A cycle passes.....
Star-Power
[x][x] Zeal: Spark rebellion among the Tri-Corps (+10; Industrial-Faith complex)
The Insurrection Begins: Gremlin-kind is a scattered and disparate species, shrouded in a time of kin-slayers, but that time has begun it's end. The Star God gazes down upon his beloved people with both pity and disgust. Though they know him not, he has watched them and those who came before with growing love. Hardy, industrious, and ever determined, yet above all know that strength comes in unity. Yet, there are some amongst them committed to the abuse of their brothers and sisters for there own gain. No more. Forget the promises of blinding lights and beguiling haze, for the star god's being exceeds any splendor and there is no greater joy then to works towards a greater purpose of your own design. Forget the lies of the betrayers, for they care for not but themselves. Forget the might of the abusers, for it is naught before the glory of our lord! Know now that this road, is long and hard, but for those who have the strength and will to take it know that a better life for all gremlin-kind is at the end. So, soldier of the faith, GO FORTH AND RESIST! RESIST WITH YOUR VOICE AND PEN, RESIST WITH GUNS AND BOMBS! Sabotage the might of their industry and military, crush what they use to distract the people from there plight, and spread the word that that there is a better way. Rally against them and liberate what you can, but know that even know the fellow disciples of the Star God even now amass there strength, ready to free us from our chains. So,RESIST, and know that in your struggles you are never alone, for the Star God is always with his true believers,
(31+41+10+ 30 Write-in focus= 112, success)
It takes some time for the new wave of zeal to spread across the Tricorp state, but halfway through the cycle scouts and spys report that multiple Tricorp colonies are beginning to rebel against the central government, both subtly and by detonating large amounts of high-tech munitions among their armies and police forces. The situation gets brutal fast, and multiple Tricorp units they were planning to send against your colonies are now tied up in domestic suppression duties. This has opened up a window for black ops and spies to be inserted as well as any supply drops to the resistance groups to spread further havoc on the Tricorp interior.
It should be noted that the New Wave has only effected the outer colonies and a handful of second-tier cities, the inner core cities were entirely immune to the zeal spark and the only rebellion going on there is from outer colony rebels setting up shop there. Even you are baffled at why this isn't working. These guys are really resistant to your influence.
[Damage to Tricorp Units: 1st Battalion, 3rd Battalion, 4th Battalion, Garrison Units]
[+20 to next three turns for espionage actions in Tricorp area]
---
Actions:
[x] finish mech battalion 175/200 +20 (Armor bay)
(48+20= 68, 243 of 200)
The first mech battalion is up and operational with a solid core of Juggernaut and Valiant class mechs supported by large numbers of Grenadiers. Rough and ready for action, they march out of the Grand Arsenal tall and proud. The "First Ironsides" are ready to move.
Unit Produced: Mech Battalion "First Ironsides" ( Strength 20)
* Juggernaut Mechs: -1 to strength loss in battle, +10 combat strength
* Valiant Mechs: +5 combat strength, x2 against light mechs or infantry.
* Grenadier Mechs: +5 combat strength
* Attrition Warfare (Grenadier Action): +20 combat strength against fortifications, +3 strength loss in battle.
* ????
* ????
However, the Master at Arms reports a significant issue in Hot Fusion Core production (See Hotspot)
[x] finish Vehicle field academy 246/250
(56, 302 of 250, project complete)
With the first class graduating and even larger classes behind it, the crew shortage problem has now been firmly resolved. At least until the army grows to the point where new training facilities are needed.
[x][x][x] Build Armor Batallion 1/???
(89+26+12= 127, 128 of 160)
The tank group begins to be shaped up rapidly, with a series of tanks and IFV's and APC's drafted and brought online quickly. The assembly lines of the Grand Arsenal work at full speed around the clock to make massive headway in building these mighty vehicles.
[x][x][x]Baron's Just-in-Time Supplies 0/200 +Chekov's Reactor +30, factory of faith +30, +10 planetary exploitation, +5 industrial sector, +20 Racial
(Total bonuses +95, three actions)
(9+96+42 +90= 237, 237 of 200, project complete)
The Baron's plan calls for high-speed, low-bulk rapid military resupply protocols using a carefully categorized and indexed logistical framework. Its easy to implement and adapt, and greatly improves supply protocols above standard convoys and gives a valuable lifeline in times of need.
[Decent Logistics: 9 unit cap]
[x] Build High-tech munitions
(28, 28 of 50)
Production begins apace, but without additional industrial resources committed, the next batch of high-tech munitions is still a work in progress.
Build:
[x] public school system 86/250 +the director if he's willing to keep helping us with it.
(2+20= 22, 108 of 250)
The Director throws his weight around again, but at the moment progress is stalled as the system is busy trying to decide on a common grading standard, as every colony has their own ideas on what needs to be taught foremost. The project continues at a steady pace.
Espionage:
[x] Sabotage the enemy supply lines. +the spy (+20) +Gremlin Shuttle for transport.
(87+20= 107)
Tricorp Counter-espionage: (59+10= 69)
(Success by 40 points)
The spy dismisses the use of a shuttle for the operation, favoring a overland stealth infiltration. With the growing tide of rebellion and riots in Tricorp territory, he is able to infiltrate and supposedly cause havoc on his own. For four months, no report.
Then, multiple detonation in Tricorp supply depots. The Spy is using Tricorp's own munitions against their supply chain, blowing several links out of the chain and killing a lot of administrators. The attack on your territory is stalled by a cycle until Tricorp can regroup.
Economic:
[x] continue industrial DEA 33/400
(62, 95 of 400)
The first of the major energon power-complexes go online without a hitch as the fuel large-scale construction projects on-site. The DEA is going to be site to a colony unto itself as the temporary working population expands like clockwork as the buildings and machinery go up.
Exploration
[x] Prepare for an expedition to the ice forests (A bonus to the future attempt to retrieve X-2)
(3, crit fail)
A scouting party to the ice forest sector charting the way for the main exploration group run into some of the local inhabitants: remnant robots, Dark Elf class. Coordinated, active, and heavily armed. Worse, the conditions of the Ice Forest sector play into their favor as they are adapted to the cold of the area while Gremlins can barely move, let alone fight there.
There is now a strong unit of robots in the way of obtaining X-2, and without major preparations beforehand any unit sent will be fighting the cold and ice more than the robots.
[Threat Detected: Ice Forest- Dark Elf class robots. Strength: 30. Combat Strength: ??]
[Combat in Ice Forest will be at -15 combat strength]
R&D
General slots:
[x][x] C-3 Squared
(45+87= 132, success)
The code is cracked and the C3^2 systems go online. With improved encrypted command capabilities, it will be much harder for Tricorp to attack our supply lines or gain knowledge of our troop movements through datamining. In addition, with these systems, plans are laid down for a larger military command center to take advantage of the system.
[New Item: C3^2 systems. +20 for counter-intel rolls.]
[New Improvement: Military Command Nexus. 200 points]
engineering
[x] Civilian Energon engines
(76, success)
The Baron is very happy there are commercial energon engines on the market, and it opens up the civilian markets to new opportunities. In particular a series of civilian-orientated consumerist products, similar to Tricorp. Household appliances, toys, consumer goods, tradeable commodities. All because cheap transport and shipping systems are now possible. Indeed, a stock exchange might be called for to harness this newfound economic power.
[New Improvement Project: The Stock Exchange, 250 points] "Turn abstract economic power into tangible benefits"- The Baron
[New Infrastructure Project: The Civilian Market, 150 points. +++ economics]
creator lab
[x]Creator Database Diving 101: "Dive in, see what we can dig up" +10 Software key
-"Let's see what they knew about Energon."
(10+10= 20, failure)
Crap, not digging up anything here. Basic 101 database diving simply doesn't have the data we seek. Alternative records must be found. Either industrial or scientific. Either way, time to stop digging up trash and find some higher level data.
X-1 lab: x-1 ApSci: VI -20 +15 Chekov, +20 (coffee) +10 lab tech
(44-20+15+20+10= 69, success)
Chekov's Notes on the virtual intelligence program.
The VI cannot, and will not innovate. It is too simple, and unable to grasp such complex concepts. Its main specialty is as a lab aid to scientists. While perhaps dumber than a trained scientist or lab technician, the VI will serve as a needed bridge to combine multiple fields of science together. Our scientists are limited by age, indeed I have already known three to die of old age before they could grasp all the variables needed to bring a project to life.
Put it this way: A Gremlin can master field A and a little of field B in his lifetime. However he is limited by his understanding of fields C, D, G, and H which otherwise slow down his work. The VI is a jack of all trades, master of none. Ergo it can help a scientist understand field G and H without need for extensive training. Cross-speciality limits will force our technology into a plateau as sciences become too complex for any one Gremlin to know and become increasingly harder to communicate to others outside of a specialty.
My test VI, EVE, has already proven her capabilities in attempting to refine upon the Hot Fusion Core design. Heh, for all my abilities, I am no accountant, but EVE did the numbers for me when I asked and helped render the data into a form I could understand enough to make a few adjustments.....and some brutal realizations.
[New Item: VI lab-aides. +10 to all general R&D slots]
[New Hero Trait: Chekov "The Inventor"]
* VI aide "EVE"- +10 to R&D roll
Miltary testing ground: let the Master of Arms have it, along with 1 heavy munitions and the high tech munition that was produced.
(63+ 5 HM +10 HTM= 78, success)
The Master at Arms continues to hammer away at the powered armor problem. Right now, he's sticking to strength and miniaturization, speed is not an issue right now.
Using large power packs derived from Chekov's notes (which he "borrowed"), the Master at Arms managed to make the design usable, if with a short combat life. 2 hours at combat power, which will have to suffice for now. However production costs are still too high to use these as anything more than support brigades.
[New Add-on: Power Armor Platoon, cost 150]
* Heavy Armor: -1 to strength losses
* Power Suits: +10 combat strength, x2 with high-tech munitions.
* ???
Media: Faith From Afar: a once a week live broadcast of the sunday sermons given at the temple of faith. typical sermons are about how god-star wants his people to glorify him by through labor and study. Following the sermons are classes and other how-tos on various industries. There is a ten-minute period where people can call in and talk to the priest about problems they're having or see happening around them and potential solutions for them
(ERROR)
The Ministry of Truth has fallen victim to sabotage and is unable to broadcast this program.
Random Actions:
????- Kaboom!
(HIDDEN, successful)
A series of bombs go off in the Industrial Sector and Ministry of Truth, knocking both of them offline with heavy damage. The source of these saboteurs is unknown, but the Shadownet suspects that Tricorp is waging a black ops campaign just like we are. Civilian morale is shaken at the sudden attack on home territory, and questions are raised if more attack are looming.
[Repair Industrial Sector: 100 points]
[Repair Ministry of Truth: 100 points]
The Scout- Headhunting
(98, major success)
The Scout has been busy, and his rangers have been knocking down scattered groups of remnant robots before they can gather to organize and cause harm. For the moment, the situation is well in hand and the threat of the machines has been headed off for now, minus the robots protecting the Ice Forest.
The Scout destroyed two units of robots before they could become a threat.
Raider R&D: Project Darkfang
(HIDDEN)
The Shadownet have managed to slip an agent into the lower-level operations of Project Darkfang. The agent was a temp worker hired on to meet a need for labor on a assembly line for some type of exoskeleton hardsuit. He never saw a complete model, but they were designed to amplify strength and redistribute weight on the wearer, not as much as the powered armor the colonies are developing, but evidently meant for mass production. The only thing missing was the power supply, how were they going to get it powered without a giant battery pack? This technology is beyond normal Gremlin-tech.
Another intercepted transmission, almost as if they wanted the government to know in their own way. Block 1: 50%.
* * * * * * *
HOTSPOT EVENT
The Master at Arms and the Inventor have some bad news. All Hot Fusion Core production will have to end within two weeks. Put simply, the minerals Chekov needs to produce the things are running out, and he can't find more. He thought the vein of minerals he had found would go deeper, but EVE reminded him he wasn't a geologist and did a scan for him. And the results arn't pretty.
We have one Mech battalion, and thats it. The armor battalion will have to switch over to energon engines or fuel cells (no extra cost). We have few spare hot fusion cores and won't be making more for a long time until Chekov can find another supply of Metametal composites. He apologizes for this, and is attempting to locate another source as soon as he can.
The Master at Arms thinks he has an idea where some can be found: the Ice Forest. Good conditions for the stuff to form, as its a type of impurity in engine-metals, but theres the robots and the cold to consider. He doesn't envy the guys that would be working there. Alternatively, Chekov could try making a simpler variant on the HFC that doesn't require metametals to contain the plasma core, even if they would be bulkier and more risky to use.
Regardless, standard hot fusion core production has shut down for want of materials. This is not a shortage, it is a total lack of raw materials needed to make the cores.