"It is the 41st Millennium. For more than a hundred centuries the Emperor has sat immobile on the Golden Throne of Earth."
{ }
"Attention, all hands," the vox crackles. "By the Engineseer's estimate, the
Fidei Maiorum will exit the Warp and re-enter realspace in approximately two standard hours."
You crack open your eyes and sit up, then give the servo-skull sitting on the bedside table an accusatory look. You'd set your alarm to wake up about three hours before the transition to realspace, not two. You blearily peer into the skull's eye socket to read the time, and blink in surprise. The alarm is set properly. It just hasn't gone off yet.
Maybe it's not that surprising, now that you think about it. You've been told that time is a fickle thing in the Warp. You turn off the alarm, and pat the cybernetic skull absentmindedly, feeling a little bad for getting upset at a perfectly functional machine.
Then you shake off the covers, and walk into the bathroom, ducking slightly to avoid hitting your head on the door. You undress, toss your nightclothes in the laundry hamper, and then walk over to the shower. After some very careful fiddling with the controls, you manage to get the water at a temperature that won't burn you or give you hypothermia. Probably.
After hopping in the shower, you wash your hair, careful to avoid tangling your long hair with your wiring. Cleaning your body off is only slightly easier, since the shower stall is so small you have to do a few slightly awkward contortions to scrub your legs off. Climbing out of the shower, you towel off and walk over to the mirror.
You glance yourself over to make sure you're in good shape and that you haven't caught anything. You don't think you have to worry about some of the Warp plagues the crew is terrified of, but the confines of a ship are also breeding grounds for more mundane diseases. Pulling back your bangs slightly, you note with some relief that the bruise on your forehead has finally faded to a pale yellow. As you look down, you also notice that the cuts on your forearm have basically all healed and probably won't even scar.
You turn around and glance over your shoulder. The augmentations that run up your spine seem about the same as usual, and the wires coming out of them look in perfect shape. The skin around them is still a little pinkish, but if your skin wasn't so pale it probably wouldn't be noticeable. No rashes, blemishes, or extra limbs, as far as you can tell.
Shrugging, you tilt your head a little and carefully pull aside tufts of black hair, revealing the skin just above and behind your left ear. There's a small metal socket embedded in your skull there, with a black wire about the width of your thumb coming out of it.
You grasp the wire firmly, twist slightly, and then press inward a little. With a
click that you feel more than you hear, the wire gently detaches and you pull it out of its socket. You inspect the port carefully. The inside is slightly damp, so you wrap a cloth around your little finger and carefully dry it off.
It still feels a little weird to be sticking your fingers this far inside your own skull.
Draping the wire you've just unplugged over your shoulder, you pull your hair back to reveal another port a little behind the first, and repeat the same process. Then tilt your head the other way and carefully repeat the same process for the other side. When the final cord comes out, you breathe a little sigh of satisfaction.
You roll your head around, revelling in the feeling of freedom. The implants are extremely useful, and you would not even think of removing them permanently. But it's nice to be able to move your head without the subtle tug of the wires every now and again.
Then you carefully clean the wires and plug them back into your skull. There's that same click again, a slight vibration, and then a peculiar feeling of vertigo as your brain readjusts to the implants. You blink once and the sensation fades.
You carefully comb your thick black hair until it no longer resembles a particularly unruly bush, get into your uniform, glance in the mirror to make sure you look presentable, and then walk into the other room of your quarters. You're not quite sure what to call the room. "Office" or "study" are too generous, since the room barely has space for the desk and two small chairs. Perhaps "cubicle" is the most accurate description.
Though you sit down on your chair as gently as you can, it still creaks in protest at your weight. You wince and look at your desk. Not that there's much to see. Just a small lamp, a pile of papers, and a very old cogitator.
You'd gone to bed a little early last night, so you hadn't properly sorted through the papers on your desk. Not that there's much to sort, since you practically never get paperwork, but still, it's the principle of the thing. You shuffle through the papers on the desk, but as you'd expect, all of them are just your own sketches. And, as usual, you still can't get the Inquisitor's nose quite right. You sigh and carefully file them away in your drawer.
Turning to the cogitator, you quietly intone a prayer to its machine spirit, and press the activation button. The cogitator whirrs gently and then the screen flickers on. You smile. It may be old, but the cogitator is extremely reliable, and you probably wouldn't get a new one even if you had the chance. You check your intranet messages, but as expected, there's nothing new there either. Just orders to report to the ship's bridge. Stretching, you turn off the computer and get up from the desk.
It's probably best to get going now. The Inquisitor will be on the bridge soon, and if you weren't there in about thirty minutes, he would be displeased.
{ }
Ten minutes later, you are carefully standing at attention on the bridge.
The Inquisitor walks in. He cuts a striking figure– tall, with chiselled features, wearing a red-and-black coat adorned with the sigils of the Inquisition. His eyes are blue, and so piercing you often half-wonder if he's ever killed someone by just glaring at them too hard. His right arm has been replaced by a mechanical substitute, which holds a sacred tome in its metal grip. His left hand is still flesh and bone, but it never stays far from the bolt pistol at his hip. The Inquisitor's red cloak billows behind him, framing his powerful body.
You stand to attention as he glances around the deck. The crew rises from their stations and salutes him.
"As you were," he says coolly, and they sit back down. He turns to look at you and seems slightly displeased. "You are early," he says, and he makes it sound like an accusation.
"Yes, sir," you respond.
"I do not tolerate idleness among my servants," he says irritably. "You would be wise to use your time more productively than this. While your studies progress well, that is certainly no excuse for laxity. Better to be ten minutes late performing the Emperor's work than to be punctual and spend ten minutes standing about."
"Understood, sir." Last time, he had lectured you for being five minutes late because you were busy with said studies, but you're not going to bring that up. Contradicting a person face-to-face rarely ends well, especially if that person is an Inquisitor before he's had his morning recaf.
Fortunately, your quick compliance seems to head off yet another lecture, because he simply gives you a slightly imperious look and says: "Very good, Miss Ariadne." Then he walks over to the wall and activates a communications panel.
"Navigator Darwin, this is Inquisitor Cleistos. How goes our journey?"
"Quite well," says the tinny voice at the other end. "The currents of the Warp are quite favorable at present, and I expect us to arrive in about ninety minutes."
The Inquisitor nods. "Very good," he says, then turns to you. "Well, since you are up and about, follow me to the briefing room. You will be accompanying me in any case, so it cannot hurt to keep you informed."
"Yes, sir."
{ }
The briefing room is an impressive feat of Imperial architecture. Even though it's only a small auditorium capable of seating a few dozen people, it manages to loom over its inhabitants like a Space Marine glaring down at a ratling. The walls, stained by centuries of incense, are adorned with various frescoes depicting stern-faced saints performing various miracles, most of which involve the enemies of the Imperium dying in a particularly eye-catching way.
In the front of the room is a raised platform of marble, covered in sigils and decorated with the occasional skull. At the front of the platform is an imposing lectern embedded with yet more skulls and emblazoned with a large, golden Imperial Aquila. Behind it stands the Inquisitor, reading aloud from a thick book of scripture to the soldiers seated in front of him. Behind the Inquisitor stands his retinue, the Inquisitor's companions and most favored subordinates. And behind the retinue stands you.
"...and may the Emperor grant us His sight, that we may see His enemies as clearly as He does, and smite them. May His enemies find neither shelter nor refuge while we pursue them. May we deliver His justice to His people, and death to the impure who dare to stain our galaxy with their presence. Then may we have the peace within that comes from righteous victory. For what is written in the Lectito Divinatus?"
"The Emperor Protects," everyone in the room responds.
"And we must follow in His holy footsteps," the Inquisitor concludes gravely, finishing the recitation. "Now, to more mundane matters," he continues, his tone now far more businesslike, "as I am sure you are aware, we will be entering the Chorale system shortly. There have been reports of heretical activity on the planet. We will investigate those reports thoroughly and excise any heresies we uncover."
"We will be operating under the standard rules," the Inquisitor continues. "Do not disclose any information to anyone outside the Inquisition without explicit leave, observe and report any deviant behavior, remember to use approved ciphers when communicating, and attend Ecclesiarchical services regularly to ensure the holiness of your souls."
"I anticipate no immediate difficulties with the local government. But given the regrettable incident over Aerum IV," the Inquisitor says dryly, and a few people in the audience grin, "our dropships will still be flying in on full alert. Still, I remind you to fire only if fired upon, and no more than is necessary. A few well-aimed shots should resolve any... unfortunate miscommunications." He gives one last look around the room. "You will be given your specific flying orders when you reach your hangars. That concludes this meeting. Ave Imperator."
"Ave Imperator," the audience choruses, and begins to file out.
When the last of them has left, the Inquisitor turns to his retinue. "The planetary government itself seems to be corrupt only in the mundane sense," he says grimly, "but I am not sure. And in any case, corruption can go from bribery to sorcery in a heartbeat. I have strong evidence that a cult of hedonism is active on Chorale Prime. I have no doubt it has wound its tendrils into the nobility of this world, even if it has not corrupted the bureaucracy yet."
He sighs, and then adds: "As usual, we may expect the nobility to be an impediment, although I doubt any of them will be foolish enough to raise an army against us with an Inquisitorial ship looming above their heads. This investigation seems about as straightforward as they get. You are all familiar with your duties and I am certain you will have little difficulty with these heretics. Does anyone have any last-minute information to add?"
"My lord," says a short woman in power armor, stepping forward slightly. "The governor seems to have acquired a collection of various artifacts. I had contacted several people who might have knowledge of the finer details. Nobody responded with anything helpful until a few hours ago, when I received an astropathic message from a contact aboard a Rogue Trader vessel. My contact didn't have the expertise to tell me exactly what those artifacts were, but they were able to describe several of them from memory. Some were possibly xenos devices, but I can't be certain without seeing them myself. A few may be related to the Ruinous Powers, but none appear to be psychically active. What concerns me, however, is this." She opens her book, flips a few pages, and motions for everyone to huddle around.
While you're standing too far away to see whatever's on the page, the Inquisitor frowns in confusion as he bends down to look at it, then his eyes widen and he grimaces in disgust as he recognizes the thing on the page. "If that's what I think it is… it had better not be." He straightens, still scowling. "Good work, Interrogator Iona."
Another person pipes up. "He may not actually be using it, my lord. We have picked up several that were simply on display as mere curiosities."
"Perhaps," allows the Inquisitor, "but I wouldn't count on it. Since he did not call for aid himself, and he has been collecting potentially heretical artifacts, we must assume he is our enemy until proven otherwise. Of course, we will observe the formalities, so that he does not suspect our investigation until it is complete. Or until we are in a position to eliminate him cleanly, whichever comes first."
"If that is all, we will prepare for departure. Interrogators Aurum, Telos, and Iona, you will be with the first detachment of Thunderhawks. Take your agents and be sure my landing is not obstructed. Interrogator Karst, Navigator Tasman, and Miss Ariadne–" he looks over at you and gestures for you to come over– "you will be with me."
"Must we bring the Pariah?" someone grumbles.
"Yes," says the Inquisitor sharply, "Miss Ariadne is our most reliable defense against psykers and daemons, and I will not brook further complaints about deploying her, no matter how uncomfortable you find her presence." The person gives the Inquisitor a hurried apology, and the Inquisitor waves it away irritably, then gestures at you. Everyone turns to look at you, and you internally cringe, even as you carefully maintain a neutral expression. You hate being the center of attention.
"I recognize," the Inquisitor continues, "that many of you are not used to a Blank's anti-psychic field, much less a Pariah's. I will overlook your complaints just this once, because this is new to many of you, and because her presence can cause genuine pain to the more sensitive amongst you. But she has been blessed with cybernetics to harness and direct her powers, and should not unduly perturb you." You're relieved to notice that most of his retinue is looking at the Inquisitor now instead of you, but you still have to fight the urge to look down at your feet.
The Inquisitor gives the person– you still can't tell exactly who it is– a withering glare for another second, then continues. "I expect that none of you will let your aversion to her interfere with your duties." He pauses for a moment, then resumes. "Interrogator Claritus, you will be directing logistics from orbit. Now, are there any other objections? No? Excellent. Then let us be off."
{ }
The Inquisitorial shuttle is one of the strangest vehicles you've ever set foot in. You're barely a mechanic, and certainly no Tech-Priest, but you can tell that it was made of the highest quality materials. And even a brief look confirms that this shuttle was constructed with immense skill and care. You can't even guess how expensive this must have been. Even if it was blown to scrap, the pieces would still be worth more than everything you've ever owned put together. Not that your possessions are worth more than a pittance, but it's still an unimaginable luxury.
And yet it's almost completely undecorated. No gilded edges, no rolls of purity parchments, no carved saints. Just a token incense burner in the corner for the shuttle's machine spirit, and the Inquisitorial seal mounted on one of the walls. The walls and ceiling are painted a dull grey and the floor is an equally plain black. The seat you're currently strapped into is much the same. It's almost sinfully comfortable, but the padding is just dyed a plain red.
You like it, but right now you wish there was something more interesting to look at, because you could really use some kind of distraction.
You're struggling to avoid fidgeting already. This will be the first time you've landed on a planet. You don't know whether to be more nervous or excited. Interrogator Claritus has told you some of what to expect, and you know that the inside of a hive city isn't that different from the inside of a station or voidship, but still, you'll be landing on a true planet for the first time. When you step out onto the landing pad, nothing will be above you but the sky.
You spend a few minutes listening to the crackle of the vox as various pilots report in. You can tell it's going to be some time before you leave the Warp. You take a deep breath and try to distract yourself by calculating the powers of three in your head. One, three, nine, twenty-seven, eighty-one, two hundred forty-three, seven hundred twenty nine...
You get up to the eleventh element of the series before you're forced to admit it's not really working. Normally, a little mental math calms you down, but you're just too wound up to keep your mind on something this tedious.
You look around the cockpit you're seated in. It's roughly oval shaped, with a wide windscreen at the front. Just behind it, a pair of pilots are running diagnostics on the shuttle, probably just to pass the time. In the second row of seats, the Navigator appears to be reading something, while the Inquisitor simply stares out the front windscreen, lost in thought. You're sitting in the final row, next to Interrogator Karst, a broad-shouldered man with enough muscle to put a grox to shame. He looks like he's just as bored as you are.
Frowning, you try to decide how you should spend your time…
What should you do?
[X] Try to strike up a conversation with Interrogator Karst.
-[X] Ask him about planet-side life. You were born and raised in space, and you have never set foot on a planet before.
-[X] Maybe he's willing to talk about this mission. The Inquisitor was a little vague, and any more specific information might be useful, if he's willing to share.
[X] Navigator Tasman has the right idea. Reading time.
-[X] Read your prayer booklet. You forgot to read your daily prayers this morning, and you doubt you'll find a better time to do so today.
-[X] The Inquisitor instructed you to read a short pamphlet on Warp physics. It's as good a time as ever to get started.
[X] Make a more concerted effort to calm yourself down.
-[X] Look out the front windscreen for anything interesting going on in the hangar.
-[X] Double-check the calibration on your implants again. Best to be completely sure they're properly tuned.
{ }
Welcome to the grim darkness of the far future. You are playing as Ariadne, an Inquisitor's subordinate. Ariadne is a "Blank" or "Pariah", a person born without a presence in the Warp. In effect, she does not have a soul and cannot use psychic powers. Instead, she emits an anti-psychic field, which she can partly control with various augmentations. Unfortunately, since everyone who has a soul is at least partly psychic in nature, her presence makes others uncomfortable. Because she's a Blank, Ariadne is also technically a mutant in a society that is sharply prejudiced against them. As a result, she will find often find socializing difficult, to say the least.
Still, there are a few silver linings. Ariadne's anti-psychic field can be weaponized to attack her enemies and nullify psychic powers. As she has no soul to lose, those who seek to steal the souls of others will pass her over, which is no small mercy. Imperial propaganda villifies the mutant, but you will find that many do not buy the party line. Even when all else fails, perhaps talent, adaptibility, and raw determination will see her (and you) through to victory.
Good luck. The Emperor Protects.