Esquestria: The House of the Sun - A pony cultist experience

Voted best in category in the Users' Choice awards.
Dear reader! Whether you are new here, archive-reading and whatnot, or you are already someone who has been with us for quite a while, I would like to say a few words that I believe are best kept close to mind.

-This is an MLP quest. And more importantly, none of us are gratuitously cruel. So good things will happen on this quest, and I hope that enough good things have already happened to prove that.
-This is also a horror quest, so bad things will happen. Bad things might happen to good characters if you are not able to protect them, and you most certainly will not be able to intervene if you lack the tools to do so.
-And finally, this is a quest in which you jostle with powers greater than yourself, with all that it entails.

Please, do keep those things in mind as you go forward. But ultimately, this is also a quest in which it is hoped we all have fun! So if any of the above points is not exactly your cup of tea, or somehow make the experience as a whole "not worth it", then this quest might not be for you. Which is fine! Individual tastes are a thing, so don't think any more about it if you don't want to read anymore. And regardless, I hope you have a lovely day!

PSA for whoever needs to hear it:

Readers should take their own mental health into consideration when voting and not subject themselves to triggering narrative elements like rape or constant mental torture of a friend just for the Greatest Good of a world that doesn't exist.

If those are fine for you or Regrettable is even more triggering, then GREAT! More power to you. But you aren't a bad or selfish person for picking the option that keeps the characters you've emotionally connected with safe. [REDACTED for spoiler warning]

This is a high intensity quest that doesn't hold back when it comes to horror and negative consequences. Take care of yourself.
(Quote slightly edited to avoid spoilers)
 
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I found another thing that links oracles and Knock:
In Medusa's Lament, it is said:
"The battle rages on until the Seven-Coils drowns in its own blood, at which point the narrative turns mystical and allusive. A seven-titled goddess arises from the foam of its blood: she is an armoured queen, a serpent-daughter, a key, a healer, a murderess, an oracle, but her seventh title is not to be revealed"
So now we have a link that does not have a double meaning! Still too weak for me though.


So like, am I the only one who wants to bring up Velvet's mental breakdown with the Master?
I'm not actually sure that Master's advise would be good. Not because it will be not sensible, but because the fact that it's from the Master can make acting on it less desirable for Velvet if it will be something morally dubious or phrased scary.
 
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But thinking back can anyone remember her using anything more advanced then telekinesis? Even once?
Did she really needed? Even once? TK is ridiculously versatile. There is a reason why DnD put it at level five wizard spells. With simple tools, TK can substitute for many other spells, so the only ones that make sense for generic unicorn are very niche and specific. And with Lores available even those few can be substituted. Now, I'm all for exploring our capabilities with TK, for example we probably can gain touchsight or pyrokinesis as derived abilities. We probably could get something useful out of Conjuration (creation) spells or the likes simply because we can't always have fitting tools at arms reach, but it is commonly assumed that fitting craft skills are needed for those spells to produce desirable result.
 
I think that's because we never studied conventional unicorn magic in quest? We studied lores. We could try finding some books about magic, if we want so...
I am not sure it would be worth it for our action economy. Velvet has said repeadtedly that she was not good enough to get into the school for gifted unicorns and while that doesn't mean she is bad at magic, most unicorns who don't have a magic related cutie mark don't do that much magic wise.
 
Combining lores with pony magic is definitely something that would be fun, but it's kind of what Twilight is for. We on the other hand have too many balls in the air as is.
 
I am not sure it would be worth it for our action economy. Velvet has said repeadtedly that she was not good enough to get into the school for gifted unicorns and while that doesn't mean she is bad at magic, most unicorns who don't have a magic related cutie mark don't do that much magic wise.
That's why I excplicitly wrote "if we want so". This may not be the most practical thing, but if we really want, it could make a nice past-time (and bonding potential with certain purple pony! a tiny magic book club of two people)... Also, perhaps with levels of Lantern high enough, studying will be quick enough to not hinder us too much. Perhaps with levels of Forge high enough, the results will be awesome enough to spend that time.

On the other hand, this will require a magical system for unicorn magic. Which will require Bird to write it. And I would not like for Bird do a lot of work for such a minor thing, except if he wants to. So I'm waiting @BirdBodhisattva's word on whenever he's willing to do that.
 
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We did go to university, mind, even if it wasn't explicitly a magic school, and it's been mentioned that we learned at least theory.
 
Learning and magic are different stats though and our trait is for learning. It sounds like the issue is that we are not talented enough to perform harder spells, not that we are not smart enough to learn the theory. Neither our learning, Lantern or well-read trait would help with that.
 
See going by her stats Velvet is actually good at magic. Its her second best stat after learning, and high learning synergizes well with learning magic too.
One her starting bonuses is "Gifted" which quite explicitly means she is well, gifted when it comes to magic.
And its been highly underused.
I'm wondering if her troubles with magic are more psychological then physical. There was a lot of pressure on her to succeed early on, I can imagine something like that causing her to choke on the admission test?
In fact wasn't the admission test partly psychological? What if that was the part she failed?
And now that she has failed three times the "I'm not good enough at magic" belief has been internalized.
Now that I think about it it seems highly plausible.
Lets change it.
 
Learning and Magic are different stats, yes. Our stat of Magic is 12 (Which is the same as the Learning stat).
We have a trait that enhances learning, yes ("Well Read"). We also have a trait that enhances our racial magic ("Gifted").
Neither our Learning, Lantern or Well-Read trait would help with that, yes. For that, we would need our Magic, Forge, and Gifted.

Honestly, it looks like you're trying to confuse the audience — you highlight facts that are in your favour, shift attention from the facts that are not, and speak with high confidence. I understand the reasons why you could not want us spend actions on that — there's a lot of quests that focus on personal power gained already, it does not really helps our goals in game, etc.
Shit, I've probably shouldn't have written this.
 
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Honestly, ir looks like you're trying to confuse the audience — you highlight facts that are in your favour, shift attention from the facts that are not, and speak with high confidence. I understand the reasons why you could not want us spend actions on that.
...
I am going to try to keep an open mind and take the "it looks like" part of that in the most favorable way possible. I forgot about Gifted due to the fact that it does not come up often so that was my mistake, but while I usually consider myself a patient person, the exception is when maliciousness is atributed to an error I made.

I am going to drop this argument now because while I know it was probably not meant that way, I would probably read too much into it right now if we continued arguing after that. (and gosh, I hate to have to explain that, it makes me sound whiny and pretentious).
 
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You almost can't fail study rolls anymore. Period.
Because you can only gain an X level scrap by studying a book that is at least of the same level, so the extra difficulty of the test is outweighed by the book's "source of knowledge level" bonus. So really, it all comes down to your "+15 Lantern", your learning, and your extra +5 from "Well Read".

Unless you roll a nat 1, of course.

But keep in mind that so far the books you are studying are... (picks up glasses) relatively cheap books about modern subjects, written in Equestrian language.
Yes, that does warrant absolutely no maluses.
I wonder how hard it will be to get to level 5, though. You all seem pretty confident at scoffing at Comet Feet's block, like you are all swimming in level 4 books and will be able to surpass him easily.

Anyways...
I'm definitely not, by the way. I believe we'll reach level 3 in everything relatively soon (like in 4-5 more months at most, depending on books found), and that we're slowly going to continue to improve until level 4.

I never thought reaching level 5 would be easy though. After all we have no explicit way to do it right now, and only unverified ideas about how to approach the problem. Those all come with their own problems

1)events: unreliable.

2)Expeditions to find artifacts and high level books: risky, time consuming, expensive.

3)Great book search: expensive, high action cost, might not work.

4)higher lessons from master: no idea what we need to do to get them, IF he can give them, or can be convinced at all.

5)influence training: risky, comes with side effects, limited effectiveness, we're not sure it's enough for lvl 5.

6)mansus exploration: rewards uncertain, riskier the higher we go.

it makes sense, really. If level 5 is, as I think, the second milestone, it seems like it will be a much bigger jump in power than what the lvl 3 skills gave us.

This sort of thing won't really require an action. Much like how you stay up to date with Rarity offscreen.
It is something you do on your own, since it's the smart thing to do, much like how you slowly eased yourself into your Lantern-touch.

Or it would be, under normal circumstances.

What just happened was quite...
so "no, except yes"?

At worst I usually offer to take it to PMs.
you know, it's probably better if you simply SEND the pm, instead of "offering to take it to pm".

worst case they ignore it, and nothing changes. No reason to ask for permission to send a message.

I echo the earlier suggestion of visiting Baldomare again. Her last bit of "you are not a monster" advice probably helped us avoid an even worse reaction after returning from the Blank Plains, and she's probably our best hope for both noticing our problem (even if we can't speak to tell her of it) and knowing something about how to cope with these sorts of changes.

We can pair that with an "attempt to ascend the Mansus" action, since we can do two Mansus actions for the price of one now. Even if we don't pass through the next door right away, at least we've both improved the cult's KNOCK level in preparation for once we do and improved our odds of succeeding when we try again, so we can at least report progress if not full success.
I agree with hurdle+baldomare mansus action.

Getting to explore twice the places is nice. Maybe after this hurdle we can start exploring the various places we already have access to but never checked, like the well in the woods. We're the loremaster, we should explore every mansus location at least once I think.

How about spending an action studying magic? The normal kind.
Not being able to teleport has been brought up multiple times now. With the +1 to magic from Forge and possibly eldritch insights that can change.
Using eldritch knowledge for "normal" things may go a way to integrating it and coming to accept it too.
I said it before and I'll say it again: after we check on Twilight I'd really enjoy getting her to teach us a few spells.

In particular I'd want teleportation and the "wings" spell. Possibly cloudwalking too, but we might have enchanted horseshoes for that already I think.

Heck, we're trying to make friends with Twilight sometime in the future, and she's about the best resource we could get our hands on as far as learning magic - why not double up and hit two birds at once? Get her to Good Friend status and I'm fairly certain she'd be happy enough to teach us some stuff.
I mentioned it already!

We want to teach her the lores at some point, but she's the PERFECT unicorn magic teacher, so we should take advantage of that.

And really, wouldn't she enjoy having a unicorn to teach to? There's so few in ponyville...

So. Realistically speaking, working entirely on our own,
incomplete post.

On ideas for other spells to learn: How about a spell for finding things, say books? Perhaps get a small bonus to book search rolls when preformed personally?
Anyone have any ideas for "intermediate" level magic that would be useful in everyday life?

If there was such a spell, Twilight would have shown it in canon. Still, we have our secret history bonus, which can work like that I think.


In terms of useful magic... self levitation (probably really advanced, only ever shown by starlight glimmer)/wings (advanced and tiring), cloudwalking, teleportation (advanced, unknown range at our level), transformation spells (to become, say, a gryphon or a pegasus maybe), mind-influencing spells of many kinds (want-it-need-it, "reforming" spell, spell that makes it so that an animal wouldn't want to eat a specific kind of food anymore, combat spells..)...

The real problem is that the show actually showed relatively few actual spells.

...wait, I KNOW A GOOD ONE!

Twilight once mentioned a way to ENTER a book, to study it from the inside! She called it the Haycart's method.

That might help us studying lore books!

ok, top three: Haycart's method, teleportation, wings or transformation to a race that can fly (pegasus or gryphon probably). Mind-influencing spells would be nice too, but they might be a bit harder to justify wanting to learn.

This is also why I want to get higher level Artifacts, because we can use those in place of our own Lore Level, not just as sacrifices. If we got a Level four Artifact for Edge? Or even Heart? It would become even easier.
We can only find/buy up to level 3 artifacts, and we're going to reach lvl 3 in most things relatively soon, so I don't think buying artifacts only/mostly to use their level as a crutch is a good idea (especially with how much they cost).

*hems and haws, while stealthily pointing at Da Rulez Book*
which rules? As far as I know there's no rules against this. There ARE quests with LOTS of sex on SV, though they tend to be very peculiar. As far as I understand, the point is that it has to NOT be gratuitous, but has to have plot/characterization meaning.

ah, and also no minor characters (as in "age", not "relevance").

And what I'm asking is more a matter of understanding the setting. Different countries have very different laws on prostitution, and as we're managing a cult that seems relevant, especially as we DO have a Grail advisor.

I'm obviously ready to drop the topic if Bird asks though.

So like, am I the only one who wants to bring up Velvet's mental breakdown with the Master?
No, I want to ask too. We were told we can ask one question with lesson, so I'd want to ask it during the Winter Lesson next turn.

Yeah, I'm not willing to delay Winter. I don't expect it to cause a breakdown like Knock did, and it might actually help. Also we need it for the mansus hurdle... and we're just that close!

I don't think we should get more than 1 lvl 3 lore per turn though (not that that's exactly easy to achieve, but we should avoid it when possible, give Velvet time to adapt to each new skill).

I am not sure it would be worth it for our action economy. Velvet has said repeadtedly that she was not good enough to get into the school for gifted unicorns and while that doesn't mean she is bad at magic, most unicorns who don't have a magic related cutie mark don't do that much magic wise.
We'd only want a few specific spells, not hundreds like Twilight.

Also our lores have improved our magic and learning scores (Magic: 12 + 1 (FORGE)Learning: 12 + 1 (LANTERN) + 1 (SECRET HISTORIES)), so we'd actually fare better now.

And that's without considering the possibilities of specific spells enjoying lore bonuses, like, for example:

1)Forge for the wings spell (creating wings)
2)Forge or moth for the transformation spell (modifying ourselves)
3)Knock for teleportation (we're opening a path between two separate places)
4)...Lantern or Secret History for Haycart's method? Not completely convinced about this one.

On the other hand, this will require a magical system for unicorn magic. Which will require Bird to write it. And I would not like for Bird do a lot of work for such a minor thing, except if he wants to. So I'm waiting @BirdBodhisattva's word on whenever he's willing to do that.
I think it can be as easy as "x spell gives +y bonus in situation z". We won't learn THAT MANY spells after all.

well, that, and the obvious narrative advantages.
 
...
I am going to try to keep an open mind and take the "it looks like" part of that in the most favorable way possible.

Sorry. It *was* meant in the favorable way. I also did not consider trying to confuse audience a malicious thing, because even if it were true, it would've been made for a good goal. If I did, I probably wouldn't writed that second part at all. It was supposed to be more of a playful "hoho I see what you did there... or do I?", rather than an accusation.
 
We can only find/buy up to level 3 artifacts, and we're going to reach lvl 3 in most things relatively soon, so I don't think buying artifacts only/mostly to use their level as a crutch is a good idea (especially with how much they cost).
We can use the search ritual to try though. It's not garunteed, of course, but worth a shot in my opinion.
 
We can use the search ritual to try though. It's not garunteed, of course, but worth a shot in my opinion.
fair, I wasn't thinking about that. Of course then we probably need either diplo actions + lots of bits to buy them, or expedition to steal/acquire them, so it's still not easy.

Once studies, the best use for an artifact by the way might be to lend it to our confidants, to basically artificially raise their levels in lores they should not be able to normally raise/use.

For example, the heartifact would be really good for Dash, who often crashes into things during her stunts (and naps a lot). If we got a Lantern Artifact,that would be really good for Twilight. Edge artifacts are good for self-defense, and a Winter artifact might help against Discord's corruptive powers..

Given that it involves entering - a literal passage - into book, I think it would be a KNOCK all the way.
good point. Though once inside it might need lantern to actually learn/understand.
 
Sorry. It *was* meant in the favorable way. I also did not consider trying to confuse audience a malicious thing, because even if it were true, it would've been made for a good goal. If I did, I probably wouldn't writed that second part at all. It was supposed to be more of a playful "hoho I see what you did there... or do I?", rather than an accusation.
I figured it was something like that, given that the examples given for the methods were perfectly valid argumentative tools and thus nothing to be angry about if you are accused of using them, but as I said, it is one of the things I get mad easily when it comes to that so it happens even if I know I probably shouldn't. When it comes to quest choices I usually try to give arguments both in favor and against what I am saying if they occur to me so as to not mislead others but considering the number of forum users it would be completely unreasonable to assume it is a distinctive trait.

We can only find/buy up to level 3 artifacts, and we're going to reach lvl 3 in most things relatively soon, so I don't think buying artifacts only/mostly to use their level as a crutch is a good idea (especially with how much they cost).
On the other hand, an argument could be made about buying them in order to study them for a level 3 lore scrap like you would a book and then using them as a one time ritual fuel but let's see first how hard it is to find level 3 and up books with our Secret Histories trait.
 
On the other hand, an argument could be made about buying them in order to study them for a level 3 lore scrap like you would a book and then using them as a one time ritual fuel but let's see first how hard it is to find level 3 and up books with our Secret Histories trait.
it's a valid argument, it's just that artifacts are expensive. Artifacts found through the servant action capable of finding artifacts of specific lores and levels, even more. And we've yet to see how many bits we're going to get through Rarity's contract.

Before being ritual fuel they also have useful effects, and we can always loan them to our confidants to artifically boost their lore scores.

For example, a Forge 3 artifact would likely help Rarity in her job.
 
I said it before and I'll say it again: after we check on Twilight I'd really enjoy getting her to teach us a few spells.

In particular I'd want teleportation and the "wings" spell. Possibly cloudwalking too, but we might have enchanted horseshoes for that already I think.
You know I'm not so certain that that's the best idea, at least to start. If Velvet's issues with magic are in fact psychological then comparing herself to the prodigy that is Twilight isn't going to exactly help.
On the other hand doing stuff with friends is generally superior to doing it alone, hmm.
Now i'm not sure where I stand, besides that learning magic is something Velvet should do.

It might be the first step to digging into the "Harmony" side of thing too.
 
You know I'm not so certain that that's the best idea, at least to start. If Velvet's issues with magic are in fact psychological then comparing herself to the prodigy that is Twilight isn't going to exactly help.
On the other hand doing stuff with friends is generally superior to doing it alone, hmm.
Now i'm not sure where I stand, besides that learning magic is something Velvet should do.

It might be the first step to digging into the "Harmony" side of thing too.
well, learning from the Element of Magic is probably much better than learning by ourselves. It's also a good way to push to good friend status.

And right now we really have no evidence for the "psychological problems with learning magic".

Velvet simply wasn't talented enough to enter Celestia's school. Her cutie mark is also NOT about magic (or at least not conventional magic), and generally speaking only ponies with magic-related cutie marks (Like Twilight, Starlight, Sunset and Starswirl) bother to learn spells beyond their niche.

We now have the lores hopefully boosting specific spells, a +1 to magic from forge, and an improved learning score that might maybe help with the theory. It's worth a shot, I think.
 
4)higher lessons from master: no idea what we need to do to get them, IF he can give them, or can be convinced at all.

For a few lores, we know that he can't do much above level 5. It is a pretty safe bet to say he put his all in the Path through the nightmare ritual, and that shows a knock 5 and a moth 7 for his values a few weeks ago. It is unlikely he would sandbag anything for that ritual to get the sweet Alicorn history or advance his lore significantly by this time. Also, if his ability to teach lores follows the same rules as our, then he will need at least a 5 in everything to teach up to 4. Also going up to 5 would require a roll on our part for like Knock.

As for unlocking Master's high lessons, it seems fairly straightforward continue to provide good results. We started at only up to level 2 lessons. We unlocked level 3 lessons once we found Luna's dream and told him about the worms. We got level 4 lessons once we pierced the Blank Door and gave him access to the mind rape ritual to use on Luna.

Level 5 lessons in his specialties or for a roll would probably unlock if we got him like the Stag's door and start summoning spirits from the Mansus. In fact, I have the feeling that he would be willing to give them to us if we offered up Selene. Extra rewards later if we enter the Spider or Peacock Door.
 
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