Yes, there are issues. I'm not saying it's perfect. I'm saying it's not uninteresting, bloated with dice tricks and a Craft that is a "mess". I like Craft. Craft does exactly what I want Craft to do. Yes, it's ambiguous sometimes, yes, there's not a bureaucracy subsystem, and yes, there are mechanics that not everyone loves. That doesn't make them the uninteresting Exalts who need to be fixed to be more like the others, nor even inferior to the Dragonblooded set, which is far from perfect.
You know what the Dragonblooded Charms make you do? They make you buy your Excellencies, pay more XP than Solars for certain things, are riddled with effects that are barely even Charms, until suddenly they're literally Fire and Stones Strike, Aura is a clunky mess as bad as anything anyone ever threw at Craft, and you take significantly more XP to go up an Essence rank than Solars, meaning you're stuck even longer with such amazing effects as "Negate one point of penalty to your defense, unless you forgo using combat Charms, in which case you negate three points" or "Negate 1 point of penalty to stealth,".
Athletics makes you constantly count your tens and some of your ones, not even all of them. Counting (essence) ones or reroll (essence) 10s is a thing the DB set loooooves to do. Or double (Strength) 10s on Decisive damage. So you get all the book keeping, and not even the power to back it up, with a smaller mote pool and more expensive Charms.
Solars are really not worse than the Dragonblooded set. Both sets have their problems, including a proliferation of dice tricks (which somehow only counts for the Solar Set)