After checking the discussion for the xp plan, I see a few things that I think are mistaken. So here is my versión of it and I would like to be corrected if there are any mistakes.
Here is how I see it.
[X] [Xp] Plan Run Your Mouth.
-[X] Purchase Suna Ryu Rank 1
-[X] Priority 1: Taijutsu, Persuasion
-[X] Priority 2: Puppetry, Agility
-[X] Priority 3: Socialize, Chakra Control, Fuinjutsu
-[X] Priority 4: Ninjutsu
This way we get +5 taijutsu and +6 Persuasion (priority 1), +3 to puppetry and Agility (priority 2) +2 to fuinjutsu, chakra control and socialize (priority 3) and +1 ninjutsu and Suna Ryo.
Which leaves us like this:
Suna Ryo first form (DODGE!)
Puppets from 45 to 48 (1 point away from changing the relevant stat from dextery to chakra molding)
Taijutsu from 13 to 18 (one of our weak spots)
Fuijutsu from 23 to 25 (continues our progress)
Ninjutsu from 27 to 28 (minimum ninjutsu for second rank of D-rank sound jutsu)
Persuas. from 22 to 28 (mostly to take advantage of the bonus)
Cha. Co. from 26 to 28 (same as above)
Socializ from 21 to 23 (same as above, could be replaced by Intelligence or poisons. The stat might be more useful to be honest)
Agility from 25 to 28 (DODGE!+stealth)
@veekie there is something I think you are misunderstandinging about Keen Ears. The description in the update is the one for Rank 2.
Which means that even if you buy it now it would still be indiscriminate and cost too much chakra. If you check the difference between Rank 1 and Rank 2, what it improves is the chakra cost (From 20 per minute to 18 per minute) and the bonus to hearing perception and awareness (from +5 to +6). Now, considering that, IIRC we roll on a d20, that +1 is nice but the improvements you are speculating about are not as good as your projections. It neither progresses in chakra cost as good as transformation nor it increases the bonus as much as you expect. The whole getting rid of the loud noise limitation will need a few more ranks so it won't come anytime soon. As is, its main advantage for us are the narrative bonuses from listening to conversations but we already have that.
Basically, you are overestimating by a lot the improvement we would get from it.
Now, a concern about my plan is the focus on persuasion (which is basically because the bonus allows us a big increase that saves us 3 points). I don't think we are going to convince the Daimyo or get contacts in court no matter how much we increase our social skills this turn as we don't have enough xp to get that big of one but this is a rare chnce to improve skills that we have barely touched yet we use constantly. I had talked about increasing Agility instead but we have no bonus on it. We will have to see if more taijutsu training will help with that.
Oh, and I raise fuinjutsu by 2 instead of 3 because it saves an xp every 5xp spent.
[x] Focus on talking with her teammates.
[x] Study the books Emiko will be having them read, and work on Fuinjutsu.
By the way, I have been wondering for a while but, does Dextery influence how good we are with our instruments?