BungieONI
Seven gremlins in a trench coat
- Location
- Lickwidget
- Pronouns
- She/Her
Weeeeeeeee I'm back on this ride!
Kinda glad it was just darkness darkness, not psychic oojoo woojoo. And hey! We found out a power! Just need to train it up and Nameless Fear is a good all rounder. Terrible for talking to people except as a social bludgeon/escape tool, but good in altercations by making the enemy flee or otherwise remove themselves from the battle, freezing etc and it will help end fights faster by causing routs. A good debuff versus shooting too I hope.
Not sure how to describe it in words, but her tendency to be withdrawn and shy sounding even in her thoughts.
Man, this quest is making me just hyper-focus on social cues of acceptance aimed at her. Ooof.
Find ways to apply our Hammer in different methodologies.
[X] A masquerade ball. What could possibly go wrong?
I wonder if this will work well for Ariadne's social anxiety, using the mask as a shield, or if it will be worse for her because no one is familiar and its all just masks. Only one way to find out.
Ooops... sorry Ariadne. Big oof.You replay the events of the past minute in your head. The sudden light that must have been the witch trying to do something. You tried to shut it down, suddenly there was an explosion of some sort, and now there's this darkness. This situation doesn't seem natural. Your flashlight didn't do anything, so either it's broken or there's something psychic going on.
If your flashlight is broken, there's not much you can do. But if this is psychic interference...
You concentrate on shoving the darkness away, pouring your power into the area around you. Go away, you think. Go. Away.
People start shouting, and now there's a definite note of panic in their voices. You hear a sudden commotion off to your left. You fervently hope that whatever's happening there is the enemy's problem. You don't even know whether your left is in the enemy's direction: you've completely lost track of which direction is which by now. You push harder. Your head feels like it's getting pricked by a thousand ice-cold needles. The electronics in your skull sputter and hiss in protest, static electricity sparking between the wires running down your neck. And yet... you feel almost giddy, despite the increasing panic surrounding you.
"Turn it off," you can hear Telos yelling over the noise. "Blank! Turn it off!"
"What?" you say.
"Whatever you are doing," Telos shouts, "stop it!" You turn your limiters back on, and soon the hallway is almost eerily silent. In the distance, you can hear shouting and crashing, but this hallway is quiet. You can hear Telos' footsteps as she walks over to you. "Blank," Telos hisses in a shaky voice, "never do that–" Then she stops short. "Restrain yourself," she finishes, with a surprising lack of vehemence.
You hear heavy bootsteps approaching. From the faint clank of armor, you guess this must be one of the Arbites. "Interrogator," says someone in a low voice, "what in the name of all that was holy was that?"
"The witch tried something and failed spectacularly. Then our Blank... got a little overzealous. Beyond that, I can't say. Arbitrator, is your equipment malfunctioning as well?" You blink. So you weren't the only one?
"Everything more complicated than a club seems to have jammed or gone inert," whispers the Arbitrator. "No idea why."
"Damnation. Must be psychic backlash," mutters Telos angrily. "I hate when this happens. It's almost as annoying as when the psyker succeeds. With our luck, the idiot witch probably blew out all the lighting in the building permanently. This is the worst I've ever seen, but I'm sure it will wear off eventually. Still, we're blind for now, and equipped with little more than cudgels. Fortunately, our enemies are in the same situation." If the witch accidentally disabled everything mechanical in the building, that would explain why your flashlight wouldn't turn on. And why you haven't heard any gunfire yet, come to think of it. They must be having a brawl downstairs instead of a shootout.
"Speaking of which, where did they go?" says the Arbites.
"Our recruits seem to mostly have cut and run after the explosion. They will pay for that later, but we don't have time to round them up right now. We will have to make do with the few that have kept their courage. The witch's gangsters seem to have panicked and fled when the Blank did... " Telos pauses. "Actually, what did you do, Blank?"
"...tried to make the dark go away," you say quietly, your heart sinking.
Kinda glad it was just darkness darkness, not psychic oojoo woojoo. And hey! We found out a power! Just need to train it up and Nameless Fear is a good all rounder. Terrible for talking to people except as a social bludgeon/escape tool, but good in altercations by making the enemy flee or otherwise remove themselves from the battle, freezing etc and it will help end fights faster by causing routs. A good debuff versus shooting too I hope.
Oh god this is so awkward. Our poor baby is so inexperienced she doesn't have a single idea what to do in these situations and just fumbles everything. Poor girl.The witch groans as you haul her to her feet. She tries to pull away from you, but fat chance of that; you'd prefer Telos yell at the witch than you. She gives you a very nasty glare, then her eyes suddenly widen and she looks away in a hurry.
"Please tell me this is just a dream," she mumbles.
"Silence, heretic," barks Telos.
"Fuck you," the witch sneers.
"Ariadne, punch her," says Telos.
"What?" you splutter.
"Oh, for the Emperor's sake," grumbles Telos, "why can't I get subordinates that are obedient and intelligent? She's just committed heresy in front of you and you've got hands. Punch. Her. Or are you too busy admiring her shapely figure?"
"Um," you say, and then give her stomach a halfhearted punch at an awkward angle.
"Ow!" hisses the witch, then looks at Telos with a smirk. "Ooh, 'shapely figure'? Does the big bad Arbites like what she's seein'?"
"Well I should hope they don't," says Telos in a sickly-sweet voice, "but I wouldn't know because I'm not an Arbites myself." The witch frowns, and you can practically see her mind working as she tries to reason out who Telos is. "My name is Interrogator Telos, scum. You have the very great honor of meeting a servant of the Inquisition." For a moment, the witch just blinks in confusion, then her eyes widen as she realizes what's going on. You see horror and despair warring on the face of the witch.
Interestingly here there's actually cross over you can draw between Ariadne's thoughts and the witch's speech. The sort of morbid contemplation of "This is my life now I guess," with a heaping helping of not feeling great about killing people. Which is really well handled here I think, in Ariadne's own way.Out of nowhere, the witch whispers: "I'm damned, aren't I?"
You think back on what you've seen today. The dead man sprawled in the hallway, blood splattered across his face, eyes staring sightlessly at the ceiling. A flare of red light and a spray of gore as you gun someone down for the first time. The witch's shouted heresy, and unnatural teeth digging into Telos' flesh.
"Probably," you respond, and leave it at that.
You hope Telos comes back soon.
Not sure how to describe it in words, but her tendency to be withdrawn and shy sounding even in her thoughts.
And the Inquisitor is like the only person to use her name, which is both really fucking sad, and a spot of brightness in the dark. I hold out some hope for Karst given our good showing seems to have made a decent impression on him, given the nod of acknowledgement.What- what is that?" you manage, your voice coming out higher than you would like.
"Ah, Telos, you're back. And Ariadne too," says the Inquisitor, glancing over at you. "As for your question... well, let's just say this is a perfect object lesson in the perils of the xeno menace."
Man, this quest is making me just hyper-focus on social cues of acceptance aimed at her. Ooof.
Which is okay with me, since such limited powers in many ways open up a "If all you have is a Hammer" paradigm. Where we unlock a handful of powers and then the point is to try and figure out how to manipulate effects to achieve aims that are non-obvious or simply difficult for whatever the effect actually is. Like Nameless Fear as a tool in interrogation or protection of a choke point, or even as a means to ward an area with "Go away, this place is scary" vibes.Shaking hands is a possibility in a pinch, but there are some complications attached to that.
That aside, this is a pretty good summary of a Pariah's abilities. They are mostly passive, and the few active powers they do have aren't remotely as versatile as psychic powers are. The active abilities are still quite useful, especially against said psychic powers, but they're not necessarily powergamer material, as it were.
Find ways to apply our Hammer in different methodologies.
At least we made the boss happy and that was conveyed to Ariadne.You are Inquisitor Cleistos, of the Holy Orders of the Emperor's Inquisition, and you are less displeased than you expected to be. In fact, as you survey the newest addition to your retinue, you feel a great deal of satisfaction.
An interesting trait, means we might actually have some success sneaking around in a Voidborn predominant environment. Useful for future missions.At a glance, she's effectively indistinguishable from the countless other menials that staff the ships and stations of the Imperium.
[X] A masquerade ball. What could possibly go wrong?
I wonder if this will work well for Ariadne's social anxiety, using the mask as a shield, or if it will be worse for her because no one is familiar and its all just masks. Only one way to find out.