[x] Improved Critical strike: Double damage when landing a hit on a single enemy in combat. D20 rolls are considered to be critical strikes at 19-20. This feat improves the range to 17-20.
[x] Yavin
[x] Tara

As for lightsaber forms i uh, don't remember them. Been literally over a decade since I looked at a D20 book and about the same since I played KoTR
 
[x] Improved Critical strike: Double damage when landing a hit on a single enemy in combat. D20 rolls are considered to be critical strikes at 19-20. This feat improves the range to 17-20.
[x] Yavin
[x] Tara

As for lightsaber forms i uh, don't remember them. Been literally over a decade since I looked at a D20 book and about the same since I played KoTR

I'll add them in a reserved post in a bit.
 
Choose one race for a potential ally from an alternate sci-fi franchise.

Protoss, Starcraft. Bonus: Probes for construction and Carrier Gantrithor.

Romulans, Star Trek. Bonus: Cloaking for Capital Ships and the Warbird Schimitar.

Asari, Mass Effect. Bonus:
The Citadel.

Skynet, Terminator. Bonus: Big bonus to Droid Combatants.

12 Colonies of Kobol, New Battlestar Galactica. Bonus: Jupiter-Class Battlestar
Marathon. Jumpdrives.

Brotherhood Of Nod, Command and Conquer. Bonus: USS Philadelphia, Mobile Construction Units, Space-Capable.

Also, these are potential allies. You'll have to do some scouting in Wild Space/ Unknown Regions to find them.
 
[X] Force defense
[X] Fleet based
[X] Form V: Shien/Djem So
[X]Prisdama skywalker

ok so my choices force defense because if we're using a lightsaber for an open fight we're asking for inquisitors and vader coming after us and as an assassin the average normal is not gonna be a real issue it's those with force who will be tricky fleet based because that's canonical rebel methodology hell it's when the rebellion did use semi permanent bases that they took their worst casualties.

now Form V is my choice because when i decided to read up on how people set lightsaber forms in D20 i found this site and honestly i like the sound of geting revenge on anything that does hit us in melee not to mention a boost to ranged defense if we're escaping an assassination and under fire by stomtrooper/mooks.

the name i just random generated.
 
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Sorry guys I was hospitalized for a week and change. Quest is still on if we can get a few more votes in.
 
[x] Improved Critical strike: Double damage when landing a hit on a single enemy in combat. D20 rolls are considered to be critical strikes at 19-20. This feat improves the range to 17-20.
[x] Yavin
[X] Form V: Shien/Djem So
[x] Tara
 
Character Creation, final vote
Very well. 15 year old Tara Skywalker, Anakin's unknown, baby sister. Alliance Marines, Rank Of Sergeant, assigned to Dagger Company. Your Commanding Officer is Ventress, and your mentor is Ashoka.

I'll get the tutorial mission going tomorrow.
Adhoc vote count started by ComradeDoge on Dec 30, 2017 at 8:36 PM, finished with 58 posts and 3 votes.

  • [x] Improved Critical strike: Double damage when landing a hit on a single enemy in combat. D20 rolls are considered to be critical strikes at 19-20. This feat improves the range to 17-20.
    [x] Yavin
    [x] Tara
    [X] Force defense
    [X] Fleet based
    [X] Form V: Shien/Djem So
    [X]Prisdama skywalker
    [x] Improved Critical strike: Double damage when landing a hit on a single enemy in combat. D20 rolls are considered to be critical strikes at 19-20. This feat improves the range to 17-20.
    [x] Yavin
    [X] Form V: Shien/Djem So
    [x] Tara
 
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Character Stats
Character: Tara Skywalker
Strength: 12 (+1 to damage rolls)
Dexterity: (12 +1 on hit rolls, every 2 levels adds another +1 to hit)
Constitution: 16 (70 hit points, 1d8+3 rolls during level up for additional UP, -3 on incoming damage rolls)
Intelligence: 12 (access to basic repair, hacking and general problem-solving skills, +1 to supporting character hit rolls)
Charisma: 12 (+1 to using force powers out-of-alignment, +5 to persuasion rolls)
Wisdom: 18 (Force power pool of 90, 1d8+4 to power pool on level-up, hit and damage rolls are improved by 4, replenished by 4 every turn)

Feats:

Improved Critical Strike: Double damage rolls at 17d20 instead of 19d20, 15% chance

Force Defense: -4to incoming damage rolls and hit rolls

Quickdraw: Your weapon of choice is immediately available at start of combat, you will always have the first attack unless your opponent(s) have quickdraw as well.

Lightsaber Finesse: Your Dexterity modifier adds +1 to hit rolls per point added, not 2.

Force powers:

Force Valor: Cost is 20 points, adds +2 to all
basic stats (Con, Dex, Etc) lasts entire combat phase.

Force Speed: You attack twice as fast for 5 turns and have a Force-assisted sprint of up to 50 meters, available twice per battle. Cost is 15 points.

Force Heal: Heal yourself or an ally for 20HP plus your Wisdom modifier and a 1d8 roll. 20 point cost.

Weapons:

Short Lightsaber, white: 1d14 damage. Range: 2 meters.

Lightdagger, white: 1d10 damage, 3d10 damage if behind enemy when striking.
Range: 1 meter.

Verpine stun pistol: 1d8 damage, only available for use during capture missions (I'll let you guys know when)

Lightsaber Forms:

Makashi: +2 to hit rolls against opponents armed with Lightsaber and Melee weapons. Also random chance to cut off enemy hands in close-quarters combat. I'll tell you when via invisible rolls, it will vary depending on skill of said enemy.

Shien: -2 to incoming damage and hit rolls by ranged weapons, automatic 1d5 counterattack damage rolls against melee opponents.

Current level: Level 8 Jedi Sentinel
Current HP pool: 112
Current FP: 134
 
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General character summary:

A very skilled, precise lightsaber combatant, although she is not exactly the strongest physically. Quite robust, can take a few good hits before you have to worry about health regeneration...and if she gets into a prolonged fight, can use the Force to enhance her physical skills for an edge, which will be quite handy against multiple opponents or 1v1 fights against skilled opponents.

Her best skill, as an assassin obviously, is using stealth to take out her opponents before they even know she was there.
 
First mission, choices
Choose your first mission:

[X] Naboo: Rumors in the Mid-Rim suggest that some Handmaidens of Padme are being actively hunted by Imperial Scouts in the mountains of the planet. Objective: Confirm and arrange successful exfiltration of yourself and said Handmaidens. Eliminate any hostiles in your way.

Bonus: 500 EXP, acquire a party member.
Assisted by: Ashoka Tano
Difficulty: Easy

[X] Tattooine: Intelligence has confirmed that the ship of Darth Maul has been recovered by Jawas with plans to sell it at an auction in Anchorhead. Potential buyers include bounty hunters and Imperial Moffs. If this ship could be stolen before the auction, it could prove to be a huge boon to your character and the Legion as a whole.

Bonus: 750 EXP, use of an improved, stealth-driven infiltration/exfiltration ship (Name will go to vote)
Assisted by: Dagger Company fire-team (4 infiltrators)
Difficulty: Medium

[X] Kashyyk: Clone War Wookiee officers General Tarful and Commander Chewbacca are set to be publically executed by a member of the Imperial Inquisition in response to their public outcry of the construction of Skyhook, a space elevator planned to assist in selling Wookiees as slaves. Objective: Successful exfiltration of Tarful and Chewbacca. Bonus objective: Assassinate Inquisitor.

Bonus: 1200 EXP( which is a level-up) gain a battle-hardened General to lead Alliance ground forces in combat, gain a party member in Chewbacca.
Difficulty: Hard
Assisted by: Assaj Ventress, squad of Dagger Company infiltrators.

[X] Kessel: Grandmaster Windu has felt the outcry of a rather powerful force-sensitive being given hard labor and has narrowed it down to the spice mines of Kessel. It could very well be a former Jedi Knight or Knights even, but the Empire has an entire Regiment of Stormtroopers on guard duty there. Objective: Exfiltration of force-sensitive.
Assisted by: Mace Windu, Assaj Ventress, Dagger Company

Difficulty: Hard

Bonus: Multiple force-sensitives evacuated for possible recruitment into the Black Legion. 1500 EXP. Possible force-sensitive party member.

Note: Kashyyk and Tattooine are time-sensitive. Naboo and Kessel are not.
 
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[X] Tattooine: Intelligence has confirmed that the ship of Darth Maul has been recovered by Jawas with plans to sell it at an auction in Anchorhead. Potential buyers include bounty hunters and Imperial Moffs. If this ship could be stolen before the auction, it could prove to be a huge boon to your character and the Legion as a whole.

We need a better ship. Also @ComradeDoge how time sensitive are we talking here, like either this mission witch will fail in one turn, or two to three turns?
 
[X] Tattooine: Intelligence has confirmed that the ship of Darth Maul has been recovered by Jawas with plans to sell it at an auction in Anchorhead. Potential buyers include bounty hunters and Imperial Moffs. If this ship could be stolen before the auction, it could prove to be a huge boon to your character and the Legion as a whole.

We need a better ship. Also @ComradeDoge how time sensitive are we talking here, like either this mission witch will fail in one turn, or two to three turns?

Both missions will have two turns before they go away. Sorry for not clarifying it earlier.
 
From now. I'm not going to throw you guys to the wolves from the start so I'll modify the difficulty on these missions too.
 
[X] Tattooine: Intelligence has confirmed that the ship of Darth Maul has been recovered by Jawas with plans to sell it at an auction in Anchorhead. Potential buyers include bounty hunters and Imperial Moffs. If this ship could be stolen before the auction, it could prove to be a huge boon to your character and the Legion as a whole.

This should be a great fit for our talents, being stealthy and all. Just sneak in, yoink the ship, fly away.

What could possibly go wrong! :V
 
You find out that Palpatine didn't fund Maul during his missions at all and had to resort to being a Death Stick/Spice dealer on the side? :rofl:
 
You find out that Palpatine didn't fund Maul during his missions at all and had to resort to being a Death Stick/Spice dealer on the side? :rofl:
Dude! I know this is your quest and all, but please post sensitive and important information about future plot development like this in spoiler boxes! :U
 
[X] Tattooine: Intelligence has confirmed that the ship of Darth Maul has been recovered by Jawas with plans to sell it at an auction in Anchorhead. Potential buyers include bounty hunters and Imperial Moffs. If this ship could be stolen before the auction, it could prove to be a huge boon to your character and the Legion as a whole.
 
MORTAL KOMBAT!
Also, for the reason for the MK tag:

Choose a special power from a Mortal Kombat character. You'll have it right away, but you'll only be able to use it a finite amount of times in this quest, so you've pretty much screwing yourself if you use it early. Ideas as follows, although not limited to:

[X] Force Fireball: Almost impossible to block. Will deal 2d30 damage plus 6+ damage for 6 turns. A lightsiders' answer to force lightning. This is a special move that Liu Kang uses for example. 7 times this will be allowed the entire quest, and will cost 100 Force Points, so you can't use it yet.

[X] Force Teleportation: If you can see a good landing spot, you can use the Force to teleport there. If you absolutely need to close the distance on an enemy, save an ally or mission sensitive character, or need to escape and get the fuck out of Dodge because you're about to die? Pick this. This is a skill of Raiden for example. Again, you don't even have the points to use it yet; this skill should it be chosen will cost 120 points and maxed out at 5 times during the quest.

[X] Daggerfall: It's a Force Throw of your lightdagger, sinking into an organic opponents chest, followed by a pull. 1d20 damage plus an automatic stun. This won't work against opponents with thick armor like Stormtroopers. 70 points, can be used max 10 times. Yeah, this is basically Scorpion here.

[X] Free-Flow: Come up with a special ability from any character from any Mortal Kombat game. I'll assign damages, bonuses, Force Points Required and max times allowed.
 
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Oh also, can someone put in a link for this quest in the recruitment thread? On my cell and it's...yeah..not working well.
 
[X] Force Teleportation: If you can see a good landing spot, you can use the Force to teleport there. If you absolutely need to close the distance on an enemy, save an ally or mission sensitive character, or need to escape and get the fuck out of Dodge because you're about to die? Pick this. This is a skill of Raiden for example. Again, you don't even have the points to use it yet; this skill should it be chosen will cost 120 points and maxed out at 5 times during the quest.

The power of the GTFO, never underestimate it.
 
[X] Force Teleportation
[X] Kashyyk: Clone War

yeah GTFO power is helpful and kashyyk is a very powerful target sure darth maul's ship would be nice and a jedi would be a boost.

but Kashyyk is very important to the death star anything we can do to interfere with it will increase chances of a fuck up in the supply line (slave transporting in this case) that we might notice which can hopefully put us on it's trail and if we find it before it can fire for the first time it would be a massive kick in the nuts for everyone involved not to mention executions and the reports that the empire failed so massively not only in the alliance but imperial command staff like Thrawn alone would be just flabbergasted not to mention the rest of fleet who hear that something that was draining the material that could've been used for sector fleets was wiped in a single go not even getting into kill an inquisitor less inquisitors more time to save force sensitives and recruit them.

also why the hell would we be needed on naboo and why? like what the hell can the handmaidens give us beyond pissing Vader off and honestly Ashoka is overkill on her own there
 
Naboo was what it was: An option for an easy beginning mission and a party member.
Adhoc vote count started by ComradeDoge on Dec 31, 2017 at 9:20 AM, finished with 75 posts and 2 votes.

  • [X] Force Teleportation: If you can see a good landing spot, you can use the Force to teleport there. If you absolutely need to close the distance on an enemy, save an ally or mission sensitive character, or need to escape and get the fuck out of Dodge because you're about to die? Pick this. This is a skill of Raiden for example. Again, you don't even have the points to use it yet; this skill should it be chosen will cost 120 points and maxed out at 5 times during the quest.
    [X] Force Teleportation
    [X] Kashyyk: Clone War
 
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