Distance Learning for fun and profit...

The fact there needs to be a refueling station in every system within a local cluster implies it's not exclusive to the Normandy 2. The ship's engine is oversized... for it's hull. That doesn't mean the engine is less fuel efficent then other ships with an engine of it's size. If anything, it might be more efficient due to having to push less true mass around then other ships with an engine that size.
 
In ME2 you often have to refuel your ship immediately before and immediately after traveling from one system to another in a local cluster. If you don't, you're likely to run out of fuel half before reaching the destination system. And when traveling in-system your ship goes through fuel quickly. As in "fly to the destination planet, maybe visit a single moon, then you need to head back to he fuel station. Otherwise you're libel to run out of fuel before getting back to the gas station. Since in-system travel times are suppose to be hours while trips between systems in a local cluster are suppose to take days... That would mean that the Normandy 2 is less fuel efficient then the Apollo rockets.

Yeah, I get it. It's a game balance thing. But it still implies that ships in ME are gas guzzlers.
At least in ME3 you can refuel for free, by docking at the Citadel… However, and I'll need to double-check, but I thought that travelling in-system didn't consume fuel, only between star-systems in a cluster?

One thing I've often found to be a weird ludo-narrative dissonance; in the Codex or the dialogue, they always talk about how you have to travel between systems in a cluster to get to the next Mass Relay to continue your journey. But, while playing, there's only ever a single relay in each cluster (well, with 2 exceptions: Omega, which has the special red "point of no return" relay to the final mission in the game, and the Widow System, which has the Citadel — secretly a massive relay that connects to Dark Space. Also, The Conduit, a mini-relay that is incoming traffic only, cunninly disguised as a mini relay on full display, so everyone thinks it's a statue)

At least in ME1 they didn't show the actual Relays, so it's possible that you are jumping to different systems to grab the next Relay on your route. But, they removed that layer of abstraction in ME2 and 3.
 
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The fact there needs to be a refueling station in every system within a local cluster implies it's not exclusive to the Normandy 2. The ship's engine is oversized... for it's hull. That doesn't mean the engine is less fuel efficent then other ships with an engine of it's size. If anything, it might be more efficient due to having to push less true mass around then other ships with an engine that size.
Just because there is a petrol station at every corner doesn't mean everyone uses every patrol station they pass on the road.
 
In the real world, no it doesn't. There's a gas station at every corner because there's that much competition.

In ME though, there is only one fuel supplier so far as I know. And with how stagnent technology is, I'd imagine that if the Normandy needs to refuel that often, other ships do too. After all, engine designs don't really change much.
 
In the real world, no it doesn't. There's a gas station at every corner because there's that much competition.

In ME though, there is only one fuel supplier so far as I know. And with how stagnent technology is, I'd imagine that if the Normandy needs to refuel that often, other ships do too. After all, engine designs don't really change much.

Military ships and civilian ships don't use the same engine, as provided by the link posted above. Conventional ships can pull out some Helium-3 from gas giants/stars they happen to be passing by (and dumping their static buildup), while military ships use gigantic solar focusing arrays to create the anti-protons they use to power their ships. Or at least according to the Codex.
 
Might I suggest that, to make room for the larger engine and lithium Heat Bank for it's Stealth System, that the Normandy line of ships may well have Smaller Then Normal Fuel Tanks?

As to refueling stations in every system, why wouldn't they have them? It's rare that one can travel more then 25 miles without seeing at least one gas station, and most cars are designed to have a range of around 300 miles. Being able to refuel as needed or desired is a good thing, and at least one place to do so in any given system only makes sense.
 
So uh, I started with the latest main story update and read through all the pages after that. I've tried to avoid replying to anything too trivial or that has already been addressed though.

Yep. They started with a faulty goal, and never did anything much to refine it, or apparently even second guess their approach as time passed. That's the biggest blind spot they had, and one wonders how much of it was deliberate interference from an external source, versus how much was them simply not really being the right people for the job...

I've always had a theory that a major problem with PTV is that once you've picked a goal, the path will itself guide you away from considering alternate solutions.

Legend starts to second guess things? Path sends Contessa to interrupt him, for no other reason than if he finishes that train of thought they won't have an army or weapons. They're considering hiring someone who might have new ideas? Nope, not anymore. Some outsider might say something that will make you question things? Path says kill them immediately.

I think rubberduck-contessa is the contessa most similar to 8-ball-contessa

Rubber duck?

but apparently no one thought that it's still electricity! So they keep stopping and dumping the excess charge rather than just collecting it and using it like a normal person would…

electricity does not work that way!

you can "use" static electricity as ordinary electricity, though with a very inconvenient voltage curve, by, uh, discharging it through a load but still ultimately into the ground. no ground in space, so you pretty much have to do what they're already doing, but with extra steps. I don't know how much useful energy you'd get out of it, either.

What is a weird and stupid design flaw is that they don't have a bleed resistor constantly equalizing the static charge between the drive and the ship's hull to avoid the catastrophic sudden discharge. And there's got to be *some* way to safely dump the charge in space, electrons are particles after all.

If it's positive (a deficit of electrons), I'm not sure how they safely discharge it at all.

van de graaff generator transferring the positive charge to [yeah yeah, transferring electrons from] a "charge heatsink clip" that can be ejected into space? But the in-fic explanation about beta particles does imply it's negative.

Since a major energy input in the process is containing the plasma, using one that is intrinsically so slow will have a vastly increased energy cost. The Sun gets away with it because containment is provided entirely by gravity with no energy spent on containment as a result.

Too bad we don't have any tech for manipulating gravity, huh? [though ultimately that means the fusion would mostly amount to "a wasteful way of extracting energy from that "energy well" mentioned in an early chapter, with lots of extra steps - it'd probably be more efficient to just attach a perpetual motion machine to a generator shaft]
 
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yeah but it's been stated the amount of energy consumed [from the conventional power sources attached to the gravity machine, not from the mysterious subspace energy well] is *way* less than the amount of gravitational work you get out of it.

which kind of makes me wonder why Taylor hasn't designed one with a built-in perpetual motion machine - you could crank start it and then not need any conventional power source at all
 
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Because the devices don't cheat the laws of physics.

They just take all their energy out of subspace. The corner store strength batteries are just the kick start. Like the battery in your car turning over the engine for you, a small amount of energy spent taps you into a larger source.
 
Because the devices don't cheat the laws of physics.

They just take all their energy out of subspace. The corner store strength batteries are just the kick start. Like the battery in your car turning over the engine for you, a small amount of energy spent taps you into a larger source.

Sure, but unless I've missed something, she hasn't made one that sustains itself off the subspace energy alone once started. Or at least it hasn't been described in-story - it's probably obvious enough that some other researcher managed it.
 

Probably from Mauling Snarks. In that, Taylor keeps doing a bit using a bluetooth speaker shaped like duck. This duck ends up getting referred to as Justice Duck by the public, and they start thinking it's a cape. Contessa then takes Justice duck, and runs wild with it while running prank paths. Or in other words, she invents a whole family of speaker ducks, the Justice Duck family... And uses them for such shenanigans as wiping out the Teeth's ruling council after Butcher gets killed by Maul. Note, that's the original Butcher (aka the powers that jump from host to host) that gets killed, not the current host of the Butcher.
 
Probably from Mauling Snarks. In that, Taylor keeps doing a bit using a bluetooth speaker shaped like duck. This duck ends up getting referred to as Justice Duck by the public, and they start thinking it's a cape. Contessa then takes Justice duck, and runs wild with it while running prank paths. Or in other words, she invents a whole family of speaker ducks, the Justice Duck family... And uses them for such shenanigans as wiping out the Teeth's ruling council after Butcher gets killed by Maul. Note, that's the original Butcher (aka the powers that jump from host to host) that gets killed, not the current host of the Butcher.

The amount of shenanigans a precog can get up to when it comes to setting up a prank is epic.
 
There's also "Rubber Duck Debugging" and "Rubber Ducking" where you talk to an inanimate object(or a clueless person) and just work out your plans yourself, with maybe the occasional interjection from some person(or a squeak of the duck) to guide you. Think the Ah-Ha! Moments in House.
 
which kind of makes me wonder why Taylor hasn't designed one with a built-in perpetual motion machine - you could crank start it and then not need any conventional power source at all
Why bother build something so bulky and inefficient when her subspace taps, developed based on her looking into how her GRF generators power themselves, are better in every conceivable way?

In other words, she beat us to unlimited power LONG ago...
 
Remember, it's Path to Victory, not Path to Pranks. To win, someone else must lose. Which means there must be a conflict of interests.

Depending on how you define 'conflict' its a pretty wide category.

It doesn't even take much of a stretch to hit the logic that your prank targets don't want to be targeted, and would resist if they could, hence you 'win' when the prank goes off. Even if its relatively harmless.

Really, any single goal qualifies without much reaching. I've read fics that had things like 'path to the perfect cup of coffee'.

As soon as you have a desired outcome, you have a loss condition, that thing not happening. Well if you can lose, you can also win.
 
But then there's also the Shard definition of "victory", which requires conflict. And not the literary form either. So a harmless prank? Nooo, that's not conflict. But stripping powers from the lynchpin in the CUI's brainwashing scheme at a critical moment, giving a chance for retaliation? Now that is a source of conflict driven [DATA]. Thus victory is possible. Sure, there might be a Path to Fresh Ground Coffee. But you must ask yourself, just how much chaos was left in the wake of getting that coffee in the most conflict inciting way?
 
But then there's also the Shard definition of "victory", which requires conflict. And not the literary form either. So a harmless prank? Nooo, that's not conflict. But stripping powers from the lynchpin in the CUI's brainwashing scheme at a critical moment, giving a chance for retaliation? Now that is a source of conflict driven [DATA]. Thus victory is possible. Sure, there might be a Path to Fresh Ground Coffee. But you must ask yourself, just how much chaos was left in the wake of getting that coffee in the most conflict inciting way?

You're describing what shard pushed urges Contessa has, not making an argument on why the power wouldn't work.

Even then, I disagree.

Shards push for conflict based on the assumption that conflict is the best way to generate new data. What the shards want is for human hosts to use their imagination to provide for unique implementations of the power sets granted to them.

Contessa has a predictive shard. It's going to want to prioritize utilization that pushes its specialty. It's got no morals, and its got different priorities than we do. We're lab rats to them. The qualitative difference between starting a civil war and predicting where a flock of sheep will go is purely a matter of data. Humans are just another data point, doing something destructive to humans specifically has no particular weight.

A complex prank will be just as effective as gathering data as a complex battle plan. At their core the process is the same. Predict actions of target group, to achieve target outcome. Everybody with a bullet to the face or everybody with a pie to the face doesn't matter.

Sure, somebody with a blaster power will want to use that blaster ability on as many things as they can, but pregog shards are looking to refine their ability to precog. Even something as simple as the perfect cup of coffee will require tracing the entire supply chain of beans used, how they were grown, as well as who and where it's prepared. Even when. Even different bags from the same source will have different qualties based on shipping. As much as the outcome is simple, the task of reaching it requires knowing everything about every coffee bean and its history, just to start. It's still a work out.
 
Sure, somebody with a blaster power will want to use that blaster ability on as many things as they can, but pregog shards are looking to refine their ability to precog. Even something as simple as the perfect cup of coffee will require tracing the entire supply chain of beans used, how they were grown, as well as who and where it's prepared. Even when. Even different bags from the same source will have different qualties based on shipping. As much as the outcome is simple, the task of reaching it requires knowing everything about every coffee bean and its history, just to start. It's still a work out.

The problem is, of course, that Entities don't think that way. Thus shards don't realize this. So precog shards make predictions that'll further Conflict in some way, since that's the only source of [DATA] Entities, and thus the Shards really understand.
 
The problem is, of course, that Entities don't think that way. Thus shards don't realize this. So precog shards make predictions that'll further Conflict in some way, since that's the only source of [DATA] Entities, and thus the Shards really understand.

That's like asking a rat what its favorite sci fi author is.

They don't understand. That's the point. "Conflict" won't even be something that maps, they don't think like us, they don't understand our thoughts, our motivations, nodda. If they could they wouldn't need us.

Their manipulation of us as hosts will be entirely A does B. Poke this hormone, host does this.

Pushing for conflict will work in general, because as a species we generally bring whatever we have to bear on any given problem in front of us. But that's in general. The shards aren't going to be specifically seeking conflict anymore than they are specifically seeking mint chocolate chip ice cream. The goal is [DATA].

People who don't use their powers start going stir crazy, and get the urge to go out and use them. If your name is Hookwolf that means picking a fight. If your name is Armsmaster that means building something.

Combat capes are the flashiest, but Tinkers go fugue. The goal is to get the power used. A precog like Contessa will have the urge to plan something, the more complex the better. Thinkers like Tattletale will have the urge to drag obscure conclusions out of limited data sets.
 
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