vicky_molokh
Posthuman spidery thingy.
- Location
- Kyïv, Ukraine
The execution is flawed (to an arguable extent, ranging from 'maybe somewhat' to 'extremely', depending on whom I ask); the idea seems not to be inherently unacceptable, indeed. In fact I think we both see the reasons why the idea can be attractive. There are various implementations. FATE does it largely through Conceding the Conflict (the most direct handling of the subject); 7th Sea does it, IIRC, simply by having the default lose-all-HP-and-fail-a-roll outcome result in unconsciousness; GURPS does it through various Advantages that may or may not be purchasable, depending on setting and campaign; Ex3e did it through Dual Magnus Prana and broke loose all Malfeas as a result.You seem to be defending the general idea of an effect that allows you to have some kind of death insurance, as a theoretical concept. That's theoretically possible, sure. But, uh, not in any way resembling the implementation we see here. Dual Magnus is broken conceptually and in effect.
What would you see as a reasonable implementation of the idea in a Storyteller or Storyteller-derived system?
I'm not quite sure what the "actually happens" complaint is. Strictly the fact that all this wasn't shown in advance? I think the point of it not being shown in advance is to replicate the sort of unexpected reveal like the one done by one of the characters in Sherlock (spoiler hidden)[...]
This is actually really fucking cool as a story concept. It's something that as an author you make a point of showing to have happened every step of the way or at least referenced just so you can use that Chekhov's gun, or otherwise to show just how (justly) cautious McCraftyRabbleRouser is in the face of major danger. Or even just how callous he is of his friends that he would abandon them to their deaths on an effort he knows is doomed.
This isn't what actually happens in play.
What would actually happen in play is that a campaign that started in Halta and has now shifted focus for a while in Linowan for whatever reason runs into a Wyld Hunt, gets into a fight, McCraftRabbleRouser's player makes a bad call or gets jumped and heads roll. Everyone is shocked, dismayed etc. but not too bothered because it was a known possibility, and it was good fun.
Then a pouty player looks at his character sheets and says 'hey, I have Dual Magnus Prana, I didn't actually die.'
where first he jumps off a building in what looks like an ultimate self-sacrifice for the sake of saving people, but then it turns out that he's alive, and only then it becomes revealed how he faked his death.
Yeah, Archery probably should have some Hail Of Arrows Over Nexus City thing. I don't think all Abilities should be equally devastating, but it feels in theme for Archery.Except that, you know, Archery absolutely should be able to pull that same level of devastation with a single Charm at the same level in investment. Not least of which because it's a combat ability.
It needs not be a written Charm, but that design space should be available.