5 Years Pass.....
POWER:
[x] Expand power supply
(22, failure) Darn, it seems that the recent battle and heavy power usage has really put a strain on your available star power supply. You don't have much on hand, and its causing issues elsewhere with your permanant avatars and pathspace defenses.
(-10 to next turn's power uses/practices)
[x] Practice Protection: Start building up our defenses.
(32, failure) A mixture of lack of power to feed the defenses and heavy use during the Titan attack has left your pathspace defenses rather thin and near useless now. You can barely maintain whats left, let alone make any additions.
R&D:
[x] FTL Alpha-coms (+20)
(42+20= 62, success) At long-last, FTL coms are now a possibility. While a little short-ranged due to power and size issues, and can't send very large messages yet, its FTL communication across a whole solar system, and much less laggy interstellar communication, however brief. This will greatly improve command and control, as well as unlock the potential for even better FTL systems.
FTL Alpha comms are now standard equipment on every ship.
New Research Project: FTL Alpha Broadband Comms (-30) "Start down the path of larger messages for FTL economics, industry, and colonization."
[x] Biomech Synthesis (+30 Tori)
(4 CRIT FAIL)
Oh shit, Tori what the hell did you just do? The test model body went rogue after being brought online for testing. It rejected the AI meant to occupy it and suddenly gained a mind of its own. Feral, non-sentient, but still very lethal as it tore through lab security and escaped. If anything, it acts bestial due to the biomechanical muscles. On the plus side, you now have proof that a sufficiently powerful biomechanical muscle can tear through your existing heavy shocktrooper armor designs and can deflect heavy gunfire. Good to know.
The military is busy hunting down the test model, while Tori is under scrutiny for letting this happen in the first place.
(Tori is unavailable for 1 turn due to peer-review trial)
[x] [x] Nano-C (-40) (+20 Nanulab)
(56+10-40+20= 46, failure) Thank the Builders for enforcing heavy safety feature programming into their creations. We just lost a orbital lab to rogue nanotech again, but it demonstrates Nano-C's incredible dynamic programming and nano-seed "Queen" hive-mind AI's ability to adapt to changing circumstances. Thankfully, a override of the nano-seed shut down the whole colony and the damage is repairable and provided a great deal of data.
(Nano-C now at -20 difficulty)
[x] Military Nanotech (-10, +10 AI Hub)
(93-10+10= 93, success)
Nano-D. Nano-deconstruction type. While scientists strongly urge "handle with caution", the military is happy to have some extremely lethal weaponry at last. Not to mention, the Nano-D hive-clusters actually enjoy their given role in life and are more than happy to serve.
Weaponization is now complete, if a bit lacking as the nano have battery life issues. This is a small-scale tactical weapon, not a strategic weapon at the moment. Still, a basic payload of a mass-driver round packed with a nano-D shell has been developed, as well as missiles packed with nano-D. The issue then is manufacturing, as Nano-D is an entire degree more sophisticated and advanced than any other nano type. Munitions will be scarce. Period.
New Ship Refit: Nano-D munitions- +5 strength. Consumable, 1 use.
ACTIONS (+5 All):
[x] Bioroid Cloning Plants (290/300)
(31+5, 326 of 300, project complete)
Large-scale bioroid cloning begins immediately, and advanced bioroid bodies built for a variety of purposes roll off the assembly lines within a matter of months. A Bioroid population boom has begun as more bioroid bodies are available and more replaceable than QHD bodies.
(Bioroid Cloning Plants: +15 to one Action per turn)
[x] [x] Continue work on Capitol Shipyards (161/400) (+20 Titan Reactor)
(76+81+20+10 overflow+5= 192, 353 of 400)
The yards are shaping up quickly, and the final pieces are coming together or being fabricated already. Production is expected to begin next turn and over a dozen cruisers can be expected to be produced at once.
[x] [x] Continue Nano-Industrial Marketplace (75/300) (+30 Industrial Nanofactory, +5 PPP)
(99+96+30+5+5= 235, 310 of 300, project complete)
By tying in nanotech to commercial industries and improving the quality of goods, the overall strength of the economy is greatly strengthened and improved. Entrepreneurship is encouraged with nanotech providing low start-up costs and a multitude of applications not considered before. Pervasive integration was hard to achieve, but with that hurdle cross the private sector faces explosive growth and a new renaissance has begun. What the aftermath may be, nobody knows.
(Nano-Industrial Marketplace- +25 to one economic-related action OR generate 1 multi-purpose slot)
(Neo-Renaissance Period has begun. Random bonuses will be applied next three turns)
[x] Naval Reformation (+10 Transport Network)
(98+10+5= 113, critical success)
Our navy is lousy, across the board. The Rapier design as a whole just doesn't hold up to interstellar warfare, and Claymores are little more than cannon fodder, plain and simple. However, some features such as the mass-driver cannons and the particle-beam lances have held up under fire where other system's have not.
So we started designing a more practical navy. Beginning with the 270 meter Ironclad-class heavy destroyer. More heavily armored and integrating better survival features, it also packs grapeshot batteries and larger laser turrets as standard. No getting around size issues with shields or mass-drivers/lances though.
Next are carriers. Transport-carriers are just too darn fragile and dangerous to use in a real battle. A escort carrier design has been finalized in the Carryall Military Transport. Its about a kilometer long, and can carry either a whole division of ground troops plus their supplies, or about 60 fighters in their holds. Their main benefits are proper military redundancy and armoring. Still can't fit many guns onto them though.
Finally, fighters. The strike-fighter design held up well, but could stand for some improvement. The S-F Beta design will accomidate more practical space military designs and carry more firepower for same cost. And the best news, the entire existing strike-fighter design can be easily refitted to type-beta level and have already done so.
(Ironclad heavy destroyer- 12 strength each, 2 armor)
(Carryall Transport- 2 strength, 2 armor, carry one ground division or 60 fighters)
(Strike-Fighter Beta- 4 strength each, fighter)
(All Strike-fighters and Interceptors refitted to Strike-Fighter Beta level)
[x] Finally finish that dang Titan Shield (+10 TI Drones, +5 Bioroid Factory)
(67+10+5+5= 87, success)
At long last, the Titan Shield grid is online. It will protect the main continent from all orbital fire and keep your major facilities safe. there is a major power draw however, so besides occassional tests, it stays offline. If you want to use the shield, your giving up using the Titan Reactor for any other purpose for that turn out of diverting that much power from other systems and burning a crapton of high-grade Hyperium to fuel it.
(New Action: Use Titan shield (free action). Protects primary continent and improvements from orbital fire, but Titan Reactor cannot give bonus next turn)
MULTI-USE:
[x] Create Space Tactics (Defender) (+20, +10 Skylar) (+10 Tyrosian)
(69+20+10+10= 109, critical success)
Merging their ideas, Skylar and Tyrosian rapidly developed several new space tactics.
Field Repairs- Use nanotech systems to assist auto-repair on your ships and better resist damage as well as salvaged damaged and destroyed ships. Good for damage-control and reclaiming casualties.
Camouflage- Use a disposable variant of the holo-cloak and use decoy tactics to keep your ships from getting hit. While it will lower the chance of your ships getting shots in, it will keep the enemy from spotting yours.
Steel Wall- A wall of steel, circuits, and iron wills! Holding the Line at any cost, while bloody, also enforces a certain defensive mindset. While it reduces mobility, as a formation ships grow exponentially stronger.
Shuffle Deck Defender- Deceit, divert, decoy, lay plans onto plans onto plans that all fit into one big picture of battle. Risky, but if you can pull it off then you have the perfect defense.
Retreat- When in doubt, just retreat. A series of decoys, ECM, and FTL probes for misdirection can greatly improve survival chances of ships attempting to retreat.
Skylar has grown as an Admiral now, and is more dynamic tactician and strategist. +5 to Space Military Actions.
(Skylar grows to +15 for space military actions, +10 to Space military R&D)
* * * * * *
HOTSPOT EVENT
The AI Hub has noted a growing trend in the scale of robot operations. Namely that now that everything is getting larger, some of the facilities and improvements made are losing their surplus effect. That isn't to say they arn't working anymore, only that their effect is becoming too spread out and focused on day-to-day maintenance and affairs than large projects anymore.
The TI drone plants are more focused on maintaining the current drone population rather than expanding it, same for the bioroid labs. The adaptive logistical programming is taken for granted now and widely spread, and so is the Interplanetary Transport network. Put simply, they're expiring and losing strategic importance.
A proper report will be made shortly.