So, the Player's Guide Infernals Manuscript is out. It is an improvement on the Essence core, certainly. It can't entirely fix what I disliked, but it certainly feels better rounded.
At first glance I think better/well rounded applies to both the Themes and Roleplay part and the Charms. I can see myself enjoying playing this more complete Essence-Infernals now, while the Core verson felt too anemic and slanted to me.
Some charm things I
really like:
From Integrity:
- All-Encompassing Ego Dream is peak Yozi-solipsism, you just create a difficulty on anything you don't want to happen, and if those actions failed, then they were never attepted or thought about.
And if things are out of anyone's control? No, they are under your complete control, obviously, as all things are. That's the good stuff, hope to see things like this in the full 3e book.
Infernal Craft now has more native Craft charms than irradiating an item and has been weirdified in an appropriate way.
- Anvil Altar Sacrifice lets you accept thematically apropriate willing sacrifices of body, mind or spirit as materials, to craft things in minutes regardles of the effort involved. It fits well whith the themes touched upon in Ligier's craftsmanship and sets up dramatic bargains that will in no way backfire, promise.
The other Craft charms let you:
- Echidna-Egg Gift: build mortal beings, humans with a repurchase
- Mind-Hollow Shaping: rebuild people's personalities,
- Unfair Excellence Endowment: create tools that make people depandent on them (and then recall them if needed - or explode them because MALFEAS)
- Vile Scorn Decantation: decant your own hate as selective poison.
Excellent, this was
badly needed. That one craft charm was sad, considering the potential.
For those who miss it
Locust Mana Plague is back as
Locust Mana Feast in Navigation and no longer limited to just Cecelyne themed locusts - any hellish food and drink will do.
And there is more I like, so yeah.
Major improvement.
As a slight potential negative, the names of Infernal Monster Style Charms like One Hand Fury pop up in Close Combat, which may or may not indicate its demnise. A bit worrying, but it was always in a strage place as it conflicted with frequently better native charms.
The Althing and life in Malfeas are touched upon as integral parts of Infernal life, which is nice. Of course 3e Malfeas is not yet all that fleshed out until the mainline Infernals book, so I am not sure how playable this is right now, for newcomers on particular.