Magi-Tech Power Armor Creation, Super Hero Manager:Riot Quest

I'll give an omake bonus to the first person to tally the votes and dice for me, I've been exhausted from starting a new job and that data gathering task has been putting me off updating so if I can get it knocked out I can update easier.
 
Inserted tally

I can't tell which stat is being used for each roll.
Adhoc vote count started by Vanestus on May 16, 2019 at 1:54 AM, finished with 27 posts and 12 votes.

  • [X] Upgrade an existing component
    -[X] Write in improvement to technological component: Sword
    --[X] Add Mana Channels to the Sword
    [X]Add a component to a suite
    -[X] Write in Magical component: Mana fountain
    --[X] Add a magical reactor to the suite to empower all magical devices and the pilot
    [X]Add a component to Excalibur
    -[X] Tech: Jump Jets. Small thrusters placed strategically along the suit to provide an increase in movement speed and jump distance. While not capable of atmospheric flight, these jets allow for maneuverability in a zero-gravity environment.
    [X] Research a contract: Reach out to contacts and data banks to discover more of the truth behind a contract
    -[X] Ending the Siege
    [X] Train Frank
    -[X] Upgrade Teleportation Theory
    -[X] Organize various support for a contract : Think air support, artillery, even occasionally infantry.
    --[X] Using my old contracts in the government provide military support to the end of the siege to make it more of a comprehensive military operation and less of a one man mission. Make sure to enlist help of quality shock troops to balance the hero's less straight forward skill set.
    -[X]Preform Low Cost PR (Cost 5): Small advertisements and digital presence
 
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I can't tell if this is still current, but someone put this together.
So I went a ahead and made and list of our team so far, I'm not going to keep this current, that's QM work right dere. (Unless it's worth Omake boosts for you bro)

Retired Combat Engineer
Technology: 6

Experimental Test Pilot
Magic: 2 Technology: 2 Business: 1 Politics: 1

Corporate Spy
Technology: 1, Business: 3, Politics: 2

Failed Magician Bunny
Magic:3 Business:1 Politics:2

Back Ground: Famous magic researcher
Magic: 6

Newly-graduated publicist
Magic:0 Technology:1 Business:2 Politics:3

Sage of Swords
Magic: 6

Magi-tech Researcher
Magic: 4 Technology: 2

Professional Bureaucrat
Business 4, Politics 2

former secret agent
Politics 6

I think we have a good mix of specialists and pepole who can throw dice at actions that need it. We could probably handle getting some sort of "ACCOUNTANT...IN...SPACE" Business 6 dude though. That 3 word background is my gift to you oh glorious Lurker, feel free to use.

Because I'm neurotic, I added up our skill totals in each area and listed them below. The number in parenthesis is the sum when taking just the people who have that as their highest skill, I'm thinking thats a useful value since I'm thinking people will tend to want to do things they're good at and improve their highest skills. As a note, the +2 on Tech and Mag are to note that one guy is tied with 2 as his highest in each.

Technology 12 (6+2)
Magic 21(19+2)
Business 11 (7)
Politics 14(9)


From what I'm looking at here were going to be running a Magic heavy Suite/Training plan, which suits me fine since we picked the ArcanoPunk Wizard.

We could use help on Business and Tech though, especially a Business specialist to take those actions every turn.

Riot Quests (especially @Zedalb 's) live and die on Logistics. We need Logistics.

I can't take one for the team and do Logistsics tho, too busy playing a Badass(tm) Swordmaster who totally met his Sifu in a mountain and not at the mall.
 
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