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@Havocfett in your rewrite of Raksha are they still weak to iron? I know you gave out about it, as in its too Euro-Fey for a something called Raksha, But I'm just checking.
No.
@Havocfett in your rewrite of Raksha are they still weak to iron? I know you gave out about it, as in its too Euro-Fey for a something called Raksha, But I'm just checking.
From what I can tell from the discussion at the time, they'd most likely be weak to gold and silver.@Havocfett in your rewrite of Raksha are they still weak to iron? I know you gave out about it, as in its too Euro-Fey for a something called Raksha, But I'm just checking.
Could you argue them out of existance?They are not weak against HIGH IMPACT PHILOSOPHY, unless it is done violently by an Exalt, because otherwise that is not a thing.
From what I can tell from the discussion at the time, they'd most likely be weak to gold and silver.
That said, @Havocfett didn't include a straight up weakness in their write-up if I remember correctly.
So I was looking through my bookmarks and I found this claim. I'm honestly curious what Aleph is talking about here. I know in 2e Sidereals have Defense of Shining Joy, a powerful combat charm on its own, which both got a nerf and a buff in 2.5 with Heart Brightening Presentation Style and the Sid Compassion Charm whose name I can't remember.
But I have absolutely no context on 1e other than the fact that Persistent Defenses and lower damage made combat take forever.
So can someone please enlighten me on how Bluesids had invincible builds?
Are they weak to the unvarnished truth?
Of course!
Unvarnished? Jeez. Take care of your artifacts, people!Of course!
... We are talking about the Grand Goremaul, right?
Them being near-indestructible is no reason not to lavish them with care and affection! Jeez. Such rude Exalts, no respect for their artifacts.Orichalcum alloy. You'd need to break out the high power caustics for it to even notice.
Doesn't mean you can't polish it. And do you varnish weapons normally?Them being near-indestructible is no reason not to lavish them with care and affection! Jeez. Such rude Exalts, no respect for their artifacts.
I think Octavian has a staff or sword named "Equitable Resolution".Wasn't there somebody in this thread who named their daiklave Diplomatic Solution?
The big one is their psychological issues. Read Intimacy actions basically give you a giant list of ways to manipulate Rakshasa and murder the shit out of them.
Like, they can't not walk into a perfectly prepared ambush if you put the right shiny thing there. So if you're a mortal you figure out what they're pursuing, lay a trap, and then go back to the ol' Chung Classic. Unlike an Exalt they are physically incapable of resisting that intimacy.
(Five+ dudes with sledgehammers and a grudge)
Alternately you use these to make them betray each other/act in ways you want. Hidimbi, after all, helps murder her brother over a hot buff dude.
Like, they can't not walk into a perfectly prepared ambush if you put the right shiny thing there.
Only if you consume it in the process.
(Is now picturing that the end of the First Age occurred shortly after some Twilight designed a custom Charm that allowed her to forgo exotic components in exchange for gaining Limit.)
Hey, Jon, was the Sidereal TN reducer standard back in 1e? Pre-Excellencies, I know, but...So in 1E, you could both parry and dodge an attack if you had access to parries and dodges. This is the source of the "persistent defenses make combat take forever" issue, because your combined persistent passive defense was at least 13 dice larger than the enemy's persistent attack pool.
RSB had the brilliant idea to write a charm (lol Martial Arts, fucking Joy in Adversity Stance) that gave motes back whenever a defender successfully rolled a defense (on average, their Essence in motes). So what you'd do is play a Serenity Caste, put up Dance of Shining Joy which let you use Performance in your dodge rolls in place of Dodge as well as giving you a persistent dodge, put up the Serenity anima power which gave you Essence autosuccesses on all Performance rolls, then run a 2-7 filter-alike flowchart on all incoming attacks:
1. Is this a perfect attack or otherwise unparryable? Serenity in Blood for 5m 1w.
2. Do I dodge the attack purely off Dance of Shining Joy + performance boosters? If so, gain motes, stop.
3. If the attack gets through my super reflexive dodge, how many successes are left? If it's like, practically nothing, use my 10 dice reflexive parry from Blade of the Battle Maiden to eat it, then gain motes and stop.
4. If there's still enough successes there that 10 dice of parry won't eat it, pop Impeding the Flow to auto block the attack for 3m.
5. If I thought it was safe to let it through but managed to roll nothing on my parry and get hit anyway, eat whatever damage got through with Death Parrying Stroke + starmetal underwear, for 2m per health level on top of the 1 or 2 automatically soaked.
As long as you were getting enough motes back from Joy in Adversity Stance (>50% proc rate is about right), you were totally immortal. And this is just the baseline starting cheese, it could get much worse. Particularly with SMA.
Does this remind anyone of anything?
Artifacts that are powered by supernatural stress? Sounds like a university to me.This actually kind of makes sense. They don't know what Limit is; such a thing would just look like a free, unlimited energy source. Actually I believe pretty much exactly this ("apparently free unlimited energy source actually has hidden, horrifying cost) is a pretty common premise.
You mean the Four Arguments of Virtue, which spirits can also lean?