I'd like a cite for this if possible, but at this point in the quest canon that's not actually true. I'm modelling Hubbology after another real world religion and much like scientology it's not banned and actually has considerable financial and social pull. As for the infiltration thing, that sounds plausibly, largely because it reminds me of Operation Snow White, when the church of scientology infiltrated the government to help erase records on the churches activities.
(Disclaimer for any scientologists reading this: probably don't, because the author admits that he does not like the Church of Scientology and doesn't intend to be kind about his portrayal about it's stand in. I can't imagine SV has a large scientologist presence, but still.)
Well Hubology does call for a superman that's going to conquer the world plus it was founded by a guy that was abducted by aliens and they even have a functional alien blaster on they possession as proof, I imagine the latter was the one that actually make the government trying to shut them down specially if they try to bring the gun to public view.
Still Hubology in the Wasteland probably was not like the cult that was in Pre-War times and not even have a large presence itself besides the odd follower you can find. I imagine that wastelanders don't exactly like the sound of a god emperor or even understand what most hubologists are even talking about.
Also whatever information of they benevolence and good intentions was in documents written by them and made by people that has no connection whatsoever with the first incarnation so we have no idea how they act in Pre-War times nor how popular they were.
Finding the psychs are real is more than likely that radicalize them, or at least some of they members, in Pre-war times just as it did Post-war.
Fallout itself is a satire about the dangers of Americano, jingoism, authoritarianism and corporate greed with 1950's aesthetics. So it made sense that Hubology would be a satire as well.
Still Hubology could be a satire of new religion than scientology itself but with the twist they have genuine proof to validate some of they beliefs, the alien blaster in cannon and psychs being discovered in the quest.
Chaning the subject:
Bootlegger Brigade [Crime, Logistics]: The new motor-pool offered some less legitimate opportunities: the Reznikovs could arrange for deals to be made with some of their suppliers, some cajun moonshining families that lived deep in the swamp. They could use your garages to help move their product, maintain their boats, and more- so long as they helped pay for those garages. 0/150, first phase of a DoP Garage in a community receives a -1 Funding Discount and increases that communities Black Market Connections. Build three DoP Garages to unlock Cajun Bootlegger Brigades faction card.
That sounds a useful project and would allow us to start asking for tech and personal in the black market, we should pick this while most of dice should go to Dissolve the Police in Baton Rouge since the endgame of Knightfall is now in place and get a really good roll since the DC is 150 meaning that probably needs a really high roll to susceed and we only have two turns to finish this. Best not leave this to the last hour
Landgrab [Real Estate, Economy, Population]: The state was only just pulling out of its economic slump thanks to corporate investment, and currently there were a large amount of open properties just looking to be snatched up and developed. 0/150, SELECT COMMUNITY. Unlock additional projects.
Maybe we should pick this in New Alexandria if not only to get a source of legitimate funding plus maybe stop these idiots from grabbing a real important part of the city. People may not realize but Real State may have a lot of potential even if only to build apartments we can use them to get money from the rent or just sell them once sufficiently developed for quick cash.