Zebrin
Don't bread on me.
- Location
- Wherever you go, there you are.
Yep. We know. EA fucked up when they passed on that particular piece of BS. Sure there were late game builds that allowed for functionally infinite shots from an assault rifle in ME1, but that's just it, they were late game and also not nearly as high damage as you could get. The heat sinks were just a way to force an ammo system into the game, even when it didn't make sense at all.The biggest issue with the disposable heat sinks in ME2 and 3 is that the guns are all still rail guns that use a sliver ammunition source. By that I mean they use a solid block of matter as their ammunition, and insanely small slivers are shaved off the block for each shot fired. It's not an unlimited ammunition source, but for all practical purposes it is due to it supplying enough ammo for months of constant fighting. So, why are the disposable heat sinks stupid? Because they are universally all in the gun's handle. In every case you eject it from the bottom of where you are holding on, and shove a new one in. But you're using a rail gun. It's not the handle that would be overheating. It's the barrel, which the heat sink is not affecting in the slightest. The reason why guns in ME1 had to cool down (with stronger guns having fewer shots before overheating) is because too high of a rate of fire would warp and destroy the barrel. Thus why weapon mods that improve damage cause the gun to overheat faster, while mods that improve rate of fire lower damage. It's a give and take, you can either do more damage at the cost of more heat or less damage but build up less heat per shot.
The disposable heat sinks do nothing to help with this issue since they are just pulling heat away from the ammunition pool, which is also in the handle. Oh, and you must have cut down the size of the ammunition block too. Yet they are somehow cooling the barrel enough that you can fire as fast as you can slap in new heat sinks.
... What?! Physics doesn't work that way!
Because Guess what, it gets even worse.
These heat sinks had no passive cooling, even in atmosphere! Sure in a vacuum or high temp environment I could understand it... somewhat... But this is a series of games that let you literally walk next to an open pyroclastic flow without taking damage. So realism wasn't their priority.