Lords of the Lost World: A Jurassic Park dinosaur Quest

You did pass! Just for reference, 50 and above usually means you pass. Below generally means you didn't. So the higher the better!
There's no variance among the DCs based on the complexity or risk of the task, they're all 50/50 for success or failure? Because with the multiple rolls/points of failure (roll to find the purpose of the action in the first place, then roll for actually doing it right), then I foresee us failing even these most basic of actions more often than not unless modifiers start making themselves known soon.
 
January, 1994 - Week 1.3
Long rest within the heart of your territory

After a long day of less than successful activities, you decide to retire for the rest of the evening. You retreat into the very heart of your territory, sheltered from the rain by the surrounding forest. You lay down upon the cool, wet jungle floor, resting her your head upon the dirt. The rain from above purifies the air of the jungle, filling your nostrils as you begin to drift to sleep. And soon, the gentle darkness of sleep claims you.

You don't sleep long however, as a shrill cry from nearby stirs you from your slumber. Lazily your eyes begin to open, just as something lands upon your back and a slight but sharp pain is felt. Now fully awake you roar in pain, begining to stand to your full height as three more unseen assailants lands on you, followed by the same slight but sharp pain. You turn your body, trying to get a better look at what is attacking you, your tail unintentionally slamming into three of the unseen creatures, sending them tumbling into the brush with a cry.

You see a orange tail dangling from your back and attempt to snap at it, but your jaws just miss it. Whatever it was attached to lets out a startled cry and leaps off your body, followed by the three other assailants. Quick red figures dash around the ground with such dazzling speed hat you can barely keep track of them. You roar at them in anger, and eventually they pull away, standing still but surrounding you, ready to attack once more. You finally get a good look at what has attacked you.

Surrounding you stands seven creatures, red in color - sans one - with a crest adorning the top of their heads. On their feet are long blade like claws that look like they could gut a smaller target with ease. No doubt these creatures saw you sleeping and thought you easy prey.

The seven smaller dinosaurs snarl and hiss at you, their eyes squinting as their muscles tighten to get ready to launch themselves at you to continue their assault. The orange one, no doubt their leader, keeps making calls to her the rest of the pack, their eyes twitching over to them before focusing back on you. Slowly the pack of smaller dinosaurs slowly move to encircle you more, their bodies still tense with their intent to pounce upon you yet again.

[ ] Fight - Write in plan of attack
[ ] Flee

You lose -20 Health
You gain +5 Stamina
You lose -10 Satiety


Long Rest Uninterrupted = 25
Interrupted by: Small Carnivore
Small Carnivore Selected: Deinonychus
Deinonychus Action Selected: Hunt outside of Territory
Deinonychus Group Size = 7
Deinonychus 1 Stealth Check = 50
Deinonychus 2 Stealth Check = 57
Deinonychus 3 Stealth Check = 37
Deinonychus 4 Stealth Check = 39
Deinonychus 5 Stealth Check = 93
Deinonychus 6 Stealth Check = 34
Deinonychus 7 Stealth Check = 97
Medusa Perception Check (Sleeping! Rolls with Disadvantage!) = 99, 32
Deinonychus 1 Attack Roll = 9 (Hit)
Deinonychus 2 Attack Roll = 4 (Miss)
Deinonychus 3 Attack Roll = 4 (Miss)
Deinonychus 4 Attack Roll = 20 (Hit)
Deinonychus 5 Attack Roll = 12 (Hit)
Deinonychus 6 Attack Roll = 4 (Miss)
Deinonychus 7 Attack Roll = 15 (Hit)
Medusa Attack Roll = 20 (Miss)

There will be a FOUR HOUR moratorium on voting to allow discussion.

Name: N/A
Gender: Male
Species: Deinonychus
Size Class: Small
Diet: Carnivore
Stats:
  • Health: 25 / 25
  • Stamina: 110 / 150
  • Satiety: 20 / 70
  • Attack: 5
  • Damage: 20
  • Defense: 15
  • Movement: 38
  • Social: 3 - 8
Traits
Group Leader Lv. 3 (Story Trait)
Deinonychus 1 is the leader of a pack of Deinonychus living within the [UNKNOWN REGION]. Dinosaurs with this trait are the leader of their pack or herd, and have access to the information of what actions the members of their group take each turn. At Level 3 they can have one to six members of their group to assist them in Territory and Satiety action.

TRAITS ARE UNKNOWN

Name: N/A
Gender:
Female
Species: Deinonychus
Size Class: Small
Diet: Carnivore
Stats:
  • Health: 25 / 25
  • Stamina: 110 / 150
  • Satiety: 20 / 70
  • Attack: 5
  • Damage: 20
  • Defense: 15
  • Movement: 38
  • Social: 3 - 8
Traits
TRAITS ARE UNKNOWN

Name: N/A
Gender:
Female
Species: Deinonychus
Size Class: Small
Diet: Carnivore
Stats:
  • Health: 25 / 25
  • Stamina: 110 / 150
  • Satiety: 20 / 70
  • Attack: 5
  • Damage: 20
  • Defense: 15
  • Movement: 38
  • Social: 3 - 8
Traits
TRAITS ARE UNKNOWN

Name: N/A
Gender:
Female
Species: Deinonychus
Size Class: Small
Diet: Carnivore
Stats:
  • Health: 25 / 25
  • Stamina: 110 / 150
  • Satiety: 20 / 70
  • Attack: 5
  • Damage: 20
  • Defense: 15
  • Movement: 38
  • Social: 3 - 8
Traits
TRAITS ARE UNKNOWN

Name: N/A
Gender:
Female
Species: Deinonychus
Size Class: Small
Diet: Carnivore
Stats:
  • Health: 25 / 25
  • Stamina: 110 / 150
  • Satiety: 20 / 70
  • Attack: 5
  • Damage: 20
  • Defense: 15
  • Movement: 38
  • Social: 3 - 8
Traits
TRAITS ARE UNKNOWN

Name: N/A
Gender:
Female
Species: Deinonychus
Size Class: Small
Diet: Carnivore
Stats:
  • Health: 25 / 25
  • Stamina: 110 / 150
  • Satiety: 20 / 70
  • Attack: 5
  • Damage: 20
  • Defense: 15
  • Movement: 38
  • Social: 3 - 8
Traits
TRAITS ARE UNKNOWN

Name: N/A
Gender:
Female
Species: Deinonychus
Size Class: Small
Diet: Carnivore
Stats:
  • Health: 25 / 25
  • Stamina: 110 / 150
  • Satiety: 20 / 70
  • Attack: 5
  • Damage: 20
  • Defense: 15
  • Movement: 38
  • Social: 3 - 8
Traits
TRAITS ARE UNKNOWN
 
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There's no variance among the DCs based on the complexity or risk of the task, they're all 50/50 for success or failure? Because with the multiple rolls/points of failure (roll to find the purpose of the action in the first place, then roll for actually doing it right), then I foresee us failing even these most basic of actions more often than not unless modifiers start making themselves known soon.
No there is some variance. For example getting a 20 in stealth isn't bad so long as a dinosaur rolling Perception has a lower roll. For rolls such as Disease Resistance, Finding another dinosaur, hunting and foraging, then yes it can be bad. Since you guys have the Pure Breed trait that means you roll with advantage on Disease Resistance rolls, which means I'll roll two dice and select the higher roll (see the bolded numbers).
 
No there is some variance. For example getting a 20 in stealth isn't bad so long as a dinosaur rolling Perception has a lower roll. For rolls such as Disease Resistance, Finding another dinosaur, hunting and foraging, then yes it can be bad. Since you guys have the Pure Breed trait that means you roll with advantage on Disease Resistance rolls, which means I'll roll two dice and select the higher roll (see the bolded numbers).
No, I understand that the Stealth roll was different (except for the roll just to find them in the first place, which presumably was another DC 50), that's just competitive rolls, not a flat DC, so that makes sense. But all those other rolls are what I'm talking about. Like with the social action, we needed to roll to find our sister, then roll to actually socialize with her, both DC 50. That basically means we have to win two coin flips in a row to accomplish anything socially every single time. That's only a 25% chance of success. And this applies to anything else where we're not directly rolling against another dinosaur.
 
No, I understand that the Stealth roll was different (except for the roll just to find them in the first place, which presumably was another DC 50), that's just competitive rolls, not a flat DC, so that makes sense. But all those other rolls are what I'm talking about. Like with the social action, we needed to roll to find our sister, then roll to actually socialize with her, both DC 50. That basically means we have to win two coin flips in a row to accomplish anything socially every single time. That's only a 25% chance of success. And this applies to anything else where we're not directly rolling against another dinosaur.
Ah! That's what you meant! Sorry for misunderstanding.

So at the start of the Quest all these non-competitive rolls are going to be 50/50, but the success threshold for things like hunting/foraging and socialization can be lower eventually over time by having a decent string of successes in those choices which will eventually net you some Story Traits that will affect the odds. So right now it is 50/50 but with some good rolls down the line you can get a trait that can turn it into 60/40, or 70/30, etc.
 

Oh these little f*ckers!

Funnily enough, Acrocanthosaurus and Deinonychus were actually contemporaries in the same place and time. They occupied different predatory niches with the Deinonychus sort of maybe replacing the earlier Utahraptor after those went extinct.

But...they were a little too small for a true mid size predator like the Utahraptor, which were up to 5.7 m long and half a ton in weight, and a little too big for a true small predator like the later Archaeoraptor, which were only about 2 m long. Deinonychus clock in at about 3.4 m and around 70+ kg. They were a weird in between of the two size categories and it's uncertain how they fitted in the ecology. It's fun to imagine them as fierce hunters that can bring down prey much larger than they were but there's things that would suggest otherwise.

They are also a strong contender for "pack hunting" dinosaurs, whether in actual "packs" or in mobbing attacks with unrelated animals. This is based on several fossil collections of multiple animals around (possible) prey animals. Of course again there are other ways of interpreting such a site.

But whatever the case Acrocanthosaurus vs Deinonychus were probably a thing at some point in time.

Fight! Rargh!

Nail the leader and the rest will scatter...probably?
 
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Ah! That's what you meant! Sorry for misunderstanding.

So at the start of the Quest all these non-competitive rolls are going to be 50/50, but the success threshold for things like hunting/foraging and socialization can be lower eventually over time by having a decent string of successes in those choices which will eventually net you some Story Traits that will affect the odds. So right now it is 50/50 but with some good rolls down the line you can get a trait that can turn it into 60/40, or 70/30, etc.
That's better, though I don't know how likely the "string of successes" required to improve our chance of success are going to be considering the starting likelihood of failure.

Could you explain the circumstances behind the Rest options now that we've seen one play out? Was the DC for our rest getting Interrupted different between the long and short rest, or were they both 50 again? I imagine it's the former, because that should be the trade off for presumably getting more or less Stamina. But if Long Rest has a 50% chance of us getting sneak attacked, and if getting attacked means we're almost certainly going to lose Health and presumably get less Stamina out of it than an Uninterrupted Short Rest, then it's generally the worse option isn't it? Or would we lower the DC by Patrolling a border first?

As for the fight plan, my vague idea is to start by trying to snap up or stomp the leader before they can finish circling us, and then scatter the mob with wide sweeps of our tail instead of trying to pick them off one by one. Keep standing tall instead of bending over so the ones flanking us can't jump on our back. The sheer difference in size and strength should crush a few and rout the rest, and then we can get some Satiety out of the remains.
 
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Considering that the "orange one" actually appears to be giving instructions to the rest, attacking it and keeping pressure on it might stop it from doing so and cause the whole attack to fall apart...

If the leader is the key to the whole attack then once it falls or get driven off I doubt the rest will have the stomach to keep going.

Whatever the case turning and running is definitely a bad idea. That's asking to get mobbed.
 
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That's better, though I don't know how likely the "string of successes" required to improve our chance of success are going to be considering the starting likelihood of failure.

Could you explain the circumstances behind the Rest options now that we've seen one play out? Was the DC for our rest getting Interrupted different between the long and short rest, or were they both 50 again? I imagine it's the former, because that should be the trade off for presumably getting more or less Stamina. But if Long Rest has a 50% chance of us getting sneak attacked, and if getting attacked means we're almost certainly going to lose Health and presumably get less Stamina out of it than an Uninterrupted Short Rest, then it's generally the worse option isn't it? Or would we lower the DC by Patrolling a border first?
Actually, you are entirely correct here. Long rest has a higher chance of getting interrupted than a short rest. The trade off being longer rest gets you more Stamina gain compared to a short rest. To be more exact, it'll restore all of your lost Stamina if uninterrupted where as a short rest will restore half of your lost Stamina. Now keep in mind getting your rest interrupted doesn't mean you're getting attacked, there are numerous different outcomes that could have happened to interrupt sleep. Everything from your sisters waking you, to a herbivore just wandering a little too close, to the weather can all be a result of an interrupted sleep. Hell, even the Deinonychus attacking was completely random, you could have easily have been woken up because one just happen to want to sleep outside its territory. This situation was all a case of bad luck more than anything.

That said, patrolling territory does lower the risk of a carnivore interrupting your sleep.
 
Should we roar and alert our siblings, and maybe intimidate our attackers, before charging through them and biting at them?
 
So...Dromaeosauridae...the family that includes Velociraptor, Utahraptor, Dakotaraptor, Deinonychus, Acheroraptor, Zhenyuanlong, Luanchuanraptor, Microraptor, Sinornithosaurus, and, my favorite dinosaur by name, Achillobator....

I mean that name literally means Achilles the Hero. What's not to love?

So the first thing to note about dromaeosaurs is that the phrase "sickle claw" is a serious misnomer. No "raptor" we know of so far has a killing claw capable of actually cutting. No disemboweling kicks from these guys, sorry. They weren't even, as some suggested, used to stab at the soft underbellies or throats of prey. There's a lot of problems with a hunting style that involves the hunter actively trying to get under or directly in front of a prey animal. Especially when that prey animal tend to outweigh the hunter by a lot. Getting trampled, rammed, or just having the prey fall on top of the hunter will all end things very poorly. Also note that by using one (or both) foot/leg to attack the animal will actually give away its ability to move and avoid danger.

Theropods, especially mid size and small theropods, were very light animals. Even herbivores of the same length often outweigh them by a significant margin. Take the famous "fighting dinosaurs" fossil pair. Both velociraptor and protoceratops were about 2 m in length, but protoceratops outweighed velociraptor by a factor of as much as 12. Getting pinned by that much bulk was seriously dangerous for a velociraptor trying to get under the herbivore. The protoceratops also had tremendously powerful jaws and an oversized, cutting beak. It could easily disembowel the raptor in return if the raptor tried to attack from directly in front. In fact, with the "fighting dinosaurs" pair, the protoceratops actually grabbed hold of the velociraptor's arm and was in the process of shearing it before they both died (probably) from a sand avalanche. There's a strong possibility that the fight was not showing a velociraptor trying to hunt a protocerotops (and failing horribly) but a protocerotops aggressively attacking a velociraptor as a proactive defense.

Right now it's believed that the killing claws of dromeaosaurs were meat hook like weapons that mainly work by digging into the flesh of prey in conjunction with a grasping, squeezing motion. Think eagle talons, except turned up to eleven or even twelve. The "raptor" would typically leap onto the backs of their prey and drive their killing claw in. Their feet, especially the toes that had the killing claws, were muscled in a way that gives them a ridiculously strong grip for their size. The raptor would hang onto the bucking prey, squeezing and digging its claws further in, until the prey exhausted itself and/or collapsed from the trauma. Then they started feeding, probably not waiting for their prey to completely die, much like modern birds of prey do today. This is called the "Raptor Claw Restraint". It's pretty hardcore.

Another thing to note about dromaeosaurs is that we are pretty confident that they were all feathered. We're not even talking about "dino fuzz" or partial coverings/fancy crests/display structures but actual full, snout to feet coats of modern bird feathers. They even have long "flight" feathers that runs all the way up their arms up to the tips of their middle fingers, making their arms look almost exactly like small wings. This actually helped them in running, climbing, and hanging onto bucking prey as they use "raptor claw restraint". Flapping their arms like wings allowed raptors to keep their balance, make sudden changes in posture, and shift their center of mass. Many raptors, especially in the early Cretaceous, took this "wing" business further. Sinornithosaurus probably climbed onto the branches of trees where they waited for suitable prey to pass below. Then they would glide/pounce down onto the prey using their especially long arm-wings as...well...wings. Microraptors did it one better by also having long feathers running down their legs that functioned as a second pair of wings/gliding surfaces. Although, being crow sized, they hunted only insects, lizards, small mammals...and fish. So basically anything in their size category actually.

A final thing to note about dromaeosaurs is that they were not good runners. In fact as a group, other than therizinosaurs which were heavy, short legged, short tailed, potbellied herbivores, the dromaeosaurs were the worst runners among all theropods. They had short shin and ankle bones compared to their thighs, which is not a good configuration for speed. Their feet here poorly adapted for running with a oversized dewclaw that gets in the way. The special muscles and tendons needed to operate their killing claw meant that they had to compromise on the ones needed to actually run.

What the dromaeosaurs were good at was acrobatics and agility. Their arm-wings and long tails meant they could weave through heavy undergrowth and clamber over almost any obstacle without slowing down and they could turn on a literal dime. They were natural parkour artists. This also of courses included out maneuvering and climbing on top of their prey.
 
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Not much discussion about our actual strategy here, so I'll just post what I've got. I want suggestions people!

[X] Fight - Kill the leader first before they can finish circling you, either by snapping it up or stomping it, whatever's most accurate. Then roar intimidatingly while scattering the mob with wide sweeps of your tail before picking off any stragglers one by one. Keep standing tall instead of bending over so the ones flanking you can't jump on your back.
 
[X] Fight - Rush down the leader before the rest can finish circling around you. Attack with your jaws and strike to kill. Even if you miss use your momentum and size to force it to move and give way. Keep attacking and always stay in motion. Move on to the others once the leader is down unless they scatter and run. if If any of the creatures jump on you again crush it against a nearby tree or something.

Our jaws are by far our best weapon. We are also several tons vs their individual seventy odd kilos (?). They can't stand up against us if we take up the offensive against them. The thing to watch out for is getting jumped from behind. But we can make this harder for them if we don't stop moving. We are the energy fighter to their turn fighter.
 
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[X] Fight - Rush down the leader before the rest can finish circling around you. Attack with your jaws and strike to kill. Even if you miss use your momentum and size to force it to move and give way. Keep attacking and always stay in motion. Move on to the others once the leader is down unless they scatter and run. if If any of the creatures jump on you again crush it against a nearby tree or something.
 
[X] Fight - Rush down the leader before the rest can finish circling around you. Attack with your jaws and strike to kill. Even if you miss use your momentum and size to force it to move and give way. Keep attacking and always stay in motion. Move on to the others once the leader is down unless they scatter and run. if If any of the creatures jump on you again crush it against a nearby tree or something.
 
[X] Flee

We should be able to outspeed them and attacking will get us surrounded and hurt.
 
[X] Fight - Rush down the leader before the rest can finish circling around you. Attack with your jaws and strike to kill. Even if you miss use your momentum and size to force it to move and give way. Keep attacking and always stay in motion. Move on to the others once the leader is down unless they scatter and run. if If any of the creatures jump on you again crush it against a nearby tree or something.
 
[X] Fight - Rush down the leader before the rest can finish circling around you. Attack with your jaws and strike to kill. Even if you miss use your momentum and size to force it to move and give way. Keep attacking and always stay in motion. Move on to the others once the leader is down unless they scatter and run. if If any of the creatures jump on you again crush it against a nearby tree or something.
 
January, 1994 - Week 1.4
[X] Fight - Rush down the leader before the rest can finish circling around you. Attack with your jaws and strike to kill. Even if you miss use your momentum and size to force it to move and give way. Keep attacking and always stay in motion. Move on to the others once the leader is down unless they scatter and run. if If any of the creatures jump on you again crush it against a nearby tree or something.

It was clear that the orange one is the leader of this pack invading your territory, so it was a clear primary target. As you prepared to rush down the leader, two of the other Deinonychus became impatient and rushed towards you. With the suddenly movement you begin to move to take down the pack leader. The first of the two Deinonychus to rush forward leaps to grab onto you, but your momentum causes them to collided into you and be knocked aside. The other impatient Deinonychus meanwhile manages to cling to your flank, its toe claws digging into your hide as it bites into you.

The pain is only slight however, and you easily ignore it as your large body clears the short distance between you and the head Deinonychus. You lower your jaws in an attempt to bite the smaller creature, but it easily manages to dodge out of the way with its greater mobility. Having avoided certain death, the leader barks out the call to attack and the rest of the pack rushes in and pounces upon you. While alone a single Deinonychus can't truly harm you in a significant way, together in groups the pain really starts to add up. You attempt to dislodge the smaller dinosaurs from your by trying to crush them against nearby trees, but the Deinonychus manage to leap off before you manage to crush them. Eventually the pack manages to leap off of you despite your attempts and prepares to launch themselves at you again, barring the leader you has managed to remain on your should, biting into you.

Two of the Deinonychus - one being the one you knocked aside before - leap onto you again, biting and clawing into with renewed vigor.

You ignore the stinging of the bites and claws in your flesh and look to your shoulder in which the leader clung. Unfortunately for the leader, their stiff balancing tail just happened to be within your reach. You reached out and your jaws clamp around the Dromaeosaurid's tail, the sudden pain the creature experienced caused it to cease its biting and clawing as its eyes opened in shock. The toe claws unhooked themselves from you as the dinosaur felt the instinct to flee, but this only served to make tearing it from your side all the easier. You fling your head to the side, the pack leader screeching in terror and pain as it was violently swung by its tail. You throw your head up, tossing the screeching Deinonychus into the air. The small dinosaur continued to screech, its limbs flaying about as it spun to reorient itself in the air, while you lifted your head up with your jaws wide open.

Whether the pack leader knew what was about to happen never once crossed your primitive mind but as the small creature descended from the air into your waiting jaws, its flaying and screeching became even louder and frantic. And then you snapped your jaws shut. The screeching ended as the sound of crushing bone reverberated inside your mouth and blood was shot out from the gaps between your teeth from the sheer force of the bite.

The rest of the pack stood still on the ground as they watched with panicked looks as they watching chomp a few more times on the corpse of their leader before swallowing them in their entirety. The two Deinonychus that had already leaped on your continued to bite and claw your hide, seemingly unaware of their pack leader's demise.

This sight managed to stir the Deinonychus pack from their stupor and they all rushed forward to strike, leaping onto you along side their fellow pack members.

...All except one. One who continues to stand looking up at you, its features twitching and its eyes mere slits. Eventually the single Deinonychus turns a flees back into the brush from whence it came, screeching out panicked calls to the rest of its pack as it fled.

Hearing the terrified cries of their pack mate, the two Deinonychus that hadn't noticed their leader's demise became confused and leaped off of you before you had a chance to crush them. Now noticing their pack mate fleeing into the jungle, they look around to see that their leader was also not present. With their leader nowhere to be seen and one of their own fleeing from the conflict, the two Deinonychus began to panic and began to run off into the underbrush in pursuit of their fellow pack mate. Seeing this you attempt to crush one of them under your foot back it manages to move out of the way just as your foot collides with the ground with a thunderous crash.

With now four members of the pack gone - three of which with running way, screaming in terror - panic began to spread through the rest of the pack, and soon they were leaping off of you to flee into the jungle like the rest of their pack. The last of the pack leaps off you and watches its pack flee from you. It turns to look at you and then back to the direction its pack was disappearing from view in. Now alone the creature knew it wasn't going to be able to take you and decided to flee from the conflict.

As you watched the last of the pack of invading Deinonychus flee, you roar in triumph. Your roar is loud and proud, echoing throughout the dense jungle of your territory and shaking rain from the tree branches above.

While ultimately victorious, you are now more tired than before you attempted to sleep. But adrenaline was still rushing through you, keeping you from actively going to sleep.

You lose -30 Stamina
You lose -55 Health
You gain +8 Satiety


COMBAT START

Initiative rolls
Medusa Movement: 20 vs. Deinonychus x7 movement: 38 = Deinonychus x7 rolls with Advantage

Medusa Initiative = 77 (Third)
Deinonychus 1 Initiative = 56, 3 (Fifth)
Deinonychus 2 Initiative = 76, 94 (First)
Deinonychus 3 Initiative = 39, 19 (Eightieth)
Deinonychus 4 Initiative = 45, 28 (Seventh)
Deinonychus 5 Initiative = 75, 11 (Fourth)
Deinonychus 6 Initiative = 49, 10 (Sixth)
Deinonychus 7 Initiative = 87, 90 (Second)

ROUND 1

Deinonychus 2 Attack Roll = 4 (Miss)
Deinonychus 7 Attack Roll = 9 (Hit)
Medusa Attack Roll = 15 + 5 + 8 (28) (Miss)
Deinonychus 5 Attack Roll = 15 (Hit)
Deinonychus 1 Attack Roll = 17 (Hit)
Deinonychus 6 Attack Roll = 14 (Hit)
Deinonychus 4 Attack Roll = 12 (Hit)
Deinonychus 3 Attack Roll = 14 (Hit)

ROUND 2

Deinonychus 2 Attack Roll = 17 (Hit)
Deinonychus 7 Attack Roll = 14 (Hit)
Medusa Attack Roll = 20 + 16 + 20 (56) (Hit) (Deinonychus 1 has died, pack rolls for Panic every turn until end of combat)
Deinonychus 5 Panic = 52
Deinonychus 5 Attack Roll = 14 (Hit)
Deinonychus 6 Panic = 81
Deinonychus 6 Attack Roll = 19 (Hit)
Deinonychus 4 Panic = 76
Deinonychus 4 Attack Roll = 9 (Hit)
Deinonychus 3 Panic = 24 (Deinonychus 3 flees from combat)

ROUND 3

Deinonychus 2 Panic = 40 (Deinonychus 2 flees from combat)
Deinonychus 7 Panic = 16 (Deinonychus 7 flees from combat)
Medusa Attack Roll = 10 + 20 + 20 (50) (Miss)
Deinonychus 5 Panic = 14 (Deinonychus 5 flees from combat)
Deinonychus 6 Panic = 38 (Deinonychus 6 flees from combat)
Deinonychus 4 Panic = 64
Deinonychus 4 retreats

COMBAT OVER

Combat Victory Reward: 100
Reward Selected: Battle Scarred Lv. 1


You've gained the Battle Scarred Lv. 1 Story Trait!

Battle Scarred Lv. 1
You have battled with the other creatures inhabiting the island and have the scars to prove it, showing the world you are not one to be trifled with! At Lv. 1 Small sized creatures will suffer a -5 penalty to Attack Rolls when attacking you.


Name: N/A
Gender: Male
Species: Deinonychus
Size Class: Small
Diet: Carnivore
Stats:
  • Health: 0 / 25
  • Stamina: 100 / 150
  • Satiety: 20 / 70
  • Attack: 5
  • Damage: 20
  • Defense: 15
  • Movement: 38
  • Social: 3 - 8
Traits
Group Leader Lv. 3 (Story Trait)
Deinonychus 1 is the leader of a pack of Deinonychus living within the [UNKNOWN REGION]. Dinosaurs with this trait are the leader of their pack or herd, and have access to the information of what actions the members of their group take each turn. At Level 3 they can have one to six members of their group to assist them in Territory and Satiety action.

TRAITS ARE UNKNOWN

Name: N/A
Gender:
Female
Species: Deinonychus
Size Class: Small
Diet: Carnivore
Stats:
  • Health: 25 / 25
  • Stamina: 80 / 150
  • Satiety: 20 / 70
  • Attack: 5
  • Damage: 20
  • Defense: 15
  • Movement: 38
  • Social: 3 - 8
Traits
TRAITS ARE UNKNOWN

Name: N/A
Gender:
Female
Species: Deinonychus
Size Class: Small
Diet: Carnivore
Stats:
  • Health: 25 / 25
  • Stamina: 90 / 150
  • Satiety: 20 / 70
  • Attack: 5
  • Damage: 20
  • Defense: 15
  • Movement: 38
  • Social: 3 - 8
Traits
TRAITS ARE UNKNOWN

Name: N/A
Gender:
Female
Species: Deinonychus
Size Class: Small
Diet: Carnivore
Stats:
  • Health: 25 / 25
  • Stamina: 80 / 150
  • Satiety: 20 / 70
  • Attack: 5
  • Damage: 20
  • Defense: 15
  • Movement: 38
  • Social: 3 - 8
Traits
TRAITS ARE UNKNOWN

Name: N/A
Gender:
Female
Species: Deinonychus
Size Class: Small
Diet: Carnivore
Stats:
  • Health: 25 / 25
  • Stamina: 80 / 150
  • Satiety: 20 / 70
  • Attack: 5
  • Damage: 20
  • Defense: 15
  • Movement: 38
  • Social: 3 - 8
Traits
TRAITS ARE UNKNOWN

Name: N/A
Gender:
Female
Species: Deinonychus
Size Class: Small
Diet: Carnivore
Stats:
  • Health: 25 / 25
  • Stamina: 80 / 150
  • Satiety: 20 / 70
  • Attack: 5
  • Damage: 20
  • Defense: 15
  • Movement: 38
  • Social: 3 - 8
Traits
TRAITS ARE UNKNOWN

Name: N/A
Gender:
Female
Species: Deinonychus
Size Class: Small
Diet: Carnivore
Stats:
  • Health: 25 / 25
  • Stamina: 80 / 150
  • Satiety: 20 / 70
  • Attack: 5
  • Damage: 20
  • Defense: 15
  • Movement: 38
  • Social: 3 - 8
Traits
TRAITS ARE UNKNOWN
 
without the male unless they aren't purebred then they should have trouble with breeding, not to mention losing a packmate seriously harms them...we should find a good spot to rest as well as mark our territory.
 
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