Question. Not everyone has the potential to become a sorcerer, right?
Depends on 2e or 3e.
2e's stance is that everyone can learn it if they have enlightened essence, though most people can't get anything done WITH it(what with even terrestrial spells often being bigger than their mote pool), and even fewer are willing to take the Trials.

3e's stance is that sorcery is more of a case by case thing, no standard training or education for it, but MOSTLY being rare in some way to succeed at one of the sorcerous initiations, so overall, pretty rare. However, a mortal can get as much out of it as an exalt at the terrestrial level, its just that they don't have the dice to do it safely and reliably.
 
Depends on 2e or 3e.
2e's stance is that everyone can learn it if they have enlightened essence, though most people can't get anything done WITH it(what with even terrestrial spells often being bigger than their mote pool), and even fewer are willing to take the Trials.

3e's stance is that sorcery is more of a case by case thing, no standard training or education for it, but MOSTLY being rare in some way to succeed at one of the sorcerous initiations, so overall, pretty rare. However, a mortal can get as much out of it as an exalt at the terrestrial level, its just that they don't have the dice to do it safely and reliably.
Idea for a solar circle spell:

Mass production of mortal sorcerers. With a few charm-like effects added. what do you think?
 
If that was anything (and we're talking about 3e) that would be a powerful Sorcerous Working (Not sure what circle) to create a Sorcerous Initiation.
Oh man. I was hoping for something like the one, you know the time in Acts 2, Verse 3? The disciples got the ability to carry out miracles. Just replace the tonges of fire above their head with green flames.
 
Oh man. I was hoping for something like the one, you know the time in Acts 2, Verse 3? The disciples got the ability to carry out miracles. Just replace the tonges of fire above their head with green flames.
That's a different thing to giving people sorcery. Giving a group of people the ability to speak in tongues with some kind of obvious tell is definitely a spell. However, there's a Solar charm which is basically all about designating 'prophets'.

Magically enhancing a group of people (e.g. cutting some of the magic out of a useful demon and grafting it onto their souls) would be an excellent example of a Sorcerous Working, too.
 
That's a different thing to giving people sorcery. Giving a group of people the ability to speak in tongues with some kind of obvious tell is definitely a spell. However, there's a Solar charm which is basically all about designating 'prophets'.

Magically enhancing a group of people (e.g. cutting some of the magic out of a useful demon and grafting it onto their souls) would be an excellent example of a Sorcerous Working, too.
Wait. So do you agree, or disagree?
 
Wait. So do you agree, or disagree?
I'm saying that giving mortals 'miracles' which they can do is a Sorcerous Working if you're giving them a bunch of stuff permanently or for a very long time (i.e. years+) or a spell if you want to give them one specific thing (e.g. speaking in tongues) for a limited time. Creating your own Sorcerous Initiation which you can use to instruct mortals in the ways of sorcery is another example of a Sorcerous Working, albeit a more powerful one. However, you can't just give mortals sorcery. Sorcery is something learnt, sacrificed and struggled for, the application of an instinctual understanding of Essence and the cosmos that is itself a kind of enlightenment. Just handing it out cheapens it.

Sorry if I was confusing.
 
Look at the existing initiations:
-Efreet Lord - You swear you allegience to a powerful supernatural being and it helps you unlock your power, but such beings do not grant this lightly, nor are most capable of it to begin with. Main challenges are diplomatic and investigative to find said beings and to convince them to let you do it.
-Mara - Well...you COULD swear yourself to a demon. Nothing can go wrong. Funny enough, this is probably the easiest, anyone could try!
-Wyld - Go on a vision quest in the Wyld, hope you come back with magic and slightly insane, instead of mutated and/or very very insane.
-Elixir - Brew a personalized potion to enlighten yourself through self modification. Non-Exalted also have to contend with all the FAILED potions probably containing some poisonous substances that might kill or cripple you.
-Talisman - Build your own personal artifact to mediate between yourself and the world. Frankly this one is hard even for exalted.

Basically, if a method sounds like you're going to get large numbers of sorcerors out of it without a criteria failing or outright eliminating the majority of the prospective mortal students...it's not doing it right
 
Just a question.

Is there any reason why infallible messenger is just a one way letter, instead of a two way conversation?
 
Just a question.

Is there any reason why infallible messenger is just a one way letter, instead of a two way conversation?
Two way conversation would be broken. With IM, you send one off, so you can report, you can talk, but you can't get real-time advise. Imagine if the team's dumb muscles could get real-time advice on Diplomacy from the diplomat, would break the setting over it's knee.
 
Two way conversation would be broken. With IM, you send one off, so you can report, you can talk, but you can't get real-time advise. Imagine if the team's dumb muscles could get real-time advice on Diplomacy from the diplomat, would break the setting over it's knee.
...There is an artifact that does exactly that, IIRC it works by relaying "prayers" to the attuned character but only works if the person talking to you has the same kind of artifact?
 
...There is an artifact that does exactly that, IIRC it works by relaying "prayers" to the attuned character but only works if the person talking to you has the same kind of artifact?
And that is far more limited then "Any Terrestrial Sorcerer casts a spell to talk in real time with someone". Earthscorpian's demon thing is ok, because you can't summon their image willy-nilly or you'll piss them off, and demons are rightly feared.
 
Pretty sure that in 3E, if a sorcerer has Infallible Messenger as their control spell, it actually is two-way. But that means they can't have an ever-ready Cirrus Skiff, or get the double-jump from Stormwind Rider, or the razor nails and moving shadows from DooB, or the effects from any of the other Terrestrial Circle spells.
 
For my weird non-mechanical porting-over of Infernals to 3e (it's for a story, not for a game, so I can afford to mostly-ignore he translating of mechanics), what Magical materials do people think should be Resonant and Dissonant for them? I think it be the same sort of system as 2e, where they're only Resonant with Vitriol-tainted artefacts, but I'm not sure whether they should be neutral or Dissonant with non-Vitriol-tainted stuff. Thoughts?
 
For my weird non-mechanical porting-over of Infernals to 3e (it's for a story, not for a game, so I can afford to mostly-ignore he translating of mechanics), what Magical materials do people think should be Resonant and Dissonant for them? I think it be the same sort of system as 2e, where they're only Resonant with Vitriol-tainted artefacts, but I'm not sure whether they should be neutral or Dissonant with non-Vitriol-tainted stuff. Thoughts?
I'd say dissoant. They're not from this world, and as such cannot attune to its artifacts as easily as the other Exalted. With the Cavet that if they taint something with Vitriol, they can attune to any artifact as if they were Resonant.
 
I'd say dissoant. They're not from this world, and as such cannot attune to its artifacts as easily as the other Exalted. With the Cavet that if they taint something with Vitriol, they can attune to any artifact as if they were Resonant.
That makes sense, but I was thinking that they came from Solar exaltations, which are Resonant with everything. If they were neutral with everything I'd agree with you, but as it stands, I wonder if it might be better to make them neutral with everything not Vitriol-tainted. Then again, they were twisted a long way from the Solar, hence my uncertainty.

Come to think of it, if an Infernal goes Devil-Tiger, could they produce some other substance that functions as Vitriol does? Just a thought.
 
That makes sense, but I was thinking that they came from Solar exaltations, which are Resonant with everything. If they were neutral with everything I'd agree with you, but as it stands, I wonder if it might be better to make them neutral with everything not Vitriol-tainted. Then again, they were twisted a long way from the Solar, hence my uncertainty.

Come to think of it, if an Infernal goes Devil-Tiger, could they produce some other substance that functions as Vitriol does? Just a thought.
Follow Exigent resonances presumably. They'd have ties to certain exotic materials and some applications of the major materials.
 
Follow Exigent resonances presumably. They'd have ties to certain exotic materials and some applications of the major materials.
So... Resonant with Malfean materials (e.g. Malfean brass, Kimberyan ice, Cecelynian glass etc), Chalcanth-made and Vitriol-tainted artefacts and Neutral or Dissonant with everything else?

3e Infernals should be resonant with only Orichalcum
Why? I'm curious.
 
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As an Adamant tier infrastructure destruction spell it works with some caveats. You need to have build up, so a plucky band of heroes could notice something is going wrong by the way the land reacts. You need it to be cast from a location that is predictable so said plucky band of heroes can find the anathema and kill her to stop the spell. Otherwise, it's a remote long range nation-crippling spell, and that's no good.
 
Depends on 2e or 3e.
2e's stance is that everyone can learn it if they have enlightened essence, though most people can't get anything done WITH it(what with even terrestrial spells often being bigger than their mote pool), and even fewer are willing to take the Trials.

3e's stance is that sorcery is more of a case by case thing, no standard training or education for it, but MOSTLY being rare in some way to succeed at one of the sorcerous initiations, so overall, pretty rare. However, a mortal can get as much out of it as an exalt at the terrestrial level, its just that they don't have the dice to do it safely and reliably.
Mortals don't actually get as much from Sorcery as Exalts. A good few spells have secondary powers and effects that require a mote pool.
 
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