I think that the results of alchemical processes wouldn't be affected, because it's the process to create them that's magical rather than the results of the process.
Lunar's can probably dispel deodorant. That or they just never bother to put it on. Wrestling the Lunar mate into a bath is probably a heroic task for your Solar.
 
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Aha, Session 38 of Sunlit Sands- feeling good, feeling hype. big props to @Aleph as usual for running.

Session 38 game log

After last session and my big combat analysis post, I felt as if there was a... loose end. Nabijah may've been an employee, but she didn't respect Inks- and would not build Intimacies the way Inks would prefer. So instead, it was time to throw down!

I'll let the fight speak for itself a bit, calling out a few things we could've done better.

Firstly, I capitalized on a function of how Exalted handles 'Join Battle' and First Actions. Maybe we did this wrong, but as far as we can tell we did it right- Inks starts Shaping Skin of Bronze, and Aleph prompts Join Battle. Now in my case I hedge my bets with a Virtue channel... and Nabijah rolls a zero. This is going to be a trend.

The biggest tactical weakness of Sorcery is the lack of defensive option- spells like Virtuous Guardian of Flame or having bound demon bodyguards mitigate it- but I had neither of those so I opted instead for Invulnerable Skin of Bronze.

By doing it this way, the 'pre-fight' action eaten up by 'Join Battle' is the Shaping Sorcery, and then I only have to wait until my next acting Tick (which is technically 0) to join in and Cast. Now that I think about it, I should have rolled Join Battle a 2nd time to 'Rejoin' battle (because sorcery ostensibly takes you out of combat time).

Either way though, it worked out about as well as I wanted it to- I got to cast my spell, I got Nabijah good and pumped, and FITE FITE FITE started.

Now overall- this is in microcosm, where storyteller shines as a combat system- the small, intimate battle. If I had any issue with it, it was that it was a fairly 'white box' sort of duel, but not every fight needs to be a sweeping setpiece battle with over-the-top environments. The next fight though, I hope we can jazz up a bit more!

As it stands, the fight overall was a very nice if simple tactical ballet of flubbed rolls. For my part, I made one critical mistake near the end that cost me 'the fight', but I'll get into that later.

So- Nabijah does not know 'Sorcery' from much else, but Inks calls herself a sorcerer as part of her taunting- this was a calculation on my part, because I wanted to tapdance on her 'Blood myself' princple - you'll note i use intimacy/principle interchangably, so apoliges in advance.

By the same token, Nabijah is clever enough to recognize 'Maji' being involved, so she asks for Muta to be allowed- and I admit I did not expect this level of civility and 'due process' from her. Even so she failed... but Inks said yes anyway, because doing so helped my agenda.

To really underscore this- my agenda in this fight was not to kill Nabijah- but to hear her respect as a peer. Win or loose didn't really matter, so long as I gave it a good run.

So Nabijah and Muta are now combatants- and you'll note that we had some issues with tick tracking, but we figured them out. Aleph intitially did run it as 'ticks = duration of action' until i reminded her of 'ticks are how long it takes to refresh'.

During the taunting, I tried to establish scene elements like the pillars and slumping ruins/tents of the outskirts of Sun Over Water, but it didn't quite pan out the way I wanted to.

Now, I had planned out this fight in my head before starting it, and Aleph did not know everything I had planned. So when Muta charged in, she took the cue that I was originally saving for Nabijah- because see, none of the Dehya had seen Chroncile yet.

What follows is a series of near misses and hits, as Aleph said off-channel -
Aleph
I'm pretty sure she missed that first attack in large part because she had to flurry it with a Dash to reach you
and was thus at a -3
Your DV only barely beat her.

Shyft
True enough!

Aleph
aaaand the tide has just turned against Inks
However, had she just been fighting Nabijah, she'd probably have won by now.
(muta mvp)
(best brave hyena, even when the dice fairies tease and mock her)
But now Inks is down four (lethal) health levels, prone, held inactive in Muta's jaws, and has an angry Nabijah standing over her with a chopping sword.

Shyft
still a wonderful learning experience on multiple levels

Aleph
It is a testament to how bullshit the Exalted are that it took the Strength 4 butch powerhouse and the giant hyena a good half a minute to get her here.
And that they spent more than half of that being slapped away or evaded with what looked like trivial ease.
Shyft Today at 1:30 PM
And I never actually revealed that I was Exalted
Keris
that too, yes
though, you know
summoning the fuckoff giant golden daiklave out of thin air was probably a hint that you're something
(Inks managed to force three Valour checks on Nabijah - one of which she actually failed before countering it with her "Blood Myself" Principle.)

Each blow stands for itself in the log, but the important thing are those three valor channels- it doesn't matter that they failed or were resisted- that the were prompted in the first place is a huge boon for how the game 'feels' to me as a player.

On top of that, the other standout element of the fight scene was the dust cloud- invoking it as an environmental hazard meant that suddenly it became a tactical resource. I could have hid inside it and forced Nabijah to rely on other senses, or moved to escape it so my pools would remain unpenalized.

The major big hit of the session was when Inks hopped onto Muta, then overhand swung Chronicle into Nabijah- who tried to parry a grand daiklave. And she did a pretty good job of it too, all things considered! I only managed to inflict 3 HLs of bashing damage- note that I was pulling every single blow this fight, I was handicapped while Nabijah was swinging with lethal damage all the time.

After this though, I made one major miscalculation- though many of you will likely gnash your teeth at another example of 2e's lethality- I did not boost my DVs against Muta's clinch action. If I had, I would have had been able to continue the fight and likely win. The other tactical choice was that through this entire fight, I had not let my anima flare totemic.

That meant no Twilight Anima power, no 'Subtract Essence from damage successes'. If I had my anima running, Inks would have been un-injured for many swings more if not the whole fight.

Now that was a choice- because I didn't want to reveal to the Dehya that Inks was an Exalt right away- even if they realize more and more that she is far more magical than even they are.

But I did not do those things, and thus I got clinched, meaning Muta's crush and Nabijah's cleavage strike beat me down super-hard. Hard enough that I could not break free. My pool to get out of a clinch is 3d before penalties, and as discussed, if I channeled Survival, I would've sounded Weaker and 'Lost' the actual goal.

So I didn't, and tried to surrender... but Nabijah is not a temperate or compassionate soul. She continued the fight past the point it needed to be- but she had the presence of mind to downgrade to her fists instead of her weapon... That didn't end well for her.

Ajjim and Windroarer intervened- the fight was over, and all that was left was firming up the relationships between Inks and the Dehya. All and all a successful event!

After the fact, we cleaned up, treated some wounds and Nabijah revealed that she has a very potent power over people she's injured- a power Inks felt firsthand, and thankfully can get out from under relatively quickly. And amusingly, we are introduced to how Chronicle behaves in the hands of someone other than Inks.

Also I love Call the Blade. I really do.

So with that scene, I accomplished pretty much everything I wanted to do, even if I failed the bonus objective of 'Win the fight' Having reshuffled the pecking order, Inks's normally compassionate nature shines forward, and we do some Medicine-ing to take care of the lingering aches.

Finally, we get back to Gem. We left Gem back in Descending Wood, so now it is the 27th of Ascending Air. We missed a few cues here sadly, but after sorting that out, we agreed that Inks would head home for Mysterious Mystery Plothook that segues neatly into El-Galabi.

I'll let the log speak for itself, save for the following: DUN DUN DUUUUUNN!

After that, we start the upcoming arc: Assault on El-Galabi!

Expect training montages, poltiking, more Dehya hijinks and possibly some artifice!
 
Speaking of Sorcery, it occurred to me: Couldn't you just make Martial Arts work the same way as Sorcery?

Like, instead of coaxing sorcerous motes out of the world to fuel your spells, you're moulding the Profound Energy (or whatever) in your body to power your techniques.

Edit: Hmm, that idea sounded more profound and cool in my head.
 
The other tactical choice was that through this entire fight, I had not let my anima flare totemic.

That meant no Twilight Anima power, no 'Subtract Essence from damage successes'. If I had my anima running, Inks would have been un-injured for many swings more if not the whole fight.
Does the Reactor Hack remove the option to spend 5 motes to activate the anima power without actually firing up the banner? Because that's a thing in the core book.

...After checking, it needs to be used per attack when it isn't made free by the bonfire level of anima, but still.
 
Does the Reactor Hack remove the option to spend 5 motes to activate the anima power without actually firing up the banner? Because that's a thing in the core book.

...After checking, it needs to be used per attack when it isn't made free by the bonfire level of anima, but still.

Per attack? First I ever heard of that... But yes, Inks can spend 5-10m and boot up the anima banner as per the rules. Since this is a Solo game, there's no real impetus to keep the castes balanced like it would be in a larger circle.
 
Per attack? First I ever heard of that... But yes, Inks can spend 5-10m and boot up the anima banner as per the rules. Since this is a Solo game, there's no real impetus to keep the castes balanced like it would be in a larger circle.
2E Core Page 96-97 said:
If after damage has been rolled, a Twilight Exalt will lose health levels, she may instead spend five motes of Essence to strengthen her anima in an attempt to resist the attack.
So, that reads to me as per attack. My question was if the homebrew removed the part where doing this with Personal Essence doesn't actually raise the Banner level, so it would be at most a flash of gold, rather than an obvious curtain surrounding her. It doesn't say it's Obvious, after all.
 
So, that reads to me as per attack. My question was if the homebrew removed the part where doing this with Personal Essence doesn't actually raise the Banner level, so it would be at most a flash of gold, rather than an obvious curtain surrounding her. It doesn't say it's Obvious, after all.

Aha. Okay then yes you are correct, I just never use that instant-duration mode because it's easier to flare totemic and just run it for the whole scene. Mote reactor balances this is out a bit more, making it so flaring counts as Strenuous Activity, so going that bright has consequence.

And to answer your actual question- basically with the mote reactor hack, Inks calculates her pools as [Ess x3 +wp] and then [Ess x7 + wp + sum of all virtues], effectiely as Personal Motes. She can choose to flare her anima for mote regen, but her actual innate pool does not flare anything.

Basically spending motes now has nothing to do with anima flare.
 
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Aha. Okay then yes you are correct, I just never use that instant-duration mode because it's easier to flare totemic and just run it for the whole scene. Mote reactor balances this is out a bit more, making it so flaring counts as Strenuous Activity, so going that bright has consequence.s
I can't remember, was it ever made clear how this interacts with Adorjan's "strenuous activity counts as sleep" Charm?
I'd assume that it just bypasses it and still counts as strenuous activity.
 
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I can't remember, was it ever made clear how this interacts with Adorjan's "strenuous activity counts as sleep" Charm?
I'd assume that it just bypasses it and still counts as strenuous activity.
No Charm that has an effect like that is effective against the penalties from anima flaring, to my understanding.
 
Basically spending motes now has nothing to do with anima flare.
That seems like it could make essence spending much more liberal in places less friendly to Exalted. I'd be much more willing to throw an excellency behind some dice in a scene if I knew it wouldn't come with any particular risk of showing Anathema-ness. Hows it been in your experience?
 
That seems like it could make essence spending much more liberal in places less friendly to Exalted. I'd be much more willing to throw an excellency behind some dice in a scene if I knew it wouldn't come with any particular risk of showing Anathema-ness. Hows it been in your experience?

Well, Inks is not a circumspect Solar at all, so it hasn't really come up. If I had any critique of the mote reactor mechanics, it's that trying to fit 'action scenes' into 4-6m/action is tough. Like, ES and Aleph abhor Infinite Mastery for what it does to dicepool probabilities, but without it, an Exalt's longevity in a fight using those Excellencies drops down to almost nothing. It's a tradeoff.

But what I'm really trying to get at, is that Mote Reactor shares a lot of it's DNA with Kerisgame, and Keris does not have knock down, dragout fights if she can help it, and Aleph as a player has internalized 'Retreat' as a character point whereas most players who play this game, never really think about it until it's too late.

So within the 4-6m/action model, you can ostensibly get enough juice to Escape, because my understanding of the MR hack is 'clear signal of escalation' and 'clear signal of trying to flee when things went bad'.

I might be wrong though.
 
I've always wanted to see a version of Exalted where Charms ran off of Willpower rather than Motes. You'd probably see a lot more scene long effects, or perhaps Exalted would have "heroic" willpower that let them either regenerate it at an accelerated rate, or perhaps activate multiple effects for one expenditure of willpower. Maybe a mix of all three.
 
That seems like it could make essence spending much more liberal in places less friendly to Exalted. I'd be much more willing to throw an excellency behind some dice in a scene if I knew it wouldn't come with any particular risk of showing Anathema-ness. Hows it been in your experience?

So, in my experience, the mote reactor (compared to the RAW system) increases "stealth burst", but decreases "stealth stamina over time".

To put it another way, for things like "I give a big speech in a hostile area" it helps out, because you've got 40+m you can use subtly rather than, like 20. But it's actually a nerf for extended stealth operations, because - as @Aleph can tell you - the fact you're not regenning motes at all in a big heist, say, is a nerf to stealth characters. She's not getting back WP or motes by stunting, and that gives her a much more limited fuel tank for things like "I'm carrying a big heist against a Solar's palace, but can't flare or give away my identity".

That's a desirable effect for me, because honestly stealth characters need a nerf considering how powerful it is.
 
Anyway, something for @Aleph and @Shyft:



The Rending of the Earth
Price
: 15m; Circle: Emerald; Anchor: (Any) 1+
Target: Area (5 yards wide, 30 yards deep, 150 yards long)
Spell Duration: Instant; Casting Duration: Emerald
Essence Aspect: Any; Favoured Aspect: Earth

Ritual: Infusing her essence into the Anchor or her hand, the sorcerer compresses it into a single glowing mote. When she brings it down to the ground, the soil ruptures, light shining from the cracks as the ground tears itself apart.

Mechanics: By default this spell creates a rough chasm 150 yards long, 5 yards wide and 30 yards deep, aligned so the sorcerer stands at either one end or the midsection. With a successful Wits + Craft roll at Difficulty 2, she may choose to reduce the length and/or distort the shape, allowing - for example - the chasm to follow the streets of a city, or carry on five yards ahead before taking a right angled turn for the remainder of its length. Difficulty 4 permits her to flip the alignment, creating a 30 yard long, 150 yard deep rift - often used by the Realm Legions to access deep sources of water in arid conditions.

If cast with Earth-aspected Essence, this spell is reduced in cost to 5m, 1wp.

Effects: Nothing occurs on the tick the spell is cast, though the essence-light shining up through the cracks in the ground and the sound of grinding stone warns all around. Five ticks later, a one yard wide chasm opens, growing another yard wider every five ticks until it has reached its full size. Until the chasm has fully opened, the ground within ten yards of it has an Instability rating of 2. Characters standing on the rift as it opens must have a successful Dex + Athletics roll at Diff 3 to leap away, or will fall.

Structures close to the shaking of the earth may take damage or experience subsidence. Structures directly over the rift, unless made of First Age materials, will likely take catastrophic damage in affected areas.

Example Spells:

Earthcutter Blade (Anchor: Artefact) - The master of the blade can cut the world itself. With a single slash, she maims Creation itself. The sorcerer rolls Melee instead of Craft if trying to shape the chasm.

Lord's Command (Anchor: Influence) - "I command the world to open itself. It does. Who is the god here, petty deity?" The weight of the sorcerer's calcified ego itself ruptures the ground.

Burning Stone Rift (Essence Aspect: Fire) - Ramming fire essence into the ground, the sorcerer evokes the magma kraken who swim in the deepest southern volcanos. Though she lacks the power to bring up true lava, the interior of the rift radiates heat like a bonfire for the remainder of the scene.
 
I like that, I get a very Moses feal from it. Can imagine a Lost Egg Sorcerer opening a rift up to stop the Realm Legions follow the exodus of his enslaved people or something along those lines.
 
I am posting this because I need your people help. I have spend good chunk of my free time seeking the post in this thread where someone posted a mytho exultant infernal version for the solar exalted, it was even in yellow font. If someone remember this or who posted this, please aswer me.
 
So in a podcast I was listening to today, something that came up was that occasionally, Sasquatch works with the Men in Black. Which makes me wonder, what would a beastman Sidereal be like?
 
So in a podcast I was listening to today, something that came up was that occasionally, Sasquatch works with the Men in Black. Which makes me wonder, what would a beastman Sidereal be like?

Well, like any other Exalt I imagine. I mean it's not like the Sidereals would be particularly biased against a beastman unless they were being a deplorable uncultured slob or similar- which Sidereal training likely helps correct. The Sidereals are probably one of the most educated or at least well-read subsets of the population in Creation.
 
So in a podcast I was listening to today, something that came up was that occasionally, Sasquatch works with the Men in Black. Which makes me wonder, what would a beastman Sidereal be like?
Boring Answer:They would be used out in the threshold to deal with barbarian tribes. The Sidereals live in heaven, they deal with weirder people then a fuzzy guy every day.
Fun Answer:"I HATE YOU SOLAR STEPDAD! I'M GONNA HANG OUT WITH MY REAL WOLF DAD AND UNCLE KETCHUP! IT'S NOT JUST A PHASE MOM!"
 
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So in a podcast I was listening to today, something that came up was that occasionally, Sasquatch works with the Men in Black. Which makes me wonder, what would a beastman Sidereal be like?

They'd have an immaculately groomed coat, and be quite the dandy in heaven with a large and multi-gendered harem of divine lovers as well as a fondness for late High First Age poetry.

Then on missions they'd go to Creation and have to play the racist stereotype of the "stupid bestial barely-man", rolling their eyes all the time while making sotto voce comments about ignorant backwater imbeciles.
 
Goodness you are an inhuman Agent of Heaven? Gosh, then you have approximately 20% more of a reason to Initiate into Sorcery and pick up Disguise of the New Face than the average Sidereal does.
 
They'd have an immaculately groomed coat, and be quite the dandy in heaven with a large and multi-gendered harem of divine lovers as well as a fondness for late High First Age poetry.

Then on missions they'd go to Creation and have to play the racist stereotype of the "stupid bestial barely-man", rolling their eyes all the time while making sotto voce comments about ignorant backwater imbeciles.
So that's why Ma-Ha-Suchi snapped.
 
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