Science, Turn 2
- Location
- At your local SPCA
[X] Project Reaper: 3/7. Completion of this will significantly upgrade Dagger body armor. Choice of what kind of armor will be given. This can be done through omakes as well as science points.
[X] Take apart the Free-Flow. 2/6. Completion of this will allow for more stealth ships throughout the alliance as well as some stealth technology in battle.
I'm making the science turn simpler. Rolling 1d100s for everything makes it seem like your science team of Commander Spock, Dr. T'soni and Solus too tight to fit in. For now you get 1 Science point per turn.
Instead, you'll have a 20% of completing the turn or a project through a role you have to get at least an 80 on.
[X] Take apart the Free-Flow. 2/6. Completion of this will allow for more stealth ships throughout the alliance as well as some stealth technology in battle.
I'm making the science turn simpler. Rolling 1d100s for everything makes it seem like your science team of Commander Spock, Dr. T'soni and Solus too tight to fit in. For now you get 1 Science point per turn.
Instead, you'll have a 20% of completing the turn or a project through a role you have to get at least an 80 on.
Last edited: