I don't think so, but it might do so to either repair or make jury-rig alterations to watercraft?
Why would it help with those but not constructing them? Maybe it would be best to delineate on more literal sea-connections; for instance it helps if you want to build a watercraft out of seaweed, coastal plants (e.g. mangrove trees) or the materials of sea creatures (e.g. a hide coracle with bone ribs), but not if you use, say, wood carted down from the highlands? And, of course, it would help you tame sea creatures to carry you, so the point might be moot anyway.
 
Should Mother Sea Mastery apply its auto-successes to rolls to construct watercraft?
No. It helps you survive and move in water; add it to contested dice rolls in a race (on top of the speed booster), us it in fishing or gathering kelp or holing your breath.

And frankly a charm that just helps with Craft-Water is far too weak for a Solar Class Exalted. Maybe a Dragonblooded, maybe. And even then I'd wager its too weak.
 
No. It helps you survive and move in water; add it to contested dice rolls in a race (on top of the speed booster), us it in fishing or gathering kelp or holing your breath.
Well, that's an answer. Thanks!
And frankly a charm that just helps with Craft-Water is far too weak for a Solar Class Exalted. Maybe a Dragonblooded, maybe. And even then I'd wager its too weak.
It's not like it doesn't do a bunch of other stuff.
 
Nah, Kimbery is the Great-Mother. If she were to delve into crafting anything, it'd craft genesis. Hang on, I think Revlid did stuff on her...

Ah, here we go.
Heh, Revlid's stuff is good. There's some more in his Vault of the Viridian Mantle, including a refined version of Great Mother's Wame. And I'll admit, the idea of a living ship is an interesting one.

...It probably says bad things about me that the first thing that comes to mind is that whale from the Ice Age movie with the pirates.
 
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Ah, yes, that's what I meant. Sorry, I didn't see the misunderstanding.
My mistake. Curse my dislexia! Anyway, I don't think I was wrong either way, it wouldn't help you build a boat. But I do believe it might be applied to craft rolls to repair a boat at sea. It's a athletics and survival enhancer mostly, and it enhances actions that directly - not indirectly - help you survive. So it'll help you swim or sail, but not help you plan out a route?
And I'll admit, the idea of a living ship is an interesting one.
Honestly, I've always wondered if that would be better as a Shintai? Like you turn into a giant whale or sea-monsters etc, big enough to carry a small force or to count for the size bonus's of TEEMING SEA-HAG PLURIPAROSITY?

Hmmm.... to think on.
 
My mistake. Curse my dislexia! Anyway, I don't think I was wrong either way, it wouldn't help you build a boat. But I do believe it might be applied to craft rolls to repair a boat at sea. It's a athletics and survival enhancer mostly, and it enhances actions that directly - not indirectly - help you survive. So it'll help you swim or sail, but not help you plan out a route?
That makes sense.
Honestly, I've always wondered if that would be better as a Shintai? Like you turn into a giant whale or sea-monsters etc, big enough to carry a small force or to count for the size bonus's of TEEMING SEA-HAG PLURIPAROSITY?

Hmmm.... to think on.
For a name, Leviathan-Self Apotheosis Shintai comes to mind. Although 'leviathan' is attached to that FA Lunar that hangs around Sunken Luthe. Hmm. Maybe an oblique reference to Tiamat, Manu's fish or Bahamut? Perhaps What Lurks Beneath could be a prerequisite?
 
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Honestly, I've always wondered if that would be better as a Shintai? Like you turn into a giant whale or sea-monsters etc, big enough to carry a small force or to count for the size bonus's of TEEMING SEA-HAG PLURIPAROSITY?
Ooh, ooh, ooohhh!!!



Appearance Edit
The full body of the Sea God is never shown, but it is massive enough that it destroyed the island housing it in the process of escaping in order to pursue prey. If a rough estimate is to be made, its total mass may equal or rival that of Shiva. The top half of it that sits above the water consists of a massive dorsal dome, the base of which possesses a massive maw lined with many rows of jagged teeth, some large and some small. Against its palate and the base of its mouth, along with its chin area are hundreds of tentacles, each capable of attacking individually. If a comparison were to be made, the general mass of the Sea God could be likened to a jellyfish.

Its insides were massive enough that they could be navigated like tunnels, and so much blood filled its body that slashing any one wall open presented a serious threat of drowning, even when the god was dead and deflated. Within its digestive tracts were many capsized ships, swallowed whole throughout the ages of the Sea God's existence.

Its heart was roughly twelve feet in height and possessed dozens of eyes along its surface, each of which would open if anything came close enough to attack.


Abilities Edit
The Sea God has innumerable tentacles that extend from every side of its body, each tentacle branching into several more. The Sea God can transform those it devours into tentacle-based extensions of itself, allowing them to maintain their sense of individuality as well as their natural form (such as Bonebeard). These tentacles could be separated from the main being while still under its control, allowing it to send drones out to survey and attack.

Though not an ability in its own right, the Sea God's innards housed thousands of creatures both symbiotic and parasitic, which tended to attack foreign objects like Guts and Schierke, acting as a line of defense. These consisted of fairly large spider-like creatures roughly two feet tall.

Its final line of defense involved its massive size and power. Its heart and cardiovascular system is essentially a sonic weapon, launching the waves of kinetic energy along with its inner muscle necessary to keep it alive, but also consciously weaponizing this fact. These sound waves were such that a well-built man like Guts could barely endure them and could not approach close enough to attack, quickly becoming dizzied and losing sense of direction and eventually consciousness, possibly cracking his skull and causing several other definite internal injuries.

I just realized that berserk has half a dozen good shintai and behemoth form ideas.



Thoughts?
 
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Ooh, ooh, ooohhh!!!

I just realized that berserk has half a dozen good shintai and behemoth form ideas.

Thoughts?
Awesome, pants-shittingly terrifying and can-you-please-put-those-in-spoilers-to-spare-my-poor-data.

For another option, if a little on the small side, there's Kos, or some say Kosm...

Should we move this discussion to the General Exalted thread?
 
Awesome, pants-shittingly terrifying and can-you-please-put-those-in-spoilers-to-spare-my-poor-data.

For another option, if a little on the small side, there's Kos, or some say Kosm...

Should we move this discussion to the General Exalted thread?
Maybe?

A question on making sorcery spells. Would taking it from myth be a good idea?
 
Honestly, I've always wondered if that would be better as a Shintai? Like you turn into a giant whale or sea-monsters etc, big enough to carry a small force or to count for the size bonus's of TEEMING SEA-HAG PLURIPAROSITY?
And also, now that I think of it, I can see a (very) heretical Kimbery/Adorjan charm upgrading the shintai to be a sky-whale too. Maybe some other Yozi would be better, but Adorjan's the one I immediately think of. Perhaps EarthScorpion's Oramus, building off of Monstrous Pinions Fluttering? This comes to mind:

A question on making sorcery spells. Would taking it from myth be a good idea?
It's better than D&D. What were you thinking of specifically?
 
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So something that I've started pondering recently.

A proper burial is always an important thing given things like unhappy Hungry Ghosts coming around to eat your face are a thing that can happen.

In real world mythology, there's a huge number of stories about ghosts getting pissed off by improper burial or why these particular rituals must be carried out on the dead and why not doing them is both a shit thing to do but also a really stupid one that can bite you.

Now, this question is admittedly probably an edge case although I suppose the result could happen as the result of a mix up in Sijian, but it's bouncing around in my head.

What happens when someone is buried with proper customs but not ones they would recognize as proper?

What I mean by this is that there's a lot of funerary customs all over the world. For some, cremation is the only way to handle a body, but there are other customs that would view it as a desecration of the body. There's a great many cultures that would consider leaving the body to be devoured by animals to be the sort of thing where you have stories about someone's angry ghost coming to take you to task over it, but then you have something like the practice of sky burial.

So what do you think happens?
 
And also, now that I think of it, I can see a (very) heretical Kimbery/Adorjan charm upgrading the shintai to be a sky-whale too. Maybe some other Yozi would be better, but Adorjan's the one I immediately think of. Perhaps EarthScorpion's Oramus, building off of Monstrous Pinions Fluttering? This comes to mind:


It's better than D&D. What were you thinking of specifically?
Sky whale? That more resembles jellyfish.

I've been thinking that the selection of spells in the books are way too few.

So.... I've decided, in my own amateurish way, that I should help out and add more. I.e. take a page from the developers, and try and copy spells and ideas from myth.
 
And also, now that I think of it, I can see a (very) heretical Kimbery/Adorjan charm upgrading the shintai to be a sky-whale too. Maybe some other Yozi would be better, but Adorjan's the one I immediately think of.
You can use Adorjan's flight charms while in a Shintai, as long as you can take a Dash action.

You wouldn't fly very high, from what I remember, but you could fly.

So what do you think happens?
I seem to recall it being explicitly stated you have to perform the rites the deceased considers proper, or else their ghost gets mad.
 
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Sky whale? That more resembles jellyfish.
Well, sky-sealife then. And it occurs to me that you could just use Monstrous Pinions Fluttering to fly (and teleport) without a specialized charm. So you'd be a comet-sky-whale.

Never thought I'd type that.
I've been thinking that the selection of spells in the books are way too few.

So.... I've decided, in my own amateurish way, that I should help out and add more. I.e. take a page from the developers, and try and copy spells and ideas from myth.
Ah, I see. I was wondering if you had any particular examples in mind.

I... think it would depend on two factors: just how different the traditions are (e.g. sky burial for someone who thinks they ought to have been entombed vs being buried in a wooden coffin when you ought to have been buried in dirt) and how... understanding the one being buried is, both in terms of personality and how willing they are to sympathise with the ones doing the burial. The first obviously varies by culture, and the greater the difference the more likely a hungry ghost is to arise, because difference breeds misunderstanding and unwillingness to empathise.

This feeds into the latter factor, though, as I imagine a man whose village just got burned to the ground by invaders is less likely to forgive. Regarding the understanding, I imagine that if the one being buried could see that the ones doing the burial were doing their best to put them to rest properly, they'd be more likely to pass on peacefully. Personality comes into play there, too, as well as cultural enmity, whether the people who killed it are the ones doing the burial and so on.

Tl;dr, it's complicated, but it largely comes down to the ghost's willingness to understand and forgive. Although, of course, just doing the rites they consider proper is best, if possible.
 
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Fine. Intelligence 1.

I was just alluding that the dawn was of ordinary smarts, causing the intelligence 5 sorcerer to look down on him.

I recently played in a game with an Int 2 Dawn-alike. While not the scholastic peer of the Twilight or No-Moon, he was by far the most practical and world-wise. People are far too used to Int 5 as a baseline while still producing monumentally stupid people.
 
I recently played in a game with an Int 2 Dawn-alike. While not the scholastic peer of the Twilight or No-Moon, he was by far the most practical and world-wise. People are far too used to Int 5 as a baseline while still producing monumentally stupid people.
Yeah.

Why did you think I had the hypothetical sorcerer backstab him. I.e. go into melee?

Ah, I see. I was wondering if you had any particular examples in mind.
Yep. As a proud denizen of both sufficient velocity and spacebattles, my first source shall be from the Indian epics.
 
Not enough.

I want to be able to conjure up a rain of arrows of light, each inscribed with a name for a soldier in the opposing army.

I'm going to kill the entire enemy army with 10,000 headshots.
Welp, that sounds like Solar-circle sorcery to me. I presume you don't need to know all of those names?
 
Welp, that sounds like Solar-circle sorcery to me. I presume you don't need to know all of those names?
Hah! No. The bigger the magnitude of the opposing army, the more motes spent. But other than that, no.

But another idea is to be able to rip the top of mountains out and then invert them to fom a platform for your flying city.

Anyway, a question. So I've looked at the spells.... and I've come into a bit of a bind.

Ok,

Terrestrial: Invulnerable skin of bronze
Celestial: Incomparable body arsenal
Solar: ?????
 
And also, now that I think of it, I can see a (very) heretical Kimbery/Adorjan charm upgrading the shintai to be a sky-whale too. This comes to mind:
Now, remember, this would be a utility Shintai, not a combat Shintai. That is Devil-Tyrant Avatar Shintai's area of expertise and it is an Essence 3 Charm, and the above Jelly-Fish thing would easily fall into that with no bother.

Hmm, it wouldn't be useful in, say, fighting one on one. But it could be used in a ship battle.

So on pure theory, it should allow to transport a small army within yourself, be large enough to take full advantage of Kimbery's crafting enhancer and be able to go toe-to-toe with large capital ships.

So, hmm...
  • You can carry (Essence) magnitude people within yourself. Perhaps with some functionality to feed and water them?
  • As a baseline, you'd grow large enough to qualify for the six point six mutation and you'd benefit from the threat size benefit as well.
    • Also, you qualify as equal in size to similar things, so you roll regular damage dice against big ships, creatures or floating fortresses
  • Can't really interact with things...
  • Get the full benefit of Teeming Sea-hag Pluriparosity's size bonus.
 
Hah! No. The bigger the magnitude of the opposing army, the more motes spent. But other than that, no.

But another idea is to be able to rip the top of mountains out and then invert them to fom a platform for your flying city.

Anyway, a question. So I've looked at the spells.... and I've come into a bit of a bind.

Ok,

Terrestrial: Invulnerable skin of bronze
Celestial: Incomparable body arsenal
Solar: ?????
GOD-FORGED CHAMPION OF WAR!!!!!!!!!!

It allows you to make a Warstrider!
 
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