Bonus points if doing this damages the weapons, meaning that it's a powerful spell to use but also a pricey one, as after using it you've either got to find new weapons or repair them all.
Huh. Ok then.

FIREY EMPOWERMENT OF WEAPONS
Cost: 10 motes
Duration: 1 scene

The sorcereress makes the sign of weapons, while speaking the first word the Elemental Dragon of Fire spoke. At this, searing essence billows out, and the weapons of her companions, up to her Essence X 2, glow red hot with fire. The fire increases the damage caused by the weapons, adding her occult score in dice of damage.

The heat, though damages the weapons. Each time the spell ends, the sorceress rolls her occult vs Difficulty (6 - Essence). On a failure, the weapons empowered by the spell are destroyed and are melted into slag.
 
Magical material weapons can probably survive that just fine. I doubt a red jade daiklave or orichalcum forged in a literal volcano would terribly mind being on fire.

If 2E: Terrestrials, Infernals, and Jadeborn have charms that do something similar, you may wish to compare.

If 3E: Needs a control spell effect and warping.
 
At this, searing essence billows out, and the weapons of her companions, up to her Essence X 2, glow red hot with fire. The fire increases the damage caused by the weapons, adding her occult score in dice of damage.

Too big a damage boost for terrestrial spell. Ironically too few targets as well.

3e or 2e?
Also yes, magical weapons should be immune to the damage. Potentially outright immune to the spell entirely as they already have their own magic(thats how daiklaves hit so hard).
 
Magical material weapons can probably survive that just fine. I doubt a red jade daiklave or orichalcum forged in a literal volcano would terribly mind being on fire.

If 2E: Terrestrials, Infernals, and Jadeborn have charms that do something similar, you may wish to compare.

If 3E: Needs a control spell effect and warping.
Hmm.... should terrestrial sorcery be stronger than or weaker than terrestrial charms?
 
Hmm.... should terrestrial sorcery be stronger than or weaker than terrestrial charms?

It's apples to oranges- Sorcery is always going to be Grander in scope than most [Level] Charms, but they're not going to be anywhere near as easy or intuitive. harkening back to Chambers and Grabowski about Sorcery- if you want pewpew blaster magic, that's Charms, if you want Biblical Miracles and Demon Pacts, that's Sorcery.
 
It's apples to oranges- Sorcery is always going to be Grander in scope than most [Level] Charms, but they're not going to be anywhere near as easy or intuitive. harkening back to Chambers and Grabowski about Sorcery- if you want pewpew blaster magic, that's Charms, if you want Biblical Miracles and Demon Pacts, that's Sorcery.
Apologies, but isn't transforming all the weapons of your allies into flaming swords not biblical enough?
 
Apologies, but isn't transforming all the weapons of your allies into flaming swords not biblical enough?
That is in fact an Essence 3 Dragonblooded Charm in the Melee tree using the Leader keyword.

Biblical is calling down bolts of red lightning from a blue sky to strike the metal weapons of the opposing army and force them to either quickly disarm themselves or fall prone in shocking agony. Its blowing out every upheld torch with a wave of the hand and the tendrils of smoke turning to snake around the wielders neck like a tightening noose. Biblical is unleashing a stomp of the foot so powerful it sends your side surging forwards atop a rolling wave of earth that hurls defenders aside and cracks fortifications before smashing through. Uttering a word so traumatic it causes everyone within earshot to relive the last moments of every creature which has ever died in the area as a catatonic fugue state. Reaching up to grab the clouds and hammer them down on your enemies heads as a seasonal monsoon condensed into mere seconds.

"Biblical miracle" is just as much the attitude as function.
 
In other words, what you're saying is that the effect isn't wrong. It just ain't flashy enough?

'Grant your army flaming swords' is not grand enough. Flashy implies shallow flair and visual effects. When sorcery- even Terrestrial Circle is invoked, that's when you start seeing well, grand stuff.

Like... Let's take Death of Obsidian Butterflies. We know that spell as common ground. It's 'grand' because it has this distinct, esoteric effect of 'I fire from my hands a cone some 40 yards out of razor sharp stone butterflies. It's Evocative, Interesting in and of itself, it has quirky side effects like scattering obsidian everywhere.

Compare that to say, Glorious Solar Bolt, which is essentially "I make a melee attack at range with different stats- and it's also Holy.'. The point of Glorious Solar Bolt and it being a Charm is to show that it's easy for a Solar to do that. Sorcery is hard, it requires commitment and a new mode of thinking. The kinds of things you do with sorcery are all such that they go beyond casual expressions of skill or Exalted nature.
 
The effect is currently a DnD party buff. It effects too few targets AND it adds too much damage. Allow it to bless the weapons of (Essence) magnitude troops that the sorcerer is attached to in mass combat, and have it boost damage by less than 5 (because lets face it, if you're a sorcerer you're going to have occult 5)
 
The effect is currently a DnD party buff. It effects too few targets AND it adds too much damage. Allow it to bless the weapons of (Essence) magnitude troops that the sorcerer is attached to in mass combat, and have it boost damage by less than 5 (because lets face it, if you're a sorcerer you're going to have occult 5)

That sounds about right. Maybe striking intangible CoDs in place of a big damage boost?
 
The effect is currently a DnD party buff. It effects too few targets AND it adds too much damage. Allow it to bless the weapons of (Essence) magnitude troops that the sorcerer is attached to in mass combat, and have it boost damage by less than 5 (because lets face it, if you're a sorcerer you're going to have occult 5)
But isn't stormwind rider only affect, like, 5 people at most? Eye of alliance affects the Sorcerers Essence x 2. And assorted others.

I mean, this is isn't something really high level. I mean, I suppose that I could have it be cast in long ticks in mass combat, which allows me to enhance up to the character's essence.
 
But isn't stormwind rider only affect, like, 5 people at most? Eye of alliance affects the Sorcerers Essence x 2. And assorted others.

I mean, this is isn't something really high level. I mean, I suppose that I could have it be cast in long ticks in mass combat, which allows me to enhance up to the character's essence.
In mass combat, Stormwind Rider can carry (Essence) Magnitude worth of people, which given that it's a Terrestrial Circle Spell, means at least 150 people. You would know this if you took the time to read the spell.

Stormwind Rider is also a travel spell, and travel is a big deal in Exalted, as evidenced by how the Storytelling chapter takes multiple pages and sidebars to stress the difficulty of long distance travel in Creation. It is not comparable to a combat buff.
 
In mass combat, Stormwind Rider can carry (Essence) Magnitude worth of people, which given that it's a Terrestrial Circle Spell, means at least 150 people. You would know this if you took the time to read the spell.

Stormwind Rider is also a travel spell, and travel is a big deal in Exalted, as evidenced by how the Storytelling chapter takes multiple pages and sidebars to stress the difficulty of long distance travel in Creation. It is not comparable to a combat buff.
Well, in that case, is it possible for a spell to have different secondary effects?

I can have one that inflicts extra damage to CoD. Another that lets you hit immaterial spirits. Another that sets whatever the sword touches on fire.
 
In Revlid's Isidoros charmset, the charm Foe-Hurling Gore Strike (see below) says that it can be used to enhance 'an attack'. Does this mean it can be used to enhance ranged attacks? E.g. can I shoot an arrow and use it to knock a guy off a ship and into the sea?

FOE-HURLING GORE STRIKE
Cost
: 3m; Mins: Essence 2; Type: Reflexive (Step 1)
Keywords: Combo-OK, Knockback, Obvious
Duration: Instant
Prerequisite Charms: Weight-Exaggerating Ego Density
The world warps and twists for a single heavy moment, before snapping into a motion that sends bodies flying like ragdolls. This Charm enhances an attack. If it hits, the target is thrown away from the Infernal in any direction, at a rate of three yards for every die of raw damage. If they strike an unyielding object in their flight, they stop there, and both they and the object suffer one die of Piercing damage for each yard they would have otherwise travelled, to a maximum of the raw damage of the original attack. This damage is usually bashing, but may be lethal if the object is suitably dangerous. Targets rooted in place instead suffer damage as though they had immediately struck an object, the stresses of the Infernal's might twisting and churning their insides.

Alternatively, the Infernal can simply knock his target prone. This version of the Charm inflicts no additional damage to the target, but all characters within a number of yards equal to the attack's raw damage must roll to avoid knockdown at a difficulty of (Infernal's Strength), and the object-sized section of the floor they are knocked down onto suffers twice the raw damage of the attack. If the target is already prone, he can simply be smashed directly into the floor, treating it as an object he has been immediately knocked into.
 
Sweet. No need for a heretical charm there, then.
In general, Yozi charms are ability agnostic. If it doesn't specify an ability or close/ranged attacks or whatever, it can be used with anything.

Kind of like how Adorjan charms don't care that you're shooting people with a bow as long as you're at point-blank range.
 
In general, Yozi charms are ability agnostic. If it doesn't specify an ability or close/ranged attacks or whatever, it can be used with anything.

Kind of like how Adorjan charms don't care that you're shooting people with a bow as long as you're at point-blank range.
I was mainly asking because the most similar charm which came immediately to mind was GSNF, which is very short-ranged, and Isidoros doesn't exactly have much in the way of ranged attacks in his themes.
 
I was mainly asking because the most similar charm which came immediately to mind was GSNF, which is very short-ranged, and Isidoros doesn't exactly have much in the way of ranged attacks in his themes.
Throwing hunks of rubble at people is a ranged attack, and he has Charms that help throw things.

And GSNF has an explicit range limit, so its not actually comparable.
 
I remember seeing a large piece of homebrew from @Aleph , @EarthScorpion or one of the other 'regular folks' about the deep Southwest, but I can't seem to find it. Is there anyone who would be kind enough to give me a link?

EDIT: Nevermind, I've found it.
 
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