- Location
- Ottawa
- Pronouns
- She/Her/Whatever
Not everyone thinks so, as I earned my first 1 Star rating on DriveThruRPG. I'm weirdly proud.
Not everyone thinks so, as I earned my first 1 Star rating on DriveThruRPG. I'm weirdly proud.
Didn't even have the decency to leave a review...Not everyone thinks so, as I earned my first 1 Star rating on DriveThruRPG. I'm weirdly proud.
I know right? Do they just not like Lasers and Feelings? Do they hate the theme? Do they feel I ripped off the original (which was Creative Commons 3.0)? What's their deal????? I'm super curious.
Oh hey, now there's an idea...That was hilarious, please tell me you're doing d66 tables for this?
Obviously it's the storage place for Liberty Prime.Presumably the building is called Freedom. Or is like, the SOURCE OF ALL FREEDOMS. It broadcasts a LIBERYY SIGNAL THAT MAKES PEOPLE FREEDUMB.
Sempai! Digs! Giant Robots!
No, no. Obviously they've taken over a missile silo, or nuclear-armed naval cruiser.Okay, let's see what kind of hilarious nonsense I can get by rolling on those tables.
So Communist Rebels want to destroy a Government Building, which will Destroy Freedom.
Presumably the building is called Freedom. Or is like, the SOURCE OF ALL FREEDOMS. It broadcasts a LIBERTY SIGNAL THAT MAKES PEOPLE FREEDUMB.
Our squad is Pragmatic, Pragmatic, and Egocentric. This made half of my VP-gaining actions (at 9 Fatigue) completely non-functional.-My group doesn't like how the alignment chart works with a majority-pragmatic squad.
Our squad is Pragmatic, Pragmatic, and Egocentric. This made half of my VP-gaining actions (at 9 Fatigue) completely non-functional.
By comparison, the other alignments just have VP-gaining actions that are kind of dickish to other players (and NPCs, but they won't be complaining out-of-character).
The base action is very strong, but having completely non-functional actions for most of them is... frustrating.
I don't really care about the dickish ones as much as the ones that are completely non-functional.PATROL seems to me to be a game that's designed to not only accommodate, but encourage PvP. It's about a squad falling apart from the stress more than it is about objectives.
Awwwww.I have, however, drastically reduced the effectiveness of Fuel on Arson.
Nah. It's a flat 1 Autosuccess + 1 Failure. That way it's easier without making FUBAR any less likely.Awwwww.
Let me guess, changing it so that the bonus once, rather than it being a bonus per unit of fuel consumed?
Inside each Status Effect box is a small number. This is the Fatigue that Status Effect causes. Fatigue is a way of tracking an aggregate picture of your soldier's overall condition, and how desperate their situation has made them. Fatigue is more than just being tired; it is the weariness one feels in your very soul when exposed to the realities of war.
At the end of each turn, after you've had a chance to negate Status Effects with supplies, your Character's Fatigue is measured by adding up the Fatigue value associated with the highest level of each Status Effect you have. This total gives you a picture of your Character's mental state. Your Fatigue total never goes down from the highest its been so far in the Mission.
Challenge accepted!Nah. It's a flat 1 Autosuccess + 1 Failure. That way it's easier without making FUBAR any less likely.
... Well that should be interesting. I'm a bit sad that "Shirk your duties to safeguard your squadmates" is gone from the 3 VP slot, but I could probably have argued myself into 3 VP last session, anyway.EDIT: I think I've fixed the Pragmatic alignment as well. I compressed the Righteous/Egotistical part together as the 4 VP action. The 3 VP is action is now "Neutralize an ally who is endangering others", while the 5 VP action is "Neutralize an ally who is acting out of line." This one is sufficiently open as to enable the Pragmatic guys to take (and define) sides in any PvP conflict.
So once again, I ran the playtest of PATROL with my Skype group. Important things we learned:
-It is a bad idea to let my characters have naval fire support.
-I cannot trick my players into using a W-23 shell when requesting naval bombardment.
-As written, flamethrowers are amazing sniping weapons. (Saigon Gothic makes a great excuse to roll with RAW when RAW doesn't make any sense)
-The Room-to-Room rules make my group want to burn down the structure.
-I cannot manage to ambush my players, because the VC sniper FUBAR'd his stealth roll.
-Really, there need to be FUBAR results for stealthy things.
-Prisoners force my players to have an IC argument about proper conduct vs. the resources tied up by prisoners. Conclusion: Kill enemies quickly before they can surrender.
-Flamethrowers really dick the rest of the squad over on fatigue
-My group doesn't like how the alignment chart works with a majority-pragmatic squad.
-My group decided that they're all going to buy the Arson skill so that the Point and the Marksman can get VPs for lighting everything on fire.
- By draining most of his tank, the Firebug got to roll 41(!) dice for Arson and set everything on fire. Again.
-My players were more concerned with looting the batmobile and a fancy croquet set than actually performing a sweep-and-clear on an old plantation.
This time, the group had widely varying totals of fatigue and VP, ranging form our firebug who had 7VP and 0 Fatigue to the Marksman who came in with ~9 and 9 but got awarded the purple heart.
And yes, Base Commander Fez showed up, and other elements included the squad hitchhikihng with a convoy of military bulldozers, the area in question being a Free Fire Zone from 0900 to 1700 local and Restrictive at all other times, the artillery crews at the firebase moving around large quantities of pumpkins and squash, and the fact that the plantation manor was still standing after naval bombardment and may have had exterior walls made out of inches-thick battleship steel.