Guys. I got an idea for a spell.

How about this. Can celestial sorcery make a clone of you, same stats and all, with 1 health level and only excellencies?
 
Hmm, better than Duel Magnus Prana.
You know how sorcerers kinda suck at personal combat?

Remember how villains always suddenly get hit by a fatal attack, only to suddenly reveal it was some kind of clone or illusion? Or some substitution technique with a bomb attached?

Yeah, is it possible?
 
You know how sorcerers kinda suck at personal combat?

Remember how villains always suddenly get hit by a fatal attack, only to suddenly reveal it was some kind of clone or illusion? Or some substitution technique with a bomb attached?

Yeah, is it possible?
It's certainly the kind of thing a sorcerer would want to do. It shouldn't have the retroactive fuckery of Dual Magnus Prana (sorcerers prepare ahead of time), and you shouldn't be able to use it to just make clone-minions, but I do think it's workable. I think you should do it so that you're not so much creating a clone as lying to the world - "I'm not over there really, I'm over here. It just LOOKS like I'm over there." Perhaps the casting of the spell entails making some kind of tar-baby or voodoo doll-style representation of yourself, which you trick the world (and your opponent) into thinking is you.

For mechanics, maybe you could look at Revlid's Elloge charmset? There's a charm there that basically does this.
 
It's certainly the kind of thing a sorcerer would want to do. It shouldn't have the retroactive fuckery of Dual Magnus Prana (sorcerers prepare ahead of time), and you shouldn't be able to use it to just make clone-minions, but I do think it's workable. I think you should do it so that you're not so much creating a clone as lying to the world - "I'm not over there really, I'm over here. It just LOOKS like I'm over there." Perhaps the casting of the spell entails making some kind of tar-baby or voodoo doll-style representation of yourself, which you trick the world (and your opponent) into thinking is you.

For mechanics, maybe you could look at Revlid's Elloge charmset? There's a charm there that basically does this.
Oh, no no no. There's a 1e spell that works just fine for this. It's just not... flavorful enough. For instance, its terrestrial level. And it doesn't let you move your clone.

I mean, what use is the ability to make a clone of yourself and let you sneak away, if it doesn't let you monologue at the Intelligence 2 Melee 5 Dawn caste?
 
It's certainly the kind of thing a sorcerer would want to do. It shouldn't have the retroactive fuckery of Dual Magnus Prana (sorcerers prepare ahead of time), and you shouldn't be able to use it to just make clone-minions, but I do think it's workable. I think you should do it so that you're not so much creating a clone as lying to the world - "I'm not over there really, I'm over here. It just LOOKS like I'm over there." Perhaps the casting of the spell entails making some kind of tar-baby or voodoo doll-style representation of yourself, which you trick the world (and your opponent) into thinking is you.

For mechanics, maybe you could look at Revlid's Elloge charmset? There's a charm there that basically does this.
Dual-Magnus Prana isn't retroactive IC, you realize that, right? It's a tool to let players, who are often of only average intelligence and planning capacity, pull off "I planned for my demise, and created a duplicate using my divine genius and foresight." It's not actually temporal manipulation. It's game mechanics to let you play someone with far greater foresight than any human could ever possibly have.
 
Dual-Magnus Prana isn't retroactive IC, you realize that, right? It's a tool to let players, who are often of only average intelligence and planning capacity, pull off "I planned for my demise, and created a duplicate using my divine genius and foresight." It's not actually temporal manipulation. It's game mechanics to let you play someone with far greater foresight than any human could ever possibly have.
Oh boy.

Here we go again.

Let's not do this.
 
Dual-Magnus Prana isn't retroactive IC, you realize that, right? It's a tool to let players, who are often of only average intelligence and planning capacity, pull off "I planned for my demise, and created a duplicate using my divine genius and foresight." It's not actually temporal manipulation. It's game mechanics to let you play someone with far greater foresight than any human could ever possibly have.
I know. I meant that OOC you shouldn't be able to use the sorcery retroactively. Because sorcerers aren't (necessarily) solars (or sidereals (Who totally exist by the- NONONO NOT THE DUCKPUNCH)), lack that divine genius and foresight and therefore have to plan ahead the old-fashioned way.
 
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Nah i've got it, i can copy/paste for you. You should buy the book when you can because it's a really fucking well written dragon blooded book though.

Sculpted Seafoam Eidolon
Cost:
10sm, 2wp
Keywords: None
Duration: One day
The sorcerer shapes foam and aqueous reflections into a simulacrum of reality. From nothing, she may create a lifelike, convincing water-replica of a person, an animal up to the size of a horse, or an object up to the size of a wagon. She rolls (Manipulation + Occult) to determine the quality of the illusion. The illusion performs lifelike motions, is capable of simple speech, and has scent, body heat, and other sensory qualia, though it's not capable of taking actions. While the sorcerer is present, she may direct the illusion's behavior; if she goes further than long range from it, it reverts to a default pattern of behavior that is realistic but uncomplicated.
A character within short range can roll (Perception + Awareness) opposing the sorcerer's initial roll to realize its illusory nature. Touching the eidolon's water-sculpted surface grants three bonus dice on this roll. A character who speaks with the eidolon may realize it's illusory by reading its intentions, opposing the sorcerer's initial roll.
A sorcerer with this as her control spell may create up to (Manipulation) separate illusions each time she casts it.
Distortion (Goal number: 10): Distorting this spell allows the opposing sorcerer to wrest control of the illusion away from the sorcerer who cast it.
 
Hmmm....

SCULPTING THE SUBSTITUTION
Cost: 10m, 1wp
Duration: 1 day

The sorcerer casts a spell, creating a simulacra based on himself. He let's this occupy the same space as himself.... and slips away. As long as the simulacra exists, and he does not attack, he has a stealth bonus of occupt x 2. The substitution can talk, gesture, move.... but it cannot inflict harm. It has all the attributes and abilities of the sorcerer, alongside a more pool connected to the sorcerer and a excellencies, but little else.

The substitution has one health level, and no matter the appearance, no hardness and soak. A single strike will destroy it.... and the sorcerer will be revealed at that moment.
 
I'd give it a 2wp cost, and let the sorcerer make a dex+stealth roll to hide, with occult bonus successes while the illusion is up, and eliminating the -3 movement in combat penalty to stealth.
 
I'd give it a 2wp cost, and let the sorcerer make a dex+stealth roll to hide, with occult bonus successes while the illusion is up, and eliminating the -3 movement in combat penalty to stealth.
Ok.

What about surprise attacks? Should I throw in the trope where the hero shouts angrily at the sorcerer, only to get a sword through his back and the villain before him to turn out to be an illusion?
 
Well that's covered in the stealth rules. this spell has synergy with a sorcerer who also has stealth charms to support the boosted stealth, and combat charms that can support a surprise attack. I'd also put in a note that if the sorcerer leaves stealth, the illusion shatters. I see this spell being used by a sorcerer who knows that their foes are in the compound, where they leave the illusion to look like it's doing stuff, then stealthing and readying themselves to ambush the attackers after they alpha strike the illusion.
 
SCULPTING THE SUBSTITUTION
Cost: 10m, 2wp
Duration: 1 day

The sorcerer casts a spell, creating a simulacra based on himself. He let's this occupy the same space as himself.... and slips away. As long as the simulacra exists, and he does not attack, he makes a roll of dex + stealth, with a bonus sucesses of occult. The -3 penalty to movement during stealth is nullified.

The substitution can talk, gesture, move.... but it cannot inflict harm. It has all the attributes and abilities of the sorcerer, alongside a more pool connected to the sorcerer and a excellencies, but little else.

The substitution has one health level, and no matter the appearance, no hardness and soak. A single strike will destroy it.... and the sorcerer will be revealed at that moment. And vice versa. When the sorcerer leaves stealth, the illusion shatters.
 
Question.

Let's say a character has a power.... like, he has the power to know the location of anyone within 100 yard of him. Perception 5, wits 5, awareness 5, that sort of thing.

He goes up against a dude with stealth 20. What happens?
 
Question.

Let's say a character has a power.... like, he has the power to know the location of anyone within 100 yard of him. Perception 5, wits 5, awareness 5, that sort of thing.

He goes up against a dude with stealth 20. What happens?

What do you want to happen?

Assuming this is for a story rather than a game (in which case it's 'what's do the dice say') that's what most of these questions boil down to.
 
Oh, no no no. There's a 1e spell that works just fine for this. It's just not... flavorful enough. For instance, its terrestrial level. And it doesn't let you move your clone.

I mean, what use is the ability to make a clone of yourself and let you sneak away, if it doesn't let you monologue at the Intelligence 2 Melee 5 Dawn caste?

Intelligence 2 is average human intelligence, not Int 7 from D&D.
 
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