Compared to bloody Triremes, Outrigger/Double Hulled Canoes are practically cutting edge tech and are at least made for deep water.
Yeah, it came up a bunch of pages ago in this very thread. I think. Thus why I said I was making a reminder.

but while double hull canoes are advanced hulls, they handily avoid the whole "age of sail" motif while still giving ships that are actually seagoing rather than littoral.

honestly, I don't see why they went with triemes when Panokseon would have been more awesome.
 
but while double hull canoes are advanced hulls, they handily avoid the whole "age of sail" motif while still giving ships that are actually seagoing rather than littoral.

How many people do those carry, though?

Pankoseon are actually during that "Age of Sail" period, mind you (which I'd like to see a reinterpretation of Creation into partially because Tercio, partially because- again- I've been playing Assassin's Creed recently)
 
How many people do those carry, though?

Pankoseon are actually during that "Age of Sail" period, mind you (which I'd like to see a reinterpretation of Creation into partially because Tercio, partially because- again- I've been playing Assassin's Creed recently)

Again, the exalted devs/grogs all say it's about the tropes not about the facts, so that technicality is beside the point.

And yeah, creation would have been far more awesome with junks - though that would potentially have created issues with lookshy being swamped by the realm's numbers out at sea.
 
Again, the exalted devs/grogs all say it's about the tropes not about the facts, so that technicality is beside the point.

And yeah, creation would have been far more awesome with junks - though that would potentially have created issues with lookshy being swamped by the realm's numbers out at sea.

I suspect that Lookshy is more a matter of MAD. The Empress has the RDG, Lookshy has an unknown number of Soulbreaker Orbs.
 
I thought Lookshy didn't get eaten by the Realm because their armory has too many dangerous things in it, and they've got a large enough military that it would require the Realm leaving a lot of stuff with less protection than they consider acceptable to ensure victory.
And then the Empress disappeared and the Great Houses cannibalized the Legions.
 
And yeah, creation would have been far more awesome with junks - though that would potentially have created issues with lookshy being swamped by the realm's numbers out at sea.

My opinion on that can basically be summarised as "Well, then if the narrative wants Lookshy to be the main bulwark against a nation which controls a continent without it coming down to MAD and magitech alone, then it can cut back on the tired old Sparta-wank and actually give them decent holdings. Because it sure as fuck wasn't Sparta standing alone against the Persians, despite how much Thermopolye gets blown up. Either make Lookshy into a proper nationstate on the east coast of the inner sea, or populate the area with multiple other post-Shogunate peer-states - your Athens and Corinths and so on who when working together can hold off the Realm".

Either way, I'm completely unsympathetic to the argument that it can't be done because then the continent-sized empire would swamp the lone city. Because as far as I'm concerned, that's the world working as it should and Lookshy can suck it up and either get larger or get multiple peers rather than being so obnoxiously super-special.
 
On an unrelated note, could someone explain to me how the extra "full" actions from "showering foes with friendship" (in the Art of Victorious Concession aka Compassion Style) work. I still am confused about what they meant by "full" actions.
 
On an unrelated note, could someone explain to me how the extra "full" actions from "showering foes with friendship" (in the Art of Victorious Concession aka Compassion Style) work. I still am confused about what they meant by "full" actions.

Exactly what it seems like. You get to make multiple actions in a super special flurry that isn't called a flurry because flurries give you penalties, and super special compassion flurries don't get penalties.
 
Exactly what it seems like. You get to make multiple actions in a super special flurry that isn't called a flurry because flurries give you penalties, and super special compassion flurries don't get penalties.

That's not terribly helpful. What does it let me do that an ordinary magical flurry doesn't?
 
Exactly what it seems like. You get to make multiple actions in a super special flurry that isn't called a flurry because flurries give you penalties, and super special compassion flurries don't get penalties.
So, what you're saying is that if I'm stabbing someone compassionately, I'll kill them better than if I'm stabbing them callously?
 
That's not terribly helpful. What does it let me do that an ordinary magical flurry doesn't?

Make multiple actions that don't count as being in a flurry and thus can contain actions that aren't allowed to be flurried. If that makes no sense to you, or seems overpowered, welcome to scroll of the monk.
 
Make multiple actions that don't count as being in a flurry and thus can contain actions that aren't allowed to be flurried. If that makes no sense to you, or seems overpowered, welcome to scroll of the monk.

actually, this is from imperfect lotus, which is rather less frakked up than Scroll of the monk. Not that that's necessarily saying much.

Now, i'm pretty sure that there's reasons why being able to activate multiple Simple charms is horribly broken, but it sounds like you are saying that by RAW, this charm allows that...
 
Honestly, the only use i've come up with for GazelleCarp 2.0: Electric Boogaloo so far is for a solar with a bunch of medicine charms to flurry a full field surgery in a single action.

I mean, by RAW you can burn a bunch of motes on ALL THE [simple] BUFFs, but I doubt any GM is allowing that.
 
Again, the exalted devs/grogs all say it's about the tropes not about the facts, so that technicality is beside the point.

And yeah, creation would have been far more awesome with junks - though that would potentially have created issues with lookshy being swamped by the realm's numbers out at sea.
Not sure why having it be triemmes means that isn't going to happen. Hell, it's not like Lookshy is really portrayed as contesting the sea much. Sure, they prevent the Realm from just sailing up the river, but that's much easier. Meanwhile, whenever the Realm is said to have invaded the Scavenger lands, it ends up with the legions getting across the sea with apparently little trouble. It's the land battles that seem to be where the Realm falls short, which are also the battles where Lookshy seems to have the most help.

Personally, I run it as the Realm not considering Lookshy's navy as either a threat or a deterrent. The only reason they don't strike at them is that Lookshy's navy is helpful against Pirates and the like, so until there's a war there's little reason to destroy them.

Edit: Also, they might just figure that the more resources the 7th legion puts into the navy, the more resources are diverted from the army(ie, the important stuff), and the more resources they put within easy striking distance of the Realm's navy.
 
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So, I'm working on making a Kimberian First Circle that are going to show up as the guards (Bound Servant Force power). They're basically leafy dinosaurs that function as mobile poison (and drug, medicine, general chemical product) manufactories. They're mostly for poisons, though.
Are charms to make their chemical-processing organs equivalent to a Master's Workshop (which means no penalty on their craft roll for the tools) that takes half the normal production time and provide one automatic success on rolls to use their products reasonable? Are there other things I should add that are reasonable for a 1CD and make it better at its job? Should it get that bonus success on its craft rolls, too?
... Does anyone know of a Kimberian Second Circle I could call its maker?
 
So, I'm working on making a Kimberian First Circle that are going to show up as the guards (Bound Servant Force power). They're basically leafy dinosaurs that function as mobile poison (and drug, medicine, general chemical product) manufactories. They're mostly for poisons, though.
Are charms to make their chemical-processing organs equivalent to a Master's Workshop (which means no penalty on their craft roll for the tools) that takes half the normal production time and provide one automatic success on rolls to use their products reasonable? Are there other things I should add that are reasonable for a 1CD and make it better at its job? Should it get that bonus success on its craft rolls, too?
... Does anyone know of a Kimberian Second Circle I could call its maker?


....

So basically making First Circle demons that act as Resources N/A Beasts of Resplendent Liquids.
 
More like that beer turtle ES and aleph came up with, I would think. Anyone have that write up?
 
....

So basically making First Circle demons that act as Resources N/A Beasts of Resplendent Liquids.
Not quite. In addition to what others have mentioned, the Beasts are basically all the heroin production Creation wide, and Guild is making thriving business on them. Their biotech mass production factories to these demons being a cottage workshop.
 
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