You have the irritating tendency to wander into this thread periodically to do nothing but yell at people to stop discussing the nuances and internal-consistency of the lore of the game despite the fact that the nuances and internal-consistency are what either drew a large chunk of people to the game to begin with or got them to stick around once the shine of "big anime superheroes" wore off. So I don't suspect this is the huge debate problem-solver you like to purport it as, and instead time and again simply comes off as attempting to stifle any mention of the things you do not specifically like in the most repetitive, unthoughtful fashion you can muster. Its pretty tiresome, because you haven't made a single worthwhile argument in favor of your position and keep repeating "Stop it! It's dumb and I don't like it!" and "The new Devs agree with me that it sucks!"
The only problem that exists with detailing things like the cosmologies, magic systems and descending-order hierarchies of reality and the interplay of those things upon the street-level setting most players interact with, is the perennial White Wolf problem of new writers either misunderstanding or misrepresenting the work of previous authors and choosing to add on things which don't fit the proposed model without care or oversight. This is nothing new here, and nothing new to even tabletop RPGs, but I don't think anyone points at the failures of things like the Lunar or Sidereal 2e books and comes to the conclusion "clearly the problem was having Lunars and Sidereals to begin with. Stop overthinking the Solar vs Dragonblooded conflict." It simply means that the subject was not handled with the kind of care that subject required, and the blame is on the authors for bodging up something that formerly engaged with readers and worked generally pretty okay in practice, not for people talking about the ways this aftermarket graft influences the rest of what we know.
In a perfect world we would have writers capable of following up on established work and either embellishing or repurposing the useful ideas contained inside it without having to resort too "this is too complicated a subject for us, so we opt to say it doesn't exist or matter anymore and so should you." Its the kind of uncritical creative malaise we had come to expect from the Last Edition, where we are not even getting the same information parroted in a less interesting manner, but that information stripped down with false airs of superiority over the fact its now an Infinite Canvas of Unrealized Possibility, as though the one thing standing in front of most people playing this game was religiously adhering to the established canon in the first place. The canon was never the problem, the lack of good examples of how to expand, replace or adapt things which mesh well with it was the problem, and "blank check, do whatever I guess!" doesn't resolve any of that anymore than creating increasingly more convoluted layers of Capitalized Structures of Metaphysics does.
"Make shit up/don't think about it" has never been the solution to Anything.