So first of all, thank you both for the feedback, its really helpful. If you are both willing, I'd like to dig into the specifics of the feedback and my reasoning for the choices I've made so that I can determine not just the what but the why of your feedback. This artifact was made to help me learn the system after all so digging into where I've failed and where my assumptions didn't match up with actual play will be very helpful.
With that said, let's get started.
First off, Hatred as Armor.
The feedback for Hatred as Armor seems to fall into two broad categories, the strength of the effect, and its cost.
The strength, full cop, was a shot in the dark. There aren't a lot of example armors to use and I don't have any play experience to tell me what a "reasonable" amount of soak is. I was aiming for twice as good as heavy plate here, strong but not unreasonably so given the difficulty of getting that soak. Which might be completely unreasonable. 8 Soak might be super strong. That said, what is a reasonable amount of Soak in this system?
As for the cost? I stand by that. Both of you have mentioned that it adds Soak at no cost but I don't think that's true. Getting that Soak cost requires quite a bit of set-up in the form of making your enemies develop a negative intimacy towards you. This armor does nothing against random assasins sent to slay you, nothing against Dragon-blooded killing you out of duty instead of personal hate, etc. And my reading of Ess is that creating Intimacies is actually super hard. At a minimum it would take two prior scenes with the target to setup a Major Intimacy against your target before you get the full benefits of this armor against them, and during any of these scenes the target could accept a hard bargain or outright refuse your social influence. That's a lot of potential meetings with an enemy before your armor starts being good against them. (Note that this also applies to Blinded by Vengeance).
Now, this could be wrong. It might be that Intimacies are actually really easy to make and so this is OP, but that is why I am laying out my reasoning. This is a perfect chance for me to get a better understanding of the Intimacy system.
Blinded by Vengeance:
The main feedback from this seems to be it is overpowered, but from the feedback this sounds like it might be more of a case of my wording being unclear then the actual effect being OP. So some points of clarification, and if this is still OP I would appreciate feedback to the effect:
1. Blinded by Vengeance only lets you do the Distract gambit for free on the first round. Subsequent actions do still require you spend two power.
2. The distract gambit does not apply if the target is making an attack against the wearer. The intent here is it incentivizes the opponent to attack the wearer in order to drop the effect and because that attack doesn't suffer from the distract gambit.
3. I don't think that soak added by armor counts to the dice limit? That would only make sense if damage added by damage also added to the dice limit, which doesn't make sense to me.
All that being said, I am thinking about changing this power anyway, given that Physique already has a charm which lets you make a target attack you instead of your ally during step 3 of their attack. Any ideas for something that could replace this affect?
So Essence has a limit of 10 dice and 5 successes in addition to your natural capabilities. That means that no combination of charms and artifacts and whatever can add more dice than that. Your normal dice pools are not affected by this, but weapons, armour, and the like add successes to your totals, which are called out as the start of the Panoply chapter as counting .
For example, a Medium weapon adds 1 success to Attack rolls, 1 success to Damage rolls, and 1 success to Defense whenever you take the Full Defense or Defending Other actions. This means than you could only add another 4 successes to your damage roll by any means, but the damage you roll normally is unaffected.
How Much Soak?:
So the base amount of Soak is 1, which increases to 2 if you have Fortitude 3+. There's a charm called Iron Skin Concentration that can be purchased at Physique 3 and 5, each time increasing base soak by 1. The strongest armour is heavy armour, which adds 4 Soak while giving a -2 mobility penalty which requires another charm Armoured Scout's invigoration to ignore. The Artifact keyword adds another Soak and Hardness. This adds up to 2 + 2 + 5 + 9 Soak, requiring Fortitude 3+, Physique 5, at least 3 dots of Artifact, and 3 charm purchases to acquire. Since this removes 9 successes from any damage rolls against you, it's pretty good.
There's a Physique charm called Iron Kettle Body, which costs 1 mote to increase Soak by 3 (or more if you're a Solar/Lunar/Abyssal/Infernal) which should be your comparison for soak adding abilities.