Yeah it works perfectly fine as a Ritual Spell, but if you do it as a working and pay xp and take the extended time to build the effect, then it has the virtue of not having to cast the spell over and over again because it's permanent.
 
You forgot to quote the first part of the spell.

It takes six hours to cast and requires the caster to wander around the area, which is just not practical in a combat situation. And it affects a very very small area that doesn't even approach multiple miles in radius.
In other words, what you're saying is that stopping teleportation is something that should be inconvenient, hard, and slow?

But if you make it a working you have to pay xp every time you use it. I think workings also take more than 6 hours typically. It's viable space for a Ritual spell.
Question. What niche should Ritual spells hold?

A question for a demon. The shepherds of sparks are artillery. The Blood apes are thugs. The Agatae are air transports. Peronelle are armour.

How about bombers and aerial support? I got a plan for a demon that resembles cuttlefish, with symbiotes on the bottom of theiir bodies, that they can detach and fling at their enemies at high speed, exploding with the force of artillery.
 
In other words, what you're saying is that stopping teleportation is something that should be inconvenient, hard, and slow?


Question. What niche should Ritual spells hold?

A question for a demon. The shepherds of sparks are artillery. The Blood apes are thugs. The Agatae are air transports. Peronelle are armour.

How about bombers and aerial support? I got a plan for a demon that resembles cuttlefish, with symbiotes on the bottom of theiir bodies, that they can detach and fling at their enemies at high speed, exploding with the force of artillery.
Go for it. ES has a demon for aerial troop transport and heavy bombing already, but there's room for a lighter bomber.
 
In other words, what you're saying is that stopping teleportation is something that should be inconvenient, hard, and slow?


Question. What niche should Ritual spells hold?

Ritual spells are a 3e-ism for spells that take long enough to cast that is never a question whether you will gather enough sorcerous motes to cast it, given that an action to gather sorcerous motes takes a few seconds. Therefore, the only cost is time.

If a spell has a casting time best measured in tens of minutes or longer, it's probably best modelled as a ritual. For example: Ritual of Elemental Empowerment, Incantation of Efficacious Restoration, or Summon Minion of the Eyeless Face.
 
It's some cloud whale thing with tentacles, I don't remember where though.
Fine. I got a question.

How about this? Instead of a squid like demon that's a fighter jet, why not a squid like demon that's basically a ballistic missile?
Ritual spells are a 3e-ism for spells that take long enough to cast that is never a question whether you will gather enough sorcerous motes to cast it, given that an action to gather sorcerous motes takes a few seconds. Therefore, the only cost is time.

If a spell has a casting time best measured in tens of minutes or longer, it's probably best modelled as a ritual. For example: Ritual of Elemental Empowerment, Incantation of Efficacious Restoration, or Summon Minion of the Eyeless Face.
I meant... if you had to invent a ritual spell, what kind of properties and guidelines should it have?
 
Fine. I got a question.

How about this? Instead of a squid like demon that's a fighter jet, why not a squid like demon that's basically a ballistic missile?

I meant... if you had to invent a ritual spell, what kind of properties and guidelines should it have?

It should take longer than a scene to finish. The cost is time. You can't take part in other activities.
 
Fine. I got a question.

How about this? Instead of a squid like demon that's a fighter jet, why not a squid like demon that's basically a ballistic missile?

I meant... if you had to invent a ritual spell, what kind of properties and guidelines should it have?
It's perfectly fine to have multiple demons that fit the same role. Still, it should be weirder than that. How about an eternally screaming squid thing where the air inside it is it's fuel and ammo, and when it hits the air inside it is forced out in a deadly sound?
 
It's perfectly fine to have multiple demons that fit the same role. Still, it should be weirder than that. How about an eternally screaming squid thing where the air inside it is it's fuel and ammo, and when it hits the air inside it is forced out in a deadly sound?
Or it sprays caustic "ink" that is actually it's own liquid(not liquefied) organs, which it must drink again pretty quickly or it's body starts to shut down and dry out.
Some Sorcerers take advantage of this by keeping a small stock of dried ones in storage, so they can "rehydrate" them into instant shock-troops at will.
 
It's perfectly fine to have multiple demons that fit the same role. Still, it should be weirder than that. How about an eternally screaming squid thing where the air inside it is it's fuel and ammo, and when it hits the air inside it is forced out in a deadly sound?
How about some thing like banelings?

A squid covered in glowing, beautiful sacs of liquid, that shine like jewels.

When the squid finds a target, it races down, screaming and shrieking, until it hits and mixes the liquids together in a reaction that explodes like a giant bomb, throwing yozi venom and vitriol everywhere.
 
Go for it. ES has a demon for aerial troop transport and heavy bombing already, but there's room for a lighter bomber.

If you're talking about the Spirascia, I wouldn't call them that. Notice that for all that they can carry six men in armour, they take a point of Limit for each attack that hits their shell - or if they're one of the mad ones who don't fear that, they take one Limit for each day that they don't get to kill something.

They're light troop transports that are super flimsy and vulnerable to ground fire, and the ones who are willing to flight are psychopaths.

Also, no, a 1CD demon cannot be that powerful. If you're looking for anything that might be as effective as an IRL aircraft, forget about it. Emerald Circle Sorcerers cannot be allowed that kind of power.
 
If you're talking about the Spirascia, I wouldn't call them that. Notice that for all that they can carry six men in armour, they take a point of Limit for each attack that hits their shell - or if they're one of the mad ones who don't fear that, they take one Limit for each day that they don't get to kill something.

They're light troop transports that are super flimsy and vulnerable to ground fire, and the ones who are willing to flight are psychopaths.

Also, no, a 1CD demon cannot be that powerful. If you're looking for anything that might be as effective as an IRL aircraft, forget about it. Emerald Circle Sorcerers cannot be allowed that kind of power.
Hm..... Question.

If I were to transport and adapt sorcery spells for the modern age, would you as a storyteller or a homebrewer allow me to increase the power and capabilities?
 
Hm..... Question.

If I were to transport and adapt sorcery spells for the modern age, would you as a storyteller or a homebrewer allow me to increase the power and capabilities?
I know I wouldn't. The ability to toss off spells is amazing even compared to modern weapons. Travel options that people can't take away from you? Summoned beings bound to you? All stuff that, as is, is tremendously useful even in a modern game.
 
I know I wouldn't. The ability to toss off spells is amazing even compared to modern weapons. Travel options that people can't take away from you? Summoned beings bound to you? All stuff that, as is, is tremendously useful even in a modern game.
Yeah. But I keep on looking at infallible messenger, and go 'You know, one day, someone's going to be asleep when the message comes, and then an empire falls from miscommmuniation.'
 
How does an Infernal actually experience their Urge? Does it feel like something they're being instructed to do, or does it feel like something that they themselves want to accomplish?
 
Hm..... Question.

If I were to transport and adapt sorcery spells for the modern age, would you as a storyteller or a homebrewer allow me to increase the power and capabilities?
Not at all. Cirrus Skiff is still the power of personal flight. Stormwind Rider is still the power to manifest a windstorm that mimics the assets of a hover car. Travel Without Distance is still letting you teleport a dozen people fifty miles in the blink of an eye. That Sorcery is less potent in the modern age is a feature, not a bug. Use it to enhance the story and tell of the conflict between magic and technology. Don't just buff Sorcery so that Stormwind Rider is always as superior to any alternative as it would be to riding a horse.
 
How does an Infernal actually experience their Urge? Does it feel like something they're being instructed to do, or does it feel like something that they themselves want to accomplish?
IIRC you experience it by your Coadjutor telling you about it.
And either telling you the consequences of not doing it, or just implying that something bad will happen otherwise and then explaining that it's your fault after you hit Torment.
 
If you're talking about the Spirascia, I wouldn't call them that. Notice that for all that they can carry six men in armour, they take a point of Limit for each attack that hits their shell - or if they're one of the mad ones who don't fear that, they take one Limit for each day that they don't get to kill something.

They're light troop transports that are super flimsy and vulnerable to ground fire, and the ones who are willing to flight are psychopaths.

Also, no, a 1CD demon cannot be that powerful. If you're looking for anything that might be as effective as an IRL aircraft, forget about it. Emerald Circle Sorcerers cannot be allowed that kind of power.
I was actually thinking of a weak missile that's guided and gets weaker the further it flies. A 1st circle troop transport would be ridiculously slow. Behemoths are the way to go I think.
 
I was actually thinking of a weak missile that's guided and gets weaker the further it flies. A 1st circle troop transport would be ridiculously slow. Behemoths are the way to go I think.
For the quality you'd want, yeah, bio-engineered Behemoths are the way to go; I can fully imagine a Lunar going full Mother of Monsters and creating/birthing a powerful flying behemoth to act as a check to the aerial war-machines of Lookshy or the Realm, or an Infernal making what are basically the EVA version of Chinook. Including the chance for it to enter a berserker state and being to rampage around the landing site, devouring friend and foe alike in an orgy of violence and hunger.

Use artifact creation rules as a guide, and perhaps Infernal relics for rules, and I'd say your set.

Of course, you could always just go up the ladder for demons; I believe Aleph has made a Scd decedent from Cytherea that's basically a giant flaming interceptor. And ES made Enali, a Third Circle Demon that is a) a giant X-com shout-out and b) a giant insect capable of holding a legion in his guts and firing out massive globs of plasma onto a large area. It's basically a Capital Ship in an era that is largely stuck in the bronze age, save for a few exceptions.
 
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For the quality you'd want, yeah, bio-engineered Behemoths are the way to go; I can fully imagine a Lunar going full Mother of Monsters and creating/birthing a powerful flying behemoth to act as a check to the aerial war-machines of Lookshy or the Realm, or an Infernal making what are basically the EVA version of Chinook. Including the chance for it to enter a berserker state and being to rampage around the landing site, devouring friend and foe alike in an orgy of violence and hunger.

Use artifact creation rules as a guide, and perhaps Infernal relics for rules, and I'd say your set.

Of course, you could always just go up the ladder for demons; I believe Aleph has made a Scd decedent from Cytherea that's basically a giant flaming interceptor. And ES made Enali, a Third Circle Demon that is a) a giant X-com shout-out and b) a giant insect capable of holding a legion in his guts and firing out massive globs of plasma onto a large area. It's basically a Capital Ship in an era that is largely stuck in the bronze age, save for a few exceptions.
Sorcerous Workings also have the ability to create monsters on par with 2nd and 3rd Circle demons.
 
I meant in terms of effect.

Ritual isn't an effect, it's an alternative to sorcerous mote cost because there's no chance of you not getting enough in the time frame involved. I'd avoid trying to use it for attacks? Rain of Doom takes an hour to take effect and isn't a Ritual. I didn't back the Dragon-Blooded Kickstarter so I can only look at core book spells.
 
Not at all. Cirrus Skiff is still the power of personal flight. Stormwind Rider is still the power to manifest a windstorm that mimics the assets of a hover car. Travel Without Distance is still letting you teleport a dozen people fifty miles in the blink of an eye. That Sorcery is less potent in the modern age is a feature, not a bug. Use it to enhance the story and tell of the conflict between magic and technology. Don't just buff Sorcery so that Stormwind Rider is always as superior to any alternative as it would be to riding a horse.
However do, assuming no masquerade, incorporate modern tools to get extra out of sorcery as well!
 
Still, though...

Can one combine invocation of the living ship, calling the winds kiss, wind and fog elementals, and floral ferry to make a flying ship?
 
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