Option analysis!
I'm a sucker for more xp
What does Shizue have Emiko do?
[] Provides only her skill and an extra pair of hands.

Good for getting sustainable work, but grossly underutilizes the help of someone more skilled.

[] Provides that, plus trap mechanisms.

Traps generally, work until they're broken. So it shouldn't be too hard to catch up on traps skill after working side by side with an expert at it.

[] Provides that, plus poison.

Poison however, is an expendable, if we acquire an Emiko rated poison, it's best served as something held in reserve for a finisher.

[] Provides all three.

Just combine the above two

[] Work on improving the basic body (Stats) of the puppet
-[] Set priority among Armament, Structure, Design, and Agility. (1st, second, etc)
--[] What portion of total XP (half, a third, no need for exact numbers) do you allocate?

Basics are the basics:
Armament - Better weapons, though at the level we're fighting at, the current equipment is deadly enough.

Structure - Higher priority if we go for an Emiko-upgrade, since it reduces damage taken, but it would take a LOT more power to do damage to the puppet at present, since it's more durable than a human body.

Design - More fancy tricks, which is always something nice to have. Not really urgent yet.

Agility - Something that is probably the highest priority eventually, as enemies get faster. Good enough for now.

[] Work on creating and designing equipment (just choose what you want to do, we'll work out numbers, and if you go 'over budget' that just means you have things invested to finish next time, like 5/X, or whatnot)
-[] Wired Reflexes: There are some small parts of the puppet that could definitely benefit from the use of wires rather than gears for the mechanisms. It would be a small improvement, but it might lead to expanded possibilities later on, and there are ideas Shizue has based on what she's read that she couldn't even begin to implement. (0/3) - Agility is increased by 2 for the purposes of acting first, quick reactions.

This is cheap and immensely potent. Especially the expanded possibilities. wired reflexes can lead to detachable parts, and give more room for a puppet's internals.

-[] Net Trap Explosion: She's working on it, she's working on it. Hopefully she can get it done soon. (7 of 8).

This one is almost done, and gives us a good nonlethal option for takedowns once we upgrade it. Being tangled up for long enough to let them cut free is more than enough time for a teammate to hit them with a high power technique.

-[] Submersible: Not only can the puppet be covered in water, it can operate while fully submerged, though it has no specific swimming 'ability' programmed in. (0/12)

Well...we're in a sea part of town. But since it can't swim and WE can't breath weater, this is mainly a design workforward for future plans.


-[] Improved Poison: Begin trying to work out a better poison that can be used for the poisoned kunai reliably, or maybe even added to the arm blades to actually make them poisonous, really the sting of an angry hornet. (0/???)

Stronger poisons of course, are good in making sure your enemy is affected fast enough to matter in a fight. Light on space usage too since it improves existing equipment.

--[] Ask Emiko about poisons, then simply figure out a way to install poison provided by her in a way that it can be used and reused without any risk of contamination. 0/???, less than the above, requires choosing 'Emiko Provides Poison.'

This is...well, very deadly to use a Jounin grade poison. I'm not really sure WHO we'd want to peg with it really.

-[] Spring Loaded: Currently the movement of the puppet is pretty normal. Springs could be placed to allow it a sudden 'burst' of activity. (Requires Emiko trap help to make work) (0/6)

Sudden bursts of speed is death to the ninja who doesn't see it coming, it only takes one hit to gut you. Most importantly, if we encounter an enemy who knows about this feature even if we have never demonstrated it...well, Emiko's even more likely

-[] Cloak and Daggers: It's not a big deal, but the cloak that Shizue's puppet is wearing could be changed to help it blend in even more, and increase the chance of it being mistaken for something else at a distance. Plus, it'd be better, aesthetically. (0/2)--+1 towards stealth rolls, puppet looks cooler.

Simple improvement to existing equipment(so no space usage), and looking cool has substantial improvements towards the typical perception of our puppet no doubt. Part of the problems of being a puppeteer is it's not glamourous like other ninjas.

-[] Water Gun: All that's needed is to install this (8/8)

Now that we have a water jutsu, this is more useful

--[] Itchy Water?: Through the use of chambers above the water, itching powder could be poured in right before it is sprayed. While it'd more be for friendly spars, it's an amusing idea, and the first one Shizue had before she had more dangerous ideas. (0/6), requires installing the Water Gun. Exclusive from all others.

More useful for sparring, but also very distracting in a fight. Don't underestimate itching powder, if you don't have the discipline or adrenaline rush to override the distraction, it's hard to fight at all.

--[] Caustic Water: There are any number of substances that can be rather bad if they get into someone's eyes, and can cause damage to the skin. While the water might dilute them, it could be a useful little trick. (0/8), requires installing the Water Gun. Exclusive from all others.

Acid is everything itchy water does, and more.

--[] Mildly Poisoned Water: Poisons could be added to the water so that if someone hit with the water gun wound up ingesting any of the water, they might suffer some side-effects, though at the level of poison knowledge Shizue has these wouldn't be truly dangerous poisons. (0/8), requires installing the Water Gun. Exclusive from all others.

Ingested poisons meanwhile, is much more potent from a water gun than you might expect, especially if hit by surprise. Water shot with great force can enter mouth and nose and be swallowed easily in the heat of combat, or even accidentally.

--[] Emiko Class Poisons: Work with Emiko to have her provide poisons to use for putting in the water. Maybe not her best, perhaps, but certainly they'd be a lot more effective than what Shizue could manage. But Shizue would have to get the poisons from Emiko after every second or third use, or it'd run out. (0/16?), requires installing the Water Gun and asking Emiko for help with poison. Exclusive from all others. Zairah, respond to me please?

Odd footnote there. Also this is most likely some kind of contact poison. Very easy to kill ourselves by accident.

--[] Loader: It's not so much a huge innovation as it is a rather complex system of chambers that allows the type of poison in the water to be regulated. Through this method, a dozen different poisons could be 'switched out' at well, allowing multiple of Shizue's ideas to be integrated into the same gun. (0/14), requires Emiko helping with both Traps and Poisons.

Way too fancy, and unnecessary until we have substantially better poison skill.
Distilled alcohol spray could work great for fire too though...

Continuing the investigation (pick one)

[] Personal examples to make it feel more pressing? That's easy!
-[] Talk to the three Genin, ask them about their experiences.

General probe, since we have a lot of theory and some data, we got limited direct information to use in a dedicated questioning.

-[] Talk to Azusa.

Chakra sensor might have noticed some unusual movements, but is of limited application until we have a suspect that she CAN track.
Now I suspect that Emiko might have arranged for her to get a more deadly ambush because as a sensor, she might be capable of blowing the plot open by tracking her movements.

-[] Talk to Chusei.

His traps skill doesn't add anything, so mostly it's for him seeing something Emiko might have missed while incapacitated.

-[] Interview Akachi about his experiences, the latest in the ambushes which has led to yet more deaths, though if he realizes what is being implied it could lead to fireworks.

He's been researching other countries, and he has been ambushed. Any insight is mitigated by his emotions which can blow it wide open. Nope.

[] Go to Emiko, whether for help or trying to confront her, you're not sure yet. Just...meet her.

If it IS Emiko, then meeting her might end in us getting terminated directly, or saved, if we're blase enough about all the betrayals and deaths(we're not).

[] Reveal it to someone else?
-[] One of the Jounin (Which? Pick from the list last update)

Premature. We hardly have anything solid by the standards of our very very unsubtle village.
Especially when currently the wholegroup is outcastes.txt.

-[] Another Genin, expand the circle wider (who? Pick from anyone on the 'Genin you know' list, or anyone who has been mentioned since and is still alive.)

Chieko meanwhile, might have information about the civilian casualties so far, she's been at the hospital a lot. I peg her as our next person to pull into the conspriacy unless we got enough clues to break the case open to someone who's publicly respectable enough to bring it to a Jounin.
 
Ingested poisons meanwhile, is much more potent from a water gun than you might expect, especially if hit by surprise. Water shot with great force can enter mouth and nose and be swallowed easily in the heat of combat, or even accidentally.
While it can be very potent, the problem with the ingested poison option is that it would require us to target and successfully hit a fast-moving foe in the face for it have any reliable chance of affecting them.
 
Dozens and dozens of books covered the table, which creaked and groaned under their weight as Genta filled a page with notes, eyes red-rimmed from lack of sleep. His eyes were always a little reddish, but now they were sunken in, yet oddly bright, as he kept on blinking, pausing in his calculations to turn and look to the side, or check one of the books. Shizue, when she later had a chance to glance at the paper, couldn't make any sense of it. They seemed to be numbers, some sort of math problem, perhaps? But then every so often there was a short sentence nested in parenthesis...
"Yes," Shizue said with a nod, "Exactly. But, we'd have to get that information. So you're in?"

"It will be good training," Genta said, after a moment.

"Training for what?" Rika asked.

But no matter how they asked, Genta wouldn't answer, at least not directly. He was tired, and moved slow, as if he wasn't sure where he was stepping
Hmm, what's little Genta working on? Curious, very curious...
There'd been another ambush, two Island Chunin had ambushed two of the older Genin. They'd been carrying an important message to the governor of a distant island, and so in that way the attack wasn't that surprising.
"We needed to grab them, try to hold them to keep Island from moving on. And we've done that,"
"But she was examined by Taniguchi-sensei," Rika pointed out, "She'd notice if it was faked, the deprivation, so if she was faking it, she was doing so realistically. She came in with a storm, but could she have first gone to Island, been hired by them, and mocked up a raft to make it look like she was blown in by chance?"
Island? When did Island get involved? I thought it was only Tide and Reef thus far. Though in the third case, I guess they could be thinking ahead and considered that Island may be benefiting from this war between Tide and Reef.
Weeks, months at most, and that was with the best prosthetics in the world, which were rarely available in Reef.
High-quality prosthetics are rarely available? Sounds like a job for a puppeteer! :3
"You've been busy, but so have I," Okiie said, taking a breath, "Been practicing this all last week, I think I can show you something cool!"
pls don't buff our enemies as fast as our allies' frightening progress. kthnxbai.
"There will be time to learn all of it."
Stahppp, no death flags allowed, you meanie. :mob:
"Thanks!" he said, blushing, "So, you wanna get something to eat? I'm starved." He began walking off the training field, and Shizue followed close behind
Oh man, look at that confident exit! Doesn't even need to look back.
"He's dead! Your fuinjutsu…!" Emiko's eyes widened and she moved forward, saying something and gesturing for him to go inside the cottage, a place no genin had been since she had occupied it.
Hey, this may be one of the few times Emiko exhibited a genuine reaction. We don't know why though.
when Emiko came over to her and asked, "Hey, would you like to do that work with the puppets? Sorry I haven't been able to do it earlier, I've been somewhat busy."
Conspiracy theory: Emiko is considering a fuinjutsu apprentice, and her first choice is now dead. Thus, she is now willing to put more time into us. :3
Emiko had no direct comments about how it looked, but she did ask, "Do you mind if I start some tea? Or would you rather not have me poking around your house?"

"It's fine," Shizue said, looking around, "Will you be able to find everything?"

"Probably," Emiko said, reaching into her pocket and saying, "While you're waiting, I have a spare, ordered a few too many…" she pulled out what could only be a slip of chakra paper. "So if you want to try, you can."
Hmm? Is this normal? Going into someone else's house for the first time and making tea? Continuing along with my conspiracy theory, Emiko is obviously using this chance to evaluate us!
"While you're waiting, I have a spare, ordered a few too many…" she pulled out what could only be a slip of chakra paper. "So if you want to try, you can."
More fodder for my conspiracy theory.
That was expensive, or at least expensive enough that Shizue hadn't been able to afford it yet.
I wonder how much this amount was compared to what Reef is paying Emiko. Even though Emiko is saying that the Reef payments are important to her, random spending like this seems a bit suspect, so it's further evidence that money isn't the only goal for her.
I'm going to be going eventually, in a few months at most, and if you don't know how to synthesize the poison or repair the mechanisms, then you'll have to dig it out of the puppet, and I've been told that's a bitch to do."
Pshhh. We're in a friggin' war where we are likely to die. I think we should take what advantages we can get now. Also, reverse engineering is likely a thing for these.
Shizue nodded, understanding the point, though she had another question, "You've met puppeteers before?"

"Yes, he was an interesting fellow, it's good that I never had to fight him. He wasn't a missing-nin, and I could have theoretically been sent against his village, but luckily that never happened," Emiko said, "I know about the fight with the enemy Genin."
Hmm? Odd that Emiko only thinks of a single specific person when we asked whether she has met puppeteers plural. Anyway, this statement also implies that the main villages she's worked for aren't big puppet users. So Suna and several of its mini-villages are ruled out.
Zairah, respond to me please?
This Zairah comment is obviously a Chekhov's Gun. Will Zairah be an ally? A rival? An enemy? Who knows? ^_^

Survival and reverse engineering would be my preferred approach here. I'm leery of handling poisons that are beyond our knowledge, but traps are something that can be reverse engineered. We're in the midst of a pretty dangerous war, so every advantage counts. In particular, the Spring Loaded speed bursts combined with Improved Poison will be crucial for surprising even Chunin.

[x] Plan Sleek Killerbot
[x] Provides that, plus trap mechanisms.
[x] Work on improving the basic body (Stats) of the puppet
-[x] 1) Design, 2) Structure, 3) Agility, 4) Armament
--[x] What portion of total XP do you allocate? One-third.

In order of priority:
[x] Work on creating and designing equipment (just choose what you want to do, we'll work out numbers, and if you go 'over budget' that just means you have things invested to finish next time, like 5/X, or whatnot)
-[x] Spring Loaded: Currently the movement of the puppet is pretty normal. Springs could be placed to allow it a sudden 'burst' of activity. (Requires Emiko trap help to make work) (0/6)
-[x] Wired Reflexes: There are some small parts of the puppet that could definitely benefit from the use of wires rather than gears for the mechanisms. It would be a small improvement, but it might lead to expanded possibilities later on, and there are ideas Shizue has based on what she's read that she couldn't even begin to implement. (0/3) - Agility is increased by 2 for the purposes of acting first, quick reactions.
-[x] Improved Poison: Begin trying to work out a better poison that can be used for the poisoned kunai reliably, or maybe even added to the arm blades to actually make them poisonous, really the sting of an angry hornet. (0/???)
-[x] Water Gun: All that's needed is to install this (8/8)
--[x] Caustic Water: There are any number of substances that can be rather bad if they get into someone's eyes, and can cause damage to the skin. While the water might dilute them, it could be a useful little trick. (0/8), requires installing the Water Gun. Exclusive from all others.
-[x] Cloak and Daggers: It's not a big deal, but the cloak that Shizue's puppet is wearing could be changed to help it blend in even more, and increase the chance of it being mistaken for something else at a distance. Plus, it'd be better, aesthetically. (0/2)--+1 towards stealth rolls, puppet looks cooler.
-[x] Net Trap Explosion: She's working on it, she's working on it. Hopefully she can get it done soon. (7 of 8).

We should tackle as much as possible while Emiko's here, and hopefully she'll provide advice on which features would be more effective in combat. This is similar to many of the other votes, though with some more work on the puppets' basic stats. The water gun is a nice ranged weapon, but I worry it may backfire when facing against the many water jutsu users in these islands.

[x] Reveal it to someone else?
-[x] Sano Tomoya: Her knowledge of guerilla warfare and tactics might come in handy, and her loyalty to the village is well known.

Loyal to the village, yet understanding of subtlety. Totally a risk, but I'm expecting that she already knows about the pattern and would keep us informed rather than killing us.
 
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snipped reactions

Survival and reverse engineering would be my preferred approach here. I'm leery of handling poisons that are beyond our knowledge, but traps are something that can be reverse engineered. We're in the midst of a pretty dangerous war, so every advantage counts. In particular, the Spring Loaded speed bursts combined with Improved Poison will be crucial for surprising even Chunin.

[x] Plan Sleek Killerbot
[x] Provides that, plus trap mechanisms.
[x] Work on improving the basic body (Stats) of the puppet
-[x] 1) Design, 2) Structure, 3) Agility, 4) Armament
--[x] What portion of total XP do you allocate? One-third.

In order of priority:
[x] Work on creating and designing equipment (just choose what you want to do, we'll work out numbers, and if you go 'over budget' that just means you have things invested to finish next time, like 5/X, or whatnot)
-[x] Spring Loaded: Currently the movement of the puppet is pretty normal. Springs could be placed to allow it a sudden 'burst' of activity. (Requires Emiko trap help to make work) (0/6)
-[x] Wired Reflexes: There are some small parts of the puppet that could definitely benefit from the use of wires rather than gears for the mechanisms. It would be a small improvement, but it might lead to expanded possibilities later on, and there are ideas Shizue has based on what she's read that she couldn't even begin to implement. (0/3) - Agility is increased by 2 for the purposes of acting first, quick reactions.
-[x] Improved Poison: Begin trying to work out a better poison that can be used for the poisoned kunai reliably, or maybe even added to the arm blades to actually make them poisonous, really the sting of an angry hornet. (0/???)
-[x] Water Gun: All that's needed is to install this (8/8)
--[x] Caustic Water: There are any number of substances that can be rather bad if they get into someone's eyes, and can cause damage to the skin. While the water might dilute them, it could be a useful little trick. (0/8), requires installing the Water Gun. Exclusive from all others.
-[x] Cloak and Daggers: It's not a big deal, but the cloak that Shizue's puppet is wearing could be changed to help it blend in even more, and increase the chance of it being mistaken for something else at a distance. Plus, it'd be better, aesthetically. (0/2)--+1 towards stealth rolls, puppet looks cooler.
-[x] Net Trap Explosion: She's working on it, she's working on it. Hopefully she can get it done soon. (7 of 8).

We should tackle as much as possible while Emiko's here, and hopefully she'll provide advice on which features would be more effective in combat. This is similar to many of the other votes, though with some more work on the puppets' basic stats. The water gun is a nice ranged weapon, but I worry it may backfire when facing against the many water jutsu users in these islands.

[x] Reveal it to someone else?
-[x] Sano Tomoya: Her knowledge of guerilla warfare and tactics might come in handy, and her loyalty to the village is well known.

Loyal to the village, yet understanding of subtlety. Totally a risk, but I'm expecting that she already knows about the pattern and would keep us informed rather than killing us.
I can agree with (or at least accept) most of these decisions. My only real concerns with the plan is the focus on Design when we don't really have anything to exploit it right now. The other concern is revealing the information to someone without any proof of who might be behind it.
 
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My only real concerns with the plan is the focus on Design when we don't really have anything to exploit it right now.
Yup, I wasn't sure about that either. Armament and Agility are pretty important for Shizue's current situation. I ended up going with Design just because it sounded like the most interesting, especially while we have Emiko to watch us work. It also meshes with the springs and wires that we're integrating into our puppet. :)
Design: Design is the care, cunning, and cleverness that went into its mechanisms. If one wants a puppet to be equipped with a camera for scouting, or to be capable of Taijutsu effectively (having the full range of motions to do so), or to set up (using Fuinjutsu) any number of sealing arrays...it starts with design.

The other concern is revealing the information to someone without any proof of who might be behind it.
Yeah, I only made the vote 'cause I think it's best for the trio to either continue the investigation on their own, or get expert help. I think I was simply biased against the investigation options because of their narrow wording, even though the QMs likely wouldn't merely write about "Personal examples to make it feel more pressing? That's easy!"
 
[X] Provides only her skill and an extra pair of hands.

Let's not become reliant on her more than we have to. Especially if we suspect she may be going against the Village.

In order of Priority:
[X] Work on creating and designing equipment (just choose what you want to do, we'll work out numbers, and if you go 'over budget' that just means you have things invested to finish next time, like 5/X, or whatnot)
-[X] Wired Reflexes: There are some small parts of the puppet that could definitely benefit from the use of wires rather than gears for the mechanisms. It would be a small improvement, but it might lead to expanded possibilities later on, and there are ideas Shizue has based on what she's read that she couldn't even begin to implement. (0/3) - Agility is increased by 2 for the purposes of acting first, quick reactions.
-[X] Water Gun: All that's needed is to install this (8/8)
--[X] Caustic Water: There are any number of substances that can be rather bad if they get into someone's eyes, and can cause damage to the skin. While the water might dilute them, it could be a useful little trick. (0/8), requires installing the Water Gun. Exclusive from all others.
-[X] Improved Poison: Begin trying to work out a better poison that can be used for the poisoned kunai reliably, or maybe even added to the arm blades to actually make them poisonous, really the sting of an angry hornet. (0/???)

[X] Work on improving the basic body (Stats) of the puppet
-[X] 1. Armament 2. Agility 3. Structure 4. Design
--[X] Excess from the Above

Investigation
[X] Personal examples to make it feel more pressing? That's easy!
-[X] Talk to Azusa.
 
So, when we were choosing our starting jutsu, why did we get the Thin Mist technique again? I'm sure that we had a decent reason, but all I've been able to come up with is pulling a Double-Zabuza, IE making it to the point where we can trap people in the mist and use our puppet in addition to any other weapons we have to assassinate them.
 
So, when we were choosing our starting jutsu, why did we get the Thin Mist technique again? I'm sure that we had a decent reason, but all I've been able to come up with is pulling a Double-Zabuza, IE making it to the point where we can trap people in the mist and use our puppet in addition to any other weapons we have to assassinate them.
My reasoning was not too far off from that, though I had thought of it more as a method of concealing our retreat and leaving the puppet in our place in the sight-limiting mist. Less of an assassination support jutsu, and more of a 'make space and time for the puppet' jutsu.

At least, that is how I have been thinking of the jutsu.
 
The vote shall close on Friday morning, so sayeth The Laurent. I was horribly sick today, also sayeth The Laurent.

The Laurent seems unable either to shut up or not occasionally refer to The Laurent in third person.
 
While it can be very potent, the problem with the ingested poison option is that it would require us to target and successfully hit a fast-moving foe in the face for it have any reliable chance of affecting them.
That's where followup water jutsus come in.

Basic sequence:
Enter melee with puppet.
Puppet performs point blank water blast to face while they're trying to deal with the stabby parts(e.g. water nozzle in the head part, unless it's big enough to need a torso install, and we probably aren't juvenile enough to install it in the groin).
Subsequently, while they're still fending the puppet off, we, or our teammate uses a Water Release to shoot that poisoned water at them again.
 
That's where followup water jutsus come in.

Basic sequence:
Enter melee with puppet.
Puppet performs point blank water blast to face while they're trying to deal with the stabby parts(e.g. water nozzle in the head part, unless it's big enough to need a torso install, and we probably aren't juvenile enough to install it in the groin).
Subsequently, while they're still fending the puppet off, we, or our teammate uses a Water Release to shoot that poisoned water at them again.
The problem being that we or our ally would be required to manipulate water that is coating a moving foe, or on the ground, in the middle of combat and have enough skill to accurately hit the face again.
It would be easier to just shoot more water with the puppet than it would to have people manipulate the water that's already been fired.

That said, the first parts of that sequence is reasonably reliable, at least against a foe who hasn't seen puppet trickery before.
 
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That said, the first parts of that sequence is reasonably reliable, at least against a foe who hasn't seen puppet trickery before.
The first part is the main part yeah. The second part is more of a "might be nice to add on if the stars align" since people don't generally pay much attention to puddles of water on the ground.

For fun, have the puppet pin their arms, move in close and then blast their face with water at an inch away(right when they think you're trying to have the puppet kiss them)
 
The first part is the main part yeah. The second part is more of a "might be nice to add on if the stars align" since people don't generally pay much attention to puddles of water on the ground.

For fun, have the puppet pin their arms, move in close and then blast their face with water at an inch away(right when they think you're trying to have the puppet kiss them)

I'm now imagining a puppet hocking a poison lugie down someone's throat.
 
The first part is the main part yeah. The second part is more of a "might be nice to add on if the stars align" since people don't generally pay much attention to puddles of water on the ground.

For fun, have the puppet pin their arms, move in close and then blast their face with water at an inch away(right when they think you're trying to have the puppet kiss them)
K-kissing a puppet? Hahahaha! Th-that's ridiculous! No one would ever do that...!

-Hides Yuuko and Yukari-
 
Is there a description of Shizue?

Brown hair, slightly above average height (for a 12 year old), just hit a bit of a growth spurt, and there's a short sorta-description here, in the first update.

"Perhaps it was her- she had (others told her and she would have been the first to admit) not half of her mother's beauty or grace. Her hands were rough with work and scars, her hair had never grown back quite the same since an accident while practise with explosive tags and was now short and frizzy, given to being impossible to manage if it was any longer than neck length. She had greyish eyes, just like her mother, but her nose seemed slightly too big, lips a little too small, and she was gawky, still growing into a little bit of extra height even as the rest of her body grew too."

She wears a ninja vest and shorts/pants, pretty basic outfit. Small lips, somewhat big nose, plain/regular ears, budding breasts, not that that's anyone else's concern, relatively thin, despite not being athletic, like most ninja she's still fitter than the average civilian.
 
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Vote tally:
##### 3.21
[X] Provides only her skill and an extra pair of hands
[X] Work on improving the basic body (Stats) of the puppet
-[X] Armament - 1st, Structure - 2nd, Agility - 3rd, Design - 4th.
--[X] 3/4 of XP
[X] Work on creating and designing equipment (just choose what you want to do, we'll work out numbers, and if you go 'over budget' that just means you have things invested to finish next time, like 5/X, or whatnot)
-[X] Net Trap Explosion: She's working on it, she's working on it. Hopefully she can get it done soon. (7of 8).
-[X] Cloak and Daggers: It's not a big deal, but the cloak that Shizue's puppet is wearing could be changed to help it blend in even more, and increase the chance of it being mistaken for something else at a distance. Plus, it'd be better, aesthetically. (0/2)--+1 towards stealth rolls, puppet looks cooler.
-[X] Water Gun: All that's needed is to install this (8/8)
No. of votes: 1
ReaperofInterest

[X] Provides only her skill and an extra pair of hands.
[X] Work on creating and designing equipment (just choose what you want to do, we'll work out numbers, and if you go 'over budget' that just means you have things invested to finish next time, like 5/X, or whatnot)
-[X] Wired Reflexes: There are some small parts of the puppet that could definitely benefit from the use of wires rather than gears for the mechanisms. It would be a small improvement, but it might lead to expanded possibilities later on, and there are ideas Shizue has based on what she's read that she couldn't even begin to implement. (0/3) - Agility is increased by 2 for the purposes of acting first, quick reactions.
-[X] Water Gun: All that's needed is to install this (8/8)
--[X] Caustic Water: There are any number of substances that can be rather bad if they get into someone's eyes, and can cause damage to the skin. While the water might dilute them, it could be a useful little trick. (0/8), requires installing the Water Gun. Exclusive from all others.
-[X] Improved Poison: Begin trying to work out a better poison that can be used for the poisoned kunai reliably, or maybe even added to the arm blades to actually make them poisonous, really the sting of an angry hornet. (0/???)
[X] Work on improving the basic body (Stats) of the puppet
-[X] 1. Armament 2. Agility 3. Structure 4. Design
--[X] Excess from the Above
[X] Personal examples to make it feel more pressing? That's easy!
-[X] Talk to Azusa.
No. of votes: 5
Arkatekt
Ridiculously Average Guy
Kairos123
Velocirampage
The Stormbringer

[X] Provides that, plus trap mechanisms.
[X] Work on creating and designing equipment (just choose what you want to do, we'll work out numbers, and if you go 'over budget' that just means you have things invested to finish next time, like 5/X, or whatnot)
-[X] Net Trap Explosion: She's working on it, she's working on it. Hopefully she can get it done soon. (7 of 8).
-[X] Spring Loaded: Currently the movement of the puppet is pretty normal. Springs could be placed to allow it a sudden 'burst' of activity. (Requires Emiko trap help to make work) (0/6)
-[X] Cloak and Daggers: It's not a big deal, but the cloak that Shizue's puppet is wearing could be changed to help it blend in even more, and increase the chance of it being mistaken for something else at a distance. Plus, it'd be better, aesthetically. (0/2)--+1 towards stealth rolls, puppet looks cooler.
-[X] Water Gun: All that's needed is to install this (8/8)
--[X] Mildly Poisoned Water: Poisons could be added to the water so that if someone hit with the water gun wound up ingesting any of the water, they might suffer some side-effects, though at the level of poison knowledge Shizue has these wouldn't be truly dangerous poisons. (0/8), requires installing the Water Gun. Exclusive from all others.
-[X] Improved Poison: Begin trying to work out a better poison that can be used for the poisoned kunai reliably, or maybe even added to the arm blades to actually make them poisonous, really the sting of an angry hornet. (0/???)
[X] Work on improving the basic body (Stats) of the puppet
-[X] 1. Armament 2. Agility 3. Structure 4. Design
--[X] Excess from the Above
[X] Personal examples to make it feel more pressing? That's easy!
-[X] Talk to Azusa.
No. of votes: 1
veekie

[X] Provides that, plus trap mechanisms.
[X] Work on creating and designing equipment (just choose what you want to do, we'll work out numbers, and if you go 'over budget' that just means you have things invested to finish next time, like 5/X, or whatnot)
-[X] Net Trap Explosion: She's working on it, she's working on it. Hopefully she can get it done soon. (7 of 8).
-[X] Spring Loaded: Currently the movement of the puppet is pretty normal. Springs could be placed to allow it a sudden 'burst' of activity. (Requires Emiko trap help to make work) (0/6)
-[X] Cloak and Daggers: It's not a big deal, but the cloak that Shizue's puppet is wearing could be changed to help it blend in even more, and increase the chance of it being mistaken for something else at a distance. Plus, it'd be better, aesthetically. (0/2)--+1 towards stealth rolls, puppet looks cooler.
-[X] Improved Poison: Begin trying to work out a better poison that can be used for the poisoned kunai reliably, or maybe even added to the arm blades to actually make them poisonous, really the sting of an angry hornet. (0/???)
-[X] Water Gun: All that's needed is to install this (8/8)
--[X] Caustic Water: There are any number of substances that can be rather bad if they get into someone's eyes, and can cause damage to the skin. While the water might dilute them, it could be a useful little trick. (0/8), requires installing the Water Gun. Exclusive from all others.
[X] Work on improving the basic body (Stats) of the puppet
-[X] 1. Armament 2. Agility 3. Structure 4. Design
--[X] Excess from the Above
[X] Personal examples to make it feel more pressing? That's easy!
-[X] Talk to Azusa.
No. of votes: 1
Bakkasama

[X] Provides that, plus trap mechanisms.
[X] Work on creating and designing equipment (just choose what you want to do, we'll work out numbers, and if you go 'over budget' that just means you have things invested to finish next time, like 5/X, or whatnot)
-[X] Net Trap Explosion: She's working on it, she's working on it. Hopefully she can get it done soon. (7 of 8).
-[X] Spring Loaded: Currently the movement of the puppet is pretty normal. Springs could be placed to allow it a sudden 'burst' of activity. (Requires Emiko trap help to make work) (0/6)
-[X] Cloak and Daggers: It's not a big deal, but the cloak that Shizue's puppet is wearing could be changed to help it blend in even more, and increase the chance of it being mistaken for something else at a distance. Plus, it'd be better, aesthetically. (0/2)--+1 towards stealth rolls, puppet looks cooler.
-[X] Improved Poison: Begin trying to work out a better poison that can be used for the poisoned kunai reliably, or maybe even added to the arm blades to actually make them poisonous, really the sting of an angry hornet. (0/???)
-[X] Water Gun: All that's needed is to install this (8/8)
--[X] Mildly Poisoned Water: Poisons could be added to the water so that if someone hit with the water gun wound up ingesting any of the water, they might suffer some side-effects, though at the level of poison knowledge Shizue has these wouldn't be truly dangerous poisons. (0/8), requires installing the Water Gun. Exclusive from all others.
[X] Work on improving the basic body (Stats) of the puppet
-[X] 1. Armament 2. Agility 3. Structure 4. Design
--[X] Excess from the Above
[X] Personal examples to make it feel more pressing? That's easy!
-[X] Talk to Azusa.
No. of votes: 1
wingstrike96

[x] Plan Sleek Killerbot
[x] Provides that, plus trap mechanisms.
[x] Work on improving the basic body (Stats) of the puppet
-[x] 1) Design, 2) Structure, 3) Agility, 4) Armament
--[x] What portion of total XP do you allocate? One-third.
[x] Work on creating and designing equipment (just choose what you want to do, we'll work out numbers, and if you go 'over budget' that just means you have things invested to finish next time, like 5/X, or whatnot)
-[x] Spring Loaded: Currently the movement of the puppet is pretty normal. Springs could be placed to allow it a sudden 'burst' of activity. (Requires Emiko trap help to make work) (0/6)
-[x] Wired Reflexes: There are some small parts of the puppet that could definitely benefit from the use of wires rather than gears for the mechanisms. It would be a small improvement, but it might lead to expanded possibilities later on, and there are ideas Shizue has based on what she's read that she couldn't even begin to implement. (0/3) - Agility is increased by 2 for the purposes of acting first, quick reactions.
-[x] Improved Poison: Begin trying to work out a better poison that can be used for the poisoned kunai reliably, or maybe even added to the arm blades to actually make them poisonous, really the sting of an angry hornet. (0/???)
-[x] Water Gun: All that's needed is to install this (8/8)
--[x] Caustic Water: There are any number of substances that can be rather bad if they get into someone's eyes, and can cause damage to the skin. While the water might dilute them, it could be a useful little trick. (0/8), requires installing the Water Gun. Exclusive from all others.
-[x] Cloak and Daggers: It's not a big deal, but the cloak that Shizue's puppet is wearing could be changed to help it blend in even more, and increase the chance of it being mistaken for something else at a distance. Plus, it'd be better, aesthetically. (0/2)--+1 towards stealth rolls, puppet looks cooler.
-[x] Net Trap Explosion: She's working on it, she's working on it. Hopefully she can get it done soon. (7 of 8).
[x] Reveal it to someone else?
-[x] Sano Tomoya: Her knowledge of guerilla warfare and tactics might come in handy, and her loyalty to the village is well known.
No. of votes: 1
Oh I am slain!
 
Aww, any more love for getting Emiko's help in trap mechanisms to install the Spring Loaded feature? The sudden speed boosts ought to be a great help when we inevitably face someone stronger than us.
 
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