade. Amoracchius slide free from its sheath with the greatest of ease, already shining with the Lord's light. He cut through the lock of the mansion door with a single slice, and then kicked forward. The rotting wood blew inwards like an explosion of splinters, and Art stepped into the mansion over the fragments.

"I am the light of the Lord! A city on a hill cannot be hidden!" Art boomed, lungs working hard to fill the damp and dark air of this God forsaken mansion with the Word of the Lord. "Neither do people-"

He paused in his recitation, to swing his sword through the dark. A Renfield fell forward behind him, a singular fatal would etched across its chest.

"Neither do people light a lamp and put it under a basket. Instead, they set it on a lampstand, and it gives light to everyone in the house." Art stood still, frozen in his stance where he had toppled that lone Renfield. "In the same way, let my light shine before men, that they may see my good deeds and glorify my Father in heaven."

"Matthews Five-Fourteen," a voice remarked from atop the grand staircase. Art leaped backwards, glancing warily up towards the balcony. There, gleaming in the darkness, he saw multiple sets of glowing red eyes. One- two- four- eight pairs of them in the darkness. Art tightened his grip on his blade and his guard as well with it. He had smashed down the enemy's gates and gotten their attention, alright.

"An agent of the church, here to exterminate us?" One of those gleaming sets of eyes moved slowly down the staircase. Artur watched him step away from the shadows and into the illumination of the pale moon. An member of the court of the dead, he was a rotted corpse, but this one was not completely disgusting. He bore a strange sense of nobility, only complimented by the suit of heavy black iron armor he wore around his form. "You know your verses well."

"I have come to cleanse this mansion of your kind," Art said, watching his motions warily. "I will give you the Lord's mercy peacefully, if you do not resist."

"And give up without a fight?" The vampire crooned, laughing softly. He was joined by his kindred, watching from the floor above. "I think that would be most disgraceful. No, child, if you want my head, you shall have to take it with the blade."

With that, he unsheathed his own blade, an elegant work of shining steel. With his other hand, he tossed something towards Artur. Art immediately skipped backwards and drew his blade up to block, but it was not a throwing knife nor any sort of weapon. It was a gauntlet.

Art's eyes flicked from the gauntlet back towards his challenger warily. "I do not need to accept your challenge. You are a rotting corpse-beast, something only fit to be cleansed by the Light of the Lord."

"No, but I think you will." The vampire was far too perceptive. And right. "I know your kind, all stuck up about honor and chivalry."

And then he attacked, sliding from the staircase towards Art in one smooth stride. His sword lashed out in in a series of withering furious blows, and Art fell back before his onslaught, only capable of deflecting and dodging. He made one wrong step backwards, however, and the lack of his armored heel snagged onto a loose floorboard. Art's balance gave way and he tripped backwards, only barely managing to recover onto one knee.

He stopped up just in time to see the black blade coming straight in for his head. Art rolled into it, towards his opponent, and thrust his sword out at a jab intending to separate head from shoulders. The vampire leaped backwards once, twice, letting the thrust pass into empty air before twirling his sword with a flourish. "You can't expect to slay me with that sort of performance, child."

Art heaved within his heavy helmet, feeling all of a sudden all of the weight of the armor. This was no amateur swordsman, no this was skill honed over centuries, perhaps even millennia of practice and training. No wonder he had survived Stoker's great blow against the black court. And the stench of magic was rife in the air as well. Art could see through the darkness the runes glowing dimly against the black iron of his armor. He was magically enchanted as well. This was not going to prove to be an easy fight.

"Well, no witty reply, child?"

No. No witty reply. With a wordless battlecry, Art threw himself back onto his feet again and towards his enemy. He struck heavy blows from above, that fell like hammer fists from above, only to be deflected at every turn, he soon felt his breath catching in his throat again and his arms tiring. Of course, his opponent, being an undead monstrosity, and soon struck back, and Art was forced to retreat again.

The audience in the wings hooted and hollered. Art's opponent, however, merely smirked smugly.

Art snarled. He was getting nowhere with this. He ripped his steel helm off his head by the overly ornate golden crown, and threw it onto the floor, letting it roll off into the darkness. Then, he threw Amoracchius onto the floor, letting it slide over to near the vampire's feet. The vampire smirked as he saw it, and the taunting of the audience grew too as they saw Art throw away the precious Sword of the Cross.

"Deciding it's not use guarding yourself against the edge of my blade?" The vampire laughed. "I've beaten you so badly that you've decided to surrender, eh?"

"No." Art undid his ornate blue and red cloak, too, before balling it up in one hand. "I've just accepted you're better than me with the sword."

Then he threw that balled up cloak at his opponent's face. He managed to buy one, two seconds for surprise before the vampire swordsman slashed through the cloak with his black iron blade. But that was all Art needed. As the vampire slashed through, Art was already in his face, empty hands outstretched. He snagged the vampire's blade-arm and they both toppled to the ground.

They rolled, grappling with each other with desperate strength. The vampire was better with the blade, but he clearly didn't know what to do with his fists. Probably the stuck up noble had never tussled with someone in the dirt before. Art managed to grab the sword holding wrist, and with a bit of effort, force him to open his hand. The black iron blade clattered across the floor, as Art crawled to a straddling position and began unleashing punch after punch into the corpse-lord's face.

It took a while before he was done, and by that time the vampire's face had become nothing more than a broken and bloody mess. Art, bruised himself, crawled back onto his feet, leaving the insensate undead below him. He grabbed Amoracchius from where it lay on the ground, inches from his feet, raising it up, blade down.

And then he buried that blade into the vampire's chest.

He stood there for a moment, above the twice-killed corpse, breath heavy in his chest, blood pulsing hot heaving. He could feel the lactic acid in his muscles and hear his heartbeat beating in his ears like a snare drum. Ba-dump. Ba-dump. Art felt tired. Art was tired. He drew his sword up again, and turned to face the crowd on the balcony who were no longer laughing. He stood there, above the twice-dead corpse of possibly their greatest lord and spoke.

"Well, anyone else?"

A beat of silence.

And then a flurry of motion as they all attacked. Renfields rose from the floorboards, guns in hands, while their dead overlords hurled themselves at Art from above- magic words on their lips and claws outstretched. And Art rose to meet them all with only one thought running through his mind.

Man, Katalina sure is taking her time.

Jemnite: I aim to absolutely show all of you nerds up

Guest Star: Purrsuing Perfect
When Kat stakes out the Black Court mansion, she doesn't expect to find some other stranger in full plate armor on the same roomtop, scoping out the same target as her. And she definitely doesn't expect to get in a rolling fight with him across the alleyways of New York City. But they soon find, that they find have more in common than they do differences, and team up to both exterminate the Black Court and recover the gems, with Art serving as the big battering ram distraction to Kat's sneaking about.

Phase Aspect: The Lord's Champion
(The King's Champion is a champion for the king who accepts challengers by all comers, riding in full armor to accept the challenge to single combat. For their service, they are granted a full suit of armor, and the horse which they ride, which is usually the best around. Thus, the Lord's Champion is much the same, except the king he serves is God.)
 
Anyone willing to work with a wanted poor little girl to take down some Yakuza?
(That she will then take over and start her reign of blood from?)

Alternatively there´s a bounty on her head so...
 
Went back and edited my sheet, removed all references to Changeling (Beyond the Template, which I specified as modified and am currently hoping I can keep as it is so I don't need to rewrite it). It's working off a few assumptions and having people factcheck it to make sure I didn't miss anything would be nice.

Anyone willing to work with a wanted poor little girl to take down some Yakuza?
(That she will then take over and start her reign of blood from?)

Alternatively there´s a bounty on her head so...

Let's get around to hammering out some sort of deal. :V
 
having people factcheck it

Holy Objects Catch is rated too highly. It's only a +2 Catch. It won't come up nearly as often as Cold Iron, so it's less valuable.

Feeding Dependency for Ghouls affects their full line of 'stat' powers, not just Recovery. Supernatural Speed would probably also be split into Inhuman Speed and Inhuman Strength
 
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Did some mangling at the end of part 3 and is now with Shiki at phase 4

Not sure if having a changeling with a gun is a good idea, may change it to specialist or something
 
[Bird Pun]/samdamandias
At last! It is (mostly) done.
Name: David Adler
High Concept: Blue Collar Beast
Aspects: Family First, Open Unionist, ?,? ?
Trouble: The Hunt is calling
Refresh: 2
Where did you come from?
The Adlers are a large working-class family, with the men mostly working in the factories and railyards of Detroit. David was fortunate enough to be able to finish high school, where he picked up some interesting ideas. He wanted more, but at the same time knew that this was the best his family could do, and he does the best he can for his family. Aspect: Family First

What Shaped you?

David worked hard in the factory, but it was the Union where he found his calling. Workers working to help workers, to stand up and say when enough was enough. This got him into minor trouble a few times, but nothing major. In fact, such incidents only strengthened his resolve. Aspect: Open Unionist

The First Adventure: The Hunt For Truth

The night he joined the Hunt was the wildest night of David's life. He belonged, he had a purpose, and then when the sun came up and most of the Hunt slipped back to the Erlkonig's hall, he was only left with questions.

Left alone, with his questions.

Left alone, naked, and bloody, far away from home.

That may have been why something thought he was easy prey. It was wrong, and though still lost, alone, and bloody, at least David was no longer naked or hungry. And so he set off towards the east until he found a road, picked a direction, and followed that road to a town. As he had solved one problem, so he would solve the next, though hopefully not with murder.

So of course the first house he approached turned out to be a Ghoul nest...

Crossover One
TBD
Crossover Two
TBD
Stunts:
Fists: Redirected Force

Skills
+5 Fist, Alertness
+4 Stealth, Athletics
+3 Endurance, Survival
+2 Might, Discipline, Driving
+1 Resources, Guns, Lore, Scholarship, Craftsmanship

Powers
Echoes of the Beast [-1]
Superhuman Recovery [-4]
- The Catch: Salt (Common, Requires research)[+3]
Human Form[+1]
- Claws [-1]
-Wings [-1]
- Supernatural Speed [-4]
 
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@BlackHadou, I'll get my phase 4 additions to you tomorrow. It'll probably be about a paragraph about Kat and how she gets involved/what she can do for you.
 
Holy Objects Catch is rated too highly. It's only a +2 Catch. It won't come up nearly as often as Cold Iron, so it's less valuable.

Feeding Dependency for Ghouls affects their full line of 'stat' powers, not just Recovery.

Fixed.

Supernatural Speed would probably also be split into Inhuman Speed and Inhuman Strength

You can't make me
 
The Curse of Takeuchi/Jemnite
@Lichte Updated Sheet with a Phase 4. Still need to tap someone for a phase 5, and another costar for phase 3.
Name: Artur "Art" Luke O'Neill FitzGerald
High Concept: Wizard by Birth, Knight by Choice
Template: Champion of God
Trouble: Born in the (Wizard) Purple
Aspect: Honorary Summer Court Nobility
Aspect: Anointed in Dragon's Blood
Aspect: As Prideful as a Pride of Lions
Aspect: The Lord's Champion
Refresh: 1
Fate Points: 1

Phase 1 - Background and Early Life
The phrase 'Blue Blood', often used to refer to members of the aristocracy, is translated from Spanish phrase "sangre azul". It referred to the visibility of superficial veins beneath pale skin- a feature which would not appear on the tanned, dark skinned working class who spent most of their times laboring outdoors. Only those who grow up without ever needing to work and of good pedigree would qualify as "blue bloods". It is a term that perfectly describes the early life of Artur FitzGerald who grew up sheltered and unexposed to the world outside of the rich and powerful.

Born the child of Sir Edmund FitzGerald, the descendant of a long line of Hiberno-Norman lords and knights, and his beautiful Irish wife, Lydia O'Neill, 'Art' had a lot to live up to. He spent his childhood years on the family estate hunting, riding, fencing. His childhood companions were sons and daughters of squires which served his family as well as scions of prominent nobility from Ireland and Wales. He was taught history, economics, mathematics, sciences as part of his noble upbringing.

Art was not the only child born to Sir Edmund, of course. Though the oldest of the bunch, as the years went by, he became joined by more and more children in the house. Four sisters and one brother soon joined the lad, though he always stayed in a special place in his mother's eye. When he turned twelve, he finally learned why.

Lydia, his mother, turned out to be the culmination of a very long line of celtic witches who could trace their lineage back to the points where Romans could still be found in Britain, with close ties to the Seelie Court which inhabited the numerous cairnes of Ireland. Art was to inherit this tradition, as part of his grooming as a knight and wizard.

Aspect: Honorary Summer Court Nobility

Phase 2 - Rising Conflict
Throughout the years, many travelers passed through the FitzGerald estate. Some of these were members of the church. The FitzGerald family had long been known as sponsors of the Catholic church and cultivated a rather close relation with the church, which his father was not eager to throw away. One day a most peculiar traveler stopped by the manor. He wore a suit of armor, and rode in upon a horse in full harness. Artur was instantly intrigued by this man, despite his mother's disdain for him.

He introduced himself as Jorge, a Knight of the Cross, and told Artur he was here as the culmination of a long journey to chase down a dragon. He had chased the beast from where it had been attacking civilians in Tripoli, to Rabat, to Valencia, to Orleans, and finally to Desmond, where the dragon would seek to extract back its debts from the local Fae, for a safe place to lick its wounds and heal. Sir Jorge had come, to finally either finish it off or, more likely, extract from it a promise never to harm the innocent again. This was to be their final battle- the Dragon could flee no longer and so the last time would count for all.

Artur was taken by the man's creed to defend the innocent, his travels around the world, and his intense faith in the Lord. He tagged along everywhere the man went, sometimes shirking his own lessons. His father and mother disapproved, but did not nothing about it. Perhaps that was for the best. He was a stubborn child.

Eventually, once the locations of the Dragon had been pinned down, and he had sufficient recuperated from his own wounds and traveling fatigue, Jorge set off again, to fight the Dragon one last time. Artur had not been allowed to go, but from witness's accounts, it had been a amazing battle. They fought for almost five whole hours, blade against claw, faith against fire.

But in the end it was the Dragon who won. He stuck down Jorge upon the field of battle, and hauled his broken and bloody, but still alive, form away to his lair for whatever purpose.

When the rumors of the climatic battle reached Art, and he learned of Jorge's defeat- he wanted to go help the knight right away. His family forbade him however. They told him that they did not spend all those years raising him so he could die right away at the claws of a Dragon. That they had a different fate in store for him- one closely entangled with their close relations with the Summer Court. They had a fight, and after a few heated words, Art broke off relations with his family and ran after the knight. He never looked back.

He dove in straight away into the Dragon's lair without much thought into how he was going to escape, only knowing that the brave knight he had met earlier needed him. To his surprise, it turned out that his family was quite familiar with the local fae- who did not recognize such petty things as human decisions. He was able to locate where the Dragon made its temporary home quickly.

Under the disguise of a young maiden he was able to sneak into the inner sanctums of its lair, for it turned out Dragons had a big blind spot when it came to young maidens, and he found Jorge trussed up and badly injured inside as a prize. Before the alarm was rung, he managed to free the knight and began his escape from within the depths of the dungeon, supporting Jorge who was too badly injured to walk.

Alas, it was too late. He did not escape in time to avoid the Dragon bearing down on him. Artur trembled under the gaze of a god made flesh, the angry glare of the semi-divine beast. In a leap of desperation, he drew upon Sir Jorge's sword, which grew bright in his grasp.

And he stepped forward and slew the Dragon.

Artur never went back to family that day. He never joined the FitzGerald and O'Neill magic lineages like he was supposed to. Instead, he left Ireland behind altogether, to become Sir Jorge's apprentice and a few years later, his replacement as a Knight of the Cross.

Aspect: Anointed in Dragon's Blood

Phase 3 - Rumble in the Bronx
Costaring:
Alice Matthews
Art didn't know what he was expecting when he finally arrived in the famous New York City. Perhaps an infection of Red Court vampires to burn out. Perhaps he would be called upon to fight the notorious crime families of the States. Perhaps he would visit the famous Bronx Zoo and maybe see the famous Barbary Lions.

He didn't expect to do all three.

At the same time.

In a riveting adventure that goes all the way from Ellis Island to the very top of the Empire State building, Art ends up pitted against both the Red Court and the Sicilian Mafia alike as he tries to complete his relatively simple mission of deliver a holy artifact to its new home in the United States. Join him as he makes lifelong friends with a pride of werelions living in the zoo, starts an accidental pubfight when someone injures his pride, accidentally smuggles some moonshine for the Irish Mob, and races to save the daughter of one of the local priests from venom addiction.... or worse.

Aspect: As Prideful as a Pride of Lions

Phase 4 - Gueststarring in... Purrsuing Perfection
After his rude introduction to American life and the rough and tumble nature of the city, Art finally sets out to do what he originally came to the States to do- exterminate a Black Court smuggling family making big waves with a heist from the Summer Court. However, in scoping out their decrepit mansion on the outskirts of the city limits, he finds himself sharing a rooftop with a cat burglar.

What does he do? Get into a fight obviously. A roaring knockout tumble through the streets of New York City ensues but ends relatively peacefully once they realize they both have a goal in common. Obviously, the solution is obvious. They team up. For great justice.

Art goes to challenge the Black Court on his own as a distraction while Kat sneaks around the back. He ends up losing his cloak, his helm, scratching up his armor quite a fair bit, all of which get him yelled at by the Church back in Rome, but comes out fairly alright for having dueled and defeated a Master class Black Court vamp, and then fighting a lot of his lesser associates and minions.

Not bad. Not bad at all.

Aspect: The Lord's Champion

Skills:
Superb (+5): Conviction, Endurance
Great (+4): Athletics, Weapons
Good (+3): Alertness, Fists
Fair (+2): Presence, Contacts, Discipline
Average (+1): Rapport, Lore, Riding, Survival, Empathy

Stunts:
Powers
Mythic Toughness [-6]
[+5] Catch: Only works against magic (+2 for only working against something, +2 for non-magic things are not hard to find, +1 for being fairly easy to research)
Guide My Hand [-1]
Holy Touch [-1]
Righteousness [-2]
Sword of the Cross [-3]
The Sight [-1]
Soulgaze [-0] (Discounted due to the Sight)
Wizard's Constitution [-0]

Also hinted at what his family's originals plans were for him before he ran away and took up the Sword of the Cross, i.e.
he was intended to become the next summer knight.

Also dropped 'Bless this House' (because Art literally ran away from home) and picked up Mythic Toughness with a 5 point catch (it only works against magic), but I'm not sure on that. Maybe I'll will revert it back later. I'll see once I finalize out things with phase 5.
 
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To complete Art's true transformation into Saberface, I must also pick up Magic Resistance.

That's the Doyalist explanation of course. The Watsonian justification is probably I picked up some funky weird stuff from that dragon I killed.
You'll need to swap an aspect out to reference it, something more along the lines of Bathed in Dragon's Blood, for it to be considered. Which I'll start doing after I find my goddamned waffle iron.
 
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