Again, what is the point of doing this before the ACME Catalog despite it not giving immediate mechanical benefits? With the catalog not only do we get immediate benefits to construction but also negate the malus we just got to that.

Again, what is the point? Because that honestly feels extremely wasteful and not really seeing a good point as to why the DMP should be done first and why it can't wait?

Not all considerations are mechanical: the motor pool doesn't give any immediate benefits in terms of dice, but it does mean individual DoP members perform better on the ground by being able to transport themselves, materials, and etc more efficiently and can reliably reach places that are relatively out in the boonies.

Beyond that, those vehicles aren't going to up and vanish when the bombs drop. They might no longer be useable after a certain point, but scrap is scrap and salvage is salvage and that's always useful. And if you play your cards right it's entirely possible for said vehicles to be restorable, which- once the state has people again, one way or the other- is definitely going to help its growth and development.

It's almost certainly just a case of differing priorities. Basically- people are balancing getting things that are mechanically useful and raising useful stats: they've decided the +2 to construction isn't worth purchasing first compared to increasing the general "how useful is any given DoP agent and how much loot are you going to drop once the bombs drop" stat. This is a perfectly fair choice: it just puts different things on the front-burner.
 
I'd like to point out that if Supervillain Origin Stories rolls average we'll be getting 6 new die.
 
I guess fair, but from what I'm seeing we need to get both of them anyway. Like we are going to get the DMP anyway because it's a requirement for the secret lair, which seems like it wouldn't really affect things in regards to things post war. As in it seems you are saying the DMP is only really useful even story wise post bomb.

It's just that unless I'm missing something there is essentially no real difference between getting the DMP now vs getting it the next turn, since it's pretty much the same end point. If people were also planning on working on projects unlocked by doing that one I'd get it, but from what I'm seeing in the thread that doesn't seem to be the plan.

So I'm genuinely curious what the reasoning here is since I haven't been to the Discord lately so I'm only getting the info from the thread at the moment.

Though since it talks about DoP agents being useful at any given time does it maybe affect things like natural disasters in some way?
 
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So I'm genuinely curious what the reasoning here is since I haven't been to the Discord lately so I'm only getting the info from the thread at the moment.

In this regard, the thread knows everything discord knows. The reason is ultimately what Star said, I figure: the plan in question aims for multiple dice at once, so it's plan-maker compromised in one regard to get something that was more narratively interesting/useful (because tbh it should be kept in mind that like, "I find this more interesting" is also a valid reason to do one thing before the other) before the mechanically useful one, since the plan is already optimized to be extremely profitably already.

And this is a valid philosophy! A plan doesn't need to be 100% optimized to extract the maximal value so long as it sustainably makes progress on major goals, rakes in a high profit, and meets major deadlines: players using a bit of the slack it earns to invest in projects they find more narratively interesting is, like fine?

There's a joke here about communism and plan-quests here, but at the moment it eludes me.

Edit: Plus, presumably some of them think the Duracrete shortage is going to end on its own- which isn't an invalid read: the DoP isn't going to let itself be perpetually duracrete starved and its obviously going to use its vast budget to fix its factories- and want to tackle ACME construction when it no longer has a malus.
 
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In this regard, the thread knows everything discord knows. The reason is ultimately what Star said, I figure: the plan in question aims for multiple dice at once, so it's plan-maker compromised in one regard to get something that was more narratively interesting/useful (because tbh it should be kept in mind that like, "I find this more interesting" is also a valid reason to do one thing before the other) before the mechanically useful one, since the plan is already optimized to be extremely profitably already.
Ah, okay now I get it. And honestly it's something I totally get.
 
gain The Arcadian Agent, a collective of brainwashed sleeper agents that act as a rank 1 subordinate specializing in [programming, robotics, and AlviCorp] tags.

DC 150, gain subordinate 'The Heir', a rank 2 [Smuggler] specializing in [crime, logistics, personnel, and mischief] tags.
I'd like to point out exactly how useful those two subordinates would be.

The Heir can do logistics project like the Supply Warehouses or the Department Motor Pool, personnel projects like the Daisy Super-Intern Project (which gives us extra science die), or we can put them on Mischief to get extra tax money.

And the Arcadian Agent can do robotics projects like the ACME Construction Catalogue or Programming stuff like the Sky-Watch Club.
 
And the Arcadian Agent can do robotics projects like the ACME Construction Catalogue or Programming stuff like the Sky-Watch Club.

I would have picked up Arcadian Agent this turn but the audit is coming up and since Advanced Fraud can be repeated for a better result sounds important to pick this option now plus there's potential to even gain funding instead of losing.
 
I do remember; I also remember that the event it gets shut down for hasn't happened yet, and may not happen, so let's not talk about like it's a certainty.
The point i am trying to make is that ENFER isnt crazy and unreasonable. If he thinks that him being turned off is the best action to take then he will do it. So I think we can take some risks with him.
Something to remember is that when he was shut off in that one timeline there likely wasn't much he could do about it since he was in one server. Which would make sense since it is absolutely in character for Clancy to have taken precautions against the literally evil AI going rogue. The fact that he wants to have another server created in secret from Clancy is suspicious as hell.

Also I never said we couldn't take any risks with him. In fact I encouraged taking some earlier. Just reminding people that ENFER is literally an evil AI and we should keep that in mind and consider the possibility that the literally evil AI manipulating Edgar won't ever do anything we seriously wouldn't approve of. Which is something he is already doing while under Clancy.
 
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There hasn't been a vote since 7 yesterday, the winning vote has a solid lead, and it's now almost 1 PM, might close the vote a day early in a few hours unless an upset happens.
 
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