I can run one at the Bay 12 forum; while I don't GM over there they're always interested in a new system.
I might be able to get a group together in about a week or so.
I can ask my current group, and in a few weeks I'll be able to ask the clubs at my school.
Awesome! I'm sure I can count on you guys to not leak out the rules and to run things decisively. I'll make a few more passes on the rules I've got to tighten things up, then I'll throw you all a link to the current PDF.
If I could get session-by-session reports (or links to wherever you are running them publicly), it would be a huge help. I'm looking for both general game feel stuff as well as specific numbers; I don't think "balance" is really a concern, but avoiding feedback loops, overly easy or impossible checks, dead ends and the like would be optimal.
My hope is to get the game done done by the end of August, though I can hold off as reports come back.
As a side note, I've been reading another Vietnam War RPG called GRUNT (we really like these monosyllabic names it seems.) It's... interesting. It's definitely more a game about personal experiences then RECON, but it's got that amateur RPG feel throughout; sparse and low-impact art, rules are very difficult to follow, and it has a lot of tech-nerd detail stuff. It has a ton of super bizarre choices in it, like having equipment listed by price in dollars, and the way it uses maps is kind of weird and inconsistant. It's not sure if it wants to be a traditional RPG or a story game; most of the rules are centered around the idea of a turn-by-turn trek through the bush with no real landmarks, being based around tension, fear and confusion, which I really like, but not all the mechanics really reflect that. In places, it's really mechanically accurate to real life, but in others its abstracted to hell. The layout of rules makes basically no sense. It's difficult to get a complete picture.
As for accuracy, the game prattles on a lot about military structure, which is meh, does a lot of talking about the social context of the 1960s, which is great, and has some odd choices for citation. The game is explicitly based more on books than movies;
Dispatches and
The Short Timers both get mentioned. However, it also praises
We Were Soldiers as a very accurate and true to life movie, which is hilarious because that movie is trash and isn't even true to the book it's based on!
(Seriously, I think
Green Berets is a better Vietnam War movie than
We Were Soldiers by an entire country mile, because at least Green Berets wasn't butchering a real battle. We Were Soldiers successfully left out some of the most interesting details of the Battle of La Drang, which I honestly a battle that needs no embellishment to be made engaging, while also ending it in a fucking
bayonet charge.)
In short, it's a neat little game, but I think PATROL blows it out of the water in all sorts of ways, which makes me feel pretty confident.