Right. I was more thinking about the other way around: you have the manse, but the hearthstone is missing/stolen.In prior editions there were ways to track down a manse if you possessed the hearthstone. I believe it was a minor artifact called a hearthstone compass, or maybe it was something in the Art of Geomancy.
(laughing) this is funny.This happened due to a really dumb discussion at my table.
Mnemon thinking back on her early days.
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Bit of a random question, but does anyone know any good Exalted vs WoD fics/quests to read?
I've already got Seventy Seven Ways to Kill a Vampire and Hell is Other People on my watch list.
Well, there's always this. And if we shout at @ManusDomini enough, he might even update it like he keeps on promising to do on Discord.
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Hell is Other People (Exalted/World of Darkness)
The sun is dying, dying like you. Slowly ascending, it looks more like it’s descending to you...forums.sufficientvelocity.com
Commit more. You know you want to.
The Ink Monkeys made plenty of mechanical gaffs in their time.Looking through the Scroll of Errata, I found the Claws of the Silver Moon greatly improved overall, but there's just one element that makes me ask, "What were they thinking?" This is, I believe, the Ink Monkeys' work, and I KNOW they're more mechanically savvy than this, so maybe I'm missing something.
The Claws gain an Overwhelming value of 2.
There is no way to get Claws of the Silver Moon without being at least Essence 2; the Charm even has that as a prerequisite (unlike some which, weirdly, have E1 as a prereq, despite literally every way of learning Lunar Charms - being a Lunar, an Eclipse-alike, or via Sharing the Gifts of Luna - giving you Essence 2 if you didn't already have it). Minimum damage is always at least your Essence. All Overwhelming does, to my knowledge, is set your minimum damage if your Essence is lower than that. What is the point of an Overwhelming value of 2 on something that can't be obtained without Essence 2? Am I missing something? I mean, this is the crew that I know KNOW these rules, not some remnant from earlier in the edition!
Sure, but this one is... basic. I mean, it doesn't hurt anything, or break anything. It's just weirdly pointless as a waste of digital ink. Surely, they had something in mind when writing it. I just don't know what it was. Maybe they thought it increased minimum damage by that much?The Ink Monkeys made plenty of mechanical gaffs in their time.
In 2.5(which scroll of errata function on) minimum damage was decoupled from essence(see on page 9). Overwhelming or similar mechanics are the only ways to boost your minimum damage.Sure, but this one is... basic. I mean, it doesn't hurt anything, or break anything. It's just weirdly pointless as a waste of digital ink. Surely, they had something in mind when writing it. I just don't know what it was. Maybe they thought it increased minimum damage by that much?
I knew I had to be missing something. Thanks!In 2.5(which scroll of errata function on) minimum damage was decoupled from essence(see on page 9). Overwhelming or similar mechanics are the only ways to boost your minimum damage.
It still is best to know what is there and if there was intent. Changing things works best when you know what and why you're changing.The thing you should do for sanity's sake when trying to work with Exalted 2's rules is to assume that the rules are always going to be fucked, and that you have to fix every instance of them not making sense. Trying to give them any respect will just lead to losing more SAN points. If something doesn't make sense, toss it. If something does something stupid, toss it. Rewrite that shit liberally. RAW approach quickly leads to the conclusion that usually, whoever wrote the thing had no idea what they were doing.
It still is best to know what is there and if there was intent. Changing things works best when you know what and why you're changing.
So basically I should remove the Exalted rules and keep only the fluff, got it.The thing you should do for sanity's sake when trying to work with Exalted 2's rules is to assume that the rules are always going to be fucked, and that you have to fix every instance of them not making sense. Trying to give them any respect will just lead to losing more SAN points. If something doesn't make sense, toss it. If something does something stupid, toss it. Rewrite that shit liberally. RAW approach quickly leads to the conclusion that usually, whoever wrote the thing had no idea what they were doing.
I am communicating my point poorly. Knowing what they thought lets me know if there is more merit to the rule than I would otherwise assume.Their intent really doesn't matter in a lot of cases, heh. You care about what something does, and if that something has a detrimental side effect or leads to degenerate game states, kill it.
The author's opinion is irrelevant, they're definitionally incompetent if they produce material that creates degenerate game states.
So basically I should remove the Exalted rules and keep only the fluff, got it.
Well, there's always this. And if we shout at @ManusDomini enough, he might even update it like he keeps on promising to do on Discord.
So basically I should remove the Exalted rules and keep only the fluff, got it.
Pity its charm trees are EVEN WORSE.This is why I much prefer 3e. It is infinitely less fucked in terms of rules than 2e.
Speaking if this since it's my big with 3e, did Fangs at the Gate fix these issues?Pity its charm trees are EVEN WORSE.
I love what 3e did with combat, and it's a huge step further in the right direction on social mechanics (though still a bit stuck in the "combat" mindset). Evocations are brilliant and something I back-port to 2E.
In fact, recently I wrote up Evocations for a pair of Hearthstone Amulets that are a pair of earrings. They're not much, but they do a great job of making the earring hearthstone amulets feel like their own little wonders, not Generic Hearthstone Amulet #s 87089 and 87090. Evocations are great for fulfilling the claim made that all artifacts are unique wonders, when some seem to be barely middling-powered magical items by the rote stats.
But godlings, 3e's charm design is atrocious. Bloated trees, tons of wasted word count on fiddly die-manipulation mechanics that are almost the same as other fiddly manipulations but somehow warrant their own separate Charm, and a crafting system that, while I appreciate what they tried to do, ultimately feels too game-y and not enough like a system usable by anybody who wants to do anything but be THE CRAFTERTM.
As to the rules-light advice... I haven't found a "rules lite" system that I really like. The closest I've come is BESM (3e being the best of its variants), and that...doesn't do Exalted well. At all.