Is there a typo here? It's just Workings that require Sorcery, right?
Ooh, yeah, nice catch. Thanks - I'll amend.
More generally: I need to sit down and spreadsheet out the odds, but I'm a little skeptical of the change to the way Means work. Also I think you've lost what was great about the original Workings system: you could decide where to put something on the basis of "which group of people do I think should be able to do this fairly regularly: Terrestrials, Celestials, or Solars?" But Terrestrials really ought to be able to craft Artifact 2s without reaching beyond their station, as it were.
It definitely needs some spreadsheeting, yeah.
So, here's my beef with Means: let's say I have a project I'm trying to complete, and I add a bunch more Means - that is, a bunch more things to help me get the job done. Nothing else changes. Which would we expect:
- I can now complete the project faster, and am also more likely to ever actually finish it.
- I am more likely to finish the project, but I am not at all faster at doing so.
We can find degenerate cases where it's the second one -
The Mythical Man Month certainly applies - but in many cases, having more money and better tools and applicable Abilities and etc. seems, intuitively, like it should make the job
faster. In workings, it... doesn't; more Means means more chances to roll, each taking an additional Interval. That's weird. This was an attempt to fix it.
The math may not quite balance out, yet, which is a perfectly legit criticism - though heck if I know how Artifact-crafting math is "supposed" to balance out - but that's the thing I'm aiming at.
I see your point on the original system; I guess I just... don't care, that much? Like, mortals could do Terrestrial workings, most PC Solars
couldn't do Adamant workings, and reaching past your station was absolutely a thing that existed - I didn't really feel it was that useful of a framework to begin with.
(The bigger problem, I think, is that Adamant workings are going to remain pretty inaccessible
in general, but Adamant craft projects are
not - but this was kind of already a problem, in a world where Solar Workings are insanely hard but Artifact N/As ain't no big thing for a dedicated Solar Crafter.)
(Also, maybe someone can help me understand the logic here: why, by the book, does it cost more XP for a Solar Circle Sorcerer to attempt an Ambition 3 Terrestrial working than an Ambition 1 Solar working? Or am I misreading that somehow?)