- Location
- Should be a bit higher
Those rolls...yikes!
Hope we all pass those Disease Checks. Although 75 is a bit worrying.
Hope we all pass those Disease Checks. Although 75 is a bit worrying.
You did pass! Just for reference, 50 and above usually means you pass. Below generally means you didn't. So the higher the better!Those rolls...yikes!
Hope we all pass those Disease Checks. Although 75 is a bit worrying.
There's no variance among the DCs based on the complexity or risk of the task, they're all 50/50 for success or failure? Because with the multiple rolls/points of failure (roll to find the purpose of the action in the first place, then roll for actually doing it right), then I foresee us failing even these most basic of actions more often than not unless modifiers start making themselves known soon.You did pass! Just for reference, 50 and above usually means you pass. Below generally means you didn't. So the higher the better!
No there is some variance. For example getting a 20 in stealth isn't bad so long as a dinosaur rolling Perception has a lower roll. For rolls such as Disease Resistance, Finding another dinosaur, hunting and foraging, then yes it can be bad. Since you guys have the Pure Breed trait that means you roll with advantage on Disease Resistance rolls, which means I'll roll two dice and select the higher roll (see the bolded numbers).There's no variance among the DCs based on the complexity or risk of the task, they're all 50/50 for success or failure? Because with the multiple rolls/points of failure (roll to find the purpose of the action in the first place, then roll for actually doing it right), then I foresee us failing even these most basic of actions more often than not unless modifiers start making themselves known soon.
No, I understand that the Stealth roll was different (except for the roll just to find them in the first place, which presumably was another DC 50), that's just competitive rolls, not a flat DC, so that makes sense. But all those other rolls are what I'm talking about. Like with the social action, we needed to roll to find our sister, then roll to actually socialize with her, both DC 50. That basically means we have to win two coin flips in a row to accomplish anything socially every single time. That's only a 25% chance of success. And this applies to anything else where we're not directly rolling against another dinosaur.No there is some variance. For example getting a 20 in stealth isn't bad so long as a dinosaur rolling Perception has a lower roll. For rolls such as Disease Resistance, Finding another dinosaur, hunting and foraging, then yes it can be bad. Since you guys have the Pure Breed trait that means you roll with advantage on Disease Resistance rolls, which means I'll roll two dice and select the higher roll (see the bolded numbers).
Ah! That's what you meant! Sorry for misunderstanding.No, I understand that the Stealth roll was different (except for the roll just to find them in the first place, which presumably was another DC 50), that's just competitive rolls, not a flat DC, so that makes sense. But all those other rolls are what I'm talking about. Like with the social action, we needed to roll to find our sister, then roll to actually socialize with her, both DC 50. That basically means we have to win two coin flips in a row to accomplish anything socially every single time. That's only a 25% chance of success. And this applies to anything else where we're not directly rolling against another dinosaur.
That's better, though I don't know how likely the "string of successes" required to improve our chance of success are going to be considering the starting likelihood of failure.Ah! That's what you meant! Sorry for misunderstanding.
So at the start of the Quest all these non-competitive rolls are going to be 50/50, but the success threshold for things like hunting/foraging and socialization can be lower eventually over time by having a decent string of successes in those choices which will eventually net you some Story Traits that will affect the odds. So right now it is 50/50 but with some good rolls down the line you can get a trait that can turn it into 60/40, or 70/30, etc.
Actually, you are entirely correct here. Long rest has a higher chance of getting interrupted than a short rest. The trade off being longer rest gets you more Stamina gain compared to a short rest. To be more exact, it'll restore all of your lost Stamina if uninterrupted where as a short rest will restore half of your lost Stamina. Now keep in mind getting your rest interrupted doesn't mean you're getting attacked, there are numerous different outcomes that could have happened to interrupt sleep. Everything from your sisters waking you, to a herbivore just wandering a little too close, to the weather can all be a result of an interrupted sleep. Hell, even the Deinonychus attacking was completely random, you could have easily have been woken up because one just happen to want to sleep outside its territory. This situation was all a case of bad luck more than anything.That's better, though I don't know how likely the "string of successes" required to improve our chance of success are going to be considering the starting likelihood of failure.
Could you explain the circumstances behind the Rest options now that we've seen one play out? Was the DC for our rest getting Interrupted different between the long and short rest, or were they both 50 again? I imagine it's the former, because that should be the trade off for presumably getting more or less Stamina. But if Long Rest has a 50% chance of us getting sneak attacked, and if getting attacked means we're almost certainly going to lose Health and presumably get less Stamina out of it than an Uninterrupted Short Rest, then it's generally the worse option isn't it? Or would we lower the DC by Patrolling a border first?
*Shrug* Not disputing that, I just proposed using tail sweeps to scatter their formation first, since it's already been shown to work in the update to hit multiple Deinonychus at once.
[X] Fight - Rush down the leader before the rest can finish circling around you. Attack with your jaws and strike to kill. Even if you miss use your momentum and size to force it to move and give way. Keep attacking and always stay in motion. Move on to the others once the leader is down unless they scatter and run. if If any of the creatures jump on you again crush it against a nearby tree or something.
...All except one. One who continues to stand looking up at you, its features twitching and its eyes mere slits. Eventually the single Deinonychus turns a flees back into the brush from whence it came, screeching out panicked calls to the rest of its pack as it fled.
[Deinonychus 3 will remember that.]