- Pronouns
- she/her
I actually tried to get a 'logic bomb' charm added to the Solar charmset.Or have Charms that let you Social mindless things into submission, of course if you have Charms like that then you are likely to be something very strange.
I actually tried to get a 'logic bomb' charm added to the Solar charmset.Or have Charms that let you Social mindless things into submission, of course if you have Charms like that then you are likely to be something very strange.
Isn't that "Cup Boils Over" in linguistics?I actually tried to get a 'logic bomb' charm added to the Solar charmset.
Complete rework of Cecelyne's VEE charm tree. Worried the first three charms are too weak for their cost, and that the last 2 are too strong.
Verdant Emptiness Endowment
Cost: 10m, 1wp
Mins: Essence 3
Type: Simple
Keywords: Illusion, Emotion, Obvious
Duration: Instant
Prerequisite Charms: First Cecelyne Excellency, Transcendent Desert Creature
Few beings are as they would choose to be. Certainly, Cecelyne would rather that her inner borders were not fettered to Malfeas. Where dissatisfaction endures, emptiness spreads the idea of the Endless Desert. Prior to using this Charm, the character must have observed the target beseeching some higher power for a boon or service.. The prayer does need not be articulated with any intention of seeking it's fulfillment or even seriously, but it must unambiguous.
When this charm is activated, the target immediately knows that something has heard them, and may spend 1wp to reject it's activation.
If the target does not reject this gift, than the Infernal has a year and a day to fulfil their wish.
Should the Infernal succeed within a year and a day, then the target gains an intimacy of "reverence" towards the Infernal which cannot be removed or eroded for as long as the target benefits from the Infernal's gift.
To remove this intimacy they target must spend 4wp and symbolically reject the gifts of the Infernal. One who wished for fortune may burn down his opulent mansion or a peerless swordsman may choose to remove their pinky. Regardless of how it is done, the manifests mechanically as the character losing access to whatever benefit the use of this charm gave them.
Cost: -
Mins: Essence 4
Type: Simple, Permanent, Touch
Keywords: Obvious, Descecration
Duration: Instant
Prerequisite Charms: Verdant Empress Endowment
This charm acts as an upgrade to Verdant Empress Endowment, allowing the Infernal to cure any sickness currently affecting the target. Targets gain the creature of darkness mutation.
Cost: -
Mins: Essence 4
Type: Simple, Permanent
Keywords: Obvious, Desecration
Duration: Instant
Prerequisite Charms: Laying on of Hands
This charm further enhances it's prerequisite. Verdant Empress Endowment may now be used to treat crippling injuries, replacing wounded flesh. This gives the target up to 5 thematically appropriate mutations as a training effect. Eyes may be with Azure orbs, broken arms may grow a bug like exoskeleton, etc. Such mutations are of obviously Cecelyian origin.
Rejecting this gift deals 1hl of damage in addition to its usual effects.
Cost: -
Mins: Essence 4
Type: Simple, Permanent
Keywords: Obvious
Duration: Instant
Prerequisite Charms: Verdant Empress Endowment, Penitents like Scattered Grains
This charm acts as an upgrade to Verdant Empress Endowment. If a group of up to (Infernal's Essence) magnitude makes a successful prayer roll to the Infernal in which they express dislike of their present circumstances and desire for some improvement or change the Warlock may activate this charm to target the entire group with Verdant Empress Endowment. Characters in the group may pay 1 wp to reject this boon as per normal. Doing so rejects the boon for all participants and is obvious. All involved know who ruined the prayer.
Cost: -
Mins: Essence 4
Type: Simple, Permanent
Keywords: Obvious
Duration: Instant
Prerequisite Charms: Verdant Empress Endowment
This charm allows the Infernal to summon a demon in answer to prayer, in lieu of acting herself. When presented an opportunity to target someone with Verdant Empress Endowment, the Infernal may instead choose to summon 1 demon that they know. This demon is taskbound to fulfill the target's wish and will do so to the best of its ability. It is not under the control of the Infernal.
Summoning the demon counts as fulfilling the targets prayer and gives them an intimacy of "reverence" to the Infernal as if the Infernal had granted whatever boon they desired. However, should the demon die before it succeeds in its task, or should it's task take more than a year and a day then the target can erode this intimacy as if they had already spent 4wp to reject it.
By learning this charm the Infernal gains a demon species and may purchase additional ones for 1xp each.
Also another addition to my Elloge Shirou charms which is meant to allow you to do things like turn your Dailkave of conquest but I'm pretty sure it doesn't work so I could use a lot of help with that.
Not sure who's looking for a new VEE tree, these days. I'm certainly not.
But I hate it when my own work gets ignored so I'll give it a look-see.
Overall, seems better than the original. Assuming I remember the original correctly. I have mostly minor nibbling criticisms.
No apostrophe on a possessive its.
Does seem rather weak. I think most people would revere you if you granted their deepest wishes, even without magic.
Emptiness, not Empress.
You misspelled Desecration.
Not entirely sure how this meant to work. If this allows the Infernal to include sickness-curing in their initial VEE activation, does that mean the target can reject it for 1wp? Can they renounce it later? And what's the Touch keyword doing? Can you turn someone into a CoD if they aren't sick, or if they are sick but prayed for something else?
Regardless, this one seems plenty strong to me.
Again, no apostrophe in a possessive its. And it's Emptiness, not Empress. Also, I think you meant "become Azure orbs" and "Cecelynian" origin.
Raises more or less the same questions as its prereq. Plus, can you just hand out endless free mutations with this?
Emptiness, not Empress. Extra space between they and express.
I'd be inclined to fold this into the base Charm, minus the option to mass-heal people. Seems kinda weak if you're not doing that, but probably too easy if you are.
Again, Emptiness. And its, not it's.
How much does it cost to summon the demon? Normal VEE price?
Not familiar with the Elloge stuff, I'm afraid.
@rogthnor Sorry this took a while. I've been busy and wanted to give this a thorough response.
Your VEE and upgrades seem weaker and less flexible than the original. I think it might be helpful to look at existing Solar charms for inspiration.
To me, VEE seems like Cecelyne's version of Knowing the Soul's Price. The original version trades a heart's desire for loyalty, but Cecelyne doesn't want loyalty, she wants compliance. Thus the lesser gift of a wish for the lesser reward of a task.
For Laying on Hands and Blessing of Cecelyne: Solars have Instant Treatment Methodology to instantly do medical actions, and Ailment-Rectifying Method, Body-Purifying Admonitions, and Wholeness-Restoring Meditation to fix Sickness, Poison, and Crippling effects.
High Holy Day seems inappropriate somehow. Cecelyne's VEE tree is her Training tree, and it trades versatility and speed for only being able to target one person at a time.
Herald of the Endless Desert breaks the one/day demon summoning rule. You should be able to use demons to fulfill wishes with the base charm.
VERDANT EMPTINESS ENDOWMENT
Cost: 10m, 1wp ; Mins: Essence 2; Type: Reflexive
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: First Cecelyne Excellency
- Made in response to a wish for self-improvement made by another character (target)
- The Infernal makes a silent promise to grant that request, which the target can reject by spending 1 wp
- The Infernal must grant the request themselves (giving resources, introducing a prospective archer to a teacher, killing the man who killed the target's husband, healing their child etc) within a year and a day
- Upon granting the request the promise is sealed and the target owes the infernal a favour
- At any point in future the Infernal can ask the target to complete one task, which may last up to a month in duration
- If task is understand, the target instinctively understands that refusing the task will result in their doom
- If the target stops working towards the task for more than a day he suffers botches equal to the Infernal's Essence rating (This works like a broken Eclipse Oath)
- The task is considered completed if it becomes impossible or becomes an Unacceptable Order
AS YOU WISH
Cost: - (5m) ; Mins: Essence 2; Type: Reflexive
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: Verdant Emptiness Endowment
The wish to be whole is one that the Endless Desert knows all too well. In response to a wish pertaining to a target's physical well-being, the Infernal rolls (Charisma+Medicine). If she rolls at least five successes on this roll she may spend 5m to instantly cure the target's affliction in an unseen swirl of silver sand. Each charm this charm is purchased, the Infernal gains the ability to cure one of the following afflictions:
- Sickness effects
- Poison effects
- Crippling effects
SCOURED PERFECTION OF FORM
Cost: - ; Mins: Essence 3; Type: Reflexive
Keywords: Combo-OK, Training, Desecration
Duration: Instant
Prerequisite Charms: Verdant Emptiness Endowment
This charm permanently improves its prerequisite, allowing the Infernal to directly and instantly modify the target traits. Upon hearing the wish, the Infernal may:
Changes made by this charm appear of the course of a scene, fast enough to be miraculous but slow enough that no one has to know the source of the blessing.
- Grant a single dot in an Attribute, Ability or specialty that pertains to the expressed wish
- Grant up a single mutation that fulfills the expressed desire, so long as it fits the aesthetics of the Endless Desert. The first time a character gains a mutation from this charm, he also gains the Creature of Darkness negative mutation, which may mitigate the mutation's experience cost. The Infernal may grant the effects of Transcendent Desert Creature as an abomination of the same name.
- Remove a pre-existing mutation, converting the trait back into experience.
For the Elloge charm: You've created a way to permanently destroy artifacts while ensuring that the Infernal can never have them taken away from them. Maybe use the Elloge sealing charms to tattoo the artifact the infernal, then let them manifest the artifacts ala Dread Panoply of the Silent Wind. Something that let's you use a stored item without taking it out of the tattoo by paying 1m?
Is this helpful?
Similar principle but different outcome.
Let's be fair.Really wish the Sail system worked like most space ship/boat systems do in RPGs these days and lets other players get involved in the scene. Feels like other players just kind of sit around while the captain does everything.
It's okay. The Sail system gets around this problem by simply not working.Really wish the Sail system worked like most space ship/boat systems do in RPGs these days and lets other players get involved in the scene. Feels like other players just kind of sit around while the captain does everything.
The Sail system is incredibly not-great, yeah. Opposed rolls for everything and you need to get a certain number of net successes built up over multiple turns to even attempt to do anything is... well I've got an Abyssal Admiral currently fighting a war and we have yet to actually use the sail rules.
Am I crazy or do I actually remember people talking about how good the Sail rules were when Ex3 first came out?
People were excited about the Sail rules because they're interesting and because Sail was finally getting some love. Sail needed mechanical meat for a long time, and it finally got some.
But then everyone discovered how utterly glacial ship battles are under these rules.
Yeah, this was me and Lumi's easy fix. I think @horngeek and @Maugan Ra use it?So, with the caveat that none of my games have heavily involved Sail, the fix I've seen that looks the cleanest and easiest is to just give out momentum to all participants in the contest equal to their (Sail) that score any successes at all on the maneuver roll, and then the winner of the opposed roll gains the threshold successes per RAW. Has anyone played with this and/or the base sail rules to weigh in on whether this would work?
Yeah, this was me and Lumi's easy fix. I think @horngeek and @Maugan Ra use it?
Appearance is physical appearance, but Charisma, and Manipulation are muddled to me how they differentiate.
Its part of the reason that Storypath Attributes are stuck in my head instead... with its 'force, finesse, resilience' for each 'arena' of stats makes things much easier to differentiate what each part is, or how you would use it. And due to the lack of clarity on this issue also causing issues with constructing how the powers/charms built off these stats work... it becomes a systemic issue that requires someone far better than me to make shortcuts to translate easily.In canon, Charisma vs Manipulation is basically 'I ask someone to do something openly' vs 'I trick someone into doing it'
Its a... controversial topic
Question now that I am looking through the Lunar's book and realized that clarification is needed so I can grasp the Attributes, especially the mental/social ones, as I have been dealing with Stroypath's stat system to the point its corrupted the two in my head.
Appearance is physical appearance, but Charisma, and Manipulation are muddled to me how they differentiate.
Intelligence, Perception, and Wits has some parts that make sense, but Wits especially is confusing me.
Can someone either link me a post that clarifies this or remind me here? Thank you all
In canon, Charisma vs Manipulation is basically 'I ask someone to do something openly' vs 'I trick someone into doing it'
Its a... controversial topic
Its part of the reason that Storypath Attributes are stuck in my head instead... with its 'force, finesse, resilience' for each 'arena' of stats makes things much easier to differentiate what each part is, or how you would use it. And due to the lack of clarity on this issue also causing issues with constructing how the powers/charms built off these stats work... it becomes a systemic issue that requires someone far better than me to make shortcuts to translate easily.