>A] Invoke Mercy, and unite your invocation with Father Wilhelm and Dream via your Relic. You'll share some light, and a vision with Zephadar of the fairest possible outcome that this ordeal could present.
>1] That the demon is put to rest, and any remaining survivors come away from the experience intact. Reality is far from perfect, and a LOT of people are going to be VERY traumatized, but this is something you think you all can live with.

He spoke of the anticipation that he needs, this might offer him the expectation of something better. "it is not the despair I can't handle, it's hope". Let us show this demon some hope.
 
(The last time you guys escaped from a demon's lair by force... well. Rather than provide a sub-par summary, I'm just going to post a link to the chapters.

The event started in Arc 6: Atonement, Chapter 23: The Bearer of Truth. It continued until the end of Chapter 24: Limitless.

Feel free to pick it apart! Make of it what you will! The most I can really say at this time is that you guys have absolutely no idea what actually happened, and everyone involved (James and Harvey) summarily agreed to never even talk about it again... let alone wanted to make it happen again. Desperate times can call for desperate measures, though!)

Ah, now I remember. Literal destruction of a bounded field by socialing Interpretation (Adwin) into make him want your action by interpreting the works of your Goddesses as you invocate. It's not going to be nice on anyone's sanity as you destroy the literal universe aside from the demon (already in literal agony in this case) as you do this though.


Although, it does seem anyone outside of demon's domain won't be as affected as it literally self-implodes.

Hmm.

"They all came into my home. They all were looking at me. They didn't bring the sun. They didn't bring justice. They didn't bring interpretation. Only more dread."

The key is here, now how to make it fit the lock, yet not break the said key in the process?

Since to remove one's Catalyst in the absence of anything else within the demon is very bad idea. You can ask that bloody cube back under our castle for more details.

He spoke of the anticipation that he needs, this might offer him the expectation of something better. "it is not the despair I can't handle, it's hope". Let us show this demon some hope.

This is also good. But what if...

>3] What is dread than daring to live once more? To know that every move you make is but a step halfway into a mistake Time shall not lightly take back? You may live and feed off this feeling, to know that the eyes of the world are judging you. So take this as the bedrock of your self betterment, for what is worse than failing yourself? Free us and let us paint you an image of being more than the constant need of something intangible. Come and see to your own redemption Zephadar, let the fear, the dread of failing yourself sustain you!

Interpretation of his Catalyst into something more healthy for the demon to be functional.
 
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>A] Invoke Mercy, and unite your invocation with Father Wilhelm and Dream via your Relic. You'll share some light, and a vision with Zephadar of the fairest possible outcome that this ordeal could present.
>1] That the demon is put to rest, and any remaining survivors come away from the experience intact. Reality is far from perfect, and a LOT of people are going to be VERY traumatized, but this is something you think you all can live with.
 
>A] Invoke Mercy, and unite your invocation with Father Wilhelm and Dream via your Relic. You'll share some light, and a vision with Zephadar of the fairest possible outcome that this ordeal could present.
>1] That the demon is put to rest, and any remaining survivors come away from the experience intact. Reality is far from perfect, and a LOT of people are going to be VERY traumatized, but this is something you think you all can live with.
 
(Wonderful stuff guys! Had a bunch of stuff to take care of tonight but I'm free as a bird to write now. The vote is locked!)
 
Chapter 16: Light Expectancy
Chapter 16: Light Expectancy





You aren't the nation's leading researcher of the Catalyst for nothing. A longing gaze goes to the endless expanse of darkness overhead, and your smile broadens.

"Mercy and I will shed some light on all of this darkness."

Optimism is your creed. Your Relic is already in hand. "I have a plan. Father Wilhelm, if you could join me...?"

"Got it." He gives you a big thumbs-up, still coughing hard.

Your emerald stare goes back to both filthy men at hand. They obviously trust you with their lives, but there can't be any room for confusion here. "I would like to present this demon with a new way of looking at his Catalyst. One that will help him put his fears to rest. If it works, I can only— I can only pray that he'll be able to release these prisoners. Ourselves included."

The locket in your normal, human palm brightens your smile.

"They all came into my home. They all were looking at me. They didn't bring the sun. They didn't bring justice. They didn't bring interpretation. Only more dread." You stop quoting the demon, and look to your allies with all the day's light in your eyes. "We don't need to break him. Not when he's already given us everything we need. Are you both ready?"

A quick nod from Father Wilhelm, who assumes a broader stance, and looks all around. The blue of his eyes is spilling over his face, creating clouds of night as an after-image wherever he's focused. His sight lingers on the lord of retribution.

Father Pevrel keeps his sword sheathed, badly shaken— and still willing to extend a hand to you. "I'm not leaving until we're certain that these people can come out alive."

You take the gesture of Mercy, and briefly exchange another symbol of your church. Clasped hands. He's sweating so badly that the touch is completely slick, but you don't dare pull away.

"We're in this together."

Closing your eyes for just a moment, you silently ask Mercy to come to you. There's no need for words. There's no need for anything other than Her presence, Her tenderness, and the way that your breath catches from the heat of it all. Comfort wraps up into all the tremor that persists through your battered frame. Heat bakes off the blood and bile from your robes in a second, while Father Pevrel rips his hand away to avoid contracting a burn.

Your eyes open with blinding intensity. Soft metal coats them. Mercy is on you, and couldn't feel sweeter.

You speak with gentle radiance. She speaks with you.

"The brightest star in our sky. The most blessed aspect of the day. Reassurance of what lies ahead, and protection from what lurks in the deep. The source of all life."

You extend a single hand in an endless shadow.

"We grant you this gift."

A singular point of light slowly grows from your palm.

"May you gaze directly upon the sun."

You brace yourself, as heat floods through you with enough intensity to blast away all remaining traces of paint and shadow. The orb of light expands more rapidly by the second. With one hand to your wrist, and the other producing light at an astounding rate, you drive your heels deep into the ground underfoot— and look to Father Wilhelm.

With arms outstretched, he's manifesting waves of cloud and night just inside of your radiance. He's illuminated as if you were standing outside under the afternoon sun. The man's eyes are also aglow with religious fervor, and he looks to your Relic for permission.

"Take it." Your voice isn't strained under the force of divinity. It's warm, and just as tender as the sensation of arms wrapping around your chest and heart. A sigh escapes you (you're already fighting for decency), as you're intensely aware that the kindness you're enveloped in is going to cloud your judgement before long. "Hurry."

Father Pevrel is standing just to the side of the two of you, eyes shielded, trying his best to hold his ground. You can't pay him any further mind, and grin as Father Wilhelm takes your hand that isn't producing the sun, and speaks to his patron.

"Trust me on this one."

You almost laugh at the informality (having to wonder just how bad off your relationship is with Dream for that to be necessary), but have no time for further questions.

Waves of night and day intertwine between your fingertips, shrouding your Relic completely from view. Between your palms builds so much pressure, the two of you fight to keep contact for even a second longer.

There's no use trying to contain it. You're blasted backwards— clean off your feet— by a vision that instantly floods the entirety of Zephadar's lair.

It's exactly what you were hoping to impart to the demon. A vision of the anticipation that he needs. But not in any way of despair. Not the sight of a young man, alone in his house, too terrified to leave boarded up windows even to fetch a pail of water.

This isn't the nightmare he lived every day of his waking life. He had failed himself, after all.

You grant the demon a vision of a better future.

Expectations from your friends and family to excel— and the joy of proving them right. Not knowing if someone will return a kiss, only to have them redouble your affection. The moments after you hear a roll of thunder, and the beauty of lightning that strikes thereafter. The thought that every move you make is a step halfway into a mistake— one that Time will not take back— and to take that step regardless.

Not failure.
Not sorrow.
Not terror.

The need we all have for something tangible.

The air crackles. Your light scatters for a moment, and dread retakes the demon's domain. You landed on your feet, and are at least twenty yards away from Father Wilhelm. He's breathing hard, and slowly gestures towards a nightmare unseen.

Dread builds into a vision of unreality. A creature who has rotted for decades, removed from all life and meaning.
There is certainty. A slow decline into waste and rot.
There is no excitement or true fear, there.

Predictability is death, for a demon of dread.

You spread your arms wide, shouting from the raw force of the light that explodes from your movements. It fills all of Zephadar's domain, and reveals that the space is made of dead bodies. There are thousands of feet in every direction of empty space, on the wooden, bloody floor. But stacked to the ceiling in every direction is the form of the same, innocuous, dead young man. His face is impossible to discern. It's like someone's taken a brush of shadow and smeared it across his features. His eyes are gouged out. You assume that this is the form of whoever Zephadar's tormentor was in life, and refuse to let his horror overtake you.

"ZEPHADAR! You have lived in TERROR of the EYES of all the WORLD! But it is not their judgement that has rendered you powerless!"

The walls, floor, and ceiling begin to rumble. Your fellow priests sprint to your side.

"I have said it before! Your fear is far from misplaced!"

A low moan resonates through the entirety of the creature's lair. You hold your ground, and scream, "you have yet to realize the INADEQUACY of DESPAIR!"

The walls are crashing in.

"I am telling you that the very NATURE of dread can be so much MORE! Something BETTER! There is one thing, and one thing ALONE that can ALWAYS sustain you!"

The floor tilts sideways.

"AN EXPECTATION THAT EXCEEDS ALL OTHERS! DO YOU KNOW WHAT I SPEAK OF, ZEPHADAR?!"

Every corpse lining the walls and ceiling suddenly vanishes. You force the light you're producing to flood a nearly endless space.

"HOPE!"

The soft glow of a false sun creates a dizzying look into eternity.

Father Pevrel slams his sword into the ground, and grabs onto you with all the strength he possesses before you can slide into the abyss. "You're not going anywhere."

The leader of the Church of Dream waves at him to let you go.

You keep screaming, as the floor below you all increases in steepness. "IT'S HOPE, ZEPHADAR!"

The angle of the floor is so sharp, it's impossible for anyone to keep their footing. You all begin to slide at an impossible speed towards an endless space— until the slope becomes vertical.

You're in a free-fall with hundreds of corpses for a split second.

Father Wilhelm starts to motion to produce something— something that might save your lives, something to stop the fall— when the ground abruptly rises up to meet you.

You slam your face and body hard against the floor of a dusty little room, and drag yourself upright without even registering what the fuck is going on.

You're on your feet, dizzy, head spinning, still producing light at an alarming intensity. Fists up.

There's a groan from both of your allies, who have nowhere near your pain tolerance, and can't take a hit anywhere near as well as you can. You get down beside Father Wilhelm and Father Pevrel just as a mouth of shadow retreats from the barren room, leaving you with Zephadar once again.

Father Wilhelm isn't breathing normally. You help the man onto his side, and encourage him to hack up a huge volume of paint. It's unthinkable to tell him to let his God go, but you have to say something.

"You're going to die if you keep this up."

A slow, weary nod. The older man lets go of Dream, and passes out on the spot. You're left with his limp, sleeping body in your arms for a split second, before whipping your head around.

Father Pevrel is back on his feet, staring to you with terror in his eyes.

"He'll live." You shift your weight, shift Father Wilhelm onto your shoulders, and get back to your feet.

Everyone present looks to the demon in the center of the room. His naked, desiccated, and tormented body is still curled in on itself.

There's no sign of Rolfe.

"What did you do—?!" Father Pevrel strides straight up to the demon, sword drawn, practically frothing at the mouth.

Extreme relief is all throughout the demon's rasp. "He wanted to leave. I let him go."

A loud, hard, thumping sound can be heard down the hallway around the corner. You hazard a light-filled stare in that direction, and can perfectly see the inert bodies of fifty men and women piling up in that direction.

"These people want to leave. I'll let them go, too."

Prayers to all the Gods leave your lips. Before you can run over to check on the survivors, though, the demon begins picking and peeling at the skin over where his eyes used to be. He's doing so with enough intensity to remove monstrous chunks of his own flesh. There are no eyes that come back into the sockets he makes, but he's able to look at you and Father Pevrel with something.

Your fellow church leader staggers back.

Zephadar's eyes look exactly like the leader of the Church of Vengeance.

The three of you share a long, hard, cold stare.

"I want to leave," the demon says. "Will you let me go?"

"Oh, no." Father Pevrel finds his voice immediately. A finger is held out to you. "No, no, no. No. None of this Mercy shit!" His sword is pointed towards the demon's throat. "Not this time. What did you just do?"

"I wanted to see."

"Fuck you. Try again."

"I don't know."

A long silence hangs between them. The sound of bodies falling around the corner is intensifying.

"Explain what you did to me." The man's voice is at such a low growl, it's almost incomprehensible.

"Explain how you do what you do," the demon replies.

You feel a little sick, and more than a little elated. "Can you please elaborate?"

"I showed you what you dread. It's something that's in all of us." Zephadar looks a lot more relaxed than when you last saw him. "Just like you showed me that there is hope in all of us." He lifts that horrific gaze, staring directly at your light. "Kill me, or let me go. I'll kill myself again if it means not wasting the rest of my life rotting here."

Father Pevrel's palm drips with blood from how tightly he's clutching onto the handle of his sword. "That is not good enough. Release these people from whatever prison you've invented for them. Now."

A small wave is made with two of Zephadar's fingers. Motion stirs from down the hall. Instantly, several people start screaming incoherently. Your instinct is to run straight to them, but the priest by your side is shaking with righteous fury.

"You cannot give me one good reason why I should let you live! For what you subjected Father Anscham to alone, I should have you put to the rack for a month, have you drawn and quartered—!"

Those screams are only intensifying. Father Wilhelm is roused over your shoulder, just for a moment. He mumbles, "just ask the demon where it intends to go, Richard."

"Where do you intend to go?" The divinity in your voice gives you alone respite from shouting over the din.

"I'll leave civilization behind!" Zephadar gulps, as Father Pevrel has his sword less than an inch from his face. "I know he won't follow me if I go into another demon's space! Outside of the country, who knows what I might find?!"

Regardless of what's plaguing his mind, this demon sincerely hopes to have a better life.

Oh, Mercy.


>A, B, and C are mutually exclusive.
>Majority vote will decide, barring any discussion/write-ins that can be combined.

>A] You've made too much progress here to let it all go now. You want to let this monster go, to grant Zephadar peace in his own way. Ignore those screams for a few more seconds, and stop Father Pevrel by ANY means necessary.
>1] Guilt-trip Father Pevrel over all of the men and women he just killed. It's going to fuck him up, but it's guaranteed to work, and you hope he'll thank you for it one day.​
>2] Jump in the way of the demon if Father Pevrel tries killing him. You'll fight your fellow church leader over this.​

>B] Zephadar will have to wait. Those screams are only getting worse. You're not panicking, necessarily, but you are in the throes of the Goddess of Compassion and have to do SOMETHING.
>1] Use Mercy to restrain Father Pevrel for a few minutes. He's going to hate you for it, but desperate times call for desperate measures.​
>2] Guilt-trip Father Pevrel into helping you for a few seconds. It's going to fuck him up, but he might thank you later for encouraging him to do something more productive with his talents.​

>C] This demon put you through a living nightmare, and has ruined the lives of countless others. Let Father Pevrel put him to rest. You'll see to the survivors together, knowing that everyone involved can live with that outcome.

>D] Write-in.
 
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>D] Write-in.

Swear to me, to the lord of honesty, that you will not harm another human soul. You can do whatever you want to fellow demons, but if you do not adhere to these terms I will kill you where you stand. Not another soul harmed, ok? We will allow you to pay penance for the horror inflicted on these people not because of what you are, but because of what you can be. The anticipation of a sinner in repentance, of one day atoning for what you have done. Agriculture seeks to welcome demons back into her embrace, perhaps one day we will manage it. Will you be there for it, having lived the kindest life you can?

>A] You've made too much progress here to let it all go now. You want to let this monster go, to grant Zephadar peace in his own way. Ignore those screams for a few more seconds, and stop Father Pevrel by ANY means necessary.
>1] Guilt-trip Father Pevrel over all of the men and women he just killed. It's going to fuck him up, but it's guaranteed to work, and you hope he'll thank you for it one day.
 
[Plan Florin]

>A] You've made too much progress here to let it all go now. You want to let this monster go, to grant Zephadar peace in his own way. Ignore those screams for a few more seconds, and stop Father Pevrel by ANY means necessary.
>2] Jump in the way of the demon if Father Pevrel tries killing him. You'll fight your fellow church leader over this.

Guilt trip ain't right
 
D) Write-in.
We could suggest he go to Ostedholm. While it may no longer be the City of Lights, hopefully he can find companionship amongst the demon's there so he will not be alone any longer. Feel free to disagree with this if you think it is a bad idea.

Also, +Florin. Should Pevrel ever succumb to his Catalyst he might end up just like Zephadar. If Pevrel is worthy of saving, then so too is this Demon.
 
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Zephadar's eyes look exactly like the leader of the Church of Vengeance.

The three of you share a long, hard, cold stare.

"I want to leave," the demon says. "Will you let me go?"

"Oh, no." Father Pevrel finds his voice immediately. A finger is held out to you. "No, no, no. No. None of this Mercy shit!" His sword is pointed towards the demon's throat. "Not this time. What did you just do?"
It works! Hahahahaahha!

Well not really a hundred percent since there's still the horrendous form Zephadar wears, but still a verifiable breakthrough to stabilize unhinged demons with a healthier interpretation of their catalysts! First with Adwin and now with Zephadar.

Do you what this means!?

A path is open: a verifiable route for demons to reform and eventually reconnect them with the Gods! Look! He's even been blessed by the God of Retribution with his eyes! Is he connected to Them once more? Does this mean he can speak their Names?

>A] You've made too much progress here to let it all go now. You want to let this monster go, to grant Zephadar peace in his own way. Ignore those screams for a few more seconds, and stop Father Pevrel by ANY means necessary.
>1] Guilt-trip Father Pevrel over all of the men and women he just killed. It's going to fuck him up, but it's guaranteed to work, and you hope he'll thank you for it one day. Similar thought, different execution on parr of Richard's excellent social fu:

Father Pevrel needs to look at the mirror one more time, facing his guilt head on instead of drinking it away or indulging it in more of his vices. Just as he once did with us on our fixations, distractions when we were with him rooting out cultists under our city.

I realize this is just Father Pevrel projecting himself in Zephadar. He said it himself; of his own self hatred in the very contradiction of what his likes, his being is, when he holds the highest office within the Church of Vengence. That for all of his wanton desire of murder and destruction, that his very Church gave him access to, Father Pevrel still strove to do right by the people through his actions. Both in his faith with Vengence himself (as evidence by his ever shaded eyes) and doing the best he could with his job.

To look at Zephadar as he is, is to Father Pevrel looking at a younger and darker reflection himself newly awakened from the sinful pit he was rotting in- unpunished. It is an understandable reaction if albeit fool hardy given the circumstance. But the situation can be turned to a more favourable light as both Father and demon must learn to forgive themselves and begin their penances.

>D] Florin

Ask if he can swear to Vengance. Does the Church of Vengance have a dungeon for demons? Because if so, I would also ask that Father Pevrel to at least interact with Zephadar now and then in supervising him in serving up his penances. It could change him for the better- that he'll learn with the blessings of Time and Mercy, to accept his own ugly past. Though for now... things might still be too rough for both parties to constantly mingle. Ostedholm might be a good choice too, send him with your regards to Malimos(to whom will get another millenia's worth of kicks out of this, ['A demon with blessings and connections to them? How quaint!'] no doubt), Yech and friends.
 
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D) Write-in.
We could suggest he go to Ostedholm. While it may no longer be the City of Lights, hopefully he can find companionship amongst the demon's there so he will not be alone any longer. Feel free to disagree with this if you think it is a bad idea.

Also, +Florin. Should Pevrel ever succumb to his Catalyst he might end up just like Zephadar. If Pevrel is worthy of saving, then so too is this Demon.

I really like the idea of pointing him toward Ostedholm, tell Zephadar to look for Archdemon Yech and tell him Father Anscham sends his regards. The bony bastard will know what to do.

Moreover what if we ask Zephadar to tell Yech to expect our arrival, a few of us made a travel plan that included visiting Ostedholm and it would be in the interest of our safety to not show up unannounced. We promised Yech we would go back and the lord of honesty doesn't go back on his word. This little romp through the country would be a great opportunity for that.
 
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I would like to support Florin's plan, as well as the suggestion to point the demon toward Ostedholm. Also,
>A1, but with MoonSerpent's take on it.
 
(God damn you guys are on fire. Amazing stuff, can't say enough how great the discussion is. The vote is locked here. Writing now!)
 
Chapter 17: Terms and Conditions
Chapter 17: Terms and Conditions





"Eh heh. Ahhaha. AHaahahhahaHAh." You wipe a tear of joy from the side of your eye, and sigh to yourself and your Goddess.

It works. By all the Gods. First with Adwin, and now with Zephadar? A route for demons to reform. A re-connection with the Gods!

"The fuck is so funny, Anscham—?!" Father Pevrel is obviously screaming at you out of hatred, rather than the need to be heard over the cacophany of cries in the background.

"I can't find any humor in the situation, Father Pevrel. I'm simply relieved." A hard stare is fired towards the recovering demon, with all the sun's intensity in your eyes and tone. "Zephadar. I need you to swear something to me."

Your ally grits his teeth, his sword unwavering. "Anscham, I fucking TOLD you—"

"You don't want to see me put myself between you and this demon. Not when you're seeing a younger and darker reflection of the sinful pit that you yourself were rotting in."

The priest looks to you with enough horror, shame, and self-revulsion to actually stay his hand.

You can intimidate demons when necessary— but few people give you enough credit for being the lord of compassion, too. Your voice softens. Mercy is with you. "Your reaction is understandable. But this situation can be turned to a more favorable light—" You can't help but grin harder through the term. "—as both of you must learn to forgive yourselves, and to begin penitence."

Before Father Pevrel can start beating himself (or anyone else) up, you snap to Zephadar. "Can you swear to Vengeance?"

Wary, nervous excitement takes over the demon. He tries, "V—"

A sudden expulsion of black bile makes the demon vomit into his lap. You all look to him with an equal measure of disgust, and no small measure of disappointment.

You're mulling over some alternative, and mutter, "very well, then."

Zephadar cuts you off, wiping his mouth semi-clean. "I'll still try. Help me."

Those screams around the corner are building into coherency. A young man is bawling like the day he was born, saying something over and over again about spiders. Another older woman is hyperventilating so hard, you can even hear it from your position. She's screaming that she still can't breathe.

You grit your teeth, hold your ground, and speak over it all.

"Swear to me on Vengeance— to the lord of honesty— that you will not harm even one more human soul. Do whatever you please to your fellow demons. I will allow you to pay penance for the horrors inflicted on these people— not because of what you are, but because of what you can be. I offer you the anticipation of a sinner in repentance, Zephadar. The hope of atoning one day for what you have done."

He hesitates.
The sound of screams is a dull roar.
Father Pevrel's blade has lowered to his side.

You offer the creature a big, optimistic smile. "What do you need me to say?"

"Just the name."

"Vengeance—"

"On which I swear."

"You understand the gravity of this, Zephadar? If you cannot adhere to these terms, I will kill you where you stand." You're still smiling. "Not one more human soul harmed. Okay?"

That awful form he's in finds a way to nod. The demon makes no attempt to smear any of the bile off from the front of his sickly looking body, but instead gestures weakly towards the other end of the room. The corridor where the sound of several dozen voices in varying states of terror are coming from.

"Good. On a related note: You may wish to know that Agriculture seeks to welcome demons back into Her embrace." Those empty eyes somehow look to you with complete disbelief. "Perhaps one day we will manage it. Will you be there for it, having lived the kindest life you can?"

No one can believe the words leaving your lips, so you keep talking, while Zephadar sinks into silent reflection.

"If you are hard-pressed for a place to go from here, could I recommend the domain of Archdemon Yech? His Catalyst is of generosity, and I can attest to his character being without compare. If you tell him that Father Anscham sends his regards—" You can't help but keep laughing to yourself. The absurdity of your life is too much. "The bony bastard will know what to do."

"Where...?" Zephadar is trying to drag himself to his feet. He seems so weak and sickly, it's a wonder that he can manage it on his own.

"The western woods of Corcaea. There are a series of markers on the ruins surrounding the city of Ostedholm. If you follow..." A series of incredibly detailed directions are given, including travel times, what to expect in the surrounding woods, and how to avoid civilization on the way there. "...would you please tell Yech to expect my arrival? My travel plans include paying a visit to Ostedholm, and it would be in the interest of my safety to not show up unannounced."

Father Pevrel looks like he's died a little inside. "You seriously intend to go back so soon?"

"I promised Yech that I would. The lord of honesty doesn't go back on his word."

An incredibly depreciating glance pans over you. "Bold words from a man who rarely keeps his."

Your smile falters just a little. "I don't believe it's right to guilt-trip a man over something he's trying to amend."

Further guilt creeps across your fellow priest's features.

"You know that I won't be passing this opportunity by." You've essentially tuned out the screaming and crying from around the corner by now, but someone's hysterical sobbing pierces through your fuzzy, warm, comforted, Mercy-filled perception.

The little tug on your heartstrings has you snap back to Zephadar.

"I'll tell him," he replies.

You glance between Father Pevrel and the demon, speaking to no sinner in particular. It might be too challenging right now for the two of them to mingle, but you can still hope for a better future for both of them.

Besides, the thought of how much this will light up Malimos' life is too good for your mood to sour.

"I know you've strove to do right by your actions. Not only with your faith in Vengeance— but through your faith in yourself. I pray that this will be the start of the path towards forgiving yourself."

Without another word, the demon of Vengeance and Dream sinks through the floor, into a puddle of shadow.

"He's gone." Father Pevrel tightens the grip on his sword's hilt even further, as if hurting himself might bring some further comfort to the situation.

You're in the throes of the Goddess of comfort, and shift Father Wilhelm's body a little higher on your shoulders. "And he is still a significant concern. Don't think that I've forgotten."

Both of you look to the hallway that's normalizing by the second. The sparse, dusty room you're in is reverting to that of a home that hasn't been swept in thirty years. The spikes protruding from every surface slowly retract, and mundane furniture takes the place of many of the duplicate bodies.

A quick, cautionary glance around the corner reveals the source of everyone's cries.

Most of the townspeople have come back to their senses, and are simply holding on to one another, devastated beyond all belief. Your expert gaze (and the presence of the Goddess of healing) makes quick work of discerning that no one has any mortal injuries.

The real concern is that the demon kept everyone suspended from the world, but not from Time. A few grown men and women are behaving like small children, and clearly still have the minds of infants or toddlers. Other, elderly souls are sobbing hysterically, having lost their youth, and seemingly are in the last years of their life.

This is not something you can fix, and not something that you should be held responsible for— in a perfect world. Nevertheless, it is technically your fault that it took thirty years for anyone to solve the problem here in Yellow Hallows. Even if none of your clergymen or citizens were capable of handling this problem. Even if you only learned of the issue this last week.

This problem is mine to bear.

Father Pevrel gives you a hard look, as cries of "Father!" echo from all around.

"Father Pevrel? Father Anscham?!"
"Father! Help us, please—"
"I hear that he's a man of all of the Gods. You can ask Time to fix us, can't you?!"
"Father! Is it dead?!"
"Father Anscham!"
"Are we safe?!"
"They must have killed it—"
"Father!"

Father Pevrel could not look more disgusted or saddened, and whispers to you, "you let him go. Enjoy telling these people that there won't be any justice for them."

>A] Reunite everyone with their families in Yellow Hallows, but give no explanations about the demon's whereabouts, and make no promises of returning their lost years. These people may have been robbed of up to three decades of their life— and a great degree of their sanity— but you HAVE granted them their freedom. You have your own life to live, and that will have to be enough.
>1] Find somewhere to crash for a few hours, before moving on from the village. You'll take turns keeping watch.​
>2] Move out to the wilderness as soon as humanly possible, and sleep somewhere during the day. You'll risk traveling by night again.​

>B] This is actually cause for getting the Church of Time involved. Promise everyone present that you'll send word to Mother Aimar about their plight, and quickly leave the village. You actually cannot help these people, but Yellow Hallows has survived for this long on its own, and you cannot spend the rest of your life trying to solve their problems.
>1] Risk sending the letter at the next village you arrive in. These people have lost enough Time already.​
>2] Wait to make any correspondence with the Church of Time until you have safely resolved your mission in Wearmoor.​

>C] Utilize your invocation of Mercy to comfort these people en masse. You don't want to risk a riot or worse. You'll spend the rest of the day trying to educate them on what happened to their lost Time, will bring them back to their families, will explain the situation as best as you can, and will lean on Father Pevrel's authority to keep any dissent in line.
>1] Leave the village as soon as possible. You'll rest somewhere out in the woods, and will travel by night again (after everyone has had some rest).​
>2] Risk staying in Yellow Hallows, praying that your deeds will keep you from harm. Everyone seriously needs to rest, and you will be on your last leg once you release your invocation of Mercy.​
>3] Find somewhere to crash for a few hours, before moving on from the village. You'll take turns keeping watch.​

>D] Write-in.
 
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Before Father Pevrel can start beating himself (or anyone else) up, you snap to Zephadar. "Can you swear to Vengeance?"

Wary, nervous excitement takes over the demon. He tries, "V—"

A sudden expulsion of black bile makes the demon vomit into his lap. You all look to him with an equal measure of disgust, and no small measure of disappointment.

Oof, still cut-off I see. Well no matter, getting sanity achieved for most of the insane demons out here is a great step forward. Getting them back to the Gods this early in the game was expected to be a whole other level anyway.

As for the vote: preliminaries:

>B] This is actually cause for getting the Church of Time involved. Promise everyone present that you'll send word to Mother Aimar about their plight, and quickly leave the village. You actually cannot help these people, but Yellow Hallows has survived for this long on its own, and you cannot spend the rest of your life trying to solve their problems.
>2] Wait to make any correspondence with the Church of Time until you have safely resolved your mission in Wearmoor.

Delegation time!

We need to get to the next village quick. Appologize to them all once you have led them back with their families; that though you are a man of all Gods, even you must respect Time, knowing that you are lacking in knowledge of Her with this kind of problem. This very event reminding you of Klepto's predicament. As such you will have to address this issue with the Church of Time.

There is a crisis across the breadth of the country that waits for no man. This is why regrettably the Fathers cannot stay and must go onward.
 
>C] Utilize your invocation of Mercy to comfort these people en masse. You don't want to risk a riot or worse. You'll spend the rest of the day trying to educate them on what happened to their lost Time, will bring them back to their families, will explain the situation as best as you can, and will lean on Father Pevrel's authority to keep any dissent in line.
>2] Risk staying in Yellow Hallows, praying that your deeds will keep you from harm. Everyone seriously needs to rest, and you will be on your last leg once you release your invocation of Mercy.

Tell them the story of how one of our own friends suffered the same fate, and how we will send word to the Church of Time. But that it may be too late to do anything else beside trying to live out their lives as best as they can.
 
>C] Utilize your invocation of Mercy to comfort these people en masse. You don't want to risk a riot or worse. You'll spend the rest of the day trying to educate them on what happened to their lost Time, will bring them back to their families, will explain the situation as best as you can, and will lean on Father Pevrel's authority to keep any dissent in line.
>1] Leave the village as soon as possible. You'll rest somewhere out in the woods, and will travel by night again (after everyone has had some rest).

>D] Wait to make any correspondence with the Church of Time until you have safely resolved your mission in Wearmoor.
 
>C] Utilize your invocation of Mercy to comfort these people en masse. You don't want to risk a riot or worse. You'll spend the rest of the day trying to educate them on what happened to their lost Time, will bring them back to their families, will explain the situation as best as you can, and will lean on Father Pevrel's authority to keep any dissent in line.
>1] Leave the village as soon as possible. You'll rest somewhere out in the woods, and will travel by night again (after everyone has had some rest).
 
>C] Utilize your invocation of Mercy to comfort these people en masse. You don't want to risk a riot or worse. You'll spend the rest of the day trying to educate them on what happened to their lost Time, will bring them back to their families, will explain the situation as best as you can, and will lean on Father Pevrel's authority to keep any dissent in line.
>2] Risk staying in Yellow Hallows, praying that your deeds will keep you from harm. Everyone seriously needs to rest, and you will be on your last leg once you release your invocation of Mercy.
 
Unholy Symmetry - By Florin
Unholy Symmetry.

A moonless night. Wind sweeps in between the cobblestones of a nameless street in a nameless town. Faint starlight sparkles off the blood filled ditches on either side of the road, it leads to a pair of cottages in a dead end. The yard between them is blocked by a set of double doors, now yanked off their hinges.

"Two and six." The raspy, tired voice of an old man manages.

A set of dice clink across a patch of earth dipped in shadow.

"Two and six, Brother Grimshaw." An even more rasp, condescending demon replies.

"How predictable, Samatva."

"How odd, to shun your own tenets."

Cold frustration floats in the silent air, Grimshaw is an old man. A veteran at the end of his already waning strength. In life he had faced the sin of human and demon alike, always paid back in equal proportion.

'Know thy enemy', they thought him. 'Stay not your hand.'

He never did, until now. With his Brothers and Sisters in arms nothing more than the stains which he now sat upon, his youth long taken by Time, Grimshaw had no choice but to play petty games with petty creatures.

How poetic, he thought. That his end would be at the hands of a demon of retribution.

"What would you know of Vengeance?"

"What would you know? Never felt Him like the others, you walked in like a lamb to the slaughter."

The cold steel at his side never even left the scabbard, he was past his fighting days. The clergy he helped raise from childhood, the sweet memories now melted down with the same sense of conviction that they themselves pointed at this creature. It was perfect, and wrong. Brother Grimshaw kept his life because he stayed his hand, not giving the creature the chance to retaliate. It was bound to its own perverse interpretations of Vengeance, of what it meant to be equal.

Matching dice was as vital as breath, deadlock was the best result he could get in exchange for the lives of children.

His children.

"Still kicking, aren't I?"

"Still, you persist alone."

Blade Grimshaw dedicated himself to justice, to fair retribution. Yet Vengeance never came to him. Not like the others he mentored, or that mentored him. Not like it would have been fair. Always a stain on his faith, on his adherence to the will of Vengeance.

"You did this."

"You did this. In their final moments they thought of the very same thing that killed them, did I not bring them a fitting end worthy of the grace of their patron?"

"They were young, how is it fair to take away all of the years they had and leave me?"

"They all add up to your age in the end, Brother Grimshaw."

The bastard was always right. More right than the church has ever been with him, sending all of them here was not right, the deaths were not right. By all the Gods, nothing ever felt more wrong.

"You never understood Vengeance, is that it? The reason you turned?"

"You never understood why everyone else served and died while you got to live, the weakest link. How fitting that the virtues you instilled in others saved your life and not theirs. How is it fair to kill what you do not understand and expect to not be rewarded in kind?

A lifetime of study flashes across the clergymans eyes, decades upon decades in the dark. Embedded in sin and depravity, working to know all of the worst mankind had to offer. Demon after demon observed, prayer after prayer unanswered. All culminated here.

The fatal flaw is revealed. The loophole this abomination was relentlessly exploiting. They wanted to kill it and live. He was an author of their will, not of his own. Always fair, but always first.

"You are a formidable creature, Samatva."

"You are a worthy combatant, to have lived so long."

No light exists to reveal the blade Grimshaw produced, only his intent is picked up by the demon.

"I am afraid we will have to put an end to this game, however."

"I thought you smarter than this. Is it right to throw away your life that so many others sacrificed to maintain?"

An identical object manifests out of pure darkness, visible only as a hole where reality should be.

"Oh, Samatva. This is the rightest thing I have ever done in my life."

The cold edge is placed between his own ribs, perpendicular to the heart. Blood spills from the incision as the weapon sinks in deeper and deeper, its demonic counterpart does not bleed but follows suit all the same.

"Oh, I see."

Blade puts an open palm to the hilt of his sword, a veil of pure night washes up from under his eyelids covering them. His robes drip with lightlessness, the stars wink out from the heavens. Only the eye of the divine can gaze upon this final judgement.

"Vengeance, stay not my hand."

From stern to spine Grimshaw pierces himself straight through the heart, blood spurts from the corpse of a dead man, sitting alone in a desolate courtyard bathed in the timid glow of the moon.
 
Unholy Symmetry.

A moonless night. Wind sweeps in between the cobblestones of a nameless street in a nameless town. Faint starlight sparkles off the blood filled ditches on either side of the road, it leads to a pair of cottages in a dead end. The yard between them is blocked by a set of double doors, now yanked off their hinges.

"Two and six." The raspy, tired voice of an old man manages.

A set of dice clink across a patch of earth dipped in shadow.

"Two and six, Brother Grimshaw." An even more rasp, condescending demon replies.

"How predictable, Samatva."

"How odd, to shun your own tenets."

Cold frustration floats in the silent air, Grimshaw is an old man. A veteran at the end of his already waning strength. In life he had faced the sin of human and demon alike, always paid back in equal proportion.

'Know thy enemy', they thought him. 'Stay not your hand.'

He never did, until now. With his Brothers and Sisters in arms nothing more than the stains which he now sat upon, his youth long taken by Time, Grimshaw had no choice but to play petty games with petty creatures.

How poetic, he thought. That his end would be at the hands of a demon of retribution.

"What would you know of Vengeance?"

"What would you know? Never felt Him like the others, you walked in like a lamb to the slaughter."

The cold steel at his side never even left the scabbard, he was past his fighting days. The clergy he helped raise from childhood, the sweet memories now melted down with the same sense of conviction that they themselves pointed at this creature. It was perfect, and wrong. Brother Grimshaw kept his life because he stayed his hand, not giving the creature the chance to retaliate. It was bound to its own perverse interpretations of Vengeance, of what it meant to be equal.

Matching dice was as vital as breath, deadlock was the best result he could get in exchange for the lives of children.

His children.

"Still kicking, aren't I?"

"Still, you persist alone."

Blade Grimshaw dedicated himself to justice, to fair retribution. Yet Vengeance never came to him. Not like the others he mentored, or that mentored him. Not like it would have been fair. Always a stain on his faith, on his adherence to the will of Vengeance.

"You did this."

"You did this. In their final moments they thought of the very same thing that killed them, did I not bring them a fitting end worthy of the grace of their patron?"

"They were young, how is it fair to take away all of the years they had and leave me?"

"They all add up to your age in the end, Brother Grimshaw."

The bastard was always right. More right than the church has ever been with him, sending all of them here was not right, the deaths were not right. By all the Gods, nothing ever felt more wrong.

"You never understood Vengeance, is that it? The reason you turned?"

"You never understood why everyone else served and died while you got to live, the weakest link. How fitting that the virtues you instilled in others saved your life and not theirs. How is it fair to kill what you do not understand and expect to not be rewarded in kind?

A lifetime of study flashes across the clergymans eyes, decades upon decades in the dark. Embedded in sin and depravity, working to know all of the worst mankind had to offer. Demon after demon observed, prayer after prayer unanswered. All culminated here.

The fatal flaw is revealed. The loophole this abomination was relentlessly exploiting. They wanted to kill it and live. He was an author of their will, not of his own. Always fair, but always first.

"You are a formidable creature, Samatva."

"You are a worthy combatant, to have lived so long."

No light exists to reveal the blade Grimshaw produced, only his intent is picked up by the demon.

"I am afraid we will have to put an end to this game, however."

"I thought you smarter than this. Is it right to throw away your life that so many others sacrificed to maintain?"

An identical object manifests out of pure darkness, visible only as a hole where reality should be.

"Oh, Samatva. This is the rightest thing I have ever done in my life."

The cold edge is placed between his own ribs, perpendicular to the heart. Blood spills from the incision as the weapon sinks in deeper and deeper, its demonic counterpart does not bleed but follows suit all the same.

"Oh, I see."

Blade puts an open palm to the hilt of his sword, a veil of pure night washes up from under his eyelids covering them. His robes drip with lightlessness, the stars wink out from the heavens. Only the eye of the divine can gaze upon this final judgement.

"Vengeance, stay not my hand."

From stern to spine Grimshaw pierces himself straight through the heart, blood spurts from the corpse of a dead man, sitting alone in a desolate courtyard bathed in the timid glow of the moon.
(Short story for the short-story God! Apocrypha threadmark for the apocrypha throne!

Thank you so much Florin. At this rate you're going to have the whole pantheon covered lol, this is wonderful. ❤️ )
 
Chapter 18: Sanity
Chapter 18: Sanity





The risk of an outbreak occurring here is simply too high.

You reach inwards, taking all of the warmth and comfort that Mercy has to offer. It needn't belong to you and you alone.

Heat and the light of day floods throughout an abandoned demon's home, and drenches every one of its inhabitants in a tender reminder of solace. The words that you provide thereafter carry far less weight. Throughout the effects of your invocation, you speak of the story of how one of your own friends suffered the same fate at the hands of a demon. Promises are made to send word to the Church of Time for these lost souls, too. No one expects your promises to be delivered upon, but the thought is what counts. Everyone present knows that they have lost something out of the reach of the Gods— but for a few moments, they are enveloped in the touch of Mercy— and that will have to be enough.

You don't part from Mercy for many long hours after. Without wanting to risk leaving anyone to despair, you don't rest until you've seen every last one of these people back to their families. Bitter tears are shed— and countless more are brought to you with joy, and endless gratitude. The people of Yellow Hallows has you and your allies to thank for being freed from a demon of dread. For the most part, they listen to your brief and unsatisfactory explanation of events. You don't need to touch on your own transformation into a demon, or what your best friends perceived that they lost. It's hard enough just to keep any dissenters in line, without Father Pevrel succumbing to his own grief. The man is kept in check with a steady hand, a level heart, and all the compassion you possess.

Rolfe may have left his wife and child— who were still alive— but even he may yet return. Maybe he went off to the Church of Mercy, and upheld his word to you and Father Pevrel. It doesn't make much difference, in the end.

It isn't easy, but at the end of the day, you've reunited over seventy-five people with their families. Not a single soul in Yellow Hallows had knowingly abandoned their loved ones. Every single person you rescued had a home to return to.

It's enough to make your heart sing.

The knowledge that they'll be in good hands will have to be enough.

There is more than one village in Corcaea.

Crisis rages across all of our nation. Terrors that will wait for no man.


"They'll live out their lives as best as they can," you say, still carrying Father Wilhelm across the breadth of your exhausted shoulders, staggering back to the forest's boundaries. Trampled sticks and muddied footprints lead out from Yellow Hallows for miles, from the brief exodus that you stopped in its tracks.

Everyone did ultimately return to the village, which should now enjoy many more years of prosperity and true peace. The memory of genuine smiles is seared into your mind's eye. They might have been filled with tears, but they were happy ones.

Father Pevrel insists on taking the unconscious priest from your shoulders before you move to release your invocation of Mercy. The three of you get situated in a broad clearing, with the afternoon sun raging high in the sky. Golden light pierces through evergreen boughs, shining off your eyes, dancing over a nearby brook, and failing to alarm a deer that's lapping calmly at the fresh water.

You slump down beside a pile of rocks, loving the feeling of more heat at your back, and the reminder of Goddesses who have never truly left your side.

Only one thing really needs to be said, before darkness returns to you once more.

"Mercy. Thank you."






Your allies let you sleep for several hours, no matter how much it irritates you upon awakening, and no matter how badly you would have wanted to risk resting in the village. There's no part of you that can deny what a rush you're all in to get back on track. It's going to still be several hours of walking before you arrive at your next destination, and Sonfield has its own troubles that may require your attention.

Still minding the time, you can't help but compulsively take count of your limbs, fingers, and humanity. Everything seems normal enough. Your underclothes were ripped to tatters from the transformation into a demon of faith (you excuse yourself to go put on something clean and decent away from the clearing), and note that the only visible sign of divinity on you remains the huge scar from Dream across your chest. The recess of divine paint isn't anything that isn't easily covered by your clean robes, and for the first time in a very long time, you completely shake the feeling of something physically being wrong with you.

You do recall that the entire issue with going to Sonfield has to do with your physicality. If the village people have been suffering from a famine, even the kindest of individuals will have a hard time reconciling your heavyset frame. It's still nothing that's going to stop you from looking after your basic needs— you have done a LOT of good work with Sister Cardew and Agriculture in months past to get a handle on your eating habits— so a few scant minutes are spent gathering a small fire, while Father Pevrel keeps watch.

Everyone keeps to themselves until you drag both of your allies together for a small meal, and demand that they pay some respect to Agriculture.

"...if for no other reason, than for offering us safe passage through Her woods." You nudge Father Pevrel's leg, as he refuses to even look at the dried fish and vegetables you've thrust at him.

After a brief prayer, the three of you spend a few more minutes in silence. Twilight creeps into the clearing.

You're the only one eating. It feels like you could burn through four times as much than the rations you set aside for yourself, but you keep things in check, and ask both men with you for some added accountability while on the road. You're not harassed for staying by the fire long after everyone's finished. The pain in your soul is so intense that you can hardly stand without your vision swimming, but you're lingering for a different reason.

It's rare that you're offered a moment of respite, and both of your companions are deeply shaken.

After all you've been through together, it couldn't hurt to share in some sanity.

>A] The need for everyone to rest is extreme. Spend as much time as you dare out in the woods before hiking to Sonfield.
>1] Simply watching the stars and sharing in some quiet company might do everyone's soul a lot of good.​
>2] Ask your allies if there's anything they'd like to do to relax.​
>3] Bust out the fishing equipment. You're not messing around.​

>B] See if there's a safe way that Father Wilhelm can check on Teddy. You know he's worried sick about his boy.

>C] Ask Father Pevrel if he would like to hunt something with you. Shedding some blood in a more productive way could help him curb his inclinations, and bringing an offering to Sonfield might help your image enormously.
>1] Some small game should slake his blood-lust, and would be fast and easy.​
>2] Go big or go home! (A roll will be required.)​

>D] Get moving as soon as your allies will permit. You'll do EVERYTHING in your power to find a safe and sane place to rest early in Sonfield tonight. (This can and will affect prompts presented when you get to the next village.)

>E] It's so rare for you to get a second to breathe, you often don't know what to do with it. Not this time, though! (Write-in anything you'd like to say, plans you want to make, things you'd like to do, etc. You can also make conversation while you walk, if you're careful!)
 
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