C-003 - UNAVAILABLE. Prior to your discovery, the C-Files most recently documented cryptid. Most of it's classified to high hell and back, but apparently it's a product of a NEXT cloning operation that was recently busted- no clue what they cloned. I think we can probably get approval for a few eggs to be housed at the Sunken Parish if we set up some enclosures, though: whatever the animal is, it's too large for the oregon facilities to comfortably hold.
gotta love how dedicated they are to mystery boxes. We can't tell you what this is, but you can have it.

Anyway, I'm thinking Godzilla.
 
So uhm does Hubology project carry suspicion, since is a religion that was banned and all?
i have no idea where this is coming from since i can't find any such thing mentioned here about a ban. Even then considering the blatantly illegal shit that wealth people can get away with even in real life along with the fact that the cult has infiltrated several organizations they likely have enough wealth and influence that it isn't a problem for them.
 
i have no idea where this is coming from since i can't find any such thing mentioned here about a ban. Even then considering the blatantly illegal shit that wealth people can get away with even in real life along with the fact that the cult has infiltrated several organizations they likely have enough wealth and influence that it isn't a problem for them.

It's mention in cannon that Hubology was driven underground some time before the Great War and they retaliate by infiltrate the organizations that sought they destruction in cannon.

However the way is mentioned in the description of the sponsorship is possible they already are considerate outlaws.
 
It's mention in cannon that Hubology was driven underground some time before the Great War and they retaliate by infiltrate the organizations that sought they destruction in cannon.

However the way is mentioned in the description of the sponsorship is possible they already are considerate outlaws.
Where is this mentioned exactly? As for the description it could easily e said that it's due to people having a lot opinion of the cult and not thinking of them as 'legitimate'.
 
Where is this mentioned exactly? As for the description it could easily e said that it's due to people having a lot opinion of the cult and not thinking of them as 'legitimate'.

The way is mentioned contacted trough 'perfect legitimate channels' looks like a off the books deal since if they were not outlaws it would not be something that would be necessary to emphasis:

Hubology is a PERFECTLY RESPECTABLE AND LEGITIMATE religion that is HIGHLY REGARDED. They have through PERFECTLY LEGITIMATE CHANNELS requested one of their regional communities receive its own research laboratory, which they would repay by providing the Department access to several highly qualified scientists.
 
I wasn't assuming it was FEV related? The Deathclaws were created independent of FEV I thought?

Kind of. They were apparently, according to one of the lore-books, refined by the Master which presumably used FEV, so I'm pretty sure the ones we meet in-game are all like that, though hypothetically there's a cruder version that predates FEV you could encounter.

With how annoyed Bird always gets when people's first thought is always "this must be FEV-related," I'm going to assume not.

TBC it's not just FEV: FEV is the most common but my big issue is that people have a tendency to focus on, like, things in fallout that are "iconic" even when they don't make a whole lot of sense (for example, 3 is a NEXT created cryptid, Deathclaws were created by the US Military, and the blurb says they need an enclosure for a large animal: the details don't add up. The mirelurks are a better guess in that they can grow fucking HUEG and because it's more off the wall, but mirelurks don't exist yet: at the moment all you have is big mutant river crabs enlarged by radiation). It shows a big lack of creativity to assume everything has to be "cool thing X from canon!", especially when my preferred style of fanon worldbuilding is to build outward and add things to a setting when I can to help it feel larger and weirder.

It's mention in cannon that Hubology was driven underground some time before the Great War and they retaliate by infiltrate the organizations that sought they destruction in cannon.

I'd like a cite for this if possible, but at this point in the quest canon that's not actually true. I'm modelling Hubbology after another real world religion and much like scientology it's not banned and actually has considerable financial and social pull. As for the infiltration thing, that sounds plausibly, largely because it reminds me of Operation Snow White, when the church of scientology infiltrated the government to help erase records on the churches activities.

(Disclaimer for any scientologists reading this: probably don't, because the author admits that he does not like the Church of Scientology and doesn't intend to be kind about his portrayal about it's stand in. I can't imagine SV has a large scientologist presence, but still.)
 
Kind of. They were apparently, according to one of the lore-books, refined by the Master which presumably used FEV, so I'm pretty sure the ones we meet in-game are all like that, though hypothetically there's a cruder version that predates FEV you could encounter.

It's probably one of the original prototype Deathclaws the Army made by modifying chameleons. They weren't ready for deployment when the bombs dropped as evidenced by the lack of reports of them being sent into combat and the fact the Appalachian Enclave weren't even aware of what a Deathclaw was as evidenced by this terminal entry you can find in the Enclave lab in 76:

Subject C-01

"Subject appears to be the product of very precise genetic manipulation. One of our own maybe?

Will have to check with Wiggins to see if she can find any more information.

Use extreme caution when attempting to examine. Power Armor usage is highly recommended."


Apparently a bunch of them escaped from the labs when the bombs fell and then the Master got a hold of them later and made them even meaner and stronger with FEV which unfortunately for everyone didn't sterilize them probably because lizards don't use the same sex chromosomes mammals use.
 
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2075 Q3 Planning: The Storm of the Century
Hmm. Interesting choices: the Hubbologists are pretty rich. Plan to use them as a personal piggybank, Wright? Or do you have loftier, more ambitious plans for them? And the sister city initiative…you were matched with New York's Team America regional director, Victorine Kraft. She apparently wants help developing the neighborhood of Harlem- with the NEXT attacks she's been having to put out too many fires to invest in it as much as she can.

Ain't that a familiar story? I've looked into her: pretty unexceptional moderate, all things considered, and like the average moderate, she doesn't seem to strongly believe in anything but the status quo. She doesn't have the untempered hatred of the Patriot Party or the overflowing avarice of the Liberty Party: just the firm believer in order and the rule over justice or solving problems. Don't openly rock the boat too much, Edgar, and she shouldn't be much of a problem, but don't expect her to go out on a limb for you either unless her own neck is on the line.

Also, it's just a few months before the national convention. We've also got the Australian Expedition coming up: you'll want to prepare for that as best you can, assuming you want to go. Hell of a plate, Edgar, especially with recent events.

Now, we have a hell of a doozy in regional news, so lets go over national.

BEES?!?:
Another bee bomb has detonated in New Jersey. The creation of a disgruntled NEXT scientist calling themselves Hector Nector, the Bee Bomb is a superweapon first used in New York that utilizes the same principles as more advanced, experimental GECK devices to flash create massive, city block spanning swarms of bees. The newest iteration has also converted several (mostly empty) skyscrapers into titanic masses of honeycomb and wax: titanic hives to house the plague of bees now swarming the city. Whereas New York and your counterpart in that state has chosen to respond to these structures with exterminators and bug zappers, New Jersey has instead chosen to either federalize the hives and turn them into tourist locations or sell them to ACME for honey harvesting operations.

Epinephrine Sales All Time High: Used commonly to treat allergic reactions, this chem was apparently skyrocketing in value- and price. Many economists pointed to the situation in New England, while others- a minority, but one you believed correct- argued the problem lie mostly in shady pharmaceutical pop-ups like AlviCorp manipulating market prices.

Quantico Vault: Fucking CLANCY. Your sibling had decided it was a wise idea to agree to help the FBI expand Quantico with its own fucking vault complex…in exchange for helping train DoP Agents coming in. If you could strangle someone with your mind…(0/3 until Quantico Vault is completed. Increase [Agent] Dice in 0/6. +5 Wrath.)

ACME Home Defence:
Are you tired of the looming threat of nuclear apocalypse? Do you yearn for a simpler time when home protection was just a matter of buying the right gun? Are you sick of corporations like Vault Tec your only option is to move or die? Then you should subscribe to ACME Catalogue, and stay tuned for all the wonderful development our boys in ACME Labs are preparing! ACME investing a Wealth into developing a new Missile Defence product, 0/3 until new [ACME] project unlocked.

Man VS Machine:
Oh this was cute. Garrahan was looking to prove the valor of their little machines worth in keeping the common man relevant in labour with a contest with one of their rivals, Atomic Mining or something. As if the act of labour was itself sacred: in any sane political system this wouldn't be a debate, the state would just compensate the labourers for their years of hard work with a retirement plan or providing free re-education and financial support for those who sought to remain in the workforce. Still, if Garrahan somehow won this competition, to take place next year, it would help buy the proletariat of that industry a bit more time time to organize…Unique opportunity: unlock Garrahan partnership this upcoming National Convention and help them win the Hornwright vs Garrahan competition to modestly increase Workers of Appalachia faction card's Bargaining Power.

DuraCrete Shortage Over: The DuraCrete shortage was over. While the original factories were still mid-repair, one particular Team America leader took the initiative to quickly build a new factory to help meet demand. Some economists are skeptical of this move however, as combined with the soon to be operational again inactive factories, DuraCrete prices were actually expected to suffer a drop. While it made the material more affordable, it also made it less profitable. The big manufacturers could tank the hit, certainly: the DoP, ACME, Vault Tec, but it would drive many smaller contractors out of business! Why, depending on how much the price dropped, DuraCrete could become no more profitable than mere concrete!

Sam Blackwell Gives Speech: The controversial Virginian senator gave a speech in the state Capitol March 17th, a few days after Superhurricane Larry hit Lousiana, urging his constituents to donate whatever they could to help residents of the state that were…suffering…From…

…Huh. He had…that was a lot of material support. From him AND his constituents. Money and supplies. It wasn't pocket change either, you ran the numbers through your fraud calculator from the audit, this represented a HEFTY chunk of money for the people giving it. Food, money, construction material. You…were honestly surprised.
+1 [Disaster] Dice from Sam Blackwell, +3 Funding. -10 Wrath.

DoP Textbooks:
The DoP was now in the textbook manufacturing business. Both college textbooks, schoolbooks, encyclopedias, and a variety of other forms of written educational material: the catelogue wasn't particularly large, meaning there was plenty of space for you if you decided to get in the propaganda printing game. DoP Publishing House gains [Education] Tag.

Better Think Stimulus!:
Better Think were putting out a series of stimuluses to the various Team America leaders: more resources to help accelerate progress. It would take years for dividends to be seen: the quicker programs could be instituted, the quicker America could reap the rewards. +1 [Education] Dice.

And now, for the bad news.

Superhurricane Larry:
They were calling it the storm of the century. Superhurricane Larry made landfall March 13th. For three days it ravaged the state: mass flooding, record wind-speeds that picked up and threw several towns, including Gecko, which is now several miles to the right, devastating electrical storms. By the end of it, the state is wrecked, thoroughly, with almost a million people dead or displaced, entire parishes flattened, and the cities flooded. All in progress projects lose -100 progress. Communities gain various status afflictions.

Wrath of God:
In New Alexandria, Pastor Watkins- released on bail, still on trial- claims that Larry was gods punishment on Louisiana for it's wickedness: why else had New Orleans in particular suffered, while New Alexandria came out unscathed? Clearly it was the all-mighties wrath upon that Sodom for electing such a blasphemous man to power! That and his churches protesting funeral and memorial events for those whose lives have been lost to the disaster has drawn sharp criticism, even from those who are otherwise the Pastors political allies. Father O'Doul, Bishop of the Diocese of Alexandria, in particular offered sharp criticism, saying that Watkins had "best learn when t' keep his mouth shut and stop jabbering, lest someone give him a sock to the jaw".

The city, while avoiding the worst of Larry, was still incredibly devastated, with several parts of it, largely poorer neighborhoods, sinking into the waters surrounding the city, joining old Alexandria beneath the water-line. This has left many economist ecstatic, as the city is now ripe for economic development and speculation: many of the sunken plots had been bought dirt cheap from their original owners, preying on their desperation, with the intent of developing a new Canal District, causing you grimly to note the same sequence of events that led to New Alexandria were repeating again.
New Alexandria has gained Disaster Speculation(+).

Strikers Devastated!:
A major blow to the struggle in Baton Rouge, Hurricane Larry wound up causing massive amounts of people to lose their home, flattening entire neighborhoods and flooding the entire industrial district. Battered, beaten, and homeless, many strikers find themselves demoralized: local union leader Pat Reapman has admitted to one sympathetic newspaper that with everyones homes destroyed, the union has had to dig into its strike fund just to help get people tents and mosquito-nets. Combined with increased aggression by the Pinkertons, who have escalated to power-fists and using police force field checkpoints to beat union officials, and its not unlikely the strikes are going to wind up folding soon. Baton Rouge has gained DISASTER-SWEPT! . 0/2 until Strikes Suppressed.

Sunken Parish Flooded:
Very bad news from the Sunken Parish: the storm had caused a severe quarantine breach, with the winds having spread contaminated soil samples dozens upon dozens of miles inland, floods causing infested waters to spill out, and several containment breaks caused by abnormal electrical activity. The C-Files was already sending a team to hunt down the escaped Rotmen: one had been spotted far too close to the vicinity of New Orleans for comfort. However, it seemed that the wind had also flung Strange Divers across the state, in some cases further than the rot men.

An attack on a highway going to New Alexandria. A boy in Gecko, pulled out of the rubble of his house. An old man living in the swamps of Baton Rouge reporting seeing a creature in a diving suit eating an alligator. This was going to complicate things. Sunken Parish has gained Quarantine Breached! .

Gecko Yanked:
It happened again. This time, the functional DoP infrastructure gave people a place to evacuate, at least: the citizens had ample warning thanks to the weather monitoring facility, so casualties had thankfully been minimized. The town was still a wreck, however: the property damage was even worse, forcing the local union to also spend money helping the community purchase temporary accommodation, mosquito netting, and other important supplies: money that would have, admitted local union leader Melody Larssen during a meeting you had bugged, gone to supporting the Baton Rouge strikefund. Gecko gains Disaster-Swept [0]!

Floodwalls Break:
New Orleans in particular had been devastated, despite it's floodwalls. At 7:00 PM, on the fifteenth, a few days after the hurricane made landfall, several workers on the inside of the floodwalls reported hearing ominous noises- water levels had risen to the rim, and throughout the structure the prior few days, several leaks had been identified.

No one could have predicted what happened, however: in several parts of the wall, cracks began to form. Less than twenty minutes later, numerous segments of the floodwall began to collapse, allowing water to flood the city. The houses that weren't crushed by falling concrete were washed away, or flattened by impacting debris. Streets became unnavigable- entire neighborhoods were wiped off the map, like the lower ninth ward, which is confirmed to have no survivors when all is said and done, the only part of the city to suffer a 100% fatality rate due to lack of floodproofed shelter. Several skyscrapers located downtown collapse, with the RobCo Office Building falling lengthwise on city hall- killing hundreds of government workers. The mayor calls it "the worst crisis in the cities recent history", and has announced his plans to solve the issue with the most immediate strength available to his office: renovating all public infrastructure with anti-homeless modifications such as spikes, barbed wire, and land-mines to encourage the displaced to move to a different city. He has also announced a plan to help repair the damage: mass privatization of public services, starting with the hospitals, selling the remaining public parks to be developed into golf courses, and building more prisons, all to help fund the restoration of their once great city.

To say this made you unhappy was an understatement. The man was taking advantage of a horrific fucking disaster to crap up things in the long run while, presumably, lining his pocket. You didn't expect his potential counterparts to make better decisions, but they at least were batshit because of ideology, not because of an obsession with being literally satan.

Your own facilities had- mostly- made it out alive, though you admitted that there had been several hours where your house had been deep underwater. You hadn't slept well, obviously: most of that night you had been stuck doing your best to distract from the potential fear of drowning via ping-pong with Maxwell. New Orleans gains Disaster Swept [III]- -1 to all Dice assigned to projects in the city. Existing Floodwalls deactivated- reduce Disaster Swept to or lower to restore it and permit additional Floodwall development.
+10 Wrath

Nevada Jack Kills Again!:
Oh god, it looked like that golf-club using maniac was in Lousiana: after the Hurricane, someone found a dumpster- containing Nevada Jack's signature handiwork. No details are publicly available on where the dumpster was from: it was found in the Houma Bayou, but considering Larry, the container could have been from almost any part of the state. It was only a matter of time before he struck again: Skulder had already expressed interest in helping hunt for the man, and you were- almost- tempted to let him at it.

Alright, and the front page should be updated. Keep in mind the expedition: you don't have to do it, but it would provide us a lot more influence and information. We also have the national convention before it. And of course, you'll want to finish our little project this turn as well.

To cap things off, here are your newest community cards.

Compound Pluto:
A Hubologist facility constructed on an island in D'Arbonne Marsh State Park, a few hours from Monroe, before Larry it consisted mostly of housing for members facing 'legal problems that required they be extradited from their state of origin' or those on a higher AHS shitlist.

Harlem: A historic majority black neighborhood in the city of New York, Harlem was located in upper manhattan. During the New Plague, it had been devastated by disease, and increasing economic woes had only worsened that, leaving the residents increasingly embittered and hopeless. +75 Out of Region Modifier.

And here are your resources...


FUNDING: 3
INFLUENCE: 10
WRATH: 415

====

SECURITY
1 Dice, +0 to rolls


Hire Security Guards [Combat, Personnel]: The solution to a terrorist with a gun was a security guard with a gun: by hiring security guards to man a facility. With the worries about NEXT, it'd probably be covered by the department. 0/100. Increases Facility Security. +WRATH

Scouts of America [Combat, Charity]: The scouts were one of the great American institutions, teaching young patriots life skills such as identifying potential communists, national self-defense, and how to pledge allegiance to the Flag! By supporting a communities local chapter, that community would become not only safer, but a higher quality source of future soldiers, should the war drag on long enough.
0/100/200, SELECT COMMUNITY. Gain Patriot Scouts in area, increasing Youth Mobilization Stat. Second phase costs 1 Funding to complete. +++WRATH

Police Surplus [Combat, Charity]:
Local PD was less militarized than those in New York or Washington DC: that needed to be fixed immediately by assisting them in purchasing used military equipment, which would be costly. 0/200/400/600, SELECT COMMUNITY. Police Militarization stat increases. Each phase costs 1 Funding to complete. ++WRATH

Identifying Communists (For Kids!) [Education, Government]:
By helping children identify communists, our children became safer! By having schools include weekly seminars on the subject taught by senior TAPP analysts you'd almost certainly help protect our kids! 0/200, increases Ideological Security. ++++WRATH

Self Defense Courses [Combat, Education]:
Not everyone could afford a gun, and the DoP lacked any firing ranges at the moment: the solution? Hand to hand defense courses to help every red blooded american survive attack by communists! 0/100 SELECT COMMUNITY, increases Self Defence.

Project Turtle Arms Depot [Military, Combat]: The military was willing to help finance DoP operations if they helped contribute to Project Turtles: by creating a secure arms depot that army officials could access after a hypothetical apocalypse, Team America would get a little more grant money. 0/75/150/250/500, SELECT COMMUNITY, increases Military Storage in community. Increases Funding by 1 for each phase. +WRATH

DoP Gun Club [Charity, Combat]:
An idea to help improve a community's level of general access and competency to firearms, these DoP operated Gun Clubs would host training and safety seminars, hold shooting games to hone marksmanship, and would serve as an arsenal for the community. 0/250, SELECT COMMUNITY. Increases Firearms Expertise in community. Cost 1 Funding.

Floodwall Expansion [Construction, Ecology]:
The New Orleans floodwall was one of the largest pieces of infrastructure in the state. It was expected to fail in 50 years: and unfortunately, it wasn't the only community that had that problem. 0/400, SELECT COMMUNITY. Increase Floodproofing.

Local DoP K-9 Unit [Combat, Personnel, Ecology]: A K-9 unit placed in a community primed to survive would likely be useful for a multitude of reasons post-bomb drop. It was, comparatively, one of the less harmful ways you could improve general security, but less isn't none, and it was very likely they'd wind up being used to assist local security forces in the community. 0/150/250, SELECT COMMUNITY. Increase Police Militarization and Wrath on second phase. Increase Mans Best Friend on first phase. Cost 1 Funding.

AlviCorp Robot Factory [Robotics, Construction, AlviCorp]: AlviCorp was looking to expand their overall presence in the robot market. To do that, however, they needed manufacturing facilities: this would allow them to increase the proliferation of their machines in the region. Of course, the DoP would benefit: each factory you build will be rewarded with a portion of the output of the factories to help staff your own robotic security division. 0/200/500, SELECT COMMUNITY. Increases AlviCorp Robotics Proliferation stat. Every two points of ARP in the region increases [Robotics] dice by 1.

DaisyTech Arsenal Printer [Prototype, Industry, Military, Daisy]:
DaisyTech was working on a military contract: they wanted to create a 'build an arsenal' device that utilized an AI assistant and advanced manufacturing technology in order to allow users to create their own custom, highly advanced weapons.
0/250, unlock Daisy Tech Arsenal and Rogue Arsenal projects, increases Influence by 10.

Financial Security [Finance, Investigation]:
It wasn't your department, but it might be prudent to help make sure the economy was still vaguely functional for now. The good news was, you had the perfect solution: create a financial crime investigation unit you could aim at the wealthy to make sure they actually paid their taxes and then some. It would be unpopular, sure, but lots of useful things were unpopular. 0/200, SELECT COMMUNITY. decreases Financial Insecurity and increases Public Order. Costs 1 Funding. High Suspicion cost.


====

AGENT

1 Agent Dice, +0 to rolls.

Dirty Laundry [Investigation, Faction]:
Everyone was hiding something. If you needed to harm an organizations reputation, it might do to take a crack at them with your agents and set them to dig up every last bit of dirty you could to make that organization look bad and leak it to the press. DC 150, Select Faction, must use at least one dice related to faction. Increases Public Distrust. Suspicious.


Hunting Nevada Jack [Investigation, Crime]: A serial killer currently operating in your turf, Nevada Jack was infamous. His preference of victim was- largely, but not always- women, typically those belonging to vulnerable demographics. Skulder wanted to try and track the man down, and honestly, you weren't entirely opposed- Jack wasn't a systemic evil like most of your enemies, but he was nonetheless a disgusting piece of work you'd love to see cleared off the board. DC 150/250, increase Influence by 5, ???.

Who Is Stripe? [Investigation, Weird, City Hall]:
Stripe was an anomaly, an enigma, and not a pleasant one. Unknown powers, unknown goals, unknown activities, unknown past. What you did know painted a picture of a man possessed by obsession and hatred. You needed to know more. DC ???, gain complete Hero Card of Mayor Albany Stripe, increased knowledge of ongoing projects.

OLD

Kisatchie National Forest Logging Operations [Investigation, EPA]:
There have been signs of illegal logging in Kisatchie National Forest. This needed to end: Americas forests were national treasures! 0/150, gain Kisatchie National Forest Community Card. +WRATH. COLD.

ACME Investigation [ACME, Investigation]:
ACME are up to something, according to Agent Skulder. He wanted to look into their medical department to try and figure out what their plans were. 0/150/300/600, gain assorted ACME Community Cards. +WRATH. COLD.

Digging Up Dirt [Investigation, Crime]:
Every small town had its crooks. Investigating them was sure to bring some heat, but it'd give Team America ammo in the war on crime. 0/100, SELECT COMMUNITY. Gain Underside Intel. Increases Influence. +Wrath.


The Wreck of the USS Hartley [Investigation, Weird]: The Hartley had been a cargo ship created in the waning days of the late 1990's, used by the US Navy to transport goods and cargo, only to be destroyed less than a handful of decades later, during Superhurricane Joshua, sinking the ship below the waves off the coast of Baton Rouge, where it still slept, haunted by ghosts of its former crew according to urban legends. 68/150, gain 3 Influence.

Missing Casework [Investigation, Crime]:
Every community had them. Ghosts on the wind, those who had disappeared into the night, whether by choice or by malfeasance. While law enforcement technically wasn't the Departments bailiwick, there were a number of cases where normal police were unsuited to investigation, primarily due to disinterest, that the department could pick up the slack for. 0/150, SELECT COMMUNITY. Increases Public Order. Considered Cold by Default.

Psychic Identification Program [Weird, Education]:
Natural psychics were difficult to locate, but if Team America was expanded to include a dedicated team to help identify potential psychics, it would likely increase the number caught in the net. 33/100, increase Psychic Identification Rate, increasing Influence by 2. Cost 1 Funding.

AlviCorp Drug Trials [Chems, Weird, AlviCorp]: AlviCorp wanted to get into medicine. If the DoP would assist them in conducting drug trials, it would go a good way to helping the company get it's first product out into the world. 0/150, SELECT COMMUNITY. Increase random stat. Raise Influence by 5, increases funding by 1.

DaisyTech Super-Intern Program [Personel, Education, Daisy]:
DaisyTech was always looking to expand. If you would be willing to lend them your Agents to help them find qualified candidates- preferably before their competitors- it would let them begin opening facilities in the state. 0/350, grants +1 Science Dice and increases Regional Faction Penetration. Repeatable.

Hunting NEXT [Investigation, NEXT, Weird, Crime]: You should probably work on collecting a dossier on NEXT: the more you knew, the more you could do to disrupt their plans. Of course, finding them would likely require turning up a few rocks. DC ???, on success gain a NEXT Faction Card. Medium Suspicion DC. Increases Influence by 5. This Case is considered Cold on any turn where NEXT doesn't attack, increasing its DC.

====

FACILITIES

0 Dice, +1 to Rolls

DoP Public Housing [DoP, Population, Real Estate]:
This was a terrible idea: as practical as it would be for the social good as a whole, it would call an unacceptable amount of heat on yourself. You could perhaps swing it with a scape-goat, but then you'd have real estate tycoons and anti-communist crusaders constantly hanging it over your head. 0/150, Community. Increases DoP Goodwill. Medium suspicion DC. Cost 3 Funding. Cost 5 Influence.

DoP Garage [DoP, Logistics, Construction]:
A deal with Red Rocket and your own supply of vehicles meant that your agents effective coverage area had increased, but hurdling one logistical issue presented you with another one: you only had one facility to actually service your vehicles beyond charging the battery. By constructing additional DoP garages, cars wouldn't have to go all the way back to New Orleans for a tune up, repair, or storage. If the community had abundant power, these facilities could even help service civilian vehicles. 0/150, increases DoP Mobilization and Motor Service in a community. Cost 1 Funding.

Department Motor Pool Phase Two [Logistics, Administration]:
The Garage in New Orleans was very handy to have, since it meant your people had vehicles on demand. But the motor pool could be improved: you still had one area you were less than self sufficient on. Shipping and transport. The main garage could be expanded with further storage and maintenance facilities for semi-trucks, an air-strip for small planes, and docks for boats, both smaller vessels and cargo ships. 60/200, increase Departmental Mobilization. Unlocks DoP Docks and DoP Airstrips. Cost 1 Funding to complete each rank.

OLD



DoP Extracurricular Program [Education]: The Better Think initiative was pushing for increased extracurricular programs: on paper, to improve educational quality and prepare for future crises. In reality, it was mostly a cynical excuse to let them remodel schools to include hardened construction and bunkers. 0/200, raises Duck and Cover. Repeatable: cost 1 Funding. Gain +1 [Education] dice.

DaisyTech Bio-Lab [Genetics, Prototype, Daisy]:
DaisyTech wanted to create a small biotech research lab somewhere. They couldn't afford more than one lab at this time, so if you build this, you'll need to think carefully about where. 0/500, SELECT COMMUNITY. Community gains +3 to its Research Value stat increasing the odds it will develop advanced technology post-apocalypse, and you gain +2 to [Genetics] projects. Can only be built once.

ENFERR Mainframe [Programming, Construction]:
AlviCorp was experimenting with a assistant AI- ENFERR. You forget what the acronym meant- anyways, they were still working on it. At the moment, it was only running on a supercomputer up in Denver. AlviCorp wanted to expand the AI's coverage by creating a second mainframe in Lousiana connected via underground cabling. This would expand ENFERR's processing abilities considerably. 0/300. We should, uh, probably keep this one quiet from the Director, Edgar. Anyways, if you do this, I'll owe you one, buddy: 10 influence and a permanent +2 to [Robotics] projects! Plus, it'll unlock a project to upgrade communities with local nodes on the ENFERR-Net in your Agent category!

ACME Construction Catelogue [Construction, Personel, Robotics]:
Sigh. ACME. As much as you detested them, they were the only real option for advanced construction technology, including the ALL-N1, Labourtron, and various useful Pip-Peripherals and architecture software. If you were willing to shell out money, you might be able to upgrade your construction division's efficiency considerably. 0/200, gain +2 to [Construction] projects. Cost 1 Funding.

Supply Depot Warehouse [Logistics, Construction]: The bread and butter of the department: these warehouses stored massive quantities of material shipped from various DoP factories for use in case of nuclear armageddon. 0/100/200/300, SELECT COMMUNITY. Increase General Supply stat: third rank increases additional community specific stat.

Department Motor Pool [Logistics, Administration]:
By purchasing vehicles department employees could use, the team could greatly simplify transportation and shipping for various department assets. 107/200/400, increase Departmental Mobilization. Required for further vehicular development such as DoP Garages. Cost 1 Funding to complete each rank.

Fortified House of Worship [Population, Construction]:
For once, the justification for this one isn't wholly propaganda: analysis indicated that when the bombs drop, churches and other holy houses were likely to be the first place civilians without any substantive options are likely to flee. By reinforcing one of these sites to be bomb-proof, it would significantly raise the odds of survivors in the community. 0/200/600, SELECT COMMUNITY. Increases Divine Sanctuary stat.

Power Peanut Plantation [GWCFAAAT, Agriculture]:
Power Peanuts were a very experimental development by the George Washington Carver foundation (with Department assistance): they were a 100% renewable source of electrical energy, albeit one that was somewhat inefficient compared to nuclear or even fossil fuels: thankfully, the market was always looking for more sources of energy. 0/200/400, SELECT COMMUNITY. Increases Renewable Energy Stat. Each phase increases funding by 1.

AutoMenagerie Complex [Ecology, Genetics]:
The department was planning to construct one in the next few years: why not get a head start? Having a functional AutoMenagerie would be vital for restoring life to the wetlands. 307/500. Gain Louisiana AutoMenagerie Community Card.

Department of Preservation Factory [Construction, DoP]: T
he Department was always looking to expand production. If you could build a few of these factories, put them to producing various goods the Department was looking to stockpile, you could kill several birds with one stone, employing large amounts of that community, producing material for the DoP, and earning yourself a few brownie points. Problem was, it would be PRICEY. 0/150/300. SELECT COMMUNITY. Community gains DoP Employment. Second phase grants additional DoP Goodwill. Gain 10 Influence and increase [Construction]'s bonus by +1. Cost 3 Funding per phase.

Weather Monitoring Station [Ecology, Government]:
The NOAA's creation: these facilities would monitor weather and oncoming storms and were networked in order to help predict storms and perform meteorology based research. 0/200. SELECT COMMUNITY. Each Community contributes to regional Stormwatch stat.

DoP Clinic [Chems, DoP]:
It would be very expensive, but equipping a community with a fully staffed and stocked clinic and hiring doctors to man it would be a good way to improve health both in that community, but also the wider region should the community survive. 0/150/300. SELECT COMMUNITY. Increases DoP Goodwill and Community Health. Second phase gains [Genetics] tag and Novel Gene Therapies stat. Each phase costs 2 Funding.

Landgrab [Real Estate, Economy, Population]:
The state was only just pulling out of its economic slump thanks to corporate investment, and currently there were a large amount of open properties just looking to be snatched up and developed. 0/150, SELECT COMMUNITY. Unlock additional projects.


Advanced Cererium [Robotics, Agriculture]: You had a CERES to help manage agricultural facilities in a community: however, that CERES had limited facilities of its own to work with. By installing an underground bunker filled with backup-mainframes and whatever the CERES unit requested, the AI's productivity could be fully harnessed. 0/400, Select Community Card with CERES. Upgrade CERES by increasing it's primary stat bonus to all agricultural tagged infrastructure.

====

SCIENCE

0 Dice, +5 to rolls


Private Lab [Corporate, Construction, Faction, [Charity-Temporary]]:
A private research lab. Built for an organization, it cost a pretty penny, but it bought you goodwill with the organization, bolstered their own research efforts, and provided infrastructure that could be appropriated by whatever social or scientific apparatuses that formed post-bomb. 0/200/600. Select Community, Faction. Increases the Research Value of both. Increase DoP Goodwill of chosen faction. Second phase grants random bonus stat to both community and faction. Cost 2 Funding. Grants 3 Influence. First built grants Hubbology faction card.

Cryptid Documentation [Weird, C-Files, Special]:
The Sunken Parish had just shown you two more paranatural anomalies. More would no doubt emerge. You could help butter up the C-Files division by helping them perform in-depth research on their captured critters to help understand how they tick- that you could then use this information for less scrupulous means was a side benefit. 0/150, Select Cryptid. Can use dice associated with Cryptid. Complete to increase influence by 4 and unlock a Cryptids template, unlocking or upgrading various projects depending on chosen cryptid and providing specific upgrades to the C-Files faction card. Complete once to unlock C-Files faction card.

Australia [Investigation, Ecology, Combat]:
Australia. Many, many decades ago, the continent had, during the resource wars, been the site of some unknown catastrophe that resulted in the country being vaporized and the land covered in a permanent cloud of radiation. The DoP had secured a ship, had haggled an agreement with the military to provide them a safe corridor to the continent, and were preparing to embark on a three week expedition to study the long term effects of nuclear fallout and investigate what the hell had caused an entire country to destroy itself. DC ???. Begins three turn mini-event. Rewards variable.

Quarantine Procedure [Genetics, Investigation, Disaster]:
Sometimes a community might find itself subject to a horrific plague, or biohazardous contamination. When this happens, the correct course of action was to quarantine that community and begin investigating spread. If there are those affected, begin using medicine. DC 100, Community. Enact quarantine procedures on Biohazard related disasters, limiting further spread and tracking down potential breaches. Complete enough times to render that community non-hazardous and remove disaster side effects.


OLD

Project Titan Killer [Ecology, Energy, NOAA]: You had been ordered to conduct special high energy tests using nuclear warheads to research the viability of destroying hurricanes with atom bombs. This was an insane idea. Even testing it would be disastrous. God, what the hell? DC 150, can only be performed Q2. Increases Atmospheric Irradiation. Increases influence by 10. Massively increases wrath. Repeatable three times.

NEXT Tec [Investigation, Prototype, NEXT]:
NEXT's attacks had one benefit: their technology was easier to acquire. You'd have to step on some toes, but you should be able to requisition captured examples of the organizations gear and weaponry and reverse engineer them for your own use. DC 150, gain access to random NEXT Technology. Increases Influence by 5. High suspicion.

Power Peanut Genome Sequencing [Power, Genetics, GWCFAAAT]:
Power Peanuts were fascinating: while the design had been refined by department labs, the George Carver foundation were no slouches either when it came to genetics. It might behoove you to try analyzing their genome: at the very least, you could send the science division and the foundation your notes. 0/250, unlock Power Peanut Genetic Template, speeding up national Power Nut research and increasing influence by 2.

Construct CERES Unit [Construction, Robotics]: The general term for the DoP's standardized model of AI manager, intended for inclusion in agricultural facilities. By upgrading a facility with one, its overall output would increase by a fair amount. 0/150, SELECT COMMUNITY WITH AGRICULTURAL INFRASTRUCTURE. Agriculture tagged infrastructure gains primary stat increase, along with an infrastructure-dependent secondary stat.

Community Data Cache [Construction, Education]:
The Data Cache model of knowledge retention infrastructure had been selected by top DoP analysts as the optimal means by which institutional knowledge could be preserved in the region. 0/150/300/600, SELECT COMMUNITY. Increases Buried Knowledge stat.

TAPP Analysis [Government, Education]:
One of the worst things your sister had ever done: countless people had been thrown into jail. The actual criteria it worked to determine who was a 'true american patriot' and who was a 'godless red in waiting' was a black box: if you could figure out how the algorithm worked, however, you might be able to game it to help people avoid falling afoul of it. 0/300, gain TAPP Manipulation projects. Massively increases Wrath.

Garden of Eden Sanctuary [Ecology, Charity]:
If you could scrape together the funding, you might be able to help support one of the various communities in the state while also preserving endangered wildlife from around the globe via financing a sanctuary. 0/200/400. SELECT COMMUNITY. Increase Biodiversity Preservation stat and a community dependent secondary stat. Cost 1 Funding to complete each phase.

Community Seed Vault [Ecology, Agriculture, Construction]:
After the bombs dropped, it was likely numerous species of plant would go extinct: by establishing a series of seed vaults, this could be prevented. Obviously the priority would go to more human useful cultivars, but some wild flora would be preserved if conditions permitted. 0/400/800. SELECT COMMUNITY. Increase AgriPreservation stat. Second phase also increases Biodiversity Preservation stat.

Off The Shelf Bio-Optimizer [Genetics, Research]:
The good news was, you had free access to the science behind the Optimizer, to the point you could easily manufacture it yourself if you had the facilities. That wasn't remotely likely, unfortunately: that would cost an incredible exorbitant amount. You might, however, be able to settle for a home manufactured version. 0/150, Edgar begins producing and distributing in secret Bio-Optimizer. Costs 1 Funding. Medium Suspicion.

Clone Lab [Genetics, Ecology]: It would have to be on your own dime, and it would be very off the books, but a clone lab would let you reproduce any animal whose genetic template you had access to, including but not limited to gorillas. 0/500/1000, SELECT COMMUNITY. Community gains +1 BioDiversity.

Elephant DNA Library [Genetics, Ecology]:
Another large animal, whereas there were a few other labs working on bringing back gorillas, there were no such initiatives for elephants. This would likely be a difficult task. 0/500, gain Elephant DNA Library, increasing Clone Lab BioDiversity via the Elephant Genetic Template.

Misc Ape DNA Library [Genetics, Ecology]:
…Well, there were a few more species of extinct ape you could bring back. Orangutans, for instance. And the ones that weren't extinct were unlikely to survive the bombs or were already endangered to begin with. 0/250, Repeatable, Select Community with cloning lab. Each iteration of this project increases the communities Planet of the Apes.

Mothman DNA Library [Weird, Genetics]:
Apparently Mothman was real. Clancy had managed to obtain a corpse and had a few live specimens: she wanted you to look into their biology. This would also, unbeknownst to her, the opportunity to see if you can clone a cryptid… 0/250, grants Mothman Genetic Template and increases Clone Lab Tales of the Uncanny stat and raises influence by 2.

Toxitato Atomiplant [Genetics, Agriculture]:
There had been a little research into radiotrophic plants, and while no one was there yet, it did give you an idea: with a little modification, you might be able to engineer a species of potato designed to help reduce the severity of toxic chemicals and other pollutants in the soil. 0/250, upgrades Atomicrops template, increasing the Seed Vaults Soil Purity stat.

Atomibugs [Genetics, Ecology]:
Now, the atomipollinators idea, that was a good idea. If you took the time to apply the same modification to local species such as millipedes, moths, mosquitos, and local pollinators, you'd increase their odds of survival considerably and significantly reduce the impact of insect death in the region! 0/75, unlocks Atomibugs Template, increasing insect survival in the region and unlocking Advanced Entomology projects in all categories.

Laser Balloon Testing [Prototype, Ecology, Energy, Daisy]: Daisy was experimenting with a new technology: extremely light-weight and cheap lasers that could be added to swarms of remotely piloted weather balloons. It was, to be frank, a highly dubiously effective technology: the idea was that the balloons would serve as yet another method by which nukes could be shot down. Still, if the technology was successful, it would be trivially easy to modify existing and future weather facilities with, and even a little more coverage could be the difference between total or merely partial annihilation. 91/250, upgrades Weather Monitoring Stations with Laser Balloon Technology, increasing Community Clear Skies.

Hover-Brain Insurance [Personel, Robotics, Augmentation, AlviCorp]:
Hover-Brains were a model of cyborg AlviCorp had developed- civilian, unlike the model the military was working on, and intended to be used on those suffering from terminal illnesses or hideously lethal injuries looking to survive. They were partially based on Eyebot designs, opting for a spherical shape. A brief perusal of the schematics didn't show anything untoward: AlviCorp had a perfectly workable, non-evil (at least in abstract) design, they just didn't have anyone who wanted to buy them. It would be expensive, but it'd be a pretty useful upgrade to the insurance package to have emergency Hover-Brain installation added to your employees healthcare coverage. 0/150, Department gains Hover-Brain insurance, giving +4 to [Personnel] projects. Cost 2 Funding.

GLOO-Bots [Robotics, Prototype]:
AlviCorp was working on getting their PolyGel manufacturing set up- for now, they were interested in looking for alternate applications. A combat robot designed for non-lethal disabling of hostiles wouldn't sell all that well, but your security would no doubt appreciate it. 0/150, AlviCorp Robot Factories upgraded to increase Facility Security in community.

Deep Sea Atomiplants [Ecology, Genetics]:
It was admittedly a bit of a gambit and unlikely to benefit anyone directly for a very, VERY long time, but with some effort you might be able to begin modifying various deep sea plant life in the gulf to benefit from the atomiplant modifications.
0/500, increases Deep Gulf Biodiversity.

====

Outreach


0 Dice, +0 to Rolls

Community Broadcast Tower [Education, Media]:
Radio, then television. These facilities would play on loop various Department created materials, largely a mix of patriotic reaffirmations and edutainment material aimed at both adults and children. 0/200/400, SELECT COMMUNITY, increase Public Preparedness stat. Costs 1 Funding to complete second phase.

Local Philanthropy [Charity, Government]:
Firefighters, hospitals, public transportation and other services were generally deeply underfunded. By contributing to their finances, it would both help that community develop important infrastructure to help weather disaster, as well as buy some local good-will for the department in that community. 0/100/200, SELECT COMMUNITY. Increases Team America Goodwill and Responder Preparedness stat. Cost 1 Funding to complete each phase. +Wrath. TAX WRITE OFF APPLIED, FIRST IS FREE.

DoP Disaster Training and Response Facility [Education, Personel]:
The civilian disaster preparedness program was a new initiative by the DoP: they wanted to start training populations in various methods that can be used in case of disaster to survive. 0/200, SELECT COMMUNITY. Increases Responder Preparedness. Cost 1 Funding per phase.

Co-Op Garden [Agriculture, Population]: Anyone who seriously thought co-ops were the herald of socialism were idiots. Despite the stigma, however, they did serve a purpose: the most obvious was reducing food insecurity and self sufficiency for a community, but more important was helping that community start building the institutional knowledge required for rebuilding agriculture should civilization collapse and supply lines disintegrate. 0/100/200, SELECT COMMUNITY. Increases AgriPreservation stat. Modest Suspicion.

Luxury Bunkers [Population, Construction, Liberty Party]: Funding was hard to come by, but one way it could be obtained? Earning Donors by constructing various Liberty Party officials and other wealthy individuals their own private, DoP maintained bunkers. Sure, it would be helping some of the worst people avoid the fate they have so richly earned, but the funding would be worth it. 0/150/300, increase funding by 2 per phase. ++Wrath Gain.

Targeted ACME Loans [Population, ACME, Finance]: This wouldn't save anyone. Not on its own: the infrastructure developed might help someone at some point, but the effect would be marginal compared to other, more efficient tactics. The only benefit this gave was money.
0/100/200/???, SELECT COMMUNITY. Infinite phases, every phase increases a random stat. Every two phases, gain +1 Funding. +Wrath.

Lil Patriots Orphanage [Construction, Education]
The orphans of today were the patriots of tomorrow! The Patriot Party wanted to help preserve the future of America by constructing a military orphanage for the children of veterans who had perished in the line of duty, and help prepare these sons and daughters of heroes to follow in their parents footsteps, no doubt as they would have wanted, teaching them patriotism, honor, god, and american values as well as useful skills such as marksmanship, wilderness survival, community reaffirmation of principles, and discipline while providing them food, shelter, and other basic needs. 0/100/200/300. SELECT COMMUNITY. Each rank increases Youth Mobilization by 2. Unfathomable Wrath gain.

Community Subsidized School Meals [Charity, Education]: Oh Edgar. Why am I not surprised? The good news is, this project is incredibly doable if you're willing to settle for power pills, whose effects on a growing body haven't been measured yet. Real food is a little harder, but if you're willing to pay for it, go right ahead! This isn't likely to help anyone though, Edgar, not in the long term. 0/150/300, Select Community. Increases DoP Goodwill. Second phase increases Nutrition stat.

Community Restoration Program [Charity, Ecology, Disaster]: Occasionally, communities were likely to be damaged by fires, storms, etc. It was technically FEMA's job to help these places repair themselves, but frankly if the DoP didn't step in it was very likely these communities would never actually recover. 0/50, select Community Card with a natural disaster triggered negative status condition. Gain progress to erasing status condition. Repeatable. Sufficient overflow will be reassigned to a different community project.

DoP Publishing [Media, Education]:
It might be prudent to follow Wilbur's advice and start looking into expanding propaganda. You wouldn't be able to do anything too risque, but you could at least begin priming people through monthly magazines and weekly newspapers to be more susceptible to your more intense programming. 0/200, create Team America Publishing House, increasing DoP Goodwill nationwide and unlocking additional Publishing [Media] projects for both the DoP and Wright Entertainment, both region-wide and community specific. Increases influence by 5.

Sky-Watch Club [Programming, Education, Prototype]:
Unfortunately, there just wasn't much you could do to fulfil Wilbur's request right now: there was no way the DoP would let you build a laser tower without a great deal of work. Your only idea other than the laser balloons was using DoP outreach assets to start cultivating clubs of civilian 'sky-watchers' who could help track potential missiles and other objects using advanced software. 0/250, Team America upgraded to increase regional Clear Skies. Cost 2 Funding.

Community Scholarship Program [Education, Charity]: If you wanted to help stimulate a town, one way to do so would be setting up a program to help get them a free ride to attend secondary education: ACME U, to begin with, though with further investment you might be able to get any gifted students into CUL. 0/150/300, SELECT COMMUNITY. Grants Academics. First phase free, second phase costs 1 Funding. Increases Influence by 7 per Phase.

Sponsorship Hunting [Corporate, Government]:
You'd need more sponsorships, and soon. Unfortunately, this means going out and networking: you didn't have the same star-power the DoP had. 0/50, gain 1 Sponsorship. Repeatable: every incomplete sponsorship doubles required progress. Overflow between repeats does not carry over.

AlviCorp Community Development Program [Charity, Education, AlviCorp]:
AlviCorp was a proud partner of the US Government, and would be perfectly happy working alongside the DoP to use their wealth to help enrich the public. 0/150, SELECT COMMUNITY. AlviCorp invests in chosen community, raising a random stat. Repeatable. Every two phases, gain +1 [AlviCorp] Dice.

DoP Investment [Finance, Liberty Party, Faction]:
A funding injection when paired with a firm expectation of results and extensive oversight would allow organizations to expand operations. Potentially less efficient than doing it yourself, but at the same time it would be fairly marginal effort. DC 50, SELECT FACTION. Must use at least 1 dice associated with the faction. Increases random faction stat. Costs 1 Funding.


====

Mischief


8 DICE
+2

NEW


Bootlegger Brigade [Crime, Logistics]: The new motor-pool offered some less legitimate opportunities: the Reznikovs could arrange for deals to be made with some of their suppliers, some cajun moonshining families that lived deep in the swamp. They could use your garages to help move their product, maintain their boats, and more- so long as they helped pay for those garages. 0/150, first phase of a DoP Garage in a community receives a -1 Funding Discount and increases that communities Black Market Connections. Build three DoP Garages to unlock Cajun Bootlegger Brigades faction card.

OLD


The Louisiana Axe-Slasher [Combat, Multifaction]:
Vigilante action was perhaps a little beneath you, and so was axe-murder, but nonetheless there were plenty of people in the state who deserved thirty thwacks, and once you did it enough it WOULD send a message. 0/200, increase Faction Regional Terror. Must complete using a Faction Dice: can target specific factions.

RobCo A-No No! [Robotics, RobCo]:
RobCo could eat a dick. House and his company were going to stay FAR, FAR away from this state, and you knew just how to accomplish it: a series of well timed violent product failures against regional representatives of the company. 94/100, repeatable. Somewhat decreases RobCo faction penetration: sufficiently lower it to force the faction out of the region. Complete once to unlock RobCo faction card. FIRST PHASE AUTOCOMPLETES THIS TURN.

Wright Technology Toy Factory [Prototype, Industry, Construction]: Another way to make mischief would be to make toys: on the surface, they'd be normal little gewgaws for children to play with, but in reality these toys would contain a variety of devices to help them raise mischief and trouble. 28/250, gain Toy Factory, unlocking Wright Toy Store outlets, which raise Teenage Wasteland.

Criminal Finance [Charity, Crime]:
Crime wasn't a growing industry, but it could be! You'd need to investigate into a town first, but once you did, you could use the information to begin financing the operations of various ne'erdowells of note. 0/150, SELECT COMMUNITY. Must have Underside Intel: spend it to generate Villainous Unrest. Cost 2 Funding.

Atomiplants Attack! [Genetics, Prototype]:
Venus fly-traps. Grass stickers. Stinging nettles, poison ivy. Some species of witch nettle. There were all sorts of ways one could manipulate floral genetics: with the information that the Atomicrops program had discovered, and your own notes, you could go one step further. You could create weapons. Ones capable of helping you achieve your still nebulously defined goals while simultaneously surviving to repopulate various niches once the bombs dropped, assuming conditions were right. 0/150, Repeatable. Every repetition of this unlocks an additional technology [Gear, Personnel, or Prototype] that raises regional Biodiversity and a random secondary stat.

Dissolve the Police [Crime, Combat, Chems]:
A very simple, very immediate way to handle the increasing militarization of police was to abolish them from life via chemical weaponry. DC 150, Select Community. If DC is successfully passed reduce a communities police militarization by 1.

Breaking the Bank [Crime, Economics]:
You needed money. The bank has money. The bank has a lot of money. Money you could take and use to fund things without having to resort to things like Lil Patriots. DC 100, select community. If successful, generate 3 points of Financial Unrest and 3 points of Funding.

Chaos Science Mayhem Lecture [Education]:
If you laid the ground-work first, and put the effort in, you could use the centers of Education to help formulate chaos: a few well planned lectures at the locations of learning, some small revisions to their course-work, a few minor changes to policy to encourage a certain sort of misbehavior, and their students could be convinced to use their educations a little more…creatively. DC 250, select community with [Education] tagged infrastructure. One random piece of appropriate infrastructure will be upgraded on success, granting it an infrastructure dependent [Mischief] associated bonus stat. I'd suggest getting yourself as pissed off as possible before trying this one, Edgar. The good news is, it'll give you the ability to prepare for it for it and make it spectacular.

HYPNO!¡! [Chems, Weird]: Feelgood didn't entirely groove with the mind control, but he saw the uses. A somewhat more subtle way to increase the utility: branch out to adults with a drug that could be distributed to the populace- knowingly or unknowingly- that would give its users a fantastic pep and unknowingly make them far more susceptible to your propaganda. 0/150, SELECT COMMUNITY. Spread HYPNO, increasing funding, DoP Goodwill, and Wright Technologies Goodwill by 1 and influence by 3.

Hypnotic Broadcast Reels [Education, Media]:
Your way of fighting back against indoctrination: a series of animations you had created that could be utilized alongside very special hypnotic technology to spread values and encourage action. You'd need to arrange for timeslots on local channels, your own or otherwise, and each episode needed to be very carefully designed. 0/250, SELECT COMMUNITY, must have Youth Mobilization: airing HBR's will reduce Youth Mobilization to increase Teenage Wasteland.

Wright Botany GigaGardener Kits [Chems, Prototype, Agriculture]:
It took months for a Buddytrap to grow large enough to collectively threaten a grown adult: even then, monitoring indicated the human would usually kill a fair amount before succumbing to their injuries. Your bulbs had the same general problem: they took too long to cultivate to adequacy. Thankfully, the Department had access to the holy grail of agriculture: GigaGro. You'd requisition the formula, start developing a few tweaks, and then you'd add it to Wright Botanys catelogue. 0/250, +2 to [Agriculture] projects, +1 to [Mischief] bonus. Increases AtomiPlant Attacks secondary stat by 1.

Raiding the Warchest [Crime, Finance]:
If you need funding, why not target a rival organizations financing? Via fraud or robbery, targetting another organizations coffers specifically would be less profitable than just going after banks, but there was something to be said for precision. DC 150, SELECT FACTION. Reduces factions Funding, lowering a finance related stat. If the organization has no finance related stats, increases financial unstability.

Reznikov Safehouse [Crime, Security]: The Reznikov's had extensive territory in Baton Rouge. Other cities, not so much: if you could establish some safehouses they could use, they could start conducting operations in other cities, allowing you to begin expanding their presence. 0/100, SELECT COMMUNITY. Increases Reznikov faction penetration.

Reznikov Surplus [Crime, Security, Personnel]: The Reznikov's were smugglers. Illicit chems, banned literature, exotic animals, and military surplus. Their products were dangerous, highly suspicious, and also extremely useful. Now that they worked with you, you could theoretically spend a little extra money integrating them into your day jobs logistics, helping supply the organization with all sorts of useful (if less than legal) resources.
0/150, increases Team America's Black Market Connections and Departmental Mobilization and raises Reznikov's DoP Goodwill. Cost 1 Funding.

Under the Table Dealings [Crime, Logistics, Faction]:
Of course, the idea of supplying an organization via smugglers was a fairly multi-purpose one. There were a variety of groups that could benefit from having access to Reznikov goods: you might even be able to make a profit, depending. 0/200, SELECT FACTION. Faction gains Black Market Connections and Wright Technologies Goodwill. Chance to gain Funding depending on factions financial status.

====

Ait, moratorium, we all know the drill. And for the record I'd like to give a shout out to my beta, @chellewalker , whose help has been incredibly vital to keeping this quest running smoothly. Getting these updates out would be significantly more of a pain in the ass without her assistance, and there would be waaaaaay more errors than there already usually are.
 
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BEES?!?: Another bee bomb has detonated in New Jersey. The creation of a disgruntled NEXT scientist calling themselves Hector Nector, the Bee Bomb is a superweapon first used in New York that utilizes the same principles as more advanced, experimental GECK devices to flash create massive, city block spanning swarms of bees. The newest iteration has also converted several (mostly empty) skyscrapers into titanic masses of honeycomb and wax: titanic hives to house the plague of bees now swarming the city. Whereas New York and your counterpart in that state has chosen to respond to these structures with exterminators and bug zappers, New Jersey has instead chosen to either federalize the hives and turn them into tourist locations or sell them to ACME for honey harvesting operations.
Does this count as NEXT attacking ?
 
Scouts of America [Combat, Charity]: The scouts were one of the great American institutions, teaching young patriots life skills such as identifying potential communists, national self-defense, and how to pledge allegiance to the Flag! By supporting a communities local chapter, that community would become not only safer, but a higher quality source of future soldiers, should the war drag on long enough. 0/100/200, SELECT COMMUNITY. Gain Patriot Scouts in area, increasing Youth Mobilization Stat. Second phase costs 1 Funding to complete. +++WRATH
Ugh, so even the Boy Scouts got co-opted by the Patriot Party. I was hoping that scout leaders would be a moderating influence allowing the kids to, you know, learn actual survival skills.
 
Christ, that project debuff is brutal, and now there's a serial killer? Just great... The extra funding's nice though.
It only affects the Disaster Response Facility and the second phases of projects we'd already completed.
Ugh, so even the Boy Scouts got co-opted by the Patriot Party. I was hoping that scout leaders would be a moderating influence allowing the kids to, you know, learn actual survival skills.
The Boy Scouts IRL are known for being a pretty reactionary institution (they banned Scout leaders for being gay for awhile and they're pretty big on Christianity)
They'll still be able to teach survival skills though.
 
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I'd like to have more dice on Australia, but there's just way too much happening this turn, so 3 dice will have to do. This is what I've put together:

[] Plan: Knightfall
--[] Floodwall Expansion (Baton Rouge)
---[] 1 die: (0/400 --> 51/400)
-[] AGENT (1 dice; +0)
--[] Hunting NEXT
---[] 1 die + 1 Skulder + 2 Sophia
-[] FACILITIES (0 dice; +1)
--[] ACME Construction Catelogue
---[] 2 Benoit: (109/200 --> 221/200)
--[] AutoMenagerie Complex
---[] 2 Edgar (307/500 --> 409/500)
-[] SCIENCE (0 dice; +5)
--[] Laser Balloon Testing
---[] 1 Prototype (91/250 --> 146/250)
--[] Australia
---[] 2 Edgar + 1 Ecology
--[] TAPP Analysis
---[] 1 Government (0/300 --> 55/300)
--[] Quarantine Procedure (Sunken Parish)
---[] 1 Disaster + 1 Ecology + 1 Genetics
-[] OUTREACH (0 dice; +5)
--[] AlviCorp Community Development Program (New Alexandria)
---[] 2 Education + 1 Arcadian Agent (0/150 --> 166/150)
--[] Co-Op Garden (Cambridge Louisiana)
---[] 1 Cambridge Louisiana (0/100 --> 55/100)
--[] Community Restoration Program (New Orleans)
---[] 1 Wilbur (0/50 --> 57/50)
--[] Community Restoration Program (Baton Rouge)
---[] 1 Baton Rouge (0/50 --> 55/50)
-[] MISCHIEF (8 dice; +2)
--[] Dissolve the Police (Baton Rouge)
---[] 3 dice + 1 Wilbur
--[] Dissolve the Police (New Orleans)
---[] 3 dice + 1 Chems
--[] Raiding the Warchest (Pinkerton National Detective Agency)
---[] 2 die + 1 Wilbur + 1 Free
 
I would strongly suggest anyone interested in the history of the scouts watch the Behind the Bastards (I'd recommend the series in general tbh, it's one of my bigger sources of inspiration for this quest) two parter done on it, but yes historically the scouts are an institution with a deeply mixed history even if they also do teach useful skills both for life and for the end of the world.

Edit: And like to be clear, yes, kids in the scouts will learn useful skills. It wouldn't be an option if Edgar didn't think there would be some kind of payout.
 
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I'd like a cite for this if possible, but at this point in the quest canon that's not actually true. I'm modelling Hubbology after another real world religion and much like scientology it's not banned and actually has considerable financial and social pull. As for the infiltration thing, that sounds plausibly, largely because it reminds me of Operation Snow White, when the church of scientology infiltrated the government to help erase records on the churches activities.

(Disclaimer for any scientologists reading this: probably don't, because the author admits that he does not like the Church of Scientology and doesn't intend to be kind about his portrayal about it's stand in. I can't imagine SV has a large scientologist presence, but still.)

Well Hubology does call for a superman that's going to conquer the world plus it was founded by a guy that was abducted by aliens and they even have a functional alien blaster on they possession as proof, I imagine the latter was the one that actually make the government trying to shut them down specially if they try to bring the gun to public view.

Still Hubology in the Wasteland probably was not like the cult that was in Pre-War times and not even have a large presence itself besides the odd follower you can find. I imagine that wastelanders don't exactly like the sound of a god emperor or even understand what most hubologists are even talking about.

Also whatever information of they benevolence and good intentions was in documents written by them and made by people that has no connection whatsoever with the first incarnation so we have no idea how they act in Pre-War times nor how popular they were.

Finding the psychs are real is more than likely that radicalize them, or at least some of they members, in Pre-war times just as it did Post-war.

Fallout itself is a satire about the dangers of Americano, jingoism, authoritarianism and corporate greed with 1950's aesthetics. So it made sense that Hubology would be a satire as well.

Still Hubology could be a satire of new religion than scientology itself but with the twist they have genuine proof to validate some of they beliefs, the alien blaster in cannon and psychs being discovered in the quest.

Chaning the subject:

Bootlegger Brigade [Crime, Logistics]: The new motor-pool offered some less legitimate opportunities: the Reznikovs could arrange for deals to be made with some of their suppliers, some cajun moonshining families that lived deep in the swamp. They could use your garages to help move their product, maintain their boats, and more- so long as they helped pay for those garages. 0/150, first phase of a DoP Garage in a community receives a -1 Funding Discount and increases that communities Black Market Connections. Build three DoP Garages to unlock Cajun Bootlegger Brigades faction card.

That sounds a useful project and would allow us to start asking for tech and personal in the black market, we should pick this while most of dice should go to Dissolve the Police in Baton Rouge since the endgame of Knightfall is now in place and get a really good roll since the DC is 150 meaning that probably needs a really high roll to susceed and we only have two turns to finish this. Best not leave this to the last hour

Landgrab [Real Estate, Economy, Population]: The state was only just pulling out of its economic slump thanks to corporate investment, and currently there were a large amount of open properties just looking to be snatched up and developed. 0/150, SELECT COMMUNITY. Unlock additional projects.

Maybe we should pick this in New Alexandria if not only to get a source of legitimate funding plus maybe stop these idiots from grabbing a real important part of the city. People may not realize but Real State may have a lot of potential even if only to build apartments we can use them to get money from the rent or just sell them once sufficiently developed for quick cash.
 
Soberan, I was asking for a cite about the fact that they were subject to government suppression, not whatever that's all about. And no, "they had an alien blaster" is not proof they were suppressed by the government.
 
Honestly at this point it might be in our best interest to try and assassinate Stripe. He wants to mess around like this then fine. He can find out.
 
Advanced Cererium [Robotics, Agriculture]: You had a CERES to help manage agricultural facilities in a community: however, that CERES had limited facilities of its own to work with. By installing an underground bunker filled with backup-mainframes and whatever the CERES unit requested, the AI's productivity could be fully harnessed. 0/400, Select Community Card with CERES. Upgrade CERES by increasing it's primary stat bonus to all agricultural tagged infrastructure.

I don't know why but I want to put Benoit on this see if she can teach the AI religion.
 
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