Speaking of Volcano Cutter, is it just me or is there literally no way to survive Pyroclastic Holocaust Judgment other than simply having a lot of health levels?

Theres always having plenty of expendable demons on hand to prematurely set off eruption points before they can be ignited.
 
Damn, all excitement I had of potentially using Volcano Cutter is gone.

Stupid not being able to power grand eruption with your own motes...

I'll just have to take the Yandere Sword instead!
I see no Yandere sword. Only a faitful waifu sword, who is willing to half kill herself to allow you to survive.

You can also create new evocations for your sword, if you are willing to dip in the right craft charms. Of course, the right craft charms are still using the old Emerald/Sapphire/Adamant evocation system, so they may not survive another correction.
 
Probable because, despite their claims to the contrary, there are a bunch of assumptions that haven't been really been examined. Or at least not to various people's satisfaction.
 
People started months ago.
I know but that was the Leak, and thus one should be able to assume that the devs and editors would have figured out that the these systems (Crafting) had people going "really, this is what the system looks like?" and fixed it, or at least done some more work on it.

On the otherhand, it seems that the Backers release is the same as the Leak, just polished a little bit, with a good layout, minus some of the stuff that the 2e books had that People liked (the Charm Trees, this charm Leads to this one), and some crappy art.

I see no Yandere sword. Only a faitful waifu sword, who is willing to half kill herself to allow you to survive.

You can also create new evocations for your sword, if you are willing to dip in the right craft charms. Of course, the right craft charms are still using the old Emerald/Sapphire/Adamant evocation system, so they may not survive another correction.
Wait, the Evocations system got changed, and the Devs didn't edit the Charms that effected Evocations?
 
Is there anything that people do like about the Craft Charms? I have a few favorites (Words-as-Workshop Method, Shattering Grasp, and Breach-Healing Method) but does anyone else find, say, Arete-Shifting Prana or Unwinding Gyre Meditation awesome/interesting/iconic?
Vice-Miracle Technique is useful for pulling out a minor artifact that you never thought you'd ever need. Great if you want to be Solar Batman. The charms that add Evocations could be really useful now that most artifacts only have a handful, though we'll have to see how they get modified to match the current system.

The XP generation charms are kind of nice— as a consolation prize for being insane enough to dump so much XP into Craft. If you forge an entire panoply of legendary wonders you might even get back a nontrivial portion of your investment.

What I'm curious about is how much investment in Craft you need to to simply make a few 2 and 3 dot artifacts with. Can I do that with a sane level of investment?
 
@horngeek, @samdamandias, some more ideas:
  • Celestial Exalts can replenish their Essence by exposure to their Patron. Solars with sunlight, Lunars with moonlight, and Stellars with starlight, in descending order of efficiency. Abyssals are believed to vent Essence into the Void.
  • Why yes, yes this does mean that Terrestrials are more effective indoors. They recharge via contact with the Elements, and there're probably Caste-specific Charms to boost efficiency.
  • There are also some Exaltation specific ways to gain Essence. Solars make Essence as long as their Anima is up, Lunars get a fraction of all the Essence expended in their vicinity, Stellars get Essence from Stunting, and there are probably more that I haven't thought of.
  • Prominence is essentially XP for Gods. Exalts might get XP (towards their powers, not Skills) by spreading the influence of their Patrons.
  • XP for learning/making things and Charm Buying are split. The first is handled by downtime, the second is upgrades to an Exaltation directly.
  • Mutation, Blood-Shaping, and so on is replaced with the ability to make sub-Exalts. If you have the power (XP) to spare, you can give other people Charms, or probably even Exalt them.
Sidereal isn't a terribly obvious name, so I'm provisionally renaming them Stellars. They are the Favored of the Stars, the oldest and theoretically weakest type of Exalt.
Theoretically.
  • Stellars have a large library of Charms, but limited Charm Slots. Like, three at a time, maybe five. But when they run out of essence...
  • ...they get to respec. For free. They'll still need to replenish their Essence somehow, but that's comparatively easy, because they can actually get Essence for Stunts. The only real downside is that Charms made available by a Stunt have to be applicable to that stunt.
  • Fluffwise, they're essentially multiple Exigents at once. They're the people who've won the favor of the Stars, who grant them cool powers in return (and developed this as a way to increase worship).
  • Their Exaltations are "temporary", in that every time they respec they get different Patrons. This does mean that they can lose their Exaltations, if the Stars are somehow made to forget them.
  • They can't respec until they're out of Essence, which is one of their biggest limits, the other being the number of Charms they can use simultaneously.
  • They're the only type of Celestial exalt without a free hypersensory power.
Abyssals, conversely, are the newest type of Exalt, and some argue that they aren't actually Exalted at all. They are the Claimed of the Abyss, and they weren't meant to be soldiers.
They were meant to be weapons.
  • They were made as a last *beep* You by the Primordials, a sort of Scorched Earth initiative the end of the Primordial War. They absorb and destroy Essence.
  • As a a deliberate effect of this, they break down Creation wherever they go. They can't really break down Wyld, but one of the first Charms they get lets them primarily absorb stabilizing elements, so they can turn it into a horribly toxic wasteland that's really difficult to repair.
  • Like other Exalted, they have a Charm to heal themselves with Personal Essence. Unlike other Exalted, their Anima lets them collect it really really quickly.
  • They have a fair degree of control over their anti-Anima, but they can't just "turn it off" like other Exalts. If they suppress it for too long, it starts to turn on them, and they have to absorb a lot of Essence to repair themselves. (Aggravated Damage?)
  • There's a limit to how fast they can remove Essence, roughly equivalent to the speed Solars make it. This might be upgradable.
  • Aside from their Aura of Doom and Destruction, the Primordials only had time to give them basic combat Charms before turning them loose. Basic combat charms for Primordials are not the same as for everyone else.
  • They're the best choice for fighting multiple Exalts solo, because they fight better without Essence, and it takes a Solar's full attention to neutralize one.
  • They aren't actually great for anything but fighting and general destruction, though, which is a nice moral dilemma for basically everyone who isn't a Blood Knight.
  • In case it wasn't obvious, their pervading theme is collateral damage. Even other Abyssals don't make good close allies, because of the need to share Essence supply.
Thoughts?
 
  • Stellars have a large library of Charms, but limited Charm Slots. Like, three at a time, maybe five. But when they run out of essence...
  • ...they get to respec. For free. They'll still need to replenish their Essence somehow, but that's comparatively easy, because they can actually get Essence for Stunts. The only real downside is that Charms made available by a Stunt have to be applicable to that stunt.
  • Fluffwise, they're essentially multiple Exigents at once. They're the people who've won the favor of the Stars, who grant them cool powers in return (and developed this as a way to increase worship).
  • Their Exaltations are "temporary", in that every time they respec they get different Patrons. This does mean that they can lose their Exaltations, if the Stars are somehow made to forget them.

This sounds like they're worse Alchemicals. And I have issues with the idea of Exaltations being "lost".
 
Speaking of Volcano Cutter, is it just me or is there literally no way to survive Pyroclastic Holocaust Judgment other than simply having a lot of health levels?
Use a perfect defense like Seven Shadow Evasion or Uncanny Shroud Defense. The term "perfect or die" is still sometimes applicable to gigantic attacks.

Or, and I know this is totally crazy, you could just listen to the devs and buy Ox-Body Technique. Even one purchase makes it exceedingly unlikely that a starting character will actually be killed by a mere 25 dice of damage. They might loose a leg, but I don't think they'll complain given the alternative.
 
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First thought: I want the picard rating back for any post.

Second thought: You basically made the Sidereals (and sidereal is word, it means relating to the stars, especially in the context of time e.g. sidereal year) weaker versions of Alchemicals. They way you made it sound, they no longer are the chosen of the Maidens, but switch between which constellation they are the chosen of. And you can't make Exaltations temporary and still have the primordial war. The whole point of the exalted were that they were fail-deadly, and could not be recalled or deactivated in the event their patron was ordered to do so.

One of the main reasons to stunt is increased essence recovery. If only Sidereals get that, as opposed to having massively boosted returns on stunts, there is much less incentive for the players to stunt things.

Your take on Abyssals is kinda meh, but not actually horrible.
 
Speaking of Volcano Cutter, is it just me or is there literally no way to survive Pyroclastic Holocaust Judgment other than simply having a lot of health levels?
If Pyroclastic Holocaust Judgment is happening, you've already let Volcano Cutter's wielder launch no fewer than five unblockable attacks, fueled by motes they only get by rolling 10s or straight sets on attacks, and also let no fewer than five eruption points build up to 25 Initiative, and you haven't left the blast radius. You've already lost the fight; Pyroclastic Holocaust Judgment is just an extremely explosive formality.
 
And you can't make Exaltations temporary and still have the primordial war. The whole point of the exalted were that they were fail-deadly, and could not be recalled or deactivated in the event their patron was ordered to do so.
Sure you can have the war, you just have to assume that the gods were only geased against directly attacking their creators and not against disobeying their orders. (Hence why the Incarnae were never forced to stop rebelling and go beat up their own Chosen.) Pretty sure that's how it was in 1E and what they're going back to for 3E.
 
Incidentally, went over the corebook again, and while there's some phenomenally bad art....


That picture of Perfect soul kneeling before the statue of Ignis Divine is just... amazing. I spent fifteen minutes just looking over that picture because I love it so much.
 
Use a perfect defense like Seven Shadow Evasion or Uncanny Shroud Defense. The term "perfect or die" is still sometimes applicable to gigantic attacks.

Or, and I know this is totally crazy, you could just listen to the devs and buy Ox-Body Technique. Even one purchase makes it exceedingly unlikely that a starting character will actually be killed by a mere 25 dice of damage. They might loose a leg, but I don't think they'll complain given the alternative.
Actually, while you're right about Uncanny Shroud Defense, SSE doesn't work; it's not an attack, nor does it do uncountable damage. Ox-body works, obviously; I did say "other than having a lot of health levels".

If Pyroclastic Holocaust Judgment is happening, you've already let Volcano Cutter's wielder launch no fewer than five unblockable attacks, fueled by motes they only get by rolling 10s or straight sets on attacks, and also let no fewer than five eruption points build up to 25 Initiative, and you haven't left the blast radius. You've already lost the fight; Pyroclastic Holocaust Judgment is just an extremely explosive formality.
Yeah, it's not really a balance issue, so much as mechanically weird. Something that just plain deals damage, no attack roll, no applicable defenses, is just such a weird thing to see in Exalted. And a bit of a worrisome precedent.
 
Incidentally, went over the corebook again, and while there's some phenomenally bad art....


That picture of Perfect soul kneeling before the statue of Ignis Divine is just... amazing. I spent fifteen minutes just looking over that picture because I love it so much.
In a way, that makes the bad art worse. The jarring contrast.
 
Incidentally, went over the corebook again, and while there's some phenomenally bad art....


That picture of Perfect soul kneeling before the statue of Ignis Divine is just... amazing. I spent fifteen minutes just looking over that picture because I love it so much.

Another good one is the redone mosaic featuring the Primordial War.

The new version looks much better and conveys "Divine God-King fighting a Titan" rather than "Hero fighting big monster."
 
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